*/
#include "quakedef.h"
+#include "image.h"
+#include "r_shadow.h"
// note: model_shared.c sets up r_notexture, and r_surf_notexture
cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
cvar_t r_sortsurfaces = {0, "r_sortsurfaces", "0"};
-#define NUM_DETAILTEXTURES 1
-static rtexture_t *detailtextures[NUM_DETAILTEXTURES];
-static rtexturepool_t *detailtexturepool;
-
/*
===============
Mod_BrushInit
memset(mod_novis, 0xff, sizeof(mod_novis));
}
-void Mod_BrushStartup (void)
-{
- int i, x, y, light;
- float vc[3], vx[3], vy[3], vn[3], lightdir[3];
-#define DETAILRESOLUTION 256
- qbyte data[DETAILRESOLUTION][DETAILRESOLUTION][4], noise[DETAILRESOLUTION][DETAILRESOLUTION];
- detailtexturepool = R_AllocTexturePool();
- lightdir[0] = 0.5;
- lightdir[1] = 1;
- lightdir[2] = -0.25;
- VectorNormalize(lightdir);
- for (i = 0;i < NUM_DETAILTEXTURES;i++)
- {
- fractalnoise(&noise[0][0], DETAILRESOLUTION, DETAILRESOLUTION >> 4);
- for (y = 0;y < DETAILRESOLUTION;y++)
- {
- for (x = 0;x < DETAILRESOLUTION;x++)
- {
- vc[0] = x;
- vc[1] = y;
- vc[2] = noise[y][x] * (1.0f / 32.0f);
- vx[0] = x + 1;
- vx[1] = y;
- vx[2] = noise[y][(x + 1) % DETAILRESOLUTION] * (1.0f / 32.0f);
- vy[0] = x;
- vy[1] = y + 1;
- vy[2] = noise[(y + 1) % DETAILRESOLUTION][x] * (1.0f / 32.0f);
- VectorSubtract(vx, vc, vx);
- VectorSubtract(vy, vc, vy);
- CrossProduct(vx, vy, vn);
- VectorNormalize(vn);
- light = 128 - DotProduct(vn, lightdir) * 128;
- light = bound(0, light, 255);
- data[y][x][0] = data[y][x][1] = data[y][x][2] = light;
- data[y][x][3] = 255;
- }
- }
- detailtextures[i] = R_LoadTexture(detailtexturepool, va("detailtexture%i", i), DETAILRESOLUTION, DETAILRESOLUTION, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_PRECACHE);
- }
-}
-
-void Mod_BrushShutdown (void)
-{
- int i;
- for (i = 0;i < NUM_DETAILTEXTURES;i++)
- R_FreeTexture(detailtextures[i]);
- R_FreeTexturePool(&detailtexturepool);
-}
-
/*
===============
Mod_PointInLeaf
return ((mleaf_t *)node)->contents;
}
-void Mod_FindNonSolidLocation(vec3_t pos, model_t *mod)
+typedef struct findnonsolidlocationinfo_s
{
- if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
- pos[0]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
- pos[0]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
- pos[0]-=1;
- pos[1]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
- pos[1]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
- pos[1]-=1;
- pos[2]-=1;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
- pos[2]+=2;if (Mod_PointContents(pos, mod) != CONTENTS_SOLID) return;
- pos[2]-=1;
+ vec3_t center;
+ vec_t radius;
+ vec3_t nudge;
+ vec_t bestdist;
+ model_t *model;
}
+findnonsolidlocationinfo_t;
+#if 0
+extern cvar_t samelevel;
+#endif
+void Mod_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
+{
+ int i, surfnum, k, *tri, *mark;
+ float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
+#if 0
+ float surfnormal[3];
+#endif
+ msurface_t *surf;
+ surfmesh_t *mesh;
+ for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
+ {
+ surf = info->model->surfaces + *mark;
+ if (surf->flags & SURF_SOLIDCLIP)
+ {
+#if 0
+ VectorCopy(surf->plane->normal, surfnormal);
+ if (surf->flags & SURF_PLANEBACK)
+ VectorNegate(surfnormal, surfnormal);
+#endif
+ for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+ {
+ for (k = 0;k < mesh->numtriangles;k++)
+ {
+ tri = mesh->element3i + k * 3;
+ VectorCopy((mesh->vertex3f + tri[0] * 3), vert[0]);
+ VectorCopy((mesh->vertex3f + tri[1] * 3), vert[1]);
+ VectorCopy((mesh->vertex3f + tri[2] * 3), vert[2]);
+ VectorSubtract(vert[1], vert[0], edge[0]);
+ VectorSubtract(vert[2], vert[1], edge[1]);
+ CrossProduct(edge[1], edge[0], facenormal);
+ if (facenormal[0] || facenormal[1] || facenormal[2])
+ {
+ VectorNormalize(facenormal);
+#if 0
+ if (VectorDistance(facenormal, surfnormal) > 0.01f)
+ Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
+#endif
+ f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
+ if (f <= info->bestdist && f >= -info->bestdist)
+ {
+ VectorSubtract(vert[0], vert[2], edge[2]);
+ VectorNormalize(edge[0]);
+ VectorNormalize(edge[1]);
+ VectorNormalize(edge[2]);
+ CrossProduct(facenormal, edge[0], edgenormal[0]);
+ CrossProduct(facenormal, edge[1], edgenormal[1]);
+ CrossProduct(facenormal, edge[2], edgenormal[2]);
+#if 0
+ if (samelevel.integer & 1)
+ VectorNegate(edgenormal[0], edgenormal[0]);
+ if (samelevel.integer & 2)
+ VectorNegate(edgenormal[1], edgenormal[1]);
+ if (samelevel.integer & 4)
+ VectorNegate(edgenormal[2], edgenormal[2]);
+ for (i = 0;i < 3;i++)
+ if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
+ || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
+ || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
+ Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
+#endif
+ // face distance
+ if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
+ && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
+ && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
+ {
+ // we got lucky, the center is within the face
+ dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
+ if (dist < 0)
+ {
+ dist = -dist;
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(facenormal, (info->radius - -dist), info->nudge);
+ }
+ }
+ else
+ {
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(facenormal, (info->radius - dist), info->nudge);
+ }
+ }
+ }
+ else
+ {
+ // check which edge or vertex the center is nearest
+ for (i = 0;i < 3;i++)
+ {
+ f = DotProduct(info->center, edge[i]);
+ if (f >= DotProduct(vert[0], edge[i])
+ && f <= DotProduct(vert[1], edge[i]))
+ {
+ // on edge
+ VectorMA(info->center, -f, edge[i], point);
+ dist = sqrt(DotProduct(point, point));
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(point, (info->radius / dist), info->nudge);
+ }
+ // skip both vertex checks
+ // (both are further away than this edge)
+ i++;
+ }
+ else
+ {
+ // not on edge, check first vertex of edge
+ VectorSubtract(info->center, vert[i], point);
+ dist = sqrt(DotProduct(point, point));
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(point, (info->radius / dist), info->nudge);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void Mod_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
+{
+ if (node->contents)
+ {
+ if (((mleaf_t *)node)->nummarksurfaces)
+ Mod_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
