cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
-cvar_t mod_q3bsp_curves_subdivide_level = {0, "mod_q3bsp_curves_subdivide_level", "2"};
+cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4"};
+cvar_t r_subdivisions_minlevel = {0, "r_subdivisions_minlevel", "0"};
+cvar_t r_subdivisions_maxlevel = {0, "r_subdivisions_maxlevel", "10"};
+cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536"};
+cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15"};
+cvar_t r_subdivisions_collision_minlevel = {0, "r_subdivisions_collision_minlevel", "0"};
+cvar_t r_subdivisions_collision_maxlevel = {0, "r_subdivisions_collision_maxlevel", "10"};
+cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225"};
cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"};
cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"};
cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"};
Cvar_RegisterVariable(&r_miplightmaps);
Cvar_RegisterVariable(&r_lightmaprgba);
Cvar_RegisterVariable(&r_nosurftextures);
- Cvar_RegisterVariable(&mod_q3bsp_curves_subdivide_level);
+ Cvar_RegisterVariable(&r_subdivisions_tolerance);
+ Cvar_RegisterVariable(&r_subdivisions_minlevel);
+ Cvar_RegisterVariable(&r_subdivisions_maxlevel);
+ Cvar_RegisterVariable(&r_subdivisions_maxvertices);
+ Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
+ Cvar_RegisterVariable(&r_subdivisions_collision_minlevel);
+ Cvar_RegisterVariable(&r_subdivisions_collision_maxlevel);
+ Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
else
{
// leaf - check cluster bit
- clusterindex = (mleaf_t *)node - model->brushq1.leafs - 1;
- if (clusterindex >= 0 && pvs[clusterindex >> 3] & (1 << (clusterindex & 7)))
+ clusterindex = ((mleaf_t *)node)->clusterindex;
+ if (CHECKPVSBIT(pvs, clusterindex))
{
// it is visible, return immediately with the news
return true;
if (t->trace->allsolid)
t->trace->startsolid = true;
#if COLLISIONPARANOID >= 3
- Con_Printf("S");
+ Con_Print("S");
#endif
return HULLCHECKSTATE_SOLID;
}
{
t->trace->allsolid = false;
#if COLLISIONPARANOID >= 3
- Con_Printf("E");
+ Con_Print("E");
#endif
return HULLCHECKSTATE_EMPTY;
}
if (t2 < 0)
{
#if COLLISIONPARANOID >= 3
- Con_Printf("<");
+ Con_Print("<");
#endif
num = node->children[1];
goto loc0;
if (t2 >= 0)
{
#if COLLISIONPARANOID >= 3
- Con_Printf(">");
+ Con_Print(">");
#endif
num = node->children[0];
goto loc0;
// the line intersects, find intersection point
// LordHavoc: this uses the original trace for maximum accuracy
#if COLLISIONPARANOID >= 3
- Con_Printf("M");
+ Con_Print("M");
#endif
if (plane->type < 3)
{
t->trace->fraction = bound(0, midf, 1);
#if COLLISIONPARANOID >= 3
- Con_Printf("D");
+ Con_Print("D");
#endif
return HULLCHECKSTATE_DONE;
}
#if COLLISIONPARANOID >= 2
Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
- Con_Printf("\n");
+ Con_Print("\n");
#else
if (DotProduct(rhc.dist, rhc.dist))
Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
if (!(surf->flags & SURF_LIGHTMAP))
continue; // no lightmaps
- ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]);
- dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]);
-
- if (ds < surf->texturemins[0] || dt < surf->texturemins[1])
- continue;
-
- ds -= surf->texturemins[0];
- dt -= surf->texturemins[1];
-
- if (ds > surf->extents[0] || dt > surf->extents[1])
- continue;
+ ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3])- surf->texturemins[0];
+ dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]) - surf->texturemins[1];
+ ds = bound(0, ds, surf->extents[0]);
+ dt = bound(0, dt, surf->extents[1]);
if (surf->samples)
{
qbyte *lightmap;
- int maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
- line3 = ((surf->extents[0]>>4)+1)*3;
- size3 = ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1)*3; // LordHavoc: *3 for colored lighting
+ int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
+ lmwidth = ((surf->extents[0]>>4)+1);
+ lmheight = ((surf->extents[1]>>4)+1);
+ line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
+ size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
- lightmap = surf->samples + ((dt>>4) * ((surf->extents[0]>>4)+1) + (ds>>4))*3; // LordHavoc: *3 for color
+ lightmap = surf->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
{
}
if ((mtwidth & 15) || (mtheight & 15))
- Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name);
+ Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name);
// LordHavoc: force all names to lowercase
for (j = 0;name[j];j++)
else
{
if (fs_filesize == 8)
- Con_Printf("Empty .lit file, ignoring\n");
+ Con_Print("Empty .lit file, ignoring\n");
else
- Con_Printf("Corrupt .lit file (old version?), ignoring\n");
+ Con_Print("Corrupt .lit file (old version?), ignoring\n");
Mem_Free(data);
}
}
{
if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
{
- Con_Printf("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
+ Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
return;
}
if (p >= 0)
out->children[j] = loadmodel->brushq1.nodes + p;
else
- out->children[j] = (mnode_t *)(loadmodel->brushq1.leafs + (-1 - p));
+ out->children[j] = (mnode_t *)(loadmodel->brushq1.data_leafs + (-1 - p));
}
}
{
dleaf_t *in;
mleaf_t *out;
- int i, j, count, p, pvschainbytes;
- qbyte *pvs;
+ int i, j, count, p;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->brushq1.leafs = out;
- loadmodel->brushq1.numleafs = count;
+ loadmodel->brushq1.data_leafs = out;
+ loadmodel->brushq1.num_leafs = count;
// get visleafs from the submodel data
- pvschainbytes = (loadmodel->brushq1.submodels[0].visleafs+7)>>3;
- loadmodel->brushq1.data_decompressedpvs = pvs = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numleafs * pvschainbytes);
+ loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
+ loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
+ loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
+ memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
for ( i=0 ; i<count ; i++, in++, out++)
{
out->nummarksurfaces = 0;
}
- out->pvsdata = pvs;
- memset(out->pvsdata, 0xFF, pvschainbytes);
- pvs += pvschainbytes;
+ out->clusterindex = i - 1;
+ if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
+ out->clusterindex = -1;
p = LittleLong(in->visofs);
- if (p >= 0 && i > 0) // ignore visofs errors on leaf 0 (solid)
+ // ignore visofs errors on leaf 0 (solid)
+ if (p >= 0 && out->clusterindex >= 0)
{
if (p >= loadmodel->brushq1.num_compressedpvs)
- Con_Printf("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
+ Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
else
- Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, out->pvsdata, out->pvsdata + pvschainbytes);
+ Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
}
for (j = 0;j < 4;j++)
winding_t *w;
// recalculate bounding boxes for all leafs(because qbsp is very sloppy)
- leaf = loadmodel->brushq1.leafs;
- endleaf = leaf + loadmodel->brushq1.numleafs;
+ leaf = loadmodel->brushq1.data_leafs;
+ endleaf = leaf + loadmodel->brushq1.num_leafs;
for (;leaf < endleaf;leaf++)
{
VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t));
loadmodel->brushq1.numportalpoints = numpoints;
// clear all leaf portal chains
- for (i = 0;i < loadmodel->brushq1.numleafs;i++)
- loadmodel->brushq1.leafs[i].portals = NULL;
+ for (i = 0;i < loadmodel->brushq1.num_leafs;i++)
+ loadmodel->brushq1.data_leafs[i].portals = NULL;
// process all portals in the global portal chain, while freeing them
portal = loadmodel->brushq1.portals;
point = loadmodel->brushq1.portalpoints;
nodeportalwinding = Winding_Clip(nodeportalwinding, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, true);
if (!nodeportalwinding)
{
- Con_Printf("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
+ Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
break;
}
}
}
}
-static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
+//Returns PVS data for a given point
+//(note: can return NULL)
+static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
{
- int i;
- float d;
+ mnode_t *node;
+ Mod_CheckLoaded(model);
+ node = model->brushq1.nodes;
+ while (node->plane)
+ node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
+ if (((mleaf_t *)node)->clusterindex >= 0)
+ return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
+ else
+ return NULL;
+}
- while (node->contents >= 0)
+static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
+{
+ while (node->plane)
{
- d = PlaneDiff(org, node->plane);
+ float d = PlaneDiff(org, node->plane);
if (d > radius)
node = node->children[0];
else if (d < -radius)
node = node->children[1];
}
}
- // FIXME: code!
