*/
#include "quakedef.h"
+#include "image.h"
+#include "r_shadow.h"
+
+// note: model_shared.c sets up r_notexture, and r_surf_notexture
qbyte mod_novis[(MAX_MAP_LEAFS + 7)/ 8];
-cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
+//cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
cvar_t halflifebsp = {0, "halflifebsp", "0"};
cvar_t r_novis = {0, "r_novis", "0"};
cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
-cvar_t r_vertexsurfacesthreshold = {CVAR_SAVE, "r_vertexsurfacesthreshold", "0"};
+cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
+cvar_t r_sortsurfaces = {0, "r_sortsurfaces", "0"};
/*
===============
*/
void Mod_BrushInit (void)
{
- Cvar_RegisterVariable(&r_subdivide_size);
+// Cvar_RegisterVariable(&r_subdivide_size);
Cvar_RegisterVariable(&halflifebsp);
Cvar_RegisterVariable(&r_novis);
Cvar_RegisterVariable(&r_miplightmaps);
Cvar_RegisterVariable(&r_lightmaprgba);
- Cvar_RegisterVariable(&r_vertexsurfacesthreshold);
+ Cvar_RegisterVariable(&r_nosurftextures);
+ Cvar_RegisterVariable(&r_sortsurfaces);
memset(mod_novis, 0xff, sizeof(mod_novis));
}
-void Mod_Brush_SERAddEntity(void)
-{
- R_Clip_AddBox(currentrenderentity->mins, currentrenderentity->maxs, R_Entity_Callback, currentrenderentity, NULL);
-}
-
/*
===============
Mod_PointInLeaf
===============
*/
-mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
+mleaf_t *Mod_PointInLeaf (const vec3_t p, model_t *model)
{
- mnode_t *node;
+ mnode_t *node;
+
+ if (model == NULL)
+ return NULL;
Mod_CheckLoaded(model);
-// if (!model || !model->nodes)
-// Sys_Error ("Mod_PointInLeaf: bad model");
// LordHavoc: modified to start at first clip node,
// in other words: first node of the (sub)model
return (mleaf_t *)node;
}
-void Mod_FindNonSolidLocation(vec3_t pos, model_t *mod)
+int Mod_PointContents (const vec3_t p, model_t *model)
{
- if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
- pos[0]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
- pos[0]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
- pos[0]-=1;
- pos[1]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
- pos[1]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
- pos[1]-=1;
- pos[2]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
- pos[2]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
- pos[2]-=1;
+ mnode_t *node;
+
+ if (model == NULL)
+ return CONTENTS_EMPTY;
+
+ Mod_CheckLoaded(model);
+
+ // LordHavoc: modified to start at first clip node,
+ // in other words: first node of the (sub)model
+ node = model->nodes + model->hulls[0].firstclipnode;
+ while (node->contents == 0)
+ node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist];
+
+ return ((mleaf_t *)node)->contents;
}
-/*
-mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
+typedef struct findnonsolidlocationinfo_s
{
- mnode_t *node;
- float d;
- mplane_t *plane;
+ vec3_t center;
+ vec_t radius;
+ vec3_t nudge;
+ vec_t bestdist;
+ model_t *model;
+}
+findnonsolidlocationinfo_t;
- if (!model || !model->nodes)
- Sys_Error ("Mod_PointInLeaf: bad model");
+#if 0
+extern cvar_t samelevel;
+#endif
+void Mod_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
+{
+ int i, surfnum, k, *tri, *mark;
+ float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
+#if 0
+ float surfnormal[3];
+#endif
+ msurface_t *surf;
+ surfmesh_t *mesh;
+ for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
+ {
+ surf = info->model->surfaces + *mark;
+ if (surf->flags & SURF_SOLIDCLIP)
+ {
+#if 0
+ VectorCopy(surf->plane->normal, surfnormal);
+ if (surf->flags & SURF_PLANEBACK)
+ VectorNegate(surfnormal, surfnormal);
+#endif
+ for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+ {
+ for (k = 0;k < mesh->numtriangles;k++)
+ {
+ tri = mesh->element3i + k * 3;
+ VectorCopy((mesh->vertex3f + tri[0] * 3), vert[0]);
+ VectorCopy((mesh->vertex3f + tri[1] * 3), vert[1]);
+ VectorCopy((mesh->vertex3f + tri[2] * 3), vert[2]);
+ VectorSubtract(vert[1], vert[0], edge[0]);
+ VectorSubtract(vert[2], vert[1], edge[1]);
+ CrossProduct(edge[1], edge[0], facenormal);
+ if (facenormal[0] || facenormal[1] || facenormal[2])
+ {
+ VectorNormalize(facenormal);
+#if 0
+ if (VectorDistance(facenormal, surfnormal) > 0.01f)
+ Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
+#endif
+ f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
+ if (f <= info->bestdist && f >= -info->bestdist)
+ {
+ VectorSubtract(vert[0], vert[2], edge[2]);
+ VectorNormalize(edge[0]);
+ VectorNormalize(edge[1]);
+ VectorNormalize(edge[2]);
+ CrossProduct(facenormal, edge[0], edgenormal[0]);
+ CrossProduct(facenormal, edge[1], edgenormal[1]);
+ CrossProduct(facenormal, edge[2], edgenormal[2]);
+#if 0
+ if (samelevel.integer & 1)
+ VectorNegate(edgenormal[0], edgenormal[0]);
+ if (samelevel.integer & 2)
+ VectorNegate(edgenormal[1], edgenormal[1]);
+ if (samelevel.integer & 4)
+ VectorNegate(edgenormal[2], edgenormal[2]);
+ for (i = 0;i < 3;i++)
+ if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
+ || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
+ || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
+ Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
+#endif
+ // face distance
+ if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
+ && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
+ && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
+ {
+ // we got lucky, the center is within the face
+ dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
+ if (dist < 0)
+ {
+ dist = -dist;
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(facenormal, (info->radius - -dist), info->nudge);
+ }
+ }
+ else
+ {
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(facenormal, (info->radius - dist), info->nudge);
+ }
+ }
+ }
+ else
+ {
+ // check which edge or vertex the center is nearest
+ for (i = 0;i < 3;i++)
+ {
+ f = DotProduct(info->center, edge[i]);
+ if (f >= DotProduct(vert[0], edge[i])
+ && f <= DotProduct(vert[1], edge[i]))
+ {
+ // on edge
+ VectorMA(info->center, -f, edge[i], point);
+ dist = sqrt(DotProduct(point, point));
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(point, (info->radius / dist), info->nudge);
+ }
+ // skip both vertex checks
+ // (both are further away than this edge)
+ i++;
+ }
+ else
+ {
+ // not on edge, check first vertex of edge
+ VectorSubtract(info->center, vert[i], point);
+ dist = sqrt(DotProduct(point, point));
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(point, (info->radius / dist), info->nudge);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
- node = model->nodes;
- while (1)
+void Mod_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
+{
+ if (node->contents)
{
- if (node->contents < 0)
- return (mleaf_t *)node;
- plane = node->plane;
- d = DotProduct (p,plane->normal) - plane->dist;
- if (d > 0)
- node = node->children[0];
- else
- node = node->children[1];
+ if (((mleaf_t *)node)->nummarksurfaces)
+ Mod_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
}
+ else
+ {
+ float f = PlaneDiff(info->center, node->plane);
+ if (f >= -info->bestdist)
+ Mod_FindNonSolidLocation_r(info, node->children[0]);
+ if (f <= info->bestdist)
+ Mod_FindNonSolidLocation_r(info, node->children[1]);
+ }
+}
- return NULL; // never reached
+void Mod_FindNonSolidLocation(vec3_t in, vec3_t out, model_t *model, float radius)
+{
+ int i;
+ findnonsolidlocationinfo_t info;
+ if (model == NULL)
+ {
+ VectorCopy(in, out);
+ return;
+ }
+ VectorCopy(in, info.center);
+ info.radius = radius;
+ info.model = model;
+ i = 0;
+ do
+ {
+ VectorClear(info.nudge);
+ info.bestdist = radius;
+ Mod_FindNonSolidLocation_r(&info, model->nodes + model->hulls[0].firstclipnode);
+ VectorAdd(info.center, info.nudge, info.center);
+ }
+ while(info.bestdist < radius && ++i < 10);
+ VectorCopy(info.center, out);
}
-*/
/*
===================
row = (model->numleafs+7)>>3;
out = decompressed;
- /*
- if (!in)
- { // no vis info, so make all visible
- while (row)
- {
- *out++ = 0xff;
- row--;
- }
- return decompressed;
- }
- */
-
do
{
if (*in)
return Mod_DecompressVis (leaf->compressed_vis, model);
}
-void Mod_SetupNoTexture(void)
-{
- int x, y;
- qbyte pix[16][16][4];
-
- for (y = 0;y < 16;y++)
- {
- for (x = 0;x < 16;x++)
- {
- if ((y < 8) ^ (x < 8))
- {
- pix[y][x][0] = 128;
- pix[y][x][1] = 128;
- pix[y][x][2] = 128;
- pix[y][x][3] = 255;
- }
- else
- {
- pix[y][x][0] = 64;
- pix[y][x][1] = 64;
- pix[y][x][2] = 64;
- pix[y][x][3] = 255;
- }
- }
- }
-
- memset(&loadmodel->notexture, 0, sizeof(texture_t));
- strcpy(loadmodel->notexture.name, "notexture");
- loadmodel->notexture.width = 16;
- loadmodel->notexture.height = 16;
- loadmodel->notexture.flags = 0;
- loadmodel->notexture.texture = R_LoadTexture(loadmodel->texturepool, "notexture", 16, 16, &pix[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP);
-}
-
/*
=================
Mod_LoadTextures
*/
static void Mod_LoadTextures (lump_t *l)
{
- int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs;
- miptex_t *dmiptex;
- texture_t *tx, *tx2, *anims[10], *altanims[10];
- dmiptexlump_t *m;
- qbyte *data, *mtdata, *data2;
- char name[256];
+ int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
+ miptex_t *dmiptex;
+ texture_t *tx, *tx2, *anims[10], *altanims[10];
+ dmiptexlump_t *m;
+ qbyte *data, *mtdata;
+ char name[256];
- Mod_SetupNoTexture();
+ loadmodel->textures = NULL;
