#endif
static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
{
- int i, surfnum, k, *tri, *mark;
+ int i, surfacenum, k, *tri, *mark;
float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
#if 0
float surfnormal[3];
#endif
- msurface_t *surf;
- for (surfnum = 0, mark = leaf->firstleafface;surfnum < leaf->numleaffaces;surfnum++, mark++)
+ msurface_t *surface;
+ for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
{
- surf = info->model->brushq1.surfaces + *mark;
- if (surf->flags & SURF_SOLIDCLIP)
+ surface = info->model->brushq1.surfaces + *mark;
+ if (surface->flags & SURF_SOLIDCLIP)
{
#if 0
- VectorCopy(surf->plane->normal, surfnormal);
- if (surf->flags & SURF_PLANEBACK)
+ VectorCopy(surface->plane->normal, surfnormal);
+ if (surface->flags & SURF_PLANEBACK)
VectorNegate(surfnormal, surfnormal);
#endif
- for (k = 0;k < surf->mesh.num_triangles;k++)
+ for (k = 0;k < surface->mesh.num_triangles;k++)
{
- tri = surf->mesh.data_element3i + k * 3;
- VectorCopy((surf->mesh.data_vertex3f + tri[0] * 3), vert[0]);
- VectorCopy((surf->mesh.data_vertex3f + tri[1] * 3), vert[1]);
- VectorCopy((surf->mesh.data_vertex3f + tri[2] * 3), vert[2]);
+ tri = surface->mesh.data_element3i + k * 3;
+ VectorCopy((surface->mesh.data_vertex3f + tri[0] * 3), vert[0]);
+ VectorCopy((surface->mesh.data_vertex3f + tri[1] * 3), vert[1]);
+ VectorCopy((surface->mesh.data_vertex3f + tri[2] * 3), vert[2]);
VectorSubtract(vert[1], vert[0], edge[0]);
VectorSubtract(vert[2], vert[1], edge[1]);
CrossProduct(edge[1], edge[0], facenormal);
}
else
{
- if (((mleaf_t *)node)->numleaffaces)
+ if (((mleaf_t *)node)->numleafsurfaces)
Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
}
}
if (node->numsurfaces)
{
int i, ds, dt;
- msurface_t *surf;
+ msurface_t *surface;
- surf = r_refdef.worldmodel->brushq1.surfaces + node->firstsurface;
- for (i = 0;i < node->numsurfaces;i++, surf++)
+ surface = r_refdef.worldmodel->brushq1.surfaces + node->firstsurface;
+ for (i = 0;i < node->numsurfaces;i++, surface++)
{
- if (!(surf->flags & SURF_LIGHTMAP) || !surf->samples)
+ if (!(surface->flags & SURF_LIGHTMAP) || !surface->samples)
continue; // no lightmaps
- ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]) - surf->texturemins[0];
- dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]) - surf->texturemins[1];
+ ds = (int) (x * surface->texinfo->vecs[0][0] + y * surface->texinfo->vecs[0][1] + mid * surface->texinfo->vecs[0][2] + surface->texinfo->vecs[0][3]) - surface->texturemins[0];
+ dt = (int) (x * surface->texinfo->vecs[1][0] + y * surface->texinfo->vecs[1][1] + mid * surface->texinfo->vecs[1][2] + surface->texinfo->vecs[1][3]) - surface->texturemins[1];
- if (ds >= 0 && ds < surf->extents[0] && dt >= 0 && dt < surf->extents[1])
+ if (ds >= 0 && ds < surface->extents[0] && dt >= 0 && dt < surface->extents[1])
{
qbyte *lightmap;
int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
- lmwidth = ((surf->extents[0]>>4)+1);
- lmheight = ((surf->extents[1]>>4)+1);
+ lmwidth = ((surface->extents[0]>>4)+1);
+ lmheight = ((surface->extents[1]>>4)+1);
line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
- lightmap = surf->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
+ lightmap = surface->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
- for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
+ for (maps = 0;maps < MAXLIGHTMAPS && surface->styles[maps] != 255;maps++)
{
- scale = d_lightstylevalue[surf->styles[maps]];
+ scale = d_lightstylevalue[surface->styles[maps]];
r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale;
r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale;
r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
//Breaks a polygon up along axial 64 unit
//boundaries so that turbulent and sky warps
//can be done reasonably.
