]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
fix more cg shader errors
[xonotic/darkplaces.git] / model_brush.c
index a7d3b84a9e08471b05ff8940452357dc7a2c4bb4..2f7caae247973d4d86ed8c5910996d4a7ccc3299 100644 (file)
@@ -47,7 +47,7 @@ cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower"
 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
 cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
 cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
-cvar_t mod_collision_bih = {0, "mod_collision_bih", "0", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
+cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
 cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
 
 static texture_t mod_q1bsp_texture_solid;
@@ -4276,13 +4276,14 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
                out[i].surfaceflags = LittleLong(in[i].surfaceflags);
                out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
+               if (cls.state != ca_dedicated)
+               {
+                       Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
+                       // restore the surfaceflags and supercontents
+                       out[i].surfaceflags = LittleLong(in[i].surfaceflags);
+                       out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
+               }
        }
-
-       if (cls.state == ca_dedicated)
-               return;
-
-       for (i = 0;i < count;i++, in++, out++)
-               Mod_LoadTextureFromQ3Shader(out, out->name, true, true, TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
 }
 
 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
@@ -4595,9 +4596,10 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
                                break; // we got all of them
                        if(image_width != size || image_height != size)
                        {
-                               for(i = 0; i <= count; ++i)
-                                       Mem_Free(inpixels[i]);
-                               Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
+                               Mem_Free(inpixels[count]);
+                               inpixels[count] = NULL;
+                               Con_Printf("Mod_Q3BSP_LoadLightmaps: mismatched lightmap size in %s - external lightmap %s/lm_%04d does not match earlier ones\n", loadmodel->name, mapname, count);
+                               break;
                        }
                }
        }
@@ -5716,19 +5718,16 @@ static void Mod_CollisionBIH_TracePoint_RecursiveBIHNode(trace_t *trace, dp_mode
        leaf = model->collision_bih.leafs + (-1-nodenum);
        switch(leaf->type)
        {
-       case BIH_LEAF:
-               // brush
+       case BIH_BRUSH:
                brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
                Collision_TracePointBrushFloat(trace, point, brush);
                break;
-       case BIH_LEAF + 1:
+       case BIH_COLLISIONTRIANGLE:
                // collision triangle - skipped because they have no volume
                break;
-       case BIH_LEAF + 2:
+       case BIH_RENDERTRIANGLE:
                // render triangle - skipped because they have no volume
                break;
-       default:
-               break;
        }
 }
 
@@ -5979,25 +5978,22 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model
 #endif
        switch(leaf->type)
        {
-       case BIH_LEAF:
-               // brush
+       case BIH_BRUSH:
                brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
                Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
                break;
-       case BIH_LEAF + 1:
-               // collision triangle
+       case BIH_COLLISIONTRIANGLE:
+               if (!mod_q3bsp_curves_collisions.integer)
+                       return;
                e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
                texture = model->data_textures + leaf->textureindex;
                Collision_TraceLineTriangleFloat(trace, linestart, lineend, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
-       case BIH_LEAF + 2:
-               // render triangle
+       case BIH_RENDERTRIANGLE:
                e = model->surfmesh.data_element3i + 3*leaf->itemindex;
                texture = model->data_textures + leaf->textureindex;
                Collision_TraceLineTriangleFloat(trace, linestart, lineend, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
-       default:
-               break;
        }
 }
 
@@ -6042,25 +6038,22 @@ static void Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace_t *trace, dp_mode
 #endif
        switch(leaf->type)
        {
-       case BIH_LEAF:
-               // brush
+       case BIH_BRUSH:
                brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
                Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
                break;
-       case BIH_LEAF + 1:
-               // collision triangle
+       case BIH_COLLISIONTRIANGLE:
+               if (!mod_q3bsp_curves_collisions.integer)
+                       return;
                e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
                texture = model->data_textures + leaf->textureindex;
                Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
-       case BIH_LEAF + 2:
-               // render triangle
+       case BIH_RENDERTRIANGLE:
                e = model->surfmesh.data_element3i + 3*leaf->itemindex;
                texture = model->data_textures + leaf->textureindex;
                Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
                break;
-       default:
-               break;
        }
 }
 
@@ -6138,13 +6131,17 @@ int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const
 