+ }
+ else
+ {
+ float f = PlaneDiff(info->center, node->plane);
+ if (f >= -info->bestdist)
+ Mod_FindNonSolidLocation_r(info, node->children[0]);
+ if (f <= info->bestdist)
+ Mod_FindNonSolidLocation_r(info, node->children[1]);
+ }
+}
+
+void Mod_FindNonSolidLocation(vec3_t in, vec3_t out, model_t *model, float radius)
+{
+ int i;
+ findnonsolidlocationinfo_t info;
+ if (model == NULL)
+ {
+ VectorCopy(in, out);
+ return;
+ }
+ VectorCopy(in, info.center);
+ info.radius = radius;
+ info.model = model;
+ i = 0;
+ do
+ {
+ VectorClear(info.nudge);
+ info.bestdist = radius;
+ Mod_FindNonSolidLocation_r(&info, model->nodes + model->hulls[0].firstclipnode);
+ VectorAdd(info.center, info.nudge, info.center);
+ }
+ while(info.bestdist < radius && ++i < 10);
+ VectorCopy(info.center, out);
+}
/*
===================
miptex_t *dmiptex;
texture_t *tx, *tx2, *anims[10], *altanims[10];
dmiptexlump_t *m;
- qbyte *data, *mtdata, *data2;
+ qbyte *data, *mtdata;
char name[256];
loadmodel->textures = NULL;
// fill out all slots with notexture
for (i = 0, tx = loadmodel->textures;i < loadmodel->numtextures;i++, tx++)
{
+ tx->number = i;
+ strcpy(tx->name, "NO TEXTURE FOUND");
tx->width = 16;
tx->height = 16;
- tx->texture = r_notexture;
+ tx->skin.base = r_notexture;
tx->shader = &Cshader_wall_lightmap;
+ tx->flags = SURF_SOLIDCLIP;
if (i == loadmodel->numtextures - 1)
{
- tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
+ tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
tx->shader = &Cshader_water;
}
+ tx->currentframe = tx;
}
// just to work around bounds checking when debugging with it (array index out of bounds error thing)
{
if (image_width == 256 && image_height == 128)
{
- R_InitSky (data, 4);
+ R_InitSky (data, 4);
Mem_Free(data);
}
else
R_InitSky (mtdata, 1);
}
}
- else if ((tx->texture = loadtextureimagewithmask(loadmodel->texturepool, tx->name, 0, 0, false, true, true)))
- {
- tx->fogtexture = image_masktex;
- strcpy(name, tx->name);
- strcat(name, "_glow");
- tx->glowtexture = loadtextureimage(loadmodel->texturepool, name, 0, 0, false, true, true);
- }
else
{
- if (loadmodel->ishlbsp)
- {
- if (mtdata && (data = W_ConvertWAD3Texture(dmiptex)))
- {
- // texture included
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
- if (R_TextureHasAlpha(tx->texture))
- {
- // make mask texture
- for (j = 0;j < image_width * image_height;j++)
- data[j*4+0] = data[j*4+1] = data[j*4+2] = 255;
- strcpy(name, tx->name);
- strcat(name, "_fog");
- tx->fogtexture = R_LoadTexture (loadmodel->texturepool, name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
- }
- Mem_Free(data);
- }
- else if ((data = W_GetTexture(tx->name)))
- {
- // get the size from the wad texture
- tx->width = image_width;
- tx->height = image_height;
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
- if (R_TextureHasAlpha(tx->texture))
- {
- // make mask texture
- for (j = 0;j < image_width * image_height;j++)
- data[j*4+0] = data[j*4+1] = data[j*4+2] = 255;
- strcpy(name, tx->name);
- strcat(name, "_fog");
- tx->fogtexture = R_LoadTexture (loadmodel->texturepool, name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
- }
- Mem_Free(data);
- }
- else
- {
- tx->width = 16;
- tx->height = 16;
- tx->texture = r_notexture;
- }
- }
- else
+ if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
{
- if (mtdata) // texture included
+ // did not find external texture, load it from the bsp or wad3
+ if (loadmodel->ishlbsp)
{
- int fullbrights;
- data = mtdata;
- fullbrights = false;
- if (r_fullbrights.value && tx->name[0] != '*')
+ // internal texture overrides wad
+ qbyte *pixels, *freepixels, *fogpixels;
+ pixels = freepixels = NULL;
+ if (mtdata)
+ pixels = W_ConvertWAD3Texture(dmiptex);
+ if (pixels == NULL)
+ pixels = freepixels = W_GetTexture(tx->name);
+ if (pixels != NULL)
{
- for (j = 0;j < tx->width*tx->height;j++)
+ tx->width = image_width;
+ tx->height = image_height;
+ tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ if (Image_CheckAlpha(pixels, image_width * image_height, true))
{
- if (data[j] >= 224) // fullbright
+ fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
+ for (j = 0;j < image_width * image_height * 4;j += 4)
{
- fullbrights = true;
- break;
+ fogpixels[j + 0] = 255;
+ fogpixels[j + 1] = 255;
+ fogpixels[j + 2] = 255;
+ fogpixels[j + 3] = pixels[j + 3];
}
+ tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ Mem_Free(fogpixels);
}
}
- if (fullbrights)
- {
- data2 = Mem_Alloc(loadmodel->mempool, tx->width*tx->height);
- for (j = 0;j < tx->width*tx->height;j++)
- data2[j] = data[j] >= 224 ? 0 : data[j]; // no fullbrights
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, tx->width, tx->height, data2, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
- strcpy(name, tx->name);
- strcat(name, "_glow");
- for (j = 0;j < tx->width*tx->height;j++)
- data2[j] = data[j] >= 224 ? data[j] : 0; // only fullbrights
- tx->glowtexture = R_LoadTexture (loadmodel->texturepool, name, tx->width, tx->height, data2, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
- Mem_Free(data2);
- }
- else
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, tx->width, tx->height, data, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
- }
- else // no texture, and no external replacement texture was found
- {
- tx->width = 16;
- tx->height = 16;
- tx->texture = r_notexture;
+ if (freepixels)
+ Mem_Free(freepixels);
}
+ else if (mtdata) // texture included
+ Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
}
}
+ if (tx->skin.base == NULL)
+ {
+ // no texture found
+ tx->width = 16;
+ tx->height = 16;
+ tx->skin.base = r_notexture;
+ }
if (tx->name[0] == '*')
{
+ // turb does not block movement
+ tx->flags &= ~SURF_SOLIDCLIP;
tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
// LordHavoc: some turbulent textures should be fullbright and solid
if (!strncmp(tx->name,"*lava",5)
|| !strncmp(tx->name,"*teleport",9)
|| !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
+ else
+ tx->flags |= SURF_WATERALPHA;
tx->shader = &Cshader_water;
}
else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
else
{
tx->flags |= SURF_LIGHTMAP;
+ if (!tx->skin.fog)
+ tx->flags |= SURF_SHADOWCAST | SURF_SHADOWLIGHT;
tx->shader = &Cshader_wall_lightmap;
}
- tx->detailtexture = detailtextures[i % NUM_DETAILTEXTURES];