- // if this is a leaf, accumulate the pvs bits
- if (/*node->contents != CONTENTS_SOLID && */((mleaf_t *)node)->pvsdata)
+ // if this leaf is in a cluster, accumulate the pvs bits
+ if (((mleaf_t *)node)->clusterindex >= 0)
+ {
+ int i;
+ qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
for (i = 0;i < pvsbytes;i++)
- pvsbuffer[i] |= ((mleaf_t *)node)->pvsdata[i];
+ pvsbuffer[i] |= pvs[i];
+ }
}
//Calculates a PVS that is the inclusive or of all leafs within radius pixels
//of the given point.
static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
{
- int bytes = ((model->brushq1.numleafs - 1) + 7) >> 3;
+ int bytes = ((model->brushq1.num_leafs - 1) + 7) >> 3;
bytes = min(bytes, pvsbufferlength);
- if (r_novis.integer)
+ if (r_novis.integer || !Mod_Q1BSP_GetPVS(model, org))
{
memset(pvsbuffer, 0xFF, bytes);
return bytes;
return bytes;
}
-//Returns PVS data for a given point
-//(note: always returns valid data, never NULL)
-static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
-{
- mnode_t *node;
- Mod_CheckLoaded(model);
- // LordHavoc: modified to start at first clip node,
- // in other words: first node of the (sub)model
- node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
- while (node->contents == 0)
- node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
- return ((mleaf_t *)node)->pvsdata;
-}
-
static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
{
vec3_t size;
VectorAdd(inmins, hull->clip_size, outmaxs);
}
+/*
+void Mod_Q1BSP_RecursiveGetVisible(mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
+{
+ mleaf_t *leaf;
+ for (;;)
+ {
+ if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
+ return;
+ if (!node->plane)
+ break;
+ Mod_Q1BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
+ node = node->children[1];
+ }
+ leaf = (mleaf_t *)node;
+ if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
+ {
+ int marksurfacenum;
+ msurface_t *surf;
+ if (maxleafs && *numleafs < maxleafs)
+ leaflist[(*numleafs)++] = leaf;
+ if (maxsurfaces)
+ {
+ for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
+ {
+ surf = model->brushq1.surfaces + leaf->firstmarksurface[marksurfacenum];
+ if (surf->shadowmark != shadowmarkcount)
+ {
+ surf->shadowmark = shadowmarkcount;
+ if (BoxesOverlap(mins, maxs, surf->poly_mins, surf->poly_maxs) && ((surf->flags & SURF_PLANEBACK) ? PlaneDiff(point, surf->plane) < 0 : PlaneDiff(point, surf->plane) > 0) && *numsurfaces < maxsurfaces)
+ surfacelist[(*numsurfaces)++] = surf;
+ }
+ }
+ }
+ }
+}
+
+void Mod_Q1BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces)
+{
+ // FIXME: support portals
+ if (maxsurfaces)
+ *numsurfaces = 0;
+ if (maxleafs)
+ *numleafs = 0;
+ pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
+ Mod_Q1BSP_RecursiveGetVisible(ent->model->brushq1.nodes + ent->model->brushq1.firstclipnode, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces);
+}
+*/
+
extern void R_Model_Brush_DrawSky(entity_render_t *ent);
extern void R_Model_Brush_Draw(entity_render_t *ent);
extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
-extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
+extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap);
void Mod_Q1BSP_Load(model_t *mod, void *buffer)
{
int i, j, k;
model_t *originalloadmodel;
float dist, modelyawradius, modelradius, *vec;
msurface_t *surf;
+ int numshadowmeshtriangles;
mod->type = mod_brush;
Mod_Q1BSP_LoadLightList();
originalloadmodel = loadmodel;
+ // make a single combined shadow mesh to allow optimized shadow volume creation
+ numshadowmeshtriangles = 0;
+ for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
+ {
+ surf->num_firstshadowmeshtriangle = numshadowmeshtriangles;
+ numshadowmeshtriangles += surf->mesh.num_triangles;
+ }
+ loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
+ for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
+ Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surf->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surf->mesh.num_triangles, surf->mesh.data_element3i);
+ loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
+ Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
+
//
// set up the submodels(FIXME: this is confusing)
//
mod->Draw = R_Model_Brush_Draw;
mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
mod->DrawLight = R_Model_Brush_DrawLight;
+ if (i != 0)