if (!l->filelen)
- {
- loadmodel->textures = NULL;
return;
- }
m = (dmiptexlump_t *)(mod_base + l->fileofs);
m->nummiptex = LittleLong (m->nummiptex);
- loadmodel->numtextures = m->nummiptex;
- loadmodel->textures = Mem_Alloc(loadmodel->mempool, m->nummiptex * sizeof(*loadmodel->textures));
+ // add two slots for notexture walls and notexture liquids
+ loadmodel->numtextures = m->nummiptex + 2;
+ loadmodel->textures = Mem_Alloc(loadmodel->mempool, loadmodel->numtextures * sizeof(texture_t));
+
+ // fill out all slots with notexture
+ for (i = 0, tx = loadmodel->textures;i < loadmodel->numtextures;i++, tx++)
+ {
+ tx->number = i;
+ strcpy(tx->name, "NO TEXTURE FOUND");
+ tx->width = 16;
+ tx->height = 16;
+ tx->skin.base = r_notexture;
+ tx->shader = &Cshader_wall_lightmap;
+ tx->flags = SURF_SOLIDCLIP;
+ if (i == loadmodel->numtextures - 1)
+ {
+ tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
+ tx->shader = &Cshader_water;
+ }
+ tx->currentframe = tx;
+ }
// just to work around bounds checking when debugging with it (array index out of bounds error thing)
dofs = m->dataofs;
+ // LordHavoc: mostly rewritten map texture loader
for (i = 0;i < m->nummiptex;i++)
{
dofs[i] = LittleLong(dofs[i]);
- if (dofs[i] == -1)
+ if (dofs[i] == -1 || r_nosurftextures.integer)
continue;
dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
+
+ // make sure name is no more than 15 characters
+ for (j = 0;dmiptex->name[j] && j < 15;j++)
+ name[j] = dmiptex->name[j];
+ name[j] = 0;
+
mtwidth = LittleLong (dmiptex->width);
mtheight = LittleLong (dmiptex->height);
mtdata = NULL;
{
// texture included
if (j < 40 || j + mtwidth * mtheight > l->filelen)
- Host_Error ("Texture %s is corrupt or incomplete\n", dmiptex->name);
+ {
+ Con_Printf ("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
+ continue;
+ }
mtdata = (qbyte *)dmiptex + j;
}
if ((mtwidth & 15) || (mtheight & 15))
- Host_Error ("Texture %s is not 16 aligned", dmiptex->name);
- // LordHavoc: rewriting the map texture loader for GLQuake
- tx = Mem_Alloc(loadmodel->mempool, sizeof(texture_t));
- memset(tx, 0, sizeof(texture_t));
- tx->anim_total = 0;
- tx->alternate_anims = NULL;
- loadmodel->textures[i] = tx;
-
- // LordHavoc: force all names to lowercase and make sure they are terminated while copying
- for (j = 0;dmiptex->name[j] && j < 15;j++)
- {
- if (dmiptex->name[j] >= 'A' && dmiptex->name[j] <= 'Z')
- tx->name[j] = dmiptex->name[j] + ('a' - 'A');
- else
- tx->name[j] = dmiptex->name[j];
- }
- for (;j < 16;j++)
- tx->name[j] = 0;
+ Con_Printf ("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name);
- if (!tx->name[0])
- {
- Con_Printf("warning: unnamed texture in %s\n", loadmodel->name);
- sprintf(tx->name, "unnamed%i", i);
- }
+ // LordHavoc: force all names to lowercase
+ for (j = 0;name[j];j++)
+ if (name[j] >= 'A' && name[j] <= 'Z')
+ name[j] += 'a' - 'A';
+ tx = loadmodel->textures + i;
+ strcpy(tx->name, name);
tx->width = mtwidth;
tx->height = mtheight;
- tx->texture = NULL;
- tx->glowtexture = NULL;
- tx->fogtexture = NULL;
- if (!loadmodel->ishlbsp && !strncmp(tx->name,"sky",3) && mtwidth == 256 && mtheight == 128) // LordHavoc: HL sky textures are entirely unrelated
- {
- data = loadimagepixels(tx->name, false, 0, 0);
- if (data)
- {
- if (image_width == 256 && image_height == 128)
- {
- if (loadmodel->isworldmodel)
- R_InitSky (data, 4);
- Mem_Free(data);
- }
- else
- {
- Mem_Free(data);
- Host_Error("Mod_LoadTextures: replacement sky image must be 256x128 pixels\n");
- }
- }
- else if (loadmodel->isworldmodel)
- R_InitSky (mtdata, 1);
- }
- else if ((tx->texture = loadtextureimagewithmask(loadmodel->texturepool, tx->name, 0, 0, false, true, true)))
+ if (!tx->name[0])
{
- tx->fogtexture = image_masktex;
- strcpy(name, tx->name);
- strcat(name, "_glow");
- tx->glowtexture = loadtextureimage(loadmodel->texturepool, name, 0, 0, false, true, true);
+ sprintf(tx->name, "unnamed%i", i);
+ Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
}
- else
+
+ // LordHavoc: HL sky textures are entirely different than quake
+ if (!loadmodel->ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
{
- if (loadmodel->ishlbsp)
+ if (loadmodel->isworldmodel)
{
- if (mtdata && (data = W_ConvertWAD3Texture(dmiptex)))
+ data = loadimagepixels(tx->name, false, 0, 0);
+ if (data)
{
- // texture included
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
- if (R_TextureHasAlpha(tx->texture))
+ if (image_width == 256 && image_height == 128)
{
- // make mask texture
- for (j = 0;j < image_width * image_height;j++)
- data[j*4+0] = data[j*4+1] = data[j*4+2] = 255;
- strcpy(name, tx->name);
- strcat(name, "_fog");
- tx->fogtexture = R_LoadTexture (loadmodel->texturepool, name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
+ R_InitSky (data, 4);
+ Mem_Free(data);
}
- Mem_Free(data);
- }
- else if ((data = W_GetTexture(tx->name)))
- {
- // get the size from the wad texture
- tx->width = image_width;
- tx->height = image_height;
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
- if (R_TextureHasAlpha(tx->texture))
+ else
{
- // make mask texture
- for (j = 0;j < image_width * image_height;j++)
- data[j*4+0] = data[j*4+1] = data[j*4+2] = 255;
- strcpy(name, tx->name);
- strcat(name, "_fog");
- tx->fogtexture = R_LoadTexture (loadmodel->texturepool, name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
+ Mem_Free(data);
+ Con_Printf ("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
+ if (mtdata != NULL)
+ R_InitSky (mtdata, 1);
}
- Mem_Free(data);
- }
- else
- {
- tx->width = 16;
- tx->height = 16;
- tx->texture = loadmodel->notexture.texture;
}
+ else if (mtdata != NULL)
+ R_InitSky (mtdata, 1);
}
- else
+ }
+ else
+ {
+ if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
{
- if (mtdata) // texture included
+ // did not find external texture, load it from the bsp or wad3
+ if (loadmodel->ishlbsp)
{
- int fullbrights;
- data = mtdata;
- fullbrights = false;
- if (r_fullbrights.value && tx->name[0] != '*')
+ // internal texture overrides wad
+ qbyte *pixels, *freepixels, *fogpixels;
+ pixels = freepixels = NULL;
+ if (mtdata)
+ pixels = W_ConvertWAD3Texture(dmiptex);
+ if (pixels == NULL)
+ pixels = freepixels = W_GetTexture(tx->name);
+ if (pixels != NULL)
{
- for (j = 0;j < tx->width*tx->height;j++)
+ tx->width = image_width;
+ tx->height = image_height;
+ tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ if (Image_CheckAlpha(pixels, image_width * image_height, true))
{
- if (data[j] >= 224) // fullbright
+ fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
+ for (j = 0;j < image_width * image_height * 4;j += 4)
{
- fullbrights = true;
- break;
+ fogpixels[j + 0] = 255;
+ fogpixels[j + 1] = 255;
+ fogpixels[j + 2] = 255;
+ fogpixels[j + 3] = pixels[j + 3];
}
+ tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ Mem_Free(fogpixels);
}
}
- if (fullbrights)
- {
- data2 = Mem_Alloc(loadmodel->mempool, tx->width*tx->height);
- for (j = 0;j < tx->width*tx->height;j++)
- data2[j] = data[j] >= 224 ? 0 : data[j]; // no fullbrights
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, tx->width, tx->height, data2, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
- strcpy(name, tx->name);
- strcat(name, "_glow");
- for (j = 0;j < tx->width*tx->height;j++)
- data2[j] = data[j] >= 224 ? data[j] : 0; // only fullbrights
- tx->glowtexture = R_LoadTexture (loadmodel->texturepool, name, tx->width, tx->height, data2, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
- Mem_Free(data2);
- }
- else
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, tx->width, tx->height, data, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
- }
- else // no texture, and no external replacement texture was found
- {
- tx->width = 16;
- tx->height = 16;
- tx->texture = loadmodel->notexture.texture;
+ if (freepixels)
+ Mem_Free(freepixels);
}
+ else if (mtdata) // texture included
+ Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
}
}
+ if (tx->skin.base == NULL)
+ {
+ // no texture found
+ tx->width = 16;
+ tx->height = 16;
+ tx->skin.base = r_notexture;
+ }
if (tx->name[0] == '*')
{
- tx->flags |= (SURF_DRAWTURB | SURF_LIGHTBOTHSIDES);
+ // turb does not block movement
+ tx->flags &= ~SURF_SOLIDCLIP;
+ tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
// LordHavoc: some turbulent textures should be fullbright and solid
if (!strncmp(tx->name,"*lava",5)
|| !strncmp(tx->name,"*teleport",9)
|| !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
- tx->flags |= (SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA | SURF_CLIPSOLID);
+ tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
+ else
+ tx->flags |= SURF_WATERALPHA;
+ tx->shader = &Cshader_water;
}
else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
- tx->flags |= (SURF_DRAWSKY | SURF_CLIPSOLID);
+ {
+ tx->flags |= SURF_DRAWSKY;
+ tx->shader = &Cshader_sky;
+ }
else
{
tx->flags |= SURF_LIGHTMAP;
- if (!R_TextureHasAlpha(tx->texture))
- tx->flags |= SURF_CLIPSOLID;
+ if (!tx->skin.fog)
+ tx->flags |= SURF_SHADOWCAST | SURF_SHADOWLIGHT;
+ tx->shader = &Cshader_wall_lightmap;
}
+
+ // start out with no animation
+ tx->currentframe = tx;
}
-//
-// sequence the animations
-//
+ // sequence the animations
for (i = 0;i < m->nummiptex;i++)
{
- tx = loadmodel->textures[i];
- if (!tx || tx->name[0] != '+')
+ tx = loadmodel->textures + i;