+ // start out with no animation
+ tx->currentframe = tx;
}
// sequence the animations
{
// LordHavoc: hope is not lost yet, check for a .lit file to load
strcpy(litfilename, loadmodel->name);
- COM_StripExtension(litfilename, litfilename);
+ FS_StripExtension(litfilename, litfilename);
strcat(litfilename, ".lit");
- data = (qbyte*) COM_LoadFile (litfilename, false);
+ data = (qbyte*) FS_LoadFile (litfilename, false);
if (data)
{
- if (loadsize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
+ if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
{
i = LittleLong(((int *)data)[1]);
if (i == 1)
{
- Con_DPrintf("%s loaded", litfilename);
- loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, loadsize - 8);
- memcpy(loadmodel->lightdata, data + 8, loadsize - 8);
+ Con_DPrintf("loaded %s\n", litfilename);
+ loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
+ memcpy(loadmodel->lightdata, data + 8, fs_filesize - 8);
Mem_Free(data);
return;
}
}
else
{
- if (loadsize == 8)
+ if (fs_filesize == 8)
Con_Printf("Empty .lit file, ignoring\n");
else
Con_Printf("Corrupt .lit file (old version?), ignoring\n");
mlight_t *e;
strcpy(lightsfilename, loadmodel->name);
- COM_StripExtension(lightsfilename, lightsfilename);
+ FS_StripExtension(lightsfilename, lightsfilename);
strcat(lightsfilename, ".lights");
- s = lightsstring = (char *) COM_LoadFile (lightsfilename, false);
+ s = lightsstring = (char *) FS_LoadFile (lightsfilename, false);
if (s)
{
numlights = 0;
}
}
+/*
+static int castshadowcount = 0;
+void Mod_ProcessLightList(void)
+{
+ int j, k, l, *mark, lnum;
+ mlight_t *e;
+ msurface_t *surf;
+ float dist;
+ mleaf_t *leaf;
+ qbyte *pvs;
+ vec3_t temp;
+ float *v, radius2;
+ for (lnum = 0, e = loadmodel->lights;lnum < loadmodel->numlights;lnum++, e++)
+ {
+ e->cullradius2 = DotProduct(e->light, e->light) / (e->falloff * e->falloff * 8192.0f * 8192.0f * 2.0f * 2.0f);// + 4096.0f;
+ if (e->cullradius2 > 4096.0f * 4096.0f)
+ e->cullradius2 = 4096.0f * 4096.0f;
+ e->cullradius = e->lightradius = sqrt(e->cullradius2);
+ leaf = Mod_PointInLeaf(e->origin, loadmodel);
+ if (leaf->compressed_vis)
+ pvs = Mod_DecompressVis (leaf->compressed_vis, loadmodel);
+ else
+ pvs = mod_novis;
+ for (j = 0;j < loadmodel->numsurfaces;j++)
+ loadmodel->surfacevisframes[j] = -1;
+ for (j = 0, leaf = loadmodel->leafs + 1;j < loadmodel->numleafs - 1;j++, leaf++)
+ {
+ if (pvs[j >> 3] & (1 << (j & 7)))
+ {
+ for (k = 0, mark = leaf->firstmarksurface;k < leaf->nummarksurfaces;k++, mark++)
+ {
+ surf = loadmodel->surfaces + *mark;
+ if (surf->number != *mark)
+ Con_Printf("%d != %d\n", surf->number, *mark);
+ dist = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
+ if (surf->flags & SURF_PLANEBACK)
+ dist = -dist;
+ if (dist > 0 && dist < e->cullradius)
+ {
+ temp[0] = bound(surf->poly_mins[0], e->origin[0], surf->poly_maxs[0]) - e->origin[0];
+ temp[1] = bound(surf->poly_mins[1], e->origin[1], surf->poly_maxs[1]) - e->origin[1];
+ temp[2] = bound(surf->poly_mins[2], e->origin[2], surf->poly_maxs[2]) - e->origin[2];
+ if (DotProduct(temp, temp) < lightradius2)
+ loadmodel->surfacevisframes[*mark] = -2;
+ }
+ }
+ }
+ }
+ // build list of light receiving surfaces
+ e->numsurfaces = 0;
+ for (j = 0;j < loadmodel->numsurfaces;j++)
+ if (loadmodel->surfacevisframes[j] == -2)
+ e->numsurfaces++;
+ e->surfaces = NULL;
+ if (e->numsurfaces > 0)
+ {
+ e->surfaces = Mem_Alloc(loadmodel->mempool, sizeof(msurface_t *) * e->numsurfaces);
+ e->numsurfaces = 0;
+ for (j = 0;j < loadmodel->numsurfaces;j++)
+ if (loadmodel->surfacevisframes[j] == -2)
+ e->surfaces[e->numsurfaces++] = loadmodel->surfaces + j;
+ }
+ // find bounding box and sphere of lit surfaces
+ // (these will be used for creating a shape to clip the light)
+ radius2 = 0;
+ for (j = 0;j < e->numsurfaces;j++)
+ {
+ surf = e->surfaces[j];
+ if (j == 0)
+ {
+ VectorCopy(surf->poly_verts, e->mins);
+ VectorCopy(surf->poly_verts, e->maxs);
+ }
+ for (k = 0, v = surf->poly_verts;k < surf->poly_numverts;k++, v += 3)
+ {
+ if (e->mins[0] > v[0]) e->mins[0] = v[0];if (e->maxs[0] < v[0]) e->maxs[0] = v[0];
+ if (e->mins[1] > v[1]) e->mins[1] = v[1];if (e->maxs[1] < v[1]) e->maxs[1] = v[1];
+ if (e->mins[2] > v[2]) e->mins[2] = v[2];if (e->maxs[2] < v[2]) e->maxs[2] = v[2];
+ VectorSubtract(v, e->origin, temp);
+ dist = DotProduct(temp, temp);
+ if (radius2 < dist)
+ radius2 = dist;
+ }
+ }
+ if (e->cullradius2 > radius2)
+ {
+ e->cullradius2 = radius2;
+ e->cullradius = sqrt(e->cullradius2);
+ }
+ if (e->mins[0] < e->origin[0] - e->lightradius) e->mins[0] = e->origin[0] - e->lightradius;
+ if (e->maxs[0] > e->origin[0] + e->lightradius) e->maxs[0] = e->origin[0] + e->lightradius;
+ if (e->mins[1] < e->origin[1] - e->lightradius) e->mins[1] = e->origin[1] - e->lightradius;
+ if (e->maxs[1] > e->origin[1] + e->lightradius) e->maxs[1] = e->origin[1] + e->lightradius;
+ if (e->mins[2] < e->origin[2] - e->lightradius) e->mins[2] = e->origin[2] - e->lightradius;
+ if (e->maxs[2] > e->origin[2] + e->lightradius) e->maxs[2] = e->origin[2] + e->lightradius;
+ // clip shadow volumes against eachother to remove unnecessary
+ // polygons (and sections of polygons)
+ {
+ //vec3_t polymins, polymaxs;
+ int maxverts = 4;
+ float *verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
+ float f, *v0, *v1, projectdistance;
+
+ e->shadowvolume = Mod_ShadowMesh_Begin(loadmodel->mempool, 1024);
+#if 0
+ {
+ vec3_t outermins, outermaxs, innermins, innermaxs;
+ innermins[0] = e->mins[0] - 1;
+ innermins[1] = e->mins[1] - 1;
+ innermins[2] = e->mins[2] - 1;
+ innermaxs[0] = e->maxs[0] + 1;
+ innermaxs[1] = e->maxs[1] + 1;
+ innermaxs[2] = e->maxs[2] + 1;
+ outermins[0] = loadmodel->normalmins[0] - 1;
+ outermins[1] = loadmodel->normalmins[1] - 1;
+ outermins[2] = loadmodel->normalmins[2] - 1;
+ outermaxs[0] = loadmodel->normalmaxs[0] + 1;
+ outermaxs[1] = loadmodel->normalmaxs[1] + 1;
+ outermaxs[2] = loadmodel->normalmaxs[2] + 1;
+ // add bounding box around the whole shadow volume set,
+ // facing inward to limit light area, with an outer bounding box
+ // facing outward (this is needed by the shadow rendering method)
+ // X major