-static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf)
+static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
{
int i, j;
surfvertex_t *v;
subdivpolytriangles = 0;
subdivpolyverts = 0;
- SubdividePolygon(surf->mesh.num_vertices, surf->mesh.data_vertex3f);
+ SubdividePolygon(surface->mesh.num_vertices, surface->mesh.data_vertex3f);
if (subdivpolytriangles < 1)
Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
- surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
+ surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
mesh->num_vertices = subdivpolyverts;
mesh->num_triangles = subdivpolytriangles;
mesh->vertex = (surfvertex_t *)(mesh + 1);
for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
{
VectorCopy(subdivpolyvert[i], v->v);
- v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]);
- v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]);
+ v->st[0] = DotProduct(v->v, surface->texinfo->vecs[0]);
+ v->st[1] = DotProduct(v->v, surface->texinfo->vecs[1]);
}
}
#endif
static void Mod_Q1BSP_LoadFaces(lump_t *l)
{
dface_t *in;
- msurface_t *surf;
- int i, j, count, surfnum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris;
+ msurface_t *surface;
+ int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris;
float texmins[2], texmaxs[2], val;
in = (void *)(mod_base + l->fileofs);
totalverts = 0;
totaltris = 0;
- for (surfnum = 0, in = (void *)(mod_base + l->fileofs);surfnum < count;surfnum++, in++)
+ for (surfacenum = 0, in = (void *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
{
numedges = LittleShort(in->numedges);
totalverts += numedges;
totalverts = 0;
totaltris = 0;
- for (surfnum = 0, in = (void *)(mod_base + l->fileofs), surf = loadmodel->brushq1.surfaces;surfnum < count;surfnum++, in++, surf++)
+ for (surfacenum = 0, in = (void *)(mod_base + l->fileofs), surface = loadmodel->brushq1.surfaces;surfacenum < count;surfacenum++, in++, surface++)
{
- surf->number = surfnum;
+ surface->number = surfacenum;
// FIXME: validate edges, texinfo, etc?
firstedge = LittleLong(in->firstedge);
numedges = LittleShort(in->numedges);
i = LittleShort(in->texinfo);
if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
- surf->texinfo = loadmodel->brushq1.texinfo + i;
- surf->flags = surf->texinfo->texture->flags;
+ surface->texinfo = loadmodel->brushq1.texinfo + i;
+ surface->flags = surface->texinfo->texture->flags;
planenum = LittleShort(in->planenum);
if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brush.num_planes);
if (LittleShort(in->side))
- surf->flags |= SURF_PLANEBACK;
-
- surf->plane = loadmodel->brush.data_planes + planenum;
-
- surf->mesh.num_vertices = numedges;
- surf->mesh.num_triangles = numedges - 2;
- surf->mesh.data_vertex3f = loadmodel->meshlist[0]->data_vertex3f + totalverts * 3;
- surf->mesh.data_texcoordtexture2f = loadmodel->meshlist[0]->data_texcoordtexture2f + totalverts * 2;
- surf->mesh.data_texcoordlightmap2f = loadmodel->meshlist[0]->data_texcoordlightmap2f + totalverts * 2;
- surf->mesh.data_texcoorddetail2f = loadmodel->meshlist[0]->data_texcoorddetail2f + totalverts * 2;
- surf->mesh.data_svector3f = loadmodel->meshlist[0]->data_svector3f + totalverts * 3;
- surf->mesh.data_tvector3f = loadmodel->meshlist[0]->data_tvector3f + totalverts * 3;
- surf->mesh.data_normal3f = loadmodel->meshlist[0]->data_normal3f + totalverts * 3;
- surf->mesh.data_lightmapoffsets = loadmodel->meshlist[0]->data_lightmapoffsets + totalverts;
- surf->mesh.data_element3i = loadmodel->meshlist[0]->data_element3i + totaltris * 3;
- surf->mesh.data_neighbor3i = loadmodel->meshlist[0]->data_neighbor3i + totaltris * 3;
+ surface->flags |= SURF_PLANEBACK;
+
+ surface->plane = loadmodel->brush.data_planes + planenum;
+
+ surface->mesh.num_vertices = numedges;
+ surface->mesh.num_triangles = numedges - 2;