+ if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
continue;
- if (tx->anim_total)
+ if (tx->anim_total[0] || tx->anim_total[1])
continue; // already sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));
memset (altanims, 0, sizeof(altanims));
- max = altmax = 0;
for (j = i;j < m->nummiptex;j++)
{
- tx2 = loadmodel->textures[j];
+ tx2 = loadmodel->textures + j;
if (!tx2 || tx2->name[0] != '+' || strcmp (tx2->name+2, tx->name+2))
continue;
else if (num >= 'a' && num <= 'j')
altanims[num - 'a'] = tx2;
else
- Host_Error ("Bad animating texture %s", tx->name);
+ Con_Printf ("Bad animating texture %s\n", tx->name);
}
+ max = altmax = 0;
for (j = 0;j < 10;j++)
{
- if (anims[j] != NULL)
+ if (anims[j])
max = j + 1;
- if (altanims[j] != NULL)
+ if (altanims[j])
altmax = j + 1;
}
+ //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
- // link them all together
+ incomplete = false;
for (j = 0;j < max;j++)
{
- tx2 = anims[j];
- if (!tx2)
- Host_Error ("Missing frame %i of %s", j, tx->name);
- tx2->anim_total = max;
- tx2->alternate_anims = altanims[0]; // NULL if there is no alternate
+ if (!anims[j])
+ {
+ Con_Printf ("Missing frame %i of %s\n", j, tx->name);
+ incomplete = true;
+ }
+ }
+ for (j = 0;j < altmax;j++)
+ {
+ if (!altanims[j])
+ {
+ Con_Printf ("Missing altframe %i of %s\n", j, tx->name);
+ incomplete = true;
+ }
+ }
+ if (incomplete)
+ continue;
+
+ if (altmax < 1)
+ {
+ // if there is no alternate animation, duplicate the primary
+ // animation into the alternate
+ altmax = max;
for (k = 0;k < 10;k++)
- tx2->anim_frames[k] = anims[k];
+ altanims[k] = anims[k];
}
- for (j = 0;j < altmax;j++)
+ // link together the primary animation
+ for (j = 0;j < max;j++)
{
- tx2 = altanims[j];
- if (!tx2)
- Host_Error ("Missing frame %i of %s", j, tx->name);
- tx2->anim_total = altmax;
- tx2->alternate_anims = anims[0]; // NULL if there is no alternate
+ tx2 = anims[j];
+ tx2->animated = true;
+ tx2->anim_total[0] = max;
+ tx2->anim_total[1] = altmax;
for (k = 0;k < 10;k++)
- tx2->anim_frames[k] = altanims[k];
+ {
+ tx2->anim_frames[0][k] = anims[k];
+ tx2->anim_frames[1][k] = altanims[k];
+ }
+ }
+
+ // if there really is an alternate anim...
+ if (anims[0] != altanims[0])
+ {
+ // link together the alternate animation
+ for (j = 0;j < altmax;j++)
+ {
+ tx2 = altanims[j];
+ tx2->animated = true;
+ // the primary/alternate are reversed here
+ tx2->anim_total[0] = altmax;
+ tx2->anim_total[1] = max;
+ for (k = 0;k < 10;k++)
+ {
+ tx2->anim_frames[0][k] = altanims[k];
+ tx2->anim_frames[1][k] = anims[k];
+ }
+ }
}
}
}
{
// LordHavoc: hope is not lost yet, check for a .lit file to load
strcpy(litfilename, loadmodel->name);
- COM_StripExtension(litfilename, litfilename);
+ FS_StripExtension(litfilename, litfilename);
strcat(litfilename, ".lit");
- data = (qbyte*) COM_LoadFile (litfilename, false);
+ data = (qbyte*) FS_LoadFile (litfilename, false);
if (data)
{
- if (loadsize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
+ if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
{
i = LittleLong(((int *)data)[1]);
if (i == 1)
{
- Con_DPrintf("%s loaded", litfilename);
- loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, loadsize - 8);
- memcpy(loadmodel->lightdata, data + 8, loadsize - 8);
+ Con_DPrintf("loaded %s\n", litfilename);
+ loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
+ memcpy(loadmodel->lightdata, data + 8, fs_filesize - 8);
Mem_Free(data);
return;
}
}
else
{
- if (loadsize == 8)
+ if (fs_filesize == 8)
Con_Printf("Empty .lit file, ignoring\n");
else
Con_Printf("Corrupt .lit file (old version?), ignoring\n");
mlight_t *e;
strcpy(lightsfilename, loadmodel->name);
- COM_StripExtension(lightsfilename, lightsfilename);
+ FS_StripExtension(lightsfilename, lightsfilename);
strcat(lightsfilename, ".lights");
- s = lightsstring = (char *) COM_LoadFile (lightsfilename, false);
+ s = lightsstring = (char *) FS_LoadFile (lightsfilename, false);
if (s)
{
numlights = 0;
}
e = loadmodel->lights + n;
*s = 0;
- a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->style);
+ a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
*s = '\n';
- if (a != 13)
+ if (a != 14)
{
Mem_Free(lightsstring);
- Host_Error("invalid lights file, found %d parameters on line %i, should be 13 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone style)\n", a, n + 1);
+ Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
}
s++;
n++;
}
}
+/*
+static int castshadowcount = 0;
+void Mod_ProcessLightList(void)
+{
+ int j, k, l, *mark, lnum;
+ mlight_t *e;
+ msurface_t *surf;
+ float dist;
+ mleaf_t *leaf;
+ qbyte *pvs;
+ vec3_t temp;
+ float *v, radius2;
+ for (lnum = 0, e = loadmodel->lights;lnum < loadmodel->numlights;lnum++, e++)
+ {
+ e->cullradius2 = DotProduct(e->light, e->light) / (e->falloff * e->falloff * 8192.0f * 8192.0f * 2.0f * 2.0f);// + 4096.0f;
+ if (e->cullradius2 > 4096.0f * 4096.0f)
+ e->cullradius2 = 4096.0f * 4096.0f;
+ e->cullradius = e->lightradius = sqrt(e->cullradius2);
+ leaf = Mod_PointInLeaf(e->origin, loadmodel);
+ if (leaf->compressed_vis)
+ pvs = Mod_DecompressVis (leaf->compressed_vis, loadmodel);
+ else
+ pvs = mod_novis;
+ for (j = 0;j < loadmodel->numsurfaces;j++)
+ loadmodel->surfacevisframes[j] = -1;
+ for (j = 0, leaf = loadmodel->leafs + 1;j < loadmodel->numleafs - 1;j++, leaf++)
+ {
+ if (pvs[j >> 3] & (1 << (j & 7)))
+ {
+ for (k = 0, mark = leaf->firstmarksurface;k < leaf->nummarksurfaces;k++, mark++)
+ {
+ surf = loadmodel->surfaces + *mark;
+ if (surf->number != *mark)
+ Con_Printf("%d != %d\n", surf->number, *mark);
+ dist = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
+ if (surf->flags & SURF_PLANEBACK)
+ dist = -dist;
+ if (dist > 0 && dist < e->cullradius)
+ {
+ temp[0] = bound(surf->poly_mins[0], e->origin[0], surf->poly_maxs[0]) - e->origin[0];
+ temp[1] = bound(surf->poly_mins[1], e->origin[1], surf->poly_maxs[1]) - e->origin[1];
+ temp[2] = bound(surf->poly_mins[2], e->origin[2], surf->poly_maxs[2]) - e->origin[2];
+ if (DotProduct(temp, temp) < lightradius2)
+ loadmodel->surfacevisframes[*mark] = -2;
+ }
+ }
+ }
+ }
+ // build list of light receiving surfaces
+ e->numsurfaces = 0;
+ for (j = 0;j < loadmodel->numsurfaces;j++)
+ if (loadmodel->surfacevisframes[j] == -2)
+ e->numsurfaces++;
+ e->surfaces = NULL;
+ if (e->numsurfaces > 0)
+ {
+ e->surfaces = Mem_Alloc(loadmodel->mempool, sizeof(msurface_t *) * e->numsurfaces);
+ e->numsurfaces = 0;
+ for (j = 0;j < loadmodel->numsurfaces;j++)
+ if (loadmodel->surfacevisframes[j] == -2)
+ e->surfaces[e->numsurfaces++] = loadmodel->surfaces + j;
+ }
+ // find bounding box and sphere of lit surfaces
+ // (these will be used for creating a shape to clip the light)
+ radius2 = 0;
+ for (j = 0;j < e->numsurfaces;j++)
+ {
+ surf = e->surfaces[j];
+ if (j == 0)
+ {
+ VectorCopy(surf->poly_verts, e->mins);
+ VectorCopy(surf->poly_verts, e->maxs);
+ }
+ for (k = 0, v = surf->poly_verts;k < surf->poly_numverts;k++, v += 3)
+ {
+ if (e->mins[0] > v[0]) e->mins[0] = v[0];if (e->maxs[0] < v[0]) e->maxs[0] = v[0];
+ if (e->mins[1] > v[1]) e->mins[1] = v[1];if (e->maxs[1] < v[1]) e->maxs[1] = v[1];
+ if (e->mins[2] > v[2]) e->mins[2] = v[2];if (e->maxs[2] < v[2]) e->maxs[2] = v[2];
+ VectorSubtract(v, e->origin, temp);
+ dist = DotProduct(temp, temp);
+ if (radius2 < dist)
+ radius2 = dist;
+ }
+ }
+ if (e->cullradius2 > radius2)
+ {
+ e->cullradius2 = radius2;
+ e->cullradius = sqrt(e->cullradius2);
+ }
+ if (e->mins[0] < e->origin[0] - e->lightradius) e->mins[0] = e->origin[0] - e->lightradius;
+ if (e->maxs[0] > e->origin[0] + e->lightradius) e->maxs[0] = e->origin[0] + e->lightradius;
+ if (e->mins[1] < e->origin[1] - e->lightradius) e->mins[1] = e->origin[1] - e->lightradius;
+ if (e->maxs[1] > e->origin[1] + e->lightradius) e->maxs[1] = e->origin[1] + e->lightradius;
+ if (e->mins[2] < e->origin[2] - e->lightradius) e->mins[2] = e->origin[2] - e->lightradius;
+ if (e->maxs[2] > e->origin[2] + e->lightradius) e->maxs[2] = e->origin[2] + e->lightradius;
+ // clip shadow volumes against eachother to remove unnecessary
+ // polygons (and sections of polygons)
+ {
+ //vec3_t polymins, polymaxs;
+ int maxverts = 4;
+ float *verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
+ float f, *v0, *v1, projectdistance;
+
+ e->shadowvolume = Mod_ShadowMesh_Begin(loadmodel->mempool, 1024);
+#if 0
+ {
+ vec3_t outermins, outermaxs, innermins, innermaxs;
+ innermins[0] = e->mins[0] - 1;
+ innermins[1] = e->mins[1] - 1;
+ innermins[2] = e->mins[2] - 1;
+ innermaxs[0] = e->maxs[0] + 1;
+ innermaxs[1] = e->maxs[1] + 1;
+ innermaxs[2] = e->maxs[2] + 1;
+ outermins[0] = loadmodel->normalmins[0] - 1;
+ outermins[1] = loadmodel->normalmins[1] - 1;
+ outermins[2] = loadmodel->normalmins[2] - 1;
+ outermaxs[0] = loadmodel->normalmaxs[0] + 1;
+ outermaxs[1] = loadmodel->normalmaxs[1] + 1;
+ outermaxs[2] = loadmodel->normalmaxs[2] + 1;
+ // add bounding box around the whole shadow volume set,
+ // facing inward to limit light area, with an outer bounding box
+ // facing outward (this is needed by the shadow rendering method)
+ // X major
+ verts[ 0] = innermaxs[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermaxs[0];verts[ 7] = innermaxs[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermaxs[0];verts[10] = innermaxs[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermaxs[0];verts[ 7] = outermins[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermaxs[0];verts[10] = outermins[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // X minor