+ verts[ 0] = innermaxs[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermaxs[0];verts[ 7] = innermaxs[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermaxs[0];verts[10] = innermaxs[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermaxs[0];verts[ 7] = outermins[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermaxs[0];verts[10] = outermins[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // X minor
+ verts[ 0] = innermins[0];verts[ 1] = innermaxs[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermins[0];verts[ 4] = innermaxs[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermins[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermins[0];verts[ 1] = outermins[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermins[0];verts[ 4] = outermins[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermins[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // Y major
+ verts[ 0] = innermaxs[0];verts[ 1] = innermaxs[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermaxs[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermaxs[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermins[0];verts[10] = innermaxs[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermins[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermins[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermaxs[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermaxs[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // Y minor
+ verts[ 0] = innermins[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermins[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermaxs[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermaxs[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermins[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermins[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermins[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermins[0];verts[10] = outermins[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // Z major
+ verts[ 0] = innermaxs[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermaxs[1];verts[ 5] = innermaxs[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermaxs[1];verts[ 8] = innermaxs[2];
+ verts[ 9] = innermins[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermins[1];verts[ 5] = outermaxs[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermins[1];verts[ 8] = outermaxs[2];
+ verts[ 9] = outermins[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ // Z minor
+ verts[ 0] = innermaxs[0];verts[ 1] = innermaxs[1];verts[ 2] = innermins[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermins[0];verts[10] = innermaxs[1];verts[11] = innermins[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermins[1];verts[ 2] = outermins[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermins[0];verts[10] = outermins[1];verts[11] = outermins[2];
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ }
+#endif
+ castshadowcount++;
+ for (j = 0;j < e->numsurfaces;j++)
+ {
+ surf = e->surfaces[j];
+ if (surf->flags & SURF_SHADOWCAST)
+ surf->castshadow = castshadowcount;
+ }
+ for (j = 0;j < e->numsurfaces;j++)
+ {
+ surf = e->surfaces[j];
+ if (surf->castshadow != castshadowcount)
+ continue;
+ f = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
+ if (surf->flags & SURF_PLANEBACK)
+ f = -f;
+ projectdistance = e->lightradius;
+ if (maxverts < surf->poly_numverts)
+ {
+ maxverts = surf->poly_numverts;
+ if (verts)
+ Mem_Free(verts);
+ verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
+ }
+ // copy the original polygon, for the front cap of the volume
+ for (k = 0, v0 = surf->poly_verts, v1 = verts;k < surf->poly_numverts;k++, v0 += 3, v1 += 3)
+ VectorCopy(v0, v1);
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, surf->poly_numverts, verts);
+ // project the original polygon, reversed, for the back cap of the volume
+ for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = verts;k < surf->poly_numverts;k++, v0 -= 3, v1 += 3)
+ {
+ VectorSubtract(v0, e->origin, temp);
+ VectorNormalize(temp);
+ VectorMA(v0, projectdistance, temp, v1);
+ }
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, surf->poly_numverts, verts);
+ // project the shadow volume sides
+ for (l = surf->poly_numverts - 1, k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;k < surf->poly_numverts;l = k, k++, v0 = v1, v1 += 3)
+ {
+ if (!surf->neighborsurfaces[l] || surf->neighborsurfaces[l]->castshadow != castshadowcount)
+ {
+ VectorCopy(v1, &verts[0]);
+ VectorCopy(v0, &verts[3]);
+ VectorCopy(v0, &verts[6]);
+ VectorCopy(v1, &verts[9]);
+ VectorSubtract(&verts[6], e->origin, temp);
+ VectorNormalize(temp);
+ VectorMA(&verts[6], projectdistance, temp, &verts[6]);
+ VectorSubtract(&verts[9], e->origin, temp);
+ VectorNormalize(temp);
+ VectorMA(&verts[9], projectdistance, temp, &verts[9]);
+ Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
+ }
+ }
+ }
+ // build the triangle mesh
+ e->shadowvolume = Mod_ShadowMesh_Finish(loadmodel->mempool, e->shadowvolume);
+ {
+ shadowmesh_t *mesh;
+ l = 0;
+ for (mesh = e->shadowvolume;mesh;mesh = mesh->next)
+ l += mesh->numtriangles;
+ Con_Printf("light %i shadow volume built containing %i triangles\n", lnum, l);
+ }
+ }
+ }
+}
+*/
+
/*
=================
}
// used only for HalfLife maps
-void Mod_ParseWadsFromEntityLump(char *data)
+void Mod_ParseWadsFromEntityLump(const char *data)
{
char key[128], value[4096];
char wadname[128];
int i, j, k;
if (!data)
return;
- data = COM_Parse(data);
- if (!data)
+ if (!COM_ParseToken(&data))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- data = COM_Parse(data);
- if (!data)
+ if (!COM_ParseToken(&data))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strcpy(key, com_token);
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- data = COM_Parse(data);
- if (!data)
+ if (!COM_ParseToken(&data))
return; // error
strcpy(value, com_token);
if (!strcmp("wad", key)) // for HalfLife maps
}
}
-/*
-================
-CalcSurfaceExtents
-
-Fills in s->texturemins[] and s->extents[]
-================
-*/
-static void CalcSurfaceExtents (msurface_t *s)
-{
- float mins[2], maxs[2], val;
- int i,j, e;
- mvertex_t *v;
- mtexinfo_t *tex;
- int bmins[2], bmaxs[2];
-
- mins[0] = mins[1] = 999999999;
- maxs[0] = maxs[1] = -999999999;
-
- tex = s->texinfo;
-
- for (i=0 ; i<s->numedges ; i++)
- {
- e = loadmodel->surfedges[s->firstedge+i];
- if (e >= 0)
- v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
- else
- v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