+ {
+ mod->brush.GetPVS = NULL;
+ mod->brush.FatPVS = NULL;
+ mod->brush.BoxTouchingPVS = NULL;
+ mod->brush.LightPoint = NULL;
+ mod->brush.AmbientSoundLevelsForPoint = NULL;
+ }
mod->brushq1.pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **));
mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *));
mod->brushq1.pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(int));
}
Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, originalloadmodel->mempool);
- mod->brushq1.visleafs = bm->visleafs;
+ mod->brushq1.num_visleafs = bm->visleafs;
// LordHavoc: only register submodels if it is the world
// (prevents bsp models from replacing world submodels)
//Mod_Q1BSP_ProcessLightList();
if (developer.integer)
- Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.numleafs, loadmodel->brushq1.visleafs, loadmodel->brushq1.numportals);
+ Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.num_leafs, loadmodel->brushq1.num_visleafs, loadmodel->brushq1.numportals);
}
static void Mod_Q2BSP_LoadEntities(lump_t *l)
const char *text;
int flags;
char shadername[Q3PATHLENGTH];
+ char sky[Q3PATHLENGTH];
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
text = f;
while (COM_ParseToken(&text, false))
{
- snprintf(shadername, sizeof(shadername), "%s", com_token);
+ strncpy(shadername, com_token, sizeof(shadername));
flags = 0;
+ sky[0] = 0;
if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{"))
{
while (COM_ParseToken(&text, false))
goto parseerror;
}
}
+ else if (!strcasecmp(com_token, "sky"))
+ {
+ if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
+ if (strlen(com_token) < sizeof(sky))
+ strcpy(sky, com_token);
+ }
+ else if (!strcasecmp(com_token, "skyparms"))
+ {
+ if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
+ {
+ if (strlen(com_token) < sizeof(sky) && !atoi(com_token) && strcasecmp(com_token, "-"))
+ strcpy(sky, com_token);
+ if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
+ COM_ParseToken(&text, true);
+ }
+ }
else
{
// look for linebreak or }
// add shader to list (shadername and flags)
// actually here we just poke into the texture settings
for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
+ {
if (!strcasecmp(out->name, shadername))
+ {
out->surfaceparms = flags;
+ if ((flags & Q3SURFACEPARM_SKY) && sky[0])
+ strcpy(loadmodel->brush.skybox, sky);
+ }
+ }
}
else
{
out->type = 0; // error
continue;
}
- // convert patch to Q3FACETYPE_MESH
- xlevel = mod_q3bsp_curves_subdivide_level.integer;
- ylevel = mod_q3bsp_curves_subdivide_level.integer;
- finalwidth = ((patchsize[0] - 1) << xlevel) + 1;
- finalheight = ((patchsize[1] - 1) << ylevel) + 1;
- finalvertices = finalwidth * finalheight;
- finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
originalvertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
//originalsvector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
//originaltvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
//originalelement3i = out->data_element3i;
//originalneighbor3i = out->data_neighbor3i;
*/
+ // convert patch to Q3FACETYPE_MESH
+ xlevel = QuadraticSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10);
+ ylevel = QuadraticSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10);
+ // bound to user settings
+ xlevel = bound(r_subdivisions_minlevel.integer, xlevel, r_subdivisions_maxlevel.integer);
+ ylevel = bound(r_subdivisions_minlevel.integer, ylevel, r_subdivisions_maxlevel.integer);
+ // bound to sanity settings
+ xlevel = bound(0, xlevel, 10);
+ ylevel = bound(0, ylevel, 10);
+ // bound to user limit on vertices
+ while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
+ {
+ if (xlevel > ylevel)
+ xlevel--;
+ else
+ ylevel--;
+ }
+ finalwidth = ((patchsize[0] - 1) << xlevel) + 1;
+ finalheight = ((patchsize[1] - 1) << ylevel) + 1;
+ finalvertices = finalwidth * finalheight;
+ finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
out->data_vertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[20]) * finalvertices);
out->data_svector3f = out->data_vertex3f + finalvertices * 3;
out->data_tvector3f = out->data_svector3f + finalvertices * 3;
Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
}
// q3map does not put in collision brushes for curves... ugh
+ // build the lower quality collision geometry
out->collisions = true;
+ xlevel = QuadraticSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10);