+ verts[ 0] = innermins[0];verts[ 1] = innermaxs[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermins[0];verts[ 4] = innermaxs[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermins[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermins[0];verts[ 1] = outermins[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermins[0];verts[ 4] = outermins[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermins[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // Y major
+ verts[ 0] = innermaxs[0];verts[ 1] = innermaxs[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermaxs[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermaxs[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermins[0];verts[10] = innermaxs[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermins[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermins[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermaxs[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermaxs[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // Y minor
+ verts[ 0] = innermins[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermins[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermaxs[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermaxs[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermins[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermins[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermins[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermins[0];verts[10] = outermins[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // Z major
+ verts[ 0] = innermaxs[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermaxs[1];verts[ 5] = innermaxs[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermaxs[1];verts[ 8] = innermaxs[2];
+ verts[ 9] = innermins[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermins[1];verts[ 5] = outermaxs[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermins[1];verts[ 8] = outermaxs[2];
+ verts[ 9] = outermins[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // Z minor
+ verts[ 0] = innermaxs[0];verts[ 1] = innermaxs[1];verts[ 2] = innermins[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermins[0];verts[10] = innermaxs[1];verts[11] = innermins[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermins[1];verts[ 2] = outermins[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermins[0];verts[10] = outermins[1];verts[11] = outermins[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ }
+#endif
+ castshadowcount++;
+ for (j = 0;j < e->numsurfaces;j++)
+ {
+ surf = e->surfaces[j];
+ if (surf->flags & SURF_SHADOWCAST)
+ surf->castshadow = castshadowcount;
+ }
+ for (j = 0;j < e->numsurfaces;j++)
+ {
+ surf = e->surfaces[j];
+ if (surf->castshadow != castshadowcount)
+ continue;
+ f = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
+ if (surf->flags & SURF_PLANEBACK)
+ f = -f;
+ projectdistance = e->lightradius;
+ if (maxverts < surf->poly_numverts)
+ {
+ maxverts = surf->poly_numverts;
+ if (verts)
+ Mem_Free(verts);
+ verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
+ }
+ // copy the original polygon, for the front cap of the volume
+ for (k = 0, v0 = surf->poly_verts, v1 = verts;k < surf->poly_numverts;k++, v0 += 3, v1 += 3)
+ VectorCopy(v0, v1);
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, surf->poly_numverts, verts);
+ // project the original polygon, reversed, for the back cap of the volume
+ for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = verts;k < surf->poly_numverts;k++, v0 -= 3, v1 += 3)
+ {
+ VectorSubtract(v0, e->origin, temp);
+ VectorNormalize(temp);
+ VectorMA(v0, projectdistance, temp, v1);
+ }
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, surf->poly_numverts, verts);
+ // project the shadow volume sides
+ for (l = surf->poly_numverts - 1, k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;k < surf->poly_numverts;l = k, k++, v0 = v1, v1 += 3)
+ {
+ if (!surf->neighborsurfaces[l] || surf->neighborsurfaces[l]->castshadow != castshadowcount)
+ {
+ VectorCopy(v1, &verts[0]);
+ VectorCopy(v0, &verts[3]);
+ VectorCopy(v0, &verts[6]);
+ VectorCopy(v1, &verts[9]);
+ VectorSubtract(&verts[6], e->origin, temp);
+ VectorNormalize(temp);
+ VectorMA(&verts[6], projectdistance, temp, &verts[6]);
+ VectorSubtract(&verts[9], e->origin, temp);
+ VectorNormalize(temp);
+ VectorMA(&verts[9], projectdistance, temp, &verts[9]);
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ }
+ }
+ }
+ // build the triangle mesh
+ e->shadowvolume = Mod_ShadowMesh_Finish(loadmodel->mempool, e->shadowvolume);
+ {
+ shadowmesh_t *mesh;
+ l = 0;
+ for (mesh = e->shadowvolume;mesh;mesh = mesh->next)
+ l += mesh->numtriangles;
+ Con_Printf("light %i shadow volume built containing %i triangles\n", lnum, l);
+ }
+ }
+ }
+}
+*/
+
/*
=================
*/
static void Mod_LoadVisibility (lump_t *l)
{
+ loadmodel->visdata = NULL;
if (!l->filelen)
- {
- loadmodel->visdata = NULL;
return;
- }
loadmodel->visdata = Mem_Alloc(loadmodel->mempool, l->filelen);
memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
}
// used only for HalfLife maps
-void Mod_ParseWadsFromEntityLump(char *data)
+void Mod_ParseWadsFromEntityLump(const char *data)
{
char key[128], value[4096];
char wadname[128];
int i, j, k;
if (!data)
return;
- data = COM_Parse(data);
- if (!data)
+ if (!COM_ParseToken(&data))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- data = COM_Parse(data);
- if (!data)
+ if (!COM_ParseToken(&data))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strcpy(key, com_token);
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- data = COM_Parse(data);
- if (!data)
+ if (!COM_ParseToken(&data))
return; // error
strcpy(value, com_token);
if (!strcmp("wad", key)) // for HalfLife maps
*/
static void Mod_LoadEntities (lump_t *l)
{
+ loadmodel->entities = NULL;
if (!l->filelen)
- {
- loadmodel->entities = NULL;
return;
- }
loadmodel->entities = Mem_Alloc(loadmodel->mempool, l->filelen);
memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
if (loadmodel->ishlbsp)
{
texinfo_t *in;
mtexinfo_t *out;
- int i, j, k, count;
- int miptex;
+ int i, j, k, count, miptex;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
miptex = LittleLong (in->miptex);
out->flags = LittleLong (in->flags);
- if (!loadmodel->textures)
- out->texture = &loadmodel->notexture;
- else
+ out->texture = NULL;
+ if (loadmodel->textures)
{
- if (miptex < 0)
- Host_Error ("miptex < 0");
- if (miptex >= loadmodel->numtextures)
- Host_Error ("miptex >= loadmodel->numtextures");
- out->texture = loadmodel->textures[miptex];
+ if ((unsigned int) miptex >= (unsigned int) loadmodel->numtextures)
+ Con_Printf ("error in model \"%s\": invalid miptex index %i (of %i)\n", loadmodel->name, miptex, loadmodel->numtextures);
+ else
+ out->texture = loadmodel->textures + miptex;
+ }
+ if (out->flags & TEX_SPECIAL)
+ {
+ // if texture chosen is NULL or the shader needs a lightmap,
+ // force to notexture water shader
+ if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP)
+ out->texture = loadmodel->textures + (loadmodel->numtextures - 1);
}
- if (!out->texture)
- out->texture = &loadmodel->notexture;
- }
-}
-
-/*
-================
-CalcSurfaceExtents
-
-Fills in s->texturemins[] and s->extents[]
-================
-*/
-static void CalcSurfaceExtents (msurface_t *s)
-{
- float mins[2], maxs[2], val;
- int i,j, e;
- mvertex_t *v;
- mtexinfo_t *tex;
- int bmins[2], bmaxs[2];
-
- mins[0] = mins[1] = 999999999;
- maxs[0] = maxs[1] = -999999999;
-
- tex = s->texinfo;
-
- for (i=0 ; i<s->numedges ; i++)
- {
- e = loadmodel->surfedges[s->firstedge+i];
- if (e >= 0)
- v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
else
- v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
-
- for (j=0 ; j<2 ; j++)
{
- val = v->position[0] * tex->vecs[j][0] +
- v->position[1] * tex->vecs[j][1] +
- v->position[2] * tex->vecs[j][2] +
- tex->vecs[j][3];
- if (val < mins[j])
- mins[j] = val;
- if (val > maxs[j])
- maxs[j] = val;
+ // if texture chosen is NULL, force to notexture
+ if (out->texture == NULL)
+ out->texture = loadmodel->textures + (loadmodel->numtextures - 2);
}
}
-
- for (i=0 ; i<2 ; i++)
- {
- bmins[i] = floor(mins[i]/16);
- bmaxs[i] = ceil(maxs[i]/16);
-
- s->texturemins[i] = bmins[i] * 16;
- s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
- }
}
-
void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
{
int i, j;
}
}
+#if 0
#define MAX_SUBDIVPOLYTRIANGLES 4096
#define MAX_SUBDIVPOLYVERTS (MAX_SUBDIVPOLYTRIANGLES * 3)
*/
void Mod_GenerateWarpMesh (msurface_t *surf)
{
- int i, j;
- surfvertex_t *v;
- surfmesh_t *mesh;
+ int i, j;
+ surfvertex_t *v;
+ surfmesh_t *mesh;
subdivpolytriangles = 0;
subdivpolyverts = 0;
SubdividePolygon (surf->poly_numverts, surf->poly_verts);
+ if (subdivpolytriangles < 1)
+ Host_Error("Mod_GenerateWarpMesh: no triangles?\n");
- mesh = &surf->mesh;
+ surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
mesh->numverts = subdivpolyverts;
mesh->numtriangles = subdivpolytriangles;
- if (mesh->numtriangles < 1)
- Host_Error("Mod_GenerateWarpMesh: no triangles?\n");
- mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