-
- for (j=0 ; j<2 ; j++)
- {
- val = v->position[0] * tex->vecs[j][0] +
- v->position[1] * tex->vecs[j][1] +
- v->position[2] * tex->vecs[j][2] +
- tex->vecs[j][3];
- if (val < mins[j])
- mins[j] = val;
- if (val > maxs[j])
- maxs[j] = val;
- }
- }
-
- for (i=0 ; i<2 ; i++)
- {
- bmins[i] = floor(mins[i]/16);
- bmaxs[i] = ceil(maxs[i]/16);
-
- s->texturemins[i] = bmins[i] * 16;
- s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
- }
-}
-
-
void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
{
int i, j;
}
#endif
-void Mod_GenerateWallMesh (msurface_t *surf, int vertexonly)
+surfmesh_t *Mod_AllocSurfMesh(int numverts, int numtriangles)
{
- int i, iu, iv, *index, smax, tmax;
- float *in, s, t, u, v, ubase, vbase, uscale, vscale;
surfmesh_t *mesh;
-
- smax = surf->extents[0] >> 4;
- tmax = surf->extents[1] >> 4;
-
- if (vertexonly)
- {
- surf->lightmaptexturestride = 0;
- surf->lightmaptexture = NULL;
- uscale = 0;
- vscale = 0;
- ubase = 0;
- vbase = 0;
- }
- else
- {
- surf->flags |= SURF_LIGHTMAP;
- if (r_miplightmaps.integer)
- {
- surf->lightmaptexturestride = (surf->extents[0]>>4)+1;
- surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_PRECACHE);
- }
- else
- {
- surf->lightmaptexturestride = R_CompatibleFragmentWidth((surf->extents[0]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
- surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE);
- }
- R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
- uscale = (uscale - ubase) * 16.0 / ((surf->extents[0] & ~15) + 16);
- vscale = (vscale - vbase) * 16.0 / ((surf->extents[1] & ~15) + 16);
- }
-
- surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + (surf->poly_numverts - 2) * sizeof(int[3]) + surf->poly_numverts * (4 + 2 + 2 + 2 + 1) * sizeof(float));
- mesh->numverts = surf->poly_numverts;
- mesh->numtriangles = surf->poly_numverts - 2;
- mesh->verts = (float *)(mesh + 1);
- mesh->st = mesh->verts + mesh->numverts * 4;
- mesh->uv = mesh->st + mesh->numverts * 2;
- mesh->ab = mesh->uv + mesh->numverts * 2;
- mesh->lightmapoffsets = (int *)(mesh->ab + mesh->numverts * 2);
- mesh->index = mesh->lightmapoffsets + mesh->numverts;
-
- index = mesh->index;
- for (i = 0;i < mesh->numtriangles;i++)
- {
- *index++ = 0;
- *index++ = i + 1;
- *index++ = i + 2;
- }
-
- for (i = 0, in = surf->poly_verts;i < mesh->numverts;i++, in += 3)
- {
- s = DotProduct (in, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
- t = DotProduct (in, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
- u = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0);
- v = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0);
- // LordHavoc: calc lightmap data offset for vertex lighting to use
- iu = (int) u;
- iv = (int) v;
- iu = bound(0, iu, smax);
- iv = bound(0, iv, tmax);
- u = u * uscale + ubase;
- v = v * vscale + vbase;
-
- mesh->verts[i * 4 + 0] = in[0];
- mesh->verts[i * 4 + 1] = in[1];
- mesh->verts[i * 4 + 2] = in[2];
- mesh->st[i * 2 + 0] = s / surf->texinfo->texture->width;
- mesh->st[i * 2 + 1] = t / surf->texinfo->texture->height;
- mesh->uv[i * 2 + 0] = u;
- mesh->uv[i * 2 + 1] = v;
- mesh->ab[i * 2 + 0] = s * (1.0f / 16.0f);
- mesh->ab[i * 2 + 1] = t * (1.0f / 16.0f);
- mesh->lightmapoffsets[i] = ((iv * (smax+1) + iu) * 3);
- }
+ mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float));
+ mesh->numverts = numverts;
+ mesh->numtriangles = numtriangles;
+ mesh->vertex3f = (float *)(mesh + 1);
+ mesh->texcoordtexture2f = mesh->vertex3f + mesh->numverts * 3;
+ mesh->texcoordlightmap2f = mesh->texcoordtexture2f + mesh->numverts * 2;
+ mesh->texcoorddetail2f = mesh->texcoordlightmap2f + mesh->numverts * 2;
+ mesh->svector3f = (float *)(mesh->texcoorddetail2f + mesh->numverts * 2);
+ mesh->tvector3f = mesh->svector3f + mesh->numverts * 3;
+ mesh->normal3f = mesh->tvector3f + mesh->numverts * 3;
+ mesh->lightmapoffsets = (int *)(mesh->normal3f + mesh->numverts * 3);
+ mesh->element3i = mesh->lightmapoffsets + mesh->numverts;
+ mesh->neighbor3i = mesh->element3i + mesh->numtriangles * 3;
+ return mesh;
}
-void Mod_GenerateVertexMesh (msurface_t *surf)
+void Mod_GenerateSurfacePolygon (msurface_t *surf, int firstedge, int numedges)
{
- int i, *index;
- float *in, s, t;
- surfmesh_t *mesh;
-
- surf->lightmaptexturestride = 0;
- surf->lightmaptexture = NULL;
-
- surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + (surf->poly_numverts - 2) * sizeof(int[3]) + surf->poly_numverts * (4 + 2 + 2) * sizeof(float));
- mesh->numverts = surf->poly_numverts;
- mesh->numtriangles = surf->poly_numverts - 2;
- mesh->verts = (float *)(mesh + 1);
- mesh->st = mesh->verts + mesh->numverts * 4;
- mesh->ab = mesh->st + mesh->numverts * 2;
- mesh->index = (int *)(mesh->ab + mesh->numverts * 2);
-
- index = mesh->index;
- for (i = 0;i < mesh->numtriangles;i++)
- {
- *index++ = 0;
- *index++ = i + 1;
- *index++ = i + 2;
- }
-
- for (i = 0, in = surf->poly_verts;i < mesh->numverts;i++, in += 3)
- {
- s = (DotProduct (in, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]);
- t = (DotProduct (in, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]);
- mesh->verts[i * 4 + 0] = in[0];
- mesh->verts[i * 4 + 1] = in[1];
- mesh->verts[i * 4 + 2] = in[2];
- mesh->st[i * 2 + 0] = s / surf->texinfo->texture->width;
- mesh->st[i * 2 + 1] = t / surf->texinfo->texture->height;
- mesh->ab[i * 2 + 0] = s * (1.0f / 16.0f);
- mesh->ab[i * 2 + 1] = t * (1.0f / 16.0f);
- }
-}
-
-void Mod_GenerateSurfacePolygon (msurface_t *surf)
-{
- int i, lindex;
- float *vec, *vert, mins[3], maxs[3];
+ int i, lindex, j;
+ float *vec, *vert, mins[3], maxs[3], val, *v;
+ mtexinfo_t *tex;
// convert edges back to a normal polygon
- surf->poly_numverts = surf->numedges;
- vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * surf->numedges);
- for (i = 0;i < surf->numedges;i++)
+ surf->poly_numverts = numedges;
+ vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
+ for (i = 0;i < numedges;i++)
{
- lindex = loadmodel->surfedges[surf->firstedge + i];
+ lindex = loadmodel->surfedges[firstedge + i];
if (lindex > 0)
vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
else
VectorCopy (vec, vert);
vert += 3;
}
+
+ // calculate polygon bounding box and center
vert = surf->poly_verts;
VectorCopy(vert, mins);
VectorCopy(vert, maxs);
vert += 3;
- for (i = 1;i < surf->poly_numverts;i++)