 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
 {
+#if 0
+       // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
        vec3_t end;
        int hitsupercontents;
        VectorSet(end, start[0], start[1], model->normalmins[2]);
+#endif
        memset(trace, 0, sizeof(*trace));
        trace->fraction = 1;
        trace->realfraction = 1;
        trace->hitsupercontentsmask = hitsupercontentsmask;
+#if 0
        Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, start, end);
        hitsupercontents = trace->hitsupercontents;
        memset(trace, 0, sizeof(*trace));
@@ -6152,10 +6149,13 @@ void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *fra
        trace->realfraction = 1;
        trace->hitsupercontentsmask = hitsupercontentsmask;
        trace->startsupercontents = hitsupercontents;
+#endif
 }
 
 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t start)
 {
+#if 0
+       // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
        trace_t trace;
        vec3_t end;
        VectorSet(end, start[0], start[1], model->normalmins[2]);
@@ -6165,6 +6165,9 @@ int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, c
        trace.hitsupercontentsmask = 0;
        Mod_CollisionBIH_TraceLine_RecursiveBIHNode(&trace, model, model->collision_bih.rootnode, start, end, start, end);
        return trace.hitsupercontents;
+#else
+       return 0;
+#endif
 }
 
 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
@@ -6200,6 +6203,12 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *mod
        // walk the tree until we hit a leaf, recursing for any split cases
        while (node->plane)
        {
+#if 0
+               if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
+                       return;
+               Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[0], start, end, startfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
+               node = node->children[1];
+#else
                // abort if this part of the bsp tree can not be hit by this trace
 //             if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
 //                     return;
@@ -6238,6 +6247,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *mod
                                Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
                        return;
                }
+#endif
        }
        // abort if this part of the bsp tree can not be hit by this trace
 //     if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
@@ -6251,6 +6261,10 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *mod
        nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
        // line trace the brushes
        leaf = (mleaf_t *)node;
+#if 0
+       if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
+               return;
+#endif
        for (i = 0;i < leaf->numleafbrushes;i++)
        {
                brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
@@ -6288,6 +6302,12 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *mo
        // walk the tree until we hit a leaf, recursing for any split cases
        while (node->plane)
        {
+#if 0
+               if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
+                       return;
+               Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
+               node = node->children[1];
+#else
                // abort if this part of the bsp tree can not be hit by this trace
 //             if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
 //                     return;
@@ -6322,6 +6342,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *mo
                        return; // ERROR: NAN bounding box!
                // take whichever side the segment box is on
                node = node->children[sides - 1];
+#endif
        }
        // abort if this part of the bsp tree can not be hit by this trace
 //     if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
@@ -6334,6 +6355,10 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *mo
        nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
        // hit a leaf
        leaf = (mleaf_t *)node;
+#if 0
+       if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
+               return;
+#endif
        for (i = 0;i < leaf->numleafbrushes;i++)
        {
                brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
@@ -6408,11 +6433,11 @@ static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblen
        else if (model->brush.submodel)
        {
                for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
-                       if (brush->colbrushf)
+                       if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
                                Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
                if (mod_q3bsp_curves_collisions.integer)
                        for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
-                               if (surface->num_collisiontriangles)
+                               if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
                                        Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
        }
        else
@@ -6465,11 +6490,11 @@ static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend
        else if (model->brush.submodel)
        {
                for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
-                       if (brush->colbrushf)
+                       if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
                                Collision_TraceBrushBrushFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, brush->colbrushf, brush->colbrushf);
                if (mod_q3bsp_curves_collisions.integer)
                        for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
-                               if (surface->num_collisiontriangles)
+                               if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
                                        Collision_TraceBrushTriangleMeshFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
        }
        else
@@ -6569,7 +6594,7 @@ void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces)
                {
                        for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
                        {
-                               bihleafs[bihleafindex].type = BIH_LEAF + 2;
+                               bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE;
                                bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
                                bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
                                bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
@@ -6589,7 +6614,7 @@ void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces)
                {
                        if (!brush->colbrushf)
                                continue;
-                       bihleafs[bihleafindex].type = BIH_LEAF;
+                       bihleafs[bihleafindex].type = BIH_BRUSH;
                        bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
                        bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
                        VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
@@ -6604,7 +6629,7 @@ void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces)
                {
                        for (triangleindex = 0, e = collisionelement3i + 3*surface->num_firstcollisiontriangle;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
                        {
-                               bihleafs[bihleafindex].type = BIH_LEAF + 1;
+                               bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE;
                                bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
                                bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
                                bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;