- mesh->vertex = (surfvertex_t *)((qbyte *) mesh->index + mesh->numtriangles * sizeof(int[3]));
+ mesh->vertex = (surfvertex_t *)(mesh + 1);
+ mesh->index = (int *)(mesh->vertex + mesh->numverts);
memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
for (i = 0;i < mesh->numtriangles;i++)
- {
for (j = 0;j < 3;j++)
- {
mesh->index[i*3+j] = subdivpolyindex[i][j];
- //if (mesh->index[i] < 0 || mesh->index[i] >= mesh->numverts)
- // Host_Error("Mod_GenerateWarpMesh: invalid index generated\n");
- }
- }
for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
{
v->st[1] = DotProduct (v->v, surf->texinfo->vecs[1]);
}
}
+#endif
-void Mod_GenerateVertexLitMesh (msurface_t *surf)
-{
- int i, is, it, *index, smax, tmax;
- float *in, s, t;
- surfvertex_t *out;
- surfmesh_t *mesh;
-
- //surf->flags |= SURF_LIGHTMAP;
- smax = surf->extents[0] >> 4;
- tmax = surf->extents[1] >> 4;
- surf->lightmaptexturestride = 0;
- surf->lightmaptexture = NULL;
-
- mesh = &surf->mesh;
- mesh->numverts = surf->poly_numverts;
- mesh->numtriangles = surf->poly_numverts - 2;
- mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
- mesh->vertex = (surfvertex_t *)((qbyte *) mesh->index + mesh->numtriangles * sizeof(int[3]));
- memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
-
- index = mesh->index;
- for (i = 0;i < mesh->numtriangles;i++)
- {
- *index++ = 0;
- *index++ = i + 1;
- *index++ = i + 2;
- }
-
- for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++)
- {
- VectorCopy (in, out->v);
-
- s = DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
- t = DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
-
- out->st[0] = s / surf->texinfo->texture->width;
- out->st[1] = t / surf->texinfo->texture->height;
-
- s = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0);
- t = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0);
-
- // lightmap coordinates
- out->uv[0] = 0;
- out->uv[1] = 0;
-
- // LordHavoc: calc lightmap data offset for vertex lighting to use
- is = (int) s;
- it = (int) t;
- is = bound(0, is, smax);
- it = bound(0, it, tmax);
- out->lightmapoffset = ((it * (smax+1) + is) * 3);
- }
-}
-
-void Mod_GenerateLightmappedMesh (msurface_t *surf)
-{
- int i, is, it, *index, smax, tmax;
- float *in, s, t, xbase, ybase, xscale, yscale;
- surfvertex_t *out;
- surfmesh_t *mesh;
-
- surf->flags |= SURF_LIGHTMAP;
- smax = surf->extents[0] >> 4;
- tmax = surf->extents[1] >> 4;
- if (r_miplightmaps.integer)
- {
- surf->lightmaptexturestride = (surf->extents[0]>>4)+1;
- surf->lightmaptexture = R_ProceduralTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_PRECACHE, NULL, NULL, 0);
- }
- else
- {
- surf->lightmaptexturestride = R_CompatibleFragmentWidth((surf->extents[0]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
- surf->lightmaptexture = R_ProceduralTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE, NULL, NULL, 0);
- }
-// surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, va("lightmap%08x", lightmapnum), surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE);
-// surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, va("lightmap%08x", lightmapnum), surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_PRECACHE);
- R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &xbase, &ybase, &xscale, &yscale);
- xscale = (xscale - xbase) * 16.0 / ((surf->extents[0] & ~15) + 16);
- yscale = (yscale - ybase) * 16.0 / ((surf->extents[1] & ~15) + 16);
-
- mesh = &surf->mesh;
- mesh->numverts = surf->poly_numverts;
- mesh->numtriangles = surf->poly_numverts - 2;
- mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
- mesh->vertex = (surfvertex_t *)((qbyte *) mesh->index + mesh->numtriangles * sizeof(int[3]));
- memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
-
- index = mesh->index;
- for (i = 0;i < mesh->numtriangles;i++)
- {
- *index++ = 0;
- *index++ = i + 1;
- *index++ = i + 2;
- }
-
- for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++)
- {
- VectorCopy (in, out->v);
-
- s = DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
- t = DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
-
- out->st[0] = s / surf->texinfo->texture->width;
- out->st[1] = t / surf->texinfo->texture->height;
-
- s = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0);
- t = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0);
-
- // lightmap coordinates
- out->uv[0] = s * xscale + xbase;
- out->uv[1] = t * yscale + ybase;
-
- // LordHavoc: calc lightmap data offset for vertex lighting to use
- is = (int) s;
- it = (int) t;
- is = bound(0, is, smax);
- it = bound(0, it, tmax);
- out->lightmapoffset = ((it * (smax+1) + is) * 3);
- }
-}
-
-void Mod_GenerateVertexMesh (msurface_t *surf)
+surfmesh_t *Mod_AllocSurfMesh(int numverts, int numtriangles)
{
- int i, *index;
- float *in;
- surfvertex_t *out;
- surfmesh_t *mesh;
-
- surf->lightmaptexturestride = 0;
- surf->lightmaptexture = NULL;
-
- mesh = &surf->mesh;
- mesh->numverts = surf->poly_numverts;
- mesh->numtriangles = surf->poly_numverts - 2;
- mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
- mesh->vertex = (surfvertex_t *)((qbyte *) mesh->index + mesh->numtriangles * sizeof(int[3]));
- memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
-
- index = mesh->index;
- for (i = 0;i < mesh->numtriangles;i++)
- {
- *index++ = 0;
- *index++ = i + 1;
- *index++ = i + 2;
- }
-
- for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++)
- {
- VectorCopy (in, out->v);
- out->st[0] = (DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) / surf->texinfo->texture->width;
- out->st[1] = (DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) / surf->texinfo->texture->height;
- }
+ surfmesh_t *mesh;
+ mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float));
+ mesh->numverts = numverts;
+ mesh->numtriangles = numtriangles;
+ mesh->vertex3f = (float *)(mesh + 1);
+ mesh->texcoordtexture2f = mesh->vertex3f + mesh->numverts * 3;
+ mesh->texcoordlightmap2f = mesh->texcoordtexture2f + mesh->numverts * 2;
+ mesh->texcoorddetail2f = mesh->texcoordlightmap2f + mesh->numverts * 2;
+ mesh->svector3f = (float *)(mesh->texcoorddetail2f + mesh->numverts * 2);
+ mesh->tvector3f = mesh->svector3f + mesh->numverts * 3;
+ mesh->normal3f = mesh->tvector3f + mesh->numverts * 3;
+ mesh->lightmapoffsets = (int *)(mesh->normal3f + mesh->numverts * 3);
+ mesh->element3i = mesh->lightmapoffsets + mesh->numverts;
+ mesh->neighbor3i = mesh->element3i + mesh->numtriangles * 3;
+ return mesh;
}
-void Mod_GenerateSurfacePolygon (msurface_t *surf)
+void Mod_GenerateSurfacePolygon (msurface_t *surf, int firstedge, int numedges)
{
- float *vert;
- int i;
- int lindex;
- float *vec;
+ int i, lindex, j;
+ float *vec, *vert, mins[3], maxs[3], val, *v;
+ mtexinfo_t *tex;
// convert edges back to a normal polygon
- surf->poly_numverts = surf->numedges;
- vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * surf->numedges);
- for (i = 0;i < surf->numedges;i++)
+ surf->poly_numverts = numedges;
+ vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
+ for (i = 0;i < numedges;i++)
{
- lindex = loadmodel->surfedges[surf->firstedge + i];
+ lindex = loadmodel->surfedges[firstedge + i];
if (lindex > 0)
vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
else
VectorCopy (vec, vert);
vert += 3;
}
+
+ // calculate polygon bounding box and center
+ vert = surf->poly_verts;
+ VectorCopy(vert, mins);
+ VectorCopy(vert, maxs);
+ vert += 3;
+ for (i = 1;i < surf->poly_numverts;i++, vert += 3)
+ {
+ if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
+ if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
+ if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
+ }
+ VectorCopy(mins, surf->poly_mins);
+ VectorCopy(maxs, surf->poly_maxs);
+ surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
+ surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
+ surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
+
+ // generate surface extents information
+ tex = surf->texinfo;
+ mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
+ mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
+ for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
+ {
+ for (j = 0;j < 2;j++)
+ {
+ val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
+ if (mins[j] > val)
+ mins[j] = val;
+ if (maxs[j] < val)
+ maxs[j] = val;
+ }
+ }
+ for (i = 0;i < 2;i++)
+ {
+ surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
+ surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
+ }
}
/*
*/
static void Mod_LoadFaces (lump_t *l)
{
- dface_t *in;
- msurface_t *out;
- int i, count, surfnum, planenum, side, ssize, tsize;
+ dface_t *in;
+ msurface_t *surf;
+ int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes;
+ surfmesh_t *mesh;
+ float s, t;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+ loadmodel->surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
- loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
+ loadmodel->surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+ loadmodel->surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+ loadmodel->pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
- for (surfnum = 0;surfnum < count;surfnum++, in++, out++)
+ for (surfnum = 0, surf = loadmodel->surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
{
+ surf->number = surfnum;
// FIXME: validate edges, texinfo, etc?