+ surface->mesh.data_vertex3f = loadmodel->meshlist[0]->data_vertex3f + totalverts * 3;
+ surface->mesh.data_texcoordtexture2f = loadmodel->meshlist[0]->data_texcoordtexture2f + totalverts * 2;
+ surface->mesh.data_texcoordlightmap2f = loadmodel->meshlist[0]->data_texcoordlightmap2f + totalverts * 2;
+ surface->mesh.data_texcoorddetail2f = loadmodel->meshlist[0]->data_texcoorddetail2f + totalverts * 2;
+ surface->mesh.data_svector3f = loadmodel->meshlist[0]->data_svector3f + totalverts * 3;
+ surface->mesh.data_tvector3f = loadmodel->meshlist[0]->data_tvector3f + totalverts * 3;
+ surface->mesh.data_normal3f = loadmodel->meshlist[0]->data_normal3f + totalverts * 3;
+ surface->mesh.data_lightmapoffsets = loadmodel->meshlist[0]->data_lightmapoffsets + totalverts;
+ surface->mesh.data_element3i = loadmodel->meshlist[0]->data_element3i + totaltris * 3;
+ surface->mesh.data_neighbor3i = loadmodel->meshlist[0]->data_neighbor3i + totaltris * 3;
totalverts += numedges;
totaltris += numedges - 2;
// convert edges back to a normal polygon
- for (i = 0;i < surf->mesh.num_vertices;i++)
+ for (i = 0;i < surface->mesh.num_vertices;i++)
{
int lindex = loadmodel->brushq1.surfedges[firstedge + i];
float s, t;
if (lindex > 0)
- VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, surf->mesh.data_vertex3f + i * 3);
+ VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, surface->mesh.data_vertex3f + i * 3);
else
- VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, surf->mesh.data_vertex3f + i * 3);
- s = DotProduct((surf->mesh.data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
- t = DotProduct((surf->mesh.data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
- surf->mesh.data_texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
- surf->mesh.data_texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
- surf->mesh.data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
- surf->mesh.data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
- surf->mesh.data_texcoordlightmap2f[i * 2 + 0] = 0;
- surf->mesh.data_texcoordlightmap2f[i * 2 + 1] = 0;
- surf->mesh.data_lightmapoffsets[i] = 0;
+ VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, surface->mesh.data_vertex3f + i * 3);
+ s = DotProduct((surface->mesh.data_vertex3f + i * 3), surface->texinfo->vecs[0]) + surface->texinfo->vecs[0][3];
+ t = DotProduct((surface->mesh.data_vertex3f + i * 3), surface->texinfo->vecs[1]) + surface->texinfo->vecs[1][3];
+ surface->mesh.data_texcoordtexture2f[i * 2 + 0] = s / surface->texinfo->texture->width;
+ surface->mesh.data_texcoordtexture2f[i * 2 + 1] = t / surface->texinfo->texture->height;
+ surface->mesh.data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
+ surface->mesh.data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
+ surface->mesh.data_texcoordlightmap2f[i * 2 + 0] = 0;
+ surface->mesh.data_texcoordlightmap2f[i * 2 + 1] = 0;
+ surface->mesh.data_lightmapoffsets[i] = 0;
}
- for (i = 0;i < surf->mesh.num_triangles;i++)
+ for (i = 0;i < surface->mesh.num_triangles;i++)
{
- surf->mesh.data_element3i[i * 3 + 0] = 0;
- surf->mesh.data_element3i[i * 3 + 1] = i + 1;
- surf->mesh.data_element3i[i * 3 + 2] = i + 2;
+ surface->mesh.data_element3i[i * 3 + 0] = 0;
+ surface->mesh.data_element3i[i * 3 + 1] = i + 1;
+ surface->mesh.data_element3i[i * 3 + 2] = i + 2;
}
// compile additional data about the surface geometry
- Mod_BuildTriangleNeighbors(surf->mesh.data_neighbor3i, surf->mesh.data_element3i, surf->mesh.num_triangles);
- Mod_BuildTextureVectorsAndNormals(surf->mesh.num_vertices, surf->mesh.num_triangles, surf->mesh.data_vertex3f, surf->mesh.data_texcoordtexture2f, surf->mesh.data_element3i, surf->mesh.data_svector3f, surf->mesh.data_tvector3f, surf->mesh.data_normal3f);
- BoxFromPoints(surf->mins, surf->maxs, surf->mesh.num_vertices, surf->mesh.data_vertex3f);