+ for (i = 1;i < surf->poly_numverts;i++, vert += 3)
{
if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
- vert += 3;
}
VectorCopy(mins, surf->poly_mins);
VectorCopy(maxs, surf->poly_maxs);
surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
+
+ // generate surface extents information
+ tex = surf->texinfo;
+ mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
+ mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
+ for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
+ {
+ for (j = 0;j < 2;j++)
+ {
+ val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
+ if (mins[j] > val)
+ mins[j] = val;
+ if (maxs[j] < val)
+ maxs[j] = val;
+ }
+ }
+ for (i = 0;i < 2;i++)
+ {
+ surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
+ surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
+ }
}
/*
static void Mod_LoadFaces (lump_t *l)
{
dface_t *in;
- msurface_t *out;
- int i, count, surfnum, planenum, ssize, tsize;
+ msurface_t *surf;
+ int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes;
+ surfmesh_t *mesh;
+ float s, t;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+ loadmodel->surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
- loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
loadmodel->surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
loadmodel->surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+ loadmodel->pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
- for (surfnum = 0;surfnum < count;surfnum++, in++, out++)
+ for (surfnum = 0, surf = loadmodel->surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
{
- out->number = surfnum;
+ surf->number = surfnum;
// FIXME: validate edges, texinfo, etc?
- out->firstedge = LittleLong(in->firstedge);
- out->numedges = LittleShort(in->numedges);
- if ((unsigned int) out->firstedge + (unsigned int) out->numedges > (unsigned int) loadmodel->numsurfedges)
- Host_Error("Mod_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", out->firstedge, out->numedges, loadmodel->numsurfedges);
-
+ firstedge = LittleLong(in->firstedge);
+ numedges = LittleShort(in->numedges);
+ if ((unsigned int) firstedge > (unsigned int) loadmodel->numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->numsurfedges)
+ Host_Error("Mod_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->numsurfedges);
i = LittleShort (in->texinfo);
if ((unsigned int) i >= (unsigned int) loadmodel->numtexinfo)
Host_Error("Mod_LoadFaces: invalid texinfo index %i (model has %i texinfos)\n", i, loadmodel->numtexinfo);
- out->texinfo = loadmodel->texinfo + i;
- out->flags = out->texinfo->texture->flags;
+ surf->texinfo = loadmodel->texinfo + i;
+ surf->flags = surf->texinfo->texture->flags;
planenum = LittleShort(in->planenum);
if ((unsigned int) planenum >= (unsigned int) loadmodel->numplanes)
Host_Error("Mod_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->numplanes);
if (LittleShort(in->side))
- out->flags |= SURF_PLANEBACK;
+ surf->flags |= SURF_PLANEBACK;
- out->plane = loadmodel->planes + planenum;
+ surf->plane = loadmodel->planes + planenum;
// clear lightmap (filled in later)
- out->lightmaptexture = NULL;
+ surf->lightmaptexture = NULL;
// force lightmap upload on first time seeing the surface
- out->cached_dlight = true;
- out->cached_ambient = -1000;
- out->cached_lightscalebit = -1000;
+ surf->cached_dlight = true;
- CalcSurfaceExtents (out);
+ Mod_GenerateSurfacePolygon(surf, firstedge, numedges);
- ssize = (out->extents[0] >> 4) + 1;
- tsize = (out->extents[1] >> 4) + 1;
+ ssize = (surf->extents[0] >> 4) + 1;
+ tsize = (surf->extents[1] >> 4) + 1;
// lighting info
for (i = 0;i < MAXLIGHTMAPS;i++)
- out->styles[i] = in->styles[i];
+ surf->styles[i] = in->styles[i];
i = LittleLong(in->lightofs);
if (i == -1)
- out->samples = NULL;
+ surf->samples = NULL;
else if (loadmodel->ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
- out->samples = loadmodel->lightdata + i;
+ surf->samples = loadmodel->lightdata + i;
else // LordHavoc: white lighting (bsp version 29)
- out->samples = loadmodel->lightdata + (i * 3);
+ surf->samples = loadmodel->lightdata + (i * 3);
- Mod_GenerateSurfacePolygon(out);
- if (out->texinfo->texture->shader == &Cshader_wall_lightmap)
+ if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
{
- if ((out->extents[0] >> 4) + 1 > (256) || (out->extents[1] >> 4) + 1 > (256))
+ if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
Host_Error ("Bad surface extents");
- Mod_GenerateWallMesh (out, false);
// stainmap for permanent marks on walls
- out->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
+ surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
// clear to white
- memset(out->stainsamples, 255, ssize * tsize * 3);
+ memset(surf->stainsamples, 255, ssize * tsize * 3);
+ }
+ }
+
+ loadmodel->entiremesh = Mod_AllocSurfMesh(totalverts, totaltris);
+ loadmodel->surfmeshes = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) * totalmeshes);
+
+ for (surfnum = 0, surf = loadmodel->surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
+ {
+ mesh = surf->mesh = loadmodel->surfmeshes + totalmeshes;
+ mesh->numverts = surf->poly_numverts;
+ mesh->numtriangles = surf->poly_numverts - 2;
+ mesh->vertex3f = loadmodel->entiremesh->vertex3f + totalverts * 3;
+ mesh->texcoordtexture2f = loadmodel->entiremesh->texcoordtexture2f + totalverts * 2;
+ mesh->texcoordlightmap2f = loadmodel->entiremesh->texcoordlightmap2f + totalverts * 2;
+ mesh->texcoorddetail2f = loadmodel->entiremesh->texcoorddetail2f + totalverts * 2;
+ mesh->svector3f = loadmodel->entiremesh->svector3f + totalverts * 3;
+ mesh->tvector3f = loadmodel->entiremesh->tvector3f + totalverts * 3;
+ mesh->normal3f = loadmodel->entiremesh->normal3f + totalverts * 3;
+ mesh->lightmapoffsets = loadmodel->entiremesh->lightmapoffsets + totalverts;
+ mesh->element3i = loadmodel->entiremesh->element3i + totaltris * 3;
+ mesh->neighbor3i = loadmodel->entiremesh->neighbor3i + totaltris * 3;
+
+ surf->lightmaptexturestride = 0;
+ surf->lightmaptexture = NULL;
+
+ for (i = 0;i < mesh->numverts;i++)
+ {
+ mesh->vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
+ mesh->vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
+ mesh->vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
+ s = DotProduct ((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