- out->firstedge = LittleLong(in->firstedge);
- out->numedges = LittleShort(in->numedges);
-
- out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
- out->flags = out->texinfo->texture->flags;
+ firstedge = LittleLong(in->firstedge);
+ numedges = LittleShort(in->numedges);
+ if ((unsigned int) firstedge > (unsigned int) loadmodel->numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->numsurfedges)
+ Host_Error("Mod_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->numsurfedges);
+ i = LittleShort (in->texinfo);
+ if ((unsigned int) i >= (unsigned int) loadmodel->numtexinfo)
+ Host_Error("Mod_LoadFaces: invalid texinfo index %i (model has %i texinfos)\n", i, loadmodel->numtexinfo);
+ surf->texinfo = loadmodel->texinfo + i;
+ surf->flags = surf->texinfo->texture->flags;
planenum = LittleShort(in->planenum);
- side = LittleShort(in->side);
- if (side)
- out->flags |= SURF_PLANEBACK;
+ if ((unsigned int) planenum >= (unsigned int) loadmodel->numplanes)
+ Host_Error("Mod_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->numplanes);
- out->plane = loadmodel->planes + planenum;
+ if (LittleShort(in->side))
+ surf->flags |= SURF_PLANEBACK;
+
+ surf->plane = loadmodel->planes + planenum;
// clear lightmap (filled in later)
- out->lightmaptexture = NULL;
+ surf->lightmaptexture = NULL;
// force lightmap upload on first time seeing the surface
- out->cached_dlight = true;
- out->cached_ambient = -1000;
- out->cached_lightscalebit = -1000;
+ surf->cached_dlight = true;
- CalcSurfaceExtents (out);
+ Mod_GenerateSurfacePolygon(surf, firstedge, numedges);
- ssize = (out->extents[0] >> 4) + 1;
- tsize = (out->extents[1] >> 4) + 1;
+ ssize = (surf->extents[0] >> 4) + 1;
+ tsize = (surf->extents[1] >> 4) + 1;
// lighting info
for (i = 0;i < MAXLIGHTMAPS;i++)
- out->styles[i] = in->styles[i];
+ surf->styles[i] = in->styles[i];
i = LittleLong(in->lightofs);
if (i == -1)
- out->samples = NULL;
+ surf->samples = NULL;
else if (loadmodel->ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
- out->samples = loadmodel->lightdata + i;
+ surf->samples = loadmodel->lightdata + i;
else // LordHavoc: white lighting (bsp version 29)
- out->samples = loadmodel->lightdata + (i * 3);
-
- Mod_GenerateSurfacePolygon(out);
+ surf->samples = loadmodel->lightdata + (i * 3);
- if (out->texinfo->texture->flags & SURF_DRAWSKY)
+ if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
{
- out->shader = &Cshader_sky;
- out->samples = NULL;
- Mod_GenerateWarpMesh (out);
- continue;
+ if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
+ Host_Error ("Bad surface extents");
+ // stainmap for permanent marks on walls
+ surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
+ // clear to white
+ memset(surf->stainsamples, 255, ssize * tsize * 3);
}
+ }
- if (out->texinfo->texture->flags & SURF_DRAWTURB)
- {
- out->shader = &Cshader_water;
- /*
- for (i=0 ; i<2 ; i++)
- {
- out->extents[i] = 16384*1024;
- out->texturemins[i] = -8192*1024;
- }
- */
- out->samples = NULL;
- Mod_GenerateWarpMesh (out);
- continue;
- }
+ loadmodel->entiremesh = Mod_AllocSurfMesh(totalverts, totaltris);
+ loadmodel->surfmeshes = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) * totalmeshes);
- if (!R_TextureHasAlpha(out->texinfo->texture->texture))
- out->flags |= SURF_CLIPSOLID;
- if (out->texinfo->flags & TEX_SPECIAL)
+ for (surfnum = 0, surf = loadmodel->surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
+ {
+ mesh = surf->mesh = loadmodel->surfmeshes + totalmeshes;
+ mesh->numverts = surf->poly_numverts;
+ mesh->numtriangles = surf->poly_numverts - 2;
+ mesh->vertex3f = loadmodel->entiremesh->vertex3f + totalverts * 3;
+ mesh->texcoordtexture2f = loadmodel->entiremesh->texcoordtexture2f + totalverts * 2;
+ mesh->texcoordlightmap2f = loadmodel->entiremesh->texcoordlightmap2f + totalverts * 2;
+ mesh->texcoorddetail2f = loadmodel->entiremesh->texcoorddetail2f + totalverts * 2;
+ mesh->svector3f = loadmodel->entiremesh->svector3f + totalverts * 3;
+ mesh->tvector3f = loadmodel->entiremesh->tvector3f + totalverts * 3;
+ mesh->normal3f = loadmodel->entiremesh->normal3f + totalverts * 3;
+ mesh->lightmapoffsets = loadmodel->entiremesh->lightmapoffsets + totalverts;
+ mesh->element3i = loadmodel->entiremesh->element3i + totaltris * 3;
+ mesh->neighbor3i = loadmodel->entiremesh->neighbor3i + totaltris * 3;
+
+ surf->lightmaptexturestride = 0;
+ surf->lightmaptexture = NULL;
+
+ for (i = 0;i < mesh->numverts;i++)
{
- // qbsp couldn't find the texture for this surface, but it was either turb or sky... assume turb
- out->shader = &Cshader_water;
- out->shader = &Cshader_water;
- out->samples = NULL;
- Mod_GenerateWarpMesh (out);
+ mesh->vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
+ mesh->vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
+ mesh->vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
+ s = DotProduct ((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
+ t = DotProduct ((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
+ mesh->texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
+ mesh->texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
+ mesh->texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
+ mesh->texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
+ mesh->texcoordlightmap2f[i * 2 + 0] = 0;
+ mesh->texcoordlightmap2f[i * 2 + 1] = 0;
+ mesh->lightmapoffsets[i] = 0;
}
- else if ((out->extents[0]+1) > (256*16) || (out->extents[1]+1) > (256*16))
+
+ for (i = 0;i < mesh->numtriangles;i++)
{
- Con_Printf ("Bad surface extents, converting to fullbright polygon");
- out->shader = &Cshader_wall_fullbright;
- out->samples = NULL;
- Mod_GenerateVertexMesh(out);
+ mesh->element3i[i * 3 + 0] = 0;
+ mesh->element3i[i * 3 + 1] = i + 1;
+ mesh->element3i[i * 3 + 2] = i + 2;
}
- else
+
+ Mod_BuildTriangleNeighbors(mesh->neighbor3i, mesh->element3i, mesh->numtriangles);
+ Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->vertex3f, mesh->texcoordtexture2f, mesh->element3i, mesh->svector3f, mesh->tvector3f, mesh->normal3f);
+
+ if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
{
- // stainmap for permanent marks on walls
- out->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
- // clear to white
- memset(out->stainsamples, 255, ssize * tsize * 3);
- if (out->extents[0] < r_vertexsurfacesthreshold.integer && out->extents[1] < r_vertexsurfacesthreshold.integer)
+ int i, iu, iv, smax, tmax;
+ float u, v, ubase, vbase, uscale, vscale;
+
+ smax = surf->extents[0] >> 4;
+ tmax = surf->extents[1] >> 4;
+
+ surf->flags |= SURF_LIGHTMAP;
+ if (r_miplightmaps.integer)
{
- out->shader = &Cshader_wall_vertex;
- Mod_GenerateVertexLitMesh(out);
+ surf->lightmaptexturestride = smax+1;
+ surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
}
else
{
- out->shader = &Cshader_wall_lightmap;
- Mod_GenerateLightmappedMesh(out);
+ surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
+ surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ }
+ R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
+ uscale = (uscale - ubase) / (smax + 1);
+ vscale = (vscale - vbase) / (tmax + 1);
+
+ for (i = 0;i < mesh->numverts;i++)
+ {
+ u = ((DotProduct ((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
+ v = ((DotProduct ((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
+ mesh->texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
+ mesh->texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
+ // LordHavoc: calc lightmap data offset for vertex lighting to use
+ iu = (int) u;
+ iv = (int) v;
+ mesh->lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3;
}
}
}
}
-static model_t *sortmodel;
-
-static int Mod_SurfaceQSortCompare(const void *voida, const void *voidb)
-{
- const msurface_t *a, *b;
- a = *((const msurface_t **)voida);
- b = *((const msurface_t **)voidb);
- if (a->shader != b->shader)
- return (qbyte *) a->shader - (qbyte *) b->shader;
- if (a->texinfo->texture != b->texinfo->texture);
- return a->texinfo->texture - b->texinfo->texture;
- return 0;
-}
-
-static void Mod_BrushSortedSurfaces(model_t *model, mempool_t *pool)
-{
- int surfnum;
- sortmodel = model;
- sortmodel->modelsortedsurfaces = Mem_Alloc(pool, sortmodel->nummodelsurfaces * sizeof(msurface_t *));
- for (surfnum = 0;surfnum < sortmodel->nummodelsurfaces;surfnum++)
- sortmodel->modelsortedsurfaces[surfnum] = &sortmodel->surfaces[surfnum + sortmodel->firstmodelsurface];
-
- qsort(sortmodel->modelsortedsurfaces, sortmodel->nummodelsurfaces, sizeof(msurface_t *), Mod_SurfaceQSortCompare);
-}
-
-
/*
=================
Mod_SetParent
for (j=0 ; j<4 ; j++)
out->ambient_sound_level[j] = in->ambient_level[j];
- // gl underwater warp
- // LordHavoc: disabled underwater warping
- /*
- if (out->contents != CONTENTS_EMPTY)
- {
- for (j=0 ; j<out->nummarksurfaces ; j++)
- out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
- }
- */