+ Mod_BuildTriangleNeighbors(surface->mesh.data_neighbor3i, surface->mesh.data_element3i, surface->mesh.num_triangles);
+ Mod_BuildTextureVectorsAndNormals(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_vertex3f, surface->mesh.data_texcoordtexture2f, surface->mesh.data_element3i, surface->mesh.data_svector3f, surface->mesh.data_tvector3f, surface->mesh.data_normal3f);
+ BoxFromPoints(surface->mins, surface->maxs, surface->mesh.num_vertices, surface->mesh.data_vertex3f);
// generate surface extents information
- texmins[0] = texmaxs[0] = DotProduct(surf->mesh.data_vertex3f, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
- texmins[1] = texmaxs[1] = DotProduct(surf->mesh.data_vertex3f, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
- for (i = 1;i < surf->mesh.num_vertices;i++)
+ texmins[0] = texmaxs[0] = DotProduct(surface->mesh.data_vertex3f, surface->texinfo->vecs[0]) + surface->texinfo->vecs[0][3];
+ texmins[1] = texmaxs[1] = DotProduct(surface->mesh.data_vertex3f, surface->texinfo->vecs[1]) + surface->texinfo->vecs[1][3];
+ for (i = 1;i < surface->mesh.num_vertices;i++)
{
for (j = 0;j < 2;j++)
{
- val = DotProduct(surf->mesh.data_vertex3f + i * 3, surf->texinfo->vecs[j]) + surf->texinfo->vecs[j][3];
+ val = DotProduct(surface->mesh.data_vertex3f + i * 3, surface->texinfo->vecs[j]) + surface->texinfo->vecs[j][3];
texmins[j] = min(texmins[j], val);
texmaxs[j] = max(texmaxs[j], val);
}
}
for (i = 0;i < 2;i++)
{
- surf->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
- surf->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surf->texturemins[i];
+ surface->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
+ surface->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->texturemins[i];
}
- smax = surf->extents[0] >> 4;
- tmax = surf->extents[1] >> 4;
- ssize = (surf->extents[0] >> 4) + 1;
- tsize = (surf->extents[1] >> 4) + 1;
+ smax = surface->extents[0] >> 4;
+ tmax = surface->extents[1] >> 4;
+ ssize = (surface->extents[0] >> 4) + 1;
+ tsize = (surface->extents[1] >> 4) + 1;
// lighting info
for (i = 0;i < MAXLIGHTMAPS;i++)
- surf->styles[i] = in->styles[i];
+ surface->styles[i] = in->styles[i];
// force lightmap upload on first time seeing the surface
- surf->cached_dlight = true;
- surf->lightmaptexturestride = 0;
- surf->lightmaptexture = NULL;
+ surface->cached_dlight = true;
+ surface->lightmaptexturestride = 0;
+ surface->lightmaptexture = NULL;
i = LittleLong(in->lightofs);
if (i == -1)
- surf->samples = NULL;
+ surface->samples = NULL;
else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
- surf->samples = loadmodel->brushq1.lightdata + i;
+ surface->samples = loadmodel->brushq1.lightdata + i;
else // LordHavoc: white lighting (bsp version 29)
- surf->samples = loadmodel->brushq1.lightdata + (i * 3);
+ surface->samples = loadmodel->brushq1.lightdata + (i * 3);
- if (surf->texinfo->texture->flags & SURF_LIGHTMAP)
+ if (surface->texinfo->texture->flags & SURF_LIGHTMAP)
{
if (ssize > 256 || tsize > 256)
Host_Error("Bad surface extents");
// stainmap for permanent marks on walls
- surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
+ surface->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
// clear to white
- memset(surf->stainsamples, 255, ssize * tsize * 3);
+ memset(surface->stainsamples, 255, ssize * tsize * 3);
}
- if (surf->texinfo->texture->flags & SURF_LIGHTMAP)
+ if (surface->texinfo->texture->flags & SURF_LIGHTMAP)
{
int i, iu, iv;
float u, v, ubase, vbase, uscale, vscale;
if (r_miplightmaps.integer)
{
- surf->lightmaptexturestride = ssize;
- surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ surface->lightmaptexturestride = ssize;
+ surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
}
else
{
- surf->lightmaptexturestride = R_CompatibleFragmentWidth(ssize, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
- surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ surface->lightmaptexturestride = R_CompatibleFragmentWidth(ssize, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
+ surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
}
- R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
+ R_FragmentLocation(surface->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
uscale = (uscale - ubase) / ssize;
vscale = (vscale - vbase) / tsize;
- for (i = 0;i < surf->mesh.num_vertices;i++)
+ for (i = 0;i < surface->mesh.num_vertices;i++)
{
- u = ((DotProduct((surf->mesh.data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
- v = ((DotProduct((surf->mesh.data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
- surf->mesh.data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
- surf->mesh.data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
+ u = ((DotProduct((surface->mesh.data_vertex3f + i * 3), surface->texinfo->vecs[0]) + surface->texinfo->vecs[0][3]) + 8 - surface->texturemins[0]) * (1.0 / 16.0);
+ v = ((DotProduct((surface->mesh.data_vertex3f + i * 3), surface->texinfo->vecs[1]) + surface->texinfo->vecs[1][3]) + 8 - surface->texturemins[1]) * (1.0 / 16.0);
+ surface->mesh.data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
+ surface->mesh.data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
// LordHavoc: calc lightmap data offset for vertex lighting to use
iu = (int) u;
iv = (int) v;
- surf->mesh.data_lightmapoffsets[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
+ surface->mesh.data_lightmapoffsets[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
}
}
}
out->contents = LittleLong(in->contents);
- out->firstleafface = loadmodel->brush.data_leaffaces + LittleShort(in->firstmarksurface);
- out->numleaffaces = LittleShort(in->nummarksurfaces);
- if (out->firstleafface < 0 || LittleShort(in->firstmarksurface) + out->numleaffaces > loadmodel->brush.num_leaffaces)
+ out->firstleafsurface = loadmodel->brush.data_leafsurfaces + LittleShort(in->firstmarksurface);
+ out->numleafsurfaces = LittleShort(in->nummarksurfaces);
+ if (out->firstleafsurface < 0 || LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
{
- Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafface range %i:%i outside range %i:%i\n", out->firstleafface, out->firstleafface + out->numleaffaces, 0, loadmodel->brush.num_leaffaces);
- out->firstleafface = NULL;
- out->numleaffaces = 0;
+ Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", out->firstleafsurface, out->firstleafsurface + out->numleafsurfaces, 0, loadmodel->brush.num_leafsurfaces);
+ out->firstleafsurface = NULL;
+ out->numleafsurfaces = 0;
}
out->clusterindex = i - 1;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
- loadmodel->brush.num_leaffaces = l->filelen / sizeof(*in);
- loadmodel->brush.data_leaffaces = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leaffaces * sizeof(int));
+ loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
+ loadmodel->brush.data_leafsurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
- for (i = 0;i < loadmodel->brush.num_leaffaces;i++)
+ for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
{
j = (unsigned) LittleShort(in[i]);
if (j >= loadmodel->brushq1.numsurfaces)
Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
- loadmodel->brush.data_leaffaces[i] = j;
+ loadmodel->brush.data_leafsurfaces[i] = j;
}
}
static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
{
int i, j, stylecounts[256], totalcount, remapstyles[256];
- msurface_t *surf;
+ msurface_t *surface;
memset(stylecounts, 0, sizeof(stylecounts));
for (i = 0;i < model->nummodelsurfaces;i++)
{
- surf = model->brushq1.surfaces + model->firstmodelsurface + i;
+ surface = model->brushq1.surfaces + model->firstmodelsurface + i;