+ ylevel = QuadraticSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10);
+ // bound to user settings
+ xlevel = bound(r_subdivisions_collision_minlevel.integer, xlevel, r_subdivisions_collision_maxlevel.integer);
+ ylevel = bound(r_subdivisions_collision_minlevel.integer, ylevel, r_subdivisions_collision_maxlevel.integer);
+ // bound to sanity settings
+ xlevel = bound(0, xlevel, 10);
+ ylevel = bound(0, ylevel, 10);
+ // bound to user limit on vertices
+ while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144))
+ {
+ if (xlevel > ylevel)
+ xlevel--;
+ else
+ ylevel--;
+ }
+ finalwidth = ((patchsize[0] - 1) << xlevel) + 1;
+ finalheight = ((patchsize[1] - 1) << ylevel) + 1;
+ finalvertices = finalwidth * finalheight;
+ finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
+ out->data_collisionvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
+ out->data_collisionelement3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
+ out->num_collisionvertices = finalvertices;
+ out->num_collisiontriangles = finaltriangles;
+ QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_collisionvertex3f);
+ // generate elements
+ e = out->data_collisionelement3i;
+ for (y = 0;y < finalheight - 1;y++)
+ {
+ row0 = (y + 0) * finalwidth;
+ row1 = (y + 1) * finalwidth;
+ for (x = 0;x < finalwidth - 1;x++)
+ {
+ *e++ = row0;
+ *e++ = row1;
+ *e++ = row0 + 1;
+ *e++ = row1;
+ *e++ = row1 + 1;
+ *e++ = row0 + 1;
+ row0++;
+ row1++;
+ }
+ }
+ out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
+ if (developer.integer)
+ {
+ if (out->num_collisiontriangles < finaltriangles)
+ Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_collisionvertices, finaltriangles, finaltriangles - out->num_collisiontriangles, out->num_collisiontriangles);
+ else
+ Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_collisionvertices, out->num_collisiontriangles);
+ }
break;
case Q3FACETYPE_FLARE:
Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices)
out->data_element3i[j] = 0;
}
- Con_Printf("\n");
+ Con_Print("\n");
}
// for shadow volumes
Mod_BuildTriangleNeighbors(out->data_neighbor3i, out->data_element3i, out->num_triangles);
q3dlightgrid_t *out;
int count;
- if (l->filelen == 0)
- return;
-
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
- if (l->filelen < count * (int)sizeof(*in))
- Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
- if (l->filelen != count * (int)sizeof(*in))
- Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
+ if (l->filelen)
+ {
+ if (l->filelen < count * (int)sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
+ if (l->filelen != count * (int)sizeof(*in))
+ Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
+ }
out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brushq3.data_lightgrid = out;
loadmodel->brushq3.num_lightgrid = count;
// no swapping or validation necessary
- memcpy(out, in, count * (int)sizeof(*out));
+ if (l->filelen)
+ memcpy(out, in, count * (int)sizeof(*out));
+ else
+ {
+ // no data, fill with white
+ int i;
+ for (i = 0;i < count;i++)
+ {
+ out[i].ambientrgb[0] = 128;
+ out[i].ambientrgb[1] = 128;
+ out[i].ambientrgb[2] = 128;
+ out[i].diffusergb[0] = 0;
+ out[i].diffusergb[1] = 0;
+ out[i].diffusergb[2] = 0;
+ out[i].diffusepitch = 0;
+ out[i].diffuseyaw = 0;
+ }
+ }
Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
int totalchains;
if (l->filelen == 0)
+ {
+ int i;
+ // unvised maps often have cluster indices even without pvs, so check
+ // leafs to find real number of clusters
+ loadmodel->brush.num_pvsclusters = 1;
+ for (i = 0;i < loadmodel->brushq3.num_leafs;i++)
+ loadmodel->brush.num_pvsclusters = min(loadmodel->brush.num_pvsclusters, loadmodel->brushq3.data_leafs[i].clusterindex + 1);
+
+ // create clusters
+ loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
+ totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
+ loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
+ memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
return;
+ }
in = (void *)(mod_base + l->fileofs);
if (l->filelen < 9)
Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
- loadmodel->brushq3.num_pvsclusters = LittleLong(in->numclusters);
- loadmodel->brushq3.num_pvschainlength = LittleLong(in->chainlength);
- if (loadmodel->brushq3.num_pvschainlength < ((loadmodel->brushq3.num_pvsclusters + 7) / 8))
- Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brushq3.num_pvschainlength, loadmodel->brushq3.num_pvsclusters);
- totalchains = loadmodel->brushq3.num_pvschainlength * loadmodel->brushq3.num_pvsclusters;
+ loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
+ loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
+ if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
+ Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
+ totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
if (l->filelen < totalchains + (int)sizeof(*in))
- Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brushq3.num_pvsclusters, loadmodel->brushq3.num_pvschainlength, totalchains + sizeof(*in), l->filelen);
+ Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen);
- loadmodel->brushq3.data_pvschains = Mem_Alloc(loadmodel->mempool, totalchains);
- memcpy(loadmodel->brushq3.data_pvschains, (qbyte *)(in + 1), totalchains);
+ loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
+ memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains);
}
static void Mod_Q3BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, vec_t radius)
if (face->collisions && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
{
face->collisionmarkframe = markframe;
- Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->num_triangles, face->data_element3i, face->data_vertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
+ Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
if (startfrac > trace->realfraction)
return;
}
if (face->collisions && face->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
{
face->markframe = markframe;
- Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_triangles, face->data_element3i, face->data_vertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
}
}
}
{
face = model->brushq3.data_thismodel->firstface + i;
if (face->collisions)
- Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->num_triangles, face->data_element3i, face->data_vertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
+ Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
}
}
}
{
face = model->brushq3.data_thismodel->firstface + i;
if (face->collisions)
- Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_triangles, face->data_element3i, face->data_vertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
}
}
}
int clusterindex, side, nodestackindex = 0;
q3mnode_t *node, *nodestack[1024];
node = model->brushq3.data_nodes;
- if (!loadmodel->brushq3.num_pvsclusters)
+ if (!loadmodel->brush.num_pvsclusters)
return true;
for (;;)
{
// leaf - check cluster bit
clusterindex = ((q3mleaf_t *)node)->clusterindex;
#if 0
- if (clusterindex >= loadmodel->brushq3.num_pvsclusters)
+ if (clusterindex >= loadmodel->brush.num_pvsclusters)
{
- Con_Printf("%i >= %i\n", clusterindex, loadmodel->brushq3.num_pvsclusters);
+ Con_Printf("%i >= %i\n", clusterindex, loadmodel->brush.num_pvsclusters);
return true;
}
#endif
- if (clusterindex < 0 || (pvs[clusterindex >> 3] & (1 << (clusterindex & 7))))
+ if (CHECKPVSBIT(pvs, clusterindex))
{
// it is visible, return immediately with the news
return true;
while (node->plane)
node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
if (((q3mleaf_t *)node)->clusterindex >= 0)
- return model->brushq3.data_pvschains + ((q3mleaf_t *)node)->clusterindex * model->brushq3.num_pvschainlength;
+ return model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
else
return NULL;
}
static void Mod_Q3BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, q3mnode_t *node)
{
- int i;
- float d;
- qbyte *pvs;
-
while (node->plane)
{
- d = PlaneDiff(org, node->plane);
+ float d = PlaneDiff(org, node->plane);
if (d > radius)
node = node->children[0];
else if (d < -radius)
node = node->children[1];
}
}
- // if this is a leaf with a pvs, accumulate the pvs bits
+ // if this leaf is in a cluster, accumulate the pvs bits
if (((q3mleaf_t *)node)->clusterindex >= 0)
{
- pvs = model->brushq3.data_pvschains + ((q3mleaf_t *)node)->clusterindex * model->brushq3.num_pvschainlength;
+ int i;
+ qbyte *pvs = model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
for (i = 0;i < pvsbytes;i++)
pvsbuffer[i] |= pvs[i];
}
- else
- memset(pvsbuffer, 0xFF, pvsbytes);
- return;
}
//Calculates a PVS that is the inclusive or of all leafs within radius pixels
//of the given point.