+ // FIXME: Insert caustics here
}
}
*/
static void Mod_LoadMarksurfaces (lump_t *l)
{
- int i, j;
- short *in;
+ int i, j;
+ short *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
loadmodel->nummarksurfaces = l->filelen / sizeof(*in);
- loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(msurface_t *));
+ loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(int));
for (i = 0;i < loadmodel->nummarksurfaces;i++)
{
j = (unsigned) LittleShort(in[i]);
if (j >= loadmodel->numsurfaces)
Host_Error ("Mod_ParseMarksurfaces: bad surface number");
- loadmodel->marksurfaces[i] = loadmodel->surfaces + j;
+ loadmodel->marksurfaces[i] = j;
}
}
out->normal[2] = LittleFloat (in->normal[2]);
out->dist = LittleFloat (in->dist);
- // LordHavoc: recalculated by PlaneClassify, FIXME: validate type and report error if type does not match normal?
-// out->type = LittleLong (in->type);
PlaneClassify(out);
}
}
// free the original winding
FreeWinding (in);
- // debugging
- //Mem_CheckSentinels(neww);
-
return neww;
}
VectorCopy (mid, b->points[b->numpoints]);
b->numpoints++;
}
-
- // debugging
- //Mem_CheckSentinels(f);
- //Mem_CheckSentinels(b);
}
typedef struct portal_s
{
portal_t *p;
p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
- //memset(p, 0, sizeof(portal_t));
p->chain = portalchain;
portalchain = p;
return p;
mleaf_t *leaf, *endleaf;
winding_t *w;
- //Mem_CheckSentinelsGlobal();
-
// recalculate bounding boxes for all leafs (because qbsp is very sloppy)
leaf = loadmodel->leafs;
endleaf = leaf + loadmodel->numleafs;
Mod_RecursiveRecalcNodeBBox(loadmodel->nodes);
- //Mem_CheckSentinelsGlobal();
-
// tally up portal and point counts
p = portalchain;
numportals = 0;
FreePortal(p);
p = pnext;
}
-
- //Mem_CheckSentinelsGlobal();
}
/*
portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
winding_t *nodeportalwinding, *frontwinding, *backwinding;
- // CheckLeafPortalConsistancy (node);
-
// if a leaf, we're done
if (node->contents)
return;
nodeportal->plane = *node->plane;
nodeportalwinding = BaseWindingForPlane (node->plane);
- //Mem_CheckSentinels(nodeportalwinding);
side = 0; // shut up compiler warning
for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
{
nodeportalwinding = ClipWinding (nodeportalwinding, &clipplane, true);
if (!nodeportalwinding)
{
- printf ("Mod_RecursiveNodePortals: WARNING: new portal was clipped away\n");
+ Con_Printf ("Mod_RecursiveNodePortals: WARNING: new portal was clipped away\n");
break;
}
}
Mod_RecursiveNodePortals(back);
}
-/*
-void Mod_MakeOutsidePortals(mnode_t *node)
-{
- int i, j;
- portal_t *p, *portals[6];
- mnode_t *outside_node;
- outside_node = Mem_Alloc(loadmodel->mempool, sizeof(mnode_t));
- outside_node->contents = CONTENTS_SOLID;
- outside_node->portals = NULL;
+static void Mod_MakePortals(void)
+{
+ portalchain = NULL;
+ Mod_RecursiveNodePortals (loadmodel->nodes);
+ Mod_FinalizePortals();
+}
- for (i = 0;i < 3;i++)
+static void Mod_BuildSurfaceNeighbors (msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
+{
+#if 0
+ int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
+ msurface_t *surf, *s;
+ float *v0, *v1, *v2, *v3;
+ for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
+ surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
+ for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
{
- for (j = 0;j < 2;j++)
+ for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
{
- portals[j*3 + i] = p = AllocPortal ();
- memset (&p->plane, 0, sizeof(mplane_t));
- p->plane.normal[i] = j ? -1 : 1;
- p->plane.dist = -65536;
- p->winding = BaseWindingForPlane (&p->plane);
- if (j)
- AddPortalToNodes (p, outside_node, node);
- else
- AddPortalToNodes (p, node, outside_node);
+ if (surf->neighborsurfaces[vertnum])
+ continue;
+ surf->neighborsurfaces[vertnum] = NULL;
+ for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
+ {
+ if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
+ || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
+ || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
+ || s == surf)
+ continue;
+ for (vnum = 0;vnum < s->poly_numverts;vnum++)
+ if (s->neighborsurfaces[vnum] == surf)
+ break;
+ if (vnum < s->poly_numverts)
+ continue;
+ for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
+ {
+ if (s->neighborsurfaces[vnum] == NULL
+ && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
+ || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
+ {
+ surf->neighborsurfaces[vertnum] = s;
+ s->neighborsurfaces[vnum] = surf;
+ break;
+ }
+ }
+ if (vnum < s->poly_numverts)
+ break;
+ }
}
}
+#endif
+}
- // clip the basewindings by all the other planes
- for (i = 0;i < 6;i++)
+void Mod_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
+{
+ int i, j, stylecounts[256], totalcount, remapstyles[256];
+ msurface_t *surf;
+ memset(stylecounts, 0, sizeof(stylecounts));
+ for (i = 0;i < model->nummodelsurfaces;i++)
{
- for (j = 0;j < 6;j++)
+ surf = model->surfaces + model->firstmodelsurface + i;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ stylecounts[surf->styles[j]]++;
+ }
+ totalcount = 0;
+ model->light_styles = 0;
+ for (i = 0;i < 255;i++)
+ {
+ if (stylecounts[i])
{
- if (j == i)
- continue;
- portals[i]->winding = ClipWinding (portals[i]->winding, &portals[j]->plane, true);
+ remapstyles[i] = model->light_styles++;
+ totalcount += stylecounts[i] + 1;
}
}
+ if (!totalcount)
+ return;
+ model->light_style = Mem_Alloc(mempool, model->light_styles * sizeof(qbyte));
+ model->light_stylevalue = Mem_Alloc(mempool, model->light_styles * sizeof(int));
+ model->light_styleupdatechains = Mem_Alloc(mempool, model->light_styles * sizeof(msurface_t **));
+ model->light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
+ model->light_styles = 0;
+ for (i = 0;i < 255;i++)
+ if (stylecounts[i])
+ model->light_style[model->light_styles++] = i;
+ j = 0;
+ for (i = 0;i < model->light_styles;i++)
+ {
+ model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j;
+ j += stylecounts[model->light_style[i]] + 1;
+ }
+ for (i = 0;i < model->nummodelsurfaces;i++)
+ {
+ surf = model->surfaces + model->firstmodelsurface + i;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ if (surf->styles[j] != 255)
+ *model->light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
+ }
+ j = 0;
+ for (i = 0;i < model->light_styles;i++)
+ {
+ *model->light_styleupdatechains[i] = NULL;
+ model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j;
+ j += stylecounts[model->light_style[i]] + 1;
+ }
}
-*/
-static void Mod_MakePortals(void)
+void Mod_BuildPVSTextureChains(model_t *model)
{
-// Con_Printf("building portals for %s\n", loadmodel->name);
-
- portalchain = NULL;
-// Mod_MakeOutsidePortals (loadmodel->nodes);
- Mod_RecursiveNodePortals (loadmodel->nodes);
- Mod_FinalizePortals();
+ int i, j;
+ for (i = 0;i < model->numtextures;i++)
+ model->pvstexturechainslength[i] = 0;
+ for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
+ {
+ if (model->surfacepvsframes[j] == model->pvsframecount)
+ {
+ model->pvssurflist[model->pvssurflistlength++] = j;
+ model->pvstexturechainslength[model->surfaces[j].texinfo->texture->number]++;
+ }
+ }
+ for (i = 0, j = 0;i < model->numtextures;i++)
+ {
+ if (model->pvstexturechainslength[i])
+ {
+ model->pvstexturechains[i] = model->pvstexturechainsbuffer + j;
+ j += model->pvstexturechainslength[i] + 1;
+ }
+ else
+ model->pvstexturechains[i] = NULL;
+ }
+ for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
+ if (model->surfacepvsframes[j] == model->pvsframecount)
+ *model->pvstexturechains[model->surfaces[j].texinfo->texture->number]++ = model->surfaces + j;
+ for (i = 0;i < model->numtextures;i++)
+ {
+ if (model->pvstexturechainslength[i])
+ {
+ *model->pvstexturechains[i] = NULL;
+ model->pvstexturechains[i] -= model->pvstexturechainslength[i];
+ }
+ }
}
/*
Mod_LoadBrushModel
=================
*/
+extern void R_Model_Brush_DrawSky(entity_render_t *ent);
+extern void R_Model_Brush_Draw(entity_render_t *ent);
+extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
+extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
void Mod_LoadBrushModel (model_t *mod, void *buffer)
{
- int i, j;
- dheader_t *header;
- dmodel_t *bm;
- mempool_t *mainmempool;
- char *loadname;
+ int i, j, k;
+ dheader_t *header;
+ dmodel_t *bm;
+ mempool_t *mainmempool;
+ char *loadname;
+ model_t *originalloadmodel;
+ float dist, modelyawradius, modelradius, *vec;
+ msurface_t *surf;
+ surfmesh_t *mesh;
mod->type = mod_brush;
i = LittleLong (header->version);
if (i != BSPVERSION && i != 30)
- Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i or 30 (HalfLife))", mod->name, i, BSPVERSION);
+ Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i (Quake) or 30 (HalfLife))", mod->name, i, BSPVERSION);
mod->ishlbsp = i == 30;
if (loadmodel->isworldmodel)
+ {
Cvar_SetValue("halflifebsp", mod->ishlbsp);
+ // until we get a texture for it...