for (j = 0;j < MAXLIGHTMAPS;j++)
- stylecounts[surf->styles[j]]++;
+ stylecounts[surface->styles[j]]++;
}
totalcount = 0;
model->brushq1.light_styles = 0;
}
for (i = 0;i < model->nummodelsurfaces;i++)
{
- surf = model->brushq1.surfaces + model->firstmodelsurface + i;
+ surface = model->brushq1.surfaces + model->firstmodelsurface + i;
for (j = 0;j < MAXLIGHTMAPS;j++)
- if (surf->styles[j] != 255)
- *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
+ if (surface->styles[j] != 255)
+ *model->brushq1.light_styleupdatechains[remapstyles[surface->styles[j]]]++ = surface;
}
j = 0;
for (i = 0;i < model->brushq1.light_styles;i++)
leaf = (mleaf_t *)node;
if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
{
- int leaffacenum;
- msurface_t *surf;
+ int leafsurfacenum;
+ msurface_t *surface;
if (maxleafs && *numleafs < maxleafs)
leaflist[(*numleafs)++] = leaf;
if (maxsurfaces)
{
- for (leaffacenum = 0;leaffacenum < leaf->numleaffaces;leaffacenum++)
+ for (leafsurfacenum = 0;leafsurfacenum < leaf->numleafsurfaces;leafsurfacenum++)
{
- surf = model->brushq1.surfaces + leaf->firstleafface[leaffacenum];
- if (surf->shadowmark != shadowmarkcount)
+ surface = model->brushq1.surfaces + leaf->firstleafsurface[leafsurfacenum];
+ if (surface->shadowmark != shadowmarkcount)
{
- surf->shadowmark = shadowmarkcount;
- if (BoxesOverlap(mins, maxs, surf->mins, surf->maxs) && ((surf->flags & SURF_PLANEBACK) ? PlaneDiff(point, surf->plane) < 0 : PlaneDiff(point, surf->plane) > 0) && *numsurfaces < maxsurfaces)
- surfacelist[(*numsurfaces)++] = surf;
+ surface->shadowmark = shadowmarkcount;
+ if (BoxesOverlap(mins, maxs, surface->mins, surface->maxs) && ((surface->flags & SURF_PLANEBACK) ? PlaneDiff(point, surface->plane) < 0 : PlaneDiff(point, surface->plane) > 0) && *numsurfaces < maxsurfaces)
+ surfacelist[(*numsurfaces)++] = surface;
}
}
}
dmodel_t *bm;
mempool_t *mainmempool;
float dist, modelyawradius, modelradius, *vec;
- msurface_t *surf;
+ msurface_t *surface;
int numshadowmeshtriangles;
mod->type = mod_brushq1;
// make a single combined shadow mesh to allow optimized shadow volume creation
numshadowmeshtriangles = 0;
- for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
+ for (j = 0, surface = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surface++)
{
- surf->num_firstshadowmeshtriangle = numshadowmeshtriangles;
- numshadowmeshtriangles += surf->mesh.num_triangles;
+ surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
+ numshadowmeshtriangles += surface->mesh.num_triangles;
}
loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
- for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
- Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surf->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surf->mesh.num_triangles, surf->mesh.data_element3i);
+ for (j = 0, surface = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surface++)
+ Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->mesh.num_triangles, surface->mesh.data_element3i);
loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
modelyawradius = 0;
modelradius = 0;
- for (j = 0, surf = &mod->brushq1.surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
+ for (j = 0, surface = &mod->brushq1.surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
{
// we only need to have a drawsky function if it is used(usually only on world model)
- if (surf->texinfo->texture->flags & SURF_DRAWSKY)
+ if (surface->texinfo->texture->flags & SURF_DRAWSKY)
mod->DrawSky = R_Q1BSP_DrawSky;
// LordHavoc: submodels always clip, even if water
if (mod->brush.numsubmodels - 1)
- surf->flags |= SURF_SOLIDCLIP;
+ surface->flags |= SURF_SOLIDCLIP;
// calculate bounding shapes
- for (k = 0, vec = surf->mesh.data_vertex3f;k < surf->mesh.num_vertices;k++, vec += 3)
+ for (k = 0, vec = surface->mesh.data_vertex3f;k < surface->mesh.num_vertices;k++, vec += 3)