+ t = DotProduct ((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
+ mesh->texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
+ mesh->texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
+ mesh->texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
+ mesh->texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
+ mesh->texcoordlightmap2f[i * 2 + 0] = 0;
+ mesh->texcoordlightmap2f[i * 2 + 1] = 0;
+ mesh->lightmapoffsets[i] = 0;
+ }
+
+ for (i = 0;i < mesh->numtriangles;i++)
+ {
+ mesh->element3i[i * 3 + 0] = 0;
+ mesh->element3i[i * 3 + 1] = i + 1;
+ mesh->element3i[i * 3 + 2] = i + 2;
+ }
+
+ Mod_BuildTriangleNeighbors(mesh->neighbor3i, mesh->element3i, mesh->numtriangles);
+ Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->vertex3f, mesh->texcoordtexture2f, mesh->element3i, mesh->svector3f, mesh->tvector3f, mesh->normal3f);
+
+ if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
+ {
+ int i, iu, iv, smax, tmax;
+ float u, v, ubase, vbase, uscale, vscale;
+
+ smax = surf->extents[0] >> 4;
+ tmax = surf->extents[1] >> 4;
+
+ surf->flags |= SURF_LIGHTMAP;
+ if (r_miplightmaps.integer)
+ {
+ surf->lightmaptexturestride = smax+1;
+ surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ }
+ else
+ {
+ surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
+ surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ }
+ R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
+ uscale = (uscale - ubase) / (smax + 1);
+ vscale = (vscale - vbase) / (tmax + 1);
+
+ for (i = 0;i < mesh->numverts;i++)
+ {
+ u = ((DotProduct ((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
+ v = ((DotProduct ((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
+ mesh->texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
+ mesh->texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
+ // LordHavoc: calc lightmap data offset for vertex lighting to use
+ iu = (int) u;
+ iv = (int) v;
+ mesh->lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3;
+ }
}
- else
- Mod_GenerateVertexMesh (out);
}
}
nodeportalwinding = ClipWinding (nodeportalwinding, &clipplane, true);
if (!nodeportalwinding)
{
- printf ("Mod_RecursiveNodePortals: WARNING: new portal was clipped away\n");
+ Con_Printf ("Mod_RecursiveNodePortals: WARNING: new portal was clipped away\n");
break;
}
}
Mod_FinalizePortals();
}
+static void Mod_BuildSurfaceNeighbors (msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
+{
+#if 0
+ int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
+ msurface_t *surf, *s;
+ float *v0, *v1, *v2, *v3;
+ for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
+ surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
+ for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
+ {
+ for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
+ {
+ if (surf->neighborsurfaces[vertnum])
+ continue;
+ surf->neighborsurfaces[vertnum] = NULL;
+ for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
+ {
+ if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
+ || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
+ || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
+ || s == surf)
+ continue;
+ for (vnum = 0;vnum < s->poly_numverts;vnum++)
+ if (s->neighborsurfaces[vnum] == surf)
+ break;
+ if (vnum < s->poly_numverts)
+ continue;
+ for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
+ {
+ if (s->neighborsurfaces[vnum] == NULL
+ && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
+ || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
+ {
+ surf->neighborsurfaces[vertnum] = s;
+ s->neighborsurfaces[vnum] = surf;
+ break;
+ }
+ }
+ if (vnum < s->poly_numverts)
+ break;
+ }
+ }
+ }
+#endif
+}
+
+void Mod_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
+{
+ int i, j, stylecounts[256], totalcount, remapstyles[256];
+ msurface_t *surf;
+ memset(stylecounts, 0, sizeof(stylecounts));
+ for (i = 0;i < model->nummodelsurfaces;i++)
+ {
+ surf = model->surfaces + model->firstmodelsurface + i;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ stylecounts[surf->styles[j]]++;
+ }
+ totalcount = 0;
+ model->light_styles = 0;
+ for (i = 0;i < 255;i++)
+ {
+ if (stylecounts[i])
+ {
+ remapstyles[i] = model->light_styles++;
+ totalcount += stylecounts[i] + 1;
+ }
+ }
+ if (!totalcount)
+ return;
+ model->light_style = Mem_Alloc(mempool, model->light_styles * sizeof(qbyte));
+ model->light_stylevalue = Mem_Alloc(mempool, model->light_styles * sizeof(int));
+ model->light_styleupdatechains = Mem_Alloc(mempool, model->light_styles * sizeof(msurface_t **));
+ model->light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
+ model->light_styles = 0;
+ for (i = 0;i < 255;i++)
+ if (stylecounts[i])
+ model->light_style[model->light_styles++] = i;
+ j = 0;
+ for (i = 0;i < model->light_styles;i++)
+ {
+ model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j;
+ j += stylecounts[model->light_style[i]] + 1;
+ }
+ for (i = 0;i < model->nummodelsurfaces;i++)
+ {
+ surf = model->surfaces + model->firstmodelsurface + i;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ if (surf->styles[j] != 255)
+ *model->light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
+ }
+ j = 0;
+ for (i = 0;i < model->light_styles;i++)
+ {
+ *model->light_styleupdatechains[i] = NULL;
+ model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j;
+ j += stylecounts[model->light_style[i]] + 1;
+ }
+}
+
+void Mod_BuildPVSTextureChains(model_t *model)
+{
+ int i, j;
+ for (i = 0;i < model->numtextures;i++)
+ model->pvstexturechainslength[i] = 0;
+ for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
+ {
+ if (model->surfacepvsframes[j] == model->pvsframecount)
+ {
+ model->pvssurflist[model->pvssurflistlength++] = j;
+ model->pvstexturechainslength[model->surfaces[j].texinfo->texture->number]++;
+ }
+ }
+ for (i = 0, j = 0;i < model->numtextures;i++)
+ {
+ if (model->pvstexturechainslength[i])
+ {
+ model->pvstexturechains[i] = model->pvstexturechainsbuffer + j;
+ j += model->pvstexturechainslength[i] + 1;
+ }
+ else
+ model->pvstexturechains[i] = NULL;
+ }
+ for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
+ if (model->surfacepvsframes[j] == model->pvsframecount)
+ *model->pvstexturechains[model->surfaces[j].texinfo->texture->number]++ = model->surfaces + j;
+ for (i = 0;i < model->numtextures;i++)
+ {
+ if (model->pvstexturechainslength[i])