+ R_ResetQuakeSky();
+ }
// swap all the lumps
mod_base = (qbyte *)header;
- for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
+ for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
// load into heap
// store which lightmap format to use
mod->lightmaprgba = r_lightmaprgba.integer;
-// Mem_CheckSentinelsGlobal();
- // LordHavoc: had to move entity loading above everything to allow parsing various settings from worldspawn
Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
-// Mem_CheckSentinelsGlobal();
Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
-// Mem_CheckSentinelsGlobal();
Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
-// Mem_CheckSentinelsGlobal();
Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
-// Mem_CheckSentinelsGlobal();
Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
-// Mem_CheckSentinelsGlobal();
Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
-// Mem_CheckSentinelsGlobal();
Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
-// Mem_CheckSentinelsGlobal();
Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
-// Mem_CheckSentinelsGlobal();
Mod_LoadFaces (&header->lumps[LUMP_FACES]);
-// Mem_CheckSentinelsGlobal();
Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
-// Mem_CheckSentinelsGlobal();
Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
-// Mem_CheckSentinelsGlobal();
Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
-// Mem_CheckSentinelsGlobal();
Mod_LoadNodes (&header->lumps[LUMP_NODES]);
-// Mem_CheckSentinelsGlobal();
Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
-// Mem_CheckSentinelsGlobal();
-// Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
-// Mem_CheckSentinelsGlobal();
Mod_MakeHull0 ();
-// Mem_CheckSentinelsGlobal();
Mod_MakePortals();
-// Mem_CheckSentinelsGlobal();
mod->numframes = 2; // regular and alternate animation
loadname = mod->name;
Mod_LoadLightList ();
+ originalloadmodel = loadmodel;
//
// set up the submodels (FIXME: this is confusing)
//
for (i = 0;i < mod->numsubmodels;i++)
{
- int k, l;
- float dist, modelyawradius, modelradius, *vec;
- msurface_t *surf;
-
- mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
- mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
- modelyawradius = 0;
- modelradius = 0;
-
bm = &mod->submodels[i];
mod->hulls[0].firstclipnode = bm->headnode[0];
mod->firstmodelsurface = bm->firstface;
mod->nummodelsurfaces = bm->numfaces;
+ // this gets altered below if sky is used
mod->DrawSky = NULL;
- // LordHavoc: calculate bmodel bounding box rather than trusting what it says
- for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
+ mod->Draw = R_Model_Brush_Draw;
+ mod->DrawFakeShadow = NULL;
+ mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
+ mod->DrawLight = R_Model_Brush_DrawLight;
+ mod->pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(msurface_t **));
+ mod->pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool, (mod->nummodelsurfaces + mod->numtextures) * sizeof(msurface_t *));
+ mod->pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(int));
+ Mod_BuildPVSTextureChains(mod);
+ Mod_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
+ if (mod->nummodelsurfaces)
{
- // we only need to have a drawsky function if it is used (usually only on world model)
- if (surf->shader == &Cshader_sky)
- mod->DrawSky = R_DrawBrushModelSky;
- for (k = 0;k < surf->numedges;k++)
+ // LordHavoc: calculate bmodel bounding box rather than trusting what it says
+ mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
+ mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
+ modelyawradius = 0;
+ modelradius = 0;
+ for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
{
- l = mod->surfedges[k + surf->firstedge];
- if (l > 0)
- vec = mod->vertexes[mod->edges[l].v[0]].position;
- else
- vec = mod->vertexes[mod->edges[-l].v[1]].position;
- if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
- if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
- if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
- if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
- if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
- if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
- dist = vec[0]*vec[0]+vec[1]*vec[1];
- if (modelyawradius < dist)
- modelyawradius = dist;
- dist += vec[2]*vec[2];
- if (modelradius < dist)
- modelradius = dist;
+ // we only need to have a drawsky function if it is used (usually only on world model)
+ if (surf->texinfo->texture->shader == &Cshader_sky)
+ mod->DrawSky = R_Model_Brush_DrawSky;
+ // LordHavoc: submodels always clip, even if water
+ if (mod->numsubmodels - 1)
+ surf->flags |= SURF_SOLIDCLIP;
+ // calculate bounding shapes
+ for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+ {
+ for (k = 0, vec = mesh->vertex3f;k < mesh->numverts;k++, vec += 3)
+ {
+ if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
+ if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
+ if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
+ if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
+ if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
+ if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
+ dist = vec[0]*vec[0]+vec[1]*vec[1];
+ if (modelyawradius < dist)
+ modelyawradius = dist;
+ dist += vec[2]*vec[2];
+ if (modelradius < dist)
+ modelradius = dist;
+ }
+ }
}
+ modelyawradius = sqrt(modelyawradius);
+ modelradius = sqrt(modelradius);
+ mod->yawmins[0] = mod->yawmins[1] = -(mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
+ mod->yawmins[2] = mod->normalmins[2];
+ mod->yawmaxs[2] = mod->normalmaxs[2];
+ mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
+ mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
+ mod->radius = modelradius;
+ mod->radius2 = modelradius * modelradius;
}
- modelyawradius = sqrt(modelyawradius);
- modelradius = sqrt(modelradius);
- mod->yawmins[0] = mod->yawmins[1] = -(mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
- mod->yawmins[2] = mod->normalmins[2];
- mod->yawmaxs[2] = mod->normalmaxs[2];
- mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
- mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
-// mod->modelradius = modelradius;
- // LordHavoc: check for empty submodels (lacrima.bsp has such a glitch)
- if (mod->normalmins[0] > mod->normalmaxs[0] || mod->normalmins[1] > mod->normalmaxs[1] || mod->normalmins[2] > mod->normalmaxs[2])
+ else
{
+ // LordHavoc: empty submodel (lacrima.bsp has such a glitch)
Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname);
- VectorClear(mod->normalmins);
- VectorClear(mod->normalmaxs);
- VectorClear(mod->yawmins);
- VectorClear(mod->yawmaxs);
- VectorClear(mod->rotatedmins);
- VectorClear(mod->rotatedmaxs);
- //mod->modelradius = 0;
}
-
-// VectorCopy (bm->maxs, mod->maxs);
-// VectorCopy (bm->mins, mod->mins);
-
-// mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
+ Mod_BuildSurfaceNeighbors(mod->surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, originalloadmodel->mempool);
mod->numleafs = bm->visleafs;
- mod->SERAddEntity = Mod_Brush_SERAddEntity;
- mod->Draw = R_DrawBrushModelNormal;
- mod->DrawShadow = NULL;
-
- Mod_BrushSortedSurfaces(mod, mainmempool);
-
// LordHavoc: only register submodels if it is the world
// (prevents bsp models from replacing world submodels)
if (loadmodel->isworldmodel && i < (mod->numsubmodels - 1))
mod = loadmodel;
}
}
-// Mem_CheckSentinelsGlobal();
+
+ loadmodel = originalloadmodel;
+ //Mod_ProcessLightList ();
}
+