{
if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
c = LittleLong(in->numfaces);
if (n < 0 || n + c > loadmodel->brushq3.num_faces)
Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces);
- out->firstface = loadmodel->brushq3.data_faces + n;
- out->numfaces = c;
+ out->firstsurface = loadmodel->brushq3.data_faces + n;
+ out->numsurfaces = c;
n = LittleLong(in->firstbrush);
c = LittleLong(in->numbrushes);
if (n < 0 || n + c > loadmodel->brushq3.num_brushes)
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->brush.data_leaffaces = out;
- loadmodel->brush.num_leaffaces = count;
+ loadmodel->brush.data_leafsurfaces = out;
+ loadmodel->brush.num_leafsurfaces = count;
for (i = 0;i < count;i++, in++, out++)
{
}
n = LittleLong(in->firstleafface);
c = LittleLong(in->numleaffaces);
- if (n < 0 || n + c > loadmodel->brush.num_leaffaces)
- Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brush.num_leaffaces);
- out->firstleafface = loadmodel->brush.data_leaffaces + n;
- out->numleaffaces = c;
+ if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
+ Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)\n", n, n + c, loadmodel->brush.num_leafsurfaces);
+ out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
+ out->numleafsurfaces = c;
n = LittleLong(in->firstleafbrush);
c = LittleLong(in->numleafbrushes);
if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
int i, startside, endside;
float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
mleaf_t *leaf;
- q3msurface_t *face;
+ q3msurface_t *surface;
colbrushf_t *brush;
if (startfrac > trace->realfraction)
return;
if (mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
{
// line trace the curves
- for (i = 0;i < leaf->numleaffaces;i++)
+ for (i = 0;i < leaf->numleafsurfaces;i++)
{
- face = model->brushq3.data_faces + leaf->firstleafface[i];
- if (face->mesh.num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
+ surface = model->brushq3.data_faces + leaf->firstleafsurface[i];
+ if (surface->mesh.num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
{
- face->collisionmarkframe = markframe;
- Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
+ surface->collisionmarkframe = markframe;
+ Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->mesh.num_collisiontriangles, surface->mesh.data_collisionelement3i, surface->mesh.data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
if (startfrac > trace->realfraction)
return;
}
float nodesegmentmins[3], nodesegmentmaxs[3];
mleaf_t *leaf;
colbrushf_t *brush;
- q3msurface_t *face;
+ q3msurface_t *surface;
/*
// find which nodes the line is in and recurse for them
while (node->plane)
}
if (mod_q3bsp_curves_collisions.integer)
{
- for (i = 0;i < leaf->numleaffaces;i++)
+ for (i = 0;i < leaf->numleafsurfaces;i++)
{
- face = model->brushq3.data_faces + leaf->firstleafface[i];
- if (face->mesh.num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
+ surface = model->brushq3.data_faces + leaf->firstleafsurface[i];
+ if (surface->mesh.num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
{
- face->collisionmarkframe = markframe;
- Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
+ surface->collisionmarkframe = markframe;
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->mesh.num_collisiontriangles, surface->mesh.data_collisionelement3i, surface->mesh.data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
}
}
}
colbrushf_t *thisbrush_start, *thisbrush_end;
matrix4x4_t startmatrix, endmatrix;
static int markframe = 0;
- q3msurface_t *face;
+ q3msurface_t *surface;
memset(trace, 0, sizeof(*trace));
trace->fraction = 1;
trace->realfraction = 1;
Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf, model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf);
if (mod_q3bsp_curves_collisions.integer)