static int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
{
- int bytes = model->brushq3.num_pvschainlength;
+ int bytes = model->brush.num_pvsclusterbytes;
bytes = min(bytes, pvsbufferlength);
- if (r_novis.integer || !loadmodel->brushq3.num_pvsclusters)
+ if (r_novis.integer || !loadmodel->brush.num_pvsclusters || !Mod_Q3BSP_GetPVS(model, org))
{
memset(pvsbuffer, 0xFF, bytes);
return bytes;
return nativecontents;
}
+/*
+void Mod_Q3BSP_RecursiveGetVisible(q3mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
+{
+ mleaf_t *leaf;
+ for (;;)
+ {
+ if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
+ return;
+ if (!node->plane)
+ break;
+ Mod_Q3BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
+ node = node->children[1];
+ }
+ leaf = (mleaf_t *)node;
+ if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
+ {
+ int marksurfacenum;
+ q3mface_t *surf;
+ if (maxleafs && *numleafs < maxleafs)
+ leaflist[(*numleaf)++] = leaf;
+ if (maxsurfaces)
+ {
+ for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
+ {
+ face = leaf->firstleafface[marksurfacenum];
+ if (face->shadowmark != shadowmarkcount)
+ {
+ face->shadowmark = shadowmarkcount;
+ if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces)
+ surfacelist[(*numsurfaces)++] = face;
+ }
+ }
+ }
+ }
+}
+
+void Mod_Q3BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces)
+{
+ // FIXME: support portals
+ if (maxsurfaces)
+ *numsurfaces = 0;
+ if (maxleafs)
+ *numleafs = 0;
+ if (model->submodel)
+ {
+ if (maxsurfaces)
+ {
+ for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
+ {
+ face = ent->model->brushq3.surfaces + leaf->firstmarksurface[marksurfacenum];
+ if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces)
+ surfacelist[(*numsurfaces)++] = face;
+ }
+ }
+ }
+ else
+ {
+ pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
+ Mod_Q3BSP_RecursiveGetVisible(ent->model->brushq3.data_nodes, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
+ }
+}
+*/
+
extern void R_Q3BSP_DrawSky(struct entity_render_s *ent);
extern void R_Q3BSP_Draw(struct entity_render_s *ent);
extern void R_Q3BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius);
-extern void R_Q3BSP_DrawLight(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
+extern void R_Q3BSP_DrawLight(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap);
void Mod_Q3BSP_Load(model_t *mod, void *buffer)
{
- int i, j;
+ int i, j, numshadowmeshtriangles;
q3dheader_t *header;
float corner[3], yawradius, modelradius;
+ q3mface_t *face;
mod->type = mod_brushq3;
mod->numframes = 1;
Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
+ // make a single combined shadow mesh to allow optimized shadow volume creation
+ numshadowmeshtriangles = 0;
+ for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
+ {
+ face->num_firstshadowmeshtriangle = numshadowmeshtriangles;
+ numshadowmeshtriangles += face->num_triangles;
+ }
+ loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
+ for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
+ Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, face->data_vertex3f, NULL, NULL, NULL, NULL, face->num_triangles, face->data_element3i);
+ loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
+ Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
+
for (i = 0;i < loadmodel->brushq3.num_models;i++)
{
if (i == 0)
// textures and memory belong to the main model
mod->texturepool = NULL;
mod->mempool = NULL;
+ mod->brush.GetPVS = NULL;
+ mod->brush.FatPVS = NULL;
+ mod->brush.BoxTouchingPVS = NULL;
+ mod->brush.LightPoint = NULL;
+ mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
}
mod->brushq3.data_thismodel = loadmodel->brushq3.data_models + i;
mod->brushq3.submodel = i;