+ {
+ *model->pvstexturechains[i] = NULL;
+ model->pvstexturechains[i] -= model->pvstexturechainslength[i];
+ }
+ }
+}
+
/*
=================
Mod_LoadBrushModel
=================
*/
+extern void R_Model_Brush_DrawSky(entity_render_t *ent);
+extern void R_Model_Brush_Draw(entity_render_t *ent);
+extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
+extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
void Mod_LoadBrushModel (model_t *mod, void *buffer)
{
- int i, j;
- dheader_t *header;
- dmodel_t *bm;
- mempool_t *mainmempool;
- char *loadname;
+ int i, j, k;
+ dheader_t *header;
+ dmodel_t *bm;
+ mempool_t *mainmempool;
+ char *loadname;
+ model_t *originalloadmodel;
+ float dist, modelyawradius, modelradius, *vec;
+ msurface_t *surf;
+ surfmesh_t *mesh;
mod->type = mod_brush;
// swap all the lumps
mod_base = (qbyte *)header;
- for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
+ for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
// load into heap
loadname = mod->name;
Mod_LoadLightList ();
+ originalloadmodel = loadmodel;
//
// set up the submodels (FIXME: this is confusing)
//
for (i = 0;i < mod->numsubmodels;i++)
{
- int k, l;
- float dist, modelyawradius, modelradius, *vec;
- msurface_t *surf;
-
- mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
- mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
- modelyawradius = 0;
- modelradius = 0;
-
bm = &mod->submodels[i];
mod->hulls[0].firstclipnode = bm->headnode[0];
mod->firstmodelsurface = bm->firstface;
mod->nummodelsurfaces = bm->numfaces;
+ // this gets altered below if sky is used
mod->DrawSky = NULL;
- // LordHavoc: calculate bmodel bounding box rather than trusting what it says
- for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
+ mod->Draw = R_Model_Brush_Draw;
+ mod->DrawFakeShadow = NULL;
+ mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
+ mod->DrawLight = R_Model_Brush_DrawLight;
+ mod->pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(msurface_t **));
+ mod->pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool, (mod->nummodelsurfaces + mod->numtextures) * sizeof(msurface_t *));
+ mod->pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(int));
+ Mod_BuildPVSTextureChains(mod);
+ Mod_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
+ if (mod->nummodelsurfaces)
{
- // we only need to have a drawsky function if it is used (usually only on world model)
- if (surf->texinfo->texture->shader == &Cshader_sky)
- mod->DrawSky = R_DrawBrushModelSky;
- for (k = 0;k < surf->numedges;k++)
+ // LordHavoc: calculate bmodel bounding box rather than trusting what it says
+ mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
+ mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
+ modelyawradius = 0;
+ modelradius = 0;
+ for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
{
- l = mod->surfedges[k + surf->firstedge];
- if (l > 0)
- vec = mod->vertexes[mod->edges[l].v[0]].position;
- else
- vec = mod->vertexes[mod->edges[-l].v[1]].position;
- if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
- if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
- if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
- if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
- if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
- if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
- dist = vec[0]*vec[0]+vec[1]*vec[1];
- if (modelyawradius < dist)
- modelyawradius = dist;
- dist += vec[2]*vec[2];
- if (modelradius < dist)
- modelradius = dist;
+ // we only need to have a drawsky function if it is used (usually only on world model)
+ if (surf->texinfo->texture->shader == &Cshader_sky)
+ mod->DrawSky = R_Model_Brush_DrawSky;
+ // LordHavoc: submodels always clip, even if water
+ if (mod->numsubmodels - 1)
+ surf->flags |= SURF_SOLIDCLIP;
+ // calculate bounding shapes
+ for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+ {
+ for (k = 0, vec = mesh->vertex3f;k < mesh->numverts;k++, vec += 3)
+ {
+ if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
+ if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
+ if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
+ if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
+ if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
+ if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
+ dist = vec[0]*vec[0]+vec[1]*vec[1];
+ if (modelyawradius < dist)
+ modelyawradius = dist;
+ dist += vec[2]*vec[2];
+ if (modelradius < dist)
+ modelradius = dist;
+ }
+ }
}
+ modelyawradius = sqrt(modelyawradius);
+ modelradius = sqrt(modelradius);
+ mod->yawmins[0] = mod->yawmins[1] = -(mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
+ mod->yawmins[2] = mod->normalmins[2];
+ mod->yawmaxs[2] = mod->normalmaxs[2];
+ mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
+ mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
+ mod->radius = modelradius;
+ mod->radius2 = modelradius * modelradius;
}
- modelyawradius = sqrt(modelyawradius);
- modelradius = sqrt(modelradius);
- mod->yawmins[0] = mod->yawmins[1] = -(mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
- mod->yawmins[2] = mod->normalmins[2];
- mod->yawmaxs[2] = mod->normalmaxs[2];
- mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
- mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
- // LordHavoc: check for empty submodels (lacrima.bsp has such a glitch)
- if (mod->normalmins[0] > mod->normalmaxs[0] || mod->normalmins[1] > mod->normalmaxs[1] || mod->normalmins[2] > mod->normalmaxs[2])
+ else
{
+ // LordHavoc: empty submodel (lacrima.bsp has such a glitch)
Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname);
- VectorClear(mod->normalmins);
- VectorClear(mod->normalmaxs);
- VectorClear(mod->yawmins);
- VectorClear(mod->yawmaxs);
- VectorClear(mod->rotatedmins);
- VectorClear(mod->rotatedmaxs);
}
+ Mod_BuildSurfaceNeighbors(mod->surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, originalloadmodel->mempool);
mod->numleafs = bm->visleafs;
- mod->Draw = R_DrawBrushModelNormal;
- mod->DrawShadow = NULL;
-
// LordHavoc: only register submodels if it is the world
// (prevents bsp models from replacing world submodels)
if (loadmodel->isworldmodel && i < (mod->numsubmodels - 1))
mod = loadmodel;
}
}
+
+ loadmodel = originalloadmodel;
+ //Mod_ProcessLightList ();
}