{
- for (i = 0;i < model->brushq3.data_models[model->brush.submodel].numfaces;i++)
+ for (i = 0;i < model->brushq3.data_models[model->brush.submodel].numsurfaces;i++)
{
- face = model->brushq3.data_models[model->brush.submodel].firstface + i;
- if (face->mesh.num_collisiontriangles)
- Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
+ surface = model->brushq3.data_models[model->brush.submodel].firstsurface + i;
+ if (surface->mesh.num_collisiontriangles)
+ Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, surface->mesh.num_collisiontriangles, surface->mesh.data_collisionelement3i, surface->mesh.data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
}
}
}
Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf, model->brushq3.data_models[model->brush.submodel].firstbrush[i].colbrushf);
if (mod_q3bsp_curves_collisions.integer)
{
- for (i = 0;i < model->brushq3.data_models[model->brush.submodel].numfaces;i++)
+ for (i = 0;i < model->brushq3.data_models[model->brush.submodel].numsurfaces;i++)
{
- face = model->brushq3.data_models[model->brush.submodel].firstface + i;
- if (face->mesh.num_collisiontriangles)
- Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
+ surface = model->brushq3.data_models[model->brush.submodel].firstsurface + i;
+ if (surface->mesh.num_collisiontriangles)
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->mesh.num_collisiontriangles, surface->mesh.data_collisionelement3i, surface->mesh.data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
}
}
}
int i, j, numshadowmeshtriangles;
q3dheader_t *header;
float corner[3], yawradius, modelradius;
- q3msurface_t *face;
+ q3msurface_t *surface;
mod->type = mod_brushq3;
mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
// make a single combined shadow mesh to allow optimized shadow volume creation
numshadowmeshtriangles = 0;
- for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
+ for (j = 0, surface = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, surface++)
{
- face->num_firstshadowmeshtriangle = numshadowmeshtriangles;
- numshadowmeshtriangles += face->mesh.num_triangles;
+ surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
+ numshadowmeshtriangles += surface->mesh.num_triangles;
}
loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
- for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
- Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, face->mesh.data_vertex3f, NULL, NULL, NULL, NULL, face->mesh.num_triangles, face->mesh.data_element3i);
+ for (j = 0, surface = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, surface++)
+ Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->mesh.num_triangles, surface->mesh.data_element3i);
loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
mod->brush.submodel = i;
// make the model surface list (used by shadowing/lighting)
- mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
+ mod->nummodelsurfaces = mod->brushq3.data_models[i].numsurfaces;
mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
for (j = 0;j < mod->nummodelsurfaces;j++)
- mod->surfacelist[j] = (mod->brushq3.data_models[i].firstface - mod->brushq3.data_faces) + j;
+ mod->surfacelist[j] = (mod->brushq3.data_models[i].firstsurface - mod->brushq3.data_faces) + j;
VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
mod->radius = modelradius;
mod->radius2 = modelradius * modelradius;
- for (j = 0;j < mod->brushq3.data_models[i].numfaces;j++)
- if (mod->brushq3.data_models[i].firstface[j].texture->surfaceflags & Q3SURFACEFLAG_SKY)
+ for (j = 0;j < mod->brushq3.data_models[i].numsurfaces;j++)
+ if (mod->brushq3.data_models[i].firstsurface[j].texture->surfaceflags & Q3SURFACEFLAG_SKY)
break;
- if (j < mod->brushq3.data_models[i].numfaces)
+ if (j < mod->brushq3.data_models[i].numsurfaces)
mod->DrawSky = R_Q3BSP_DrawSky;
}
}