*/
#include "quakedef.h"
+#include "image.h"
// note: model_shared.c sets up r_notexture, and r_surf_notexture
data[y][x][3] = 255;
}
}
- detailtextures[i] = R_LoadTexture(detailtexturepool, va("detailtexture%i", i), DETAILRESOLUTION, DETAILRESOLUTION, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_PRECACHE);
+ detailtextures[i] = R_LoadTexture2D(detailtexturepool, va("detailtexture%i", i), DETAILRESOLUTION, DETAILRESOLUTION, &data[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_PRECACHE, NULL);
}
}
miptex_t *dmiptex;
texture_t *tx, *tx2, *anims[10], *altanims[10];
dmiptexlump_t *m;
- qbyte *data, *mtdata, *data2;
+ qbyte *data, *mtdata;
char name[256];
+ qbyte *basepixels, *bumppixels, *nmappixels, *glosspixels, *glowpixels, *maskpixels;
+ int basepixels_width, basepixels_height, bumppixels_width, bumppixels_height;
+ int nmappixels_width, nmappixels_height, glosspixels_width, glosspixels_height;
+ int glowpixels_width, glowpixels_height, maskpixels_width, maskpixels_height;
+ rtexture_t *detailtexture;
loadmodel->textures = NULL;
Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
}
+ basepixels = NULL;
+ bumppixels = NULL;
+ nmappixels = NULL;
+ glosspixels = NULL;
+ glowpixels = NULL;
+ maskpixels = NULL;
+ detailtexture = NULL;
+
// LordHavoc: HL sky textures are entirely different than quake
if (!loadmodel->ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
{
R_InitSky (mtdata, 1);
}
}
- else if ((tx->texture = loadtextureimagewithmask(loadmodel->texturepool, tx->name, 0, 0, false, true, true)))
- {
- tx->fogtexture = image_masktex;
- strcpy(name, tx->name);
- strcat(name, "_glow");
- tx->glowtexture = loadtextureimage(loadmodel->texturepool, name, 0, 0, false, true, true);
- }
else
{
- if (loadmodel->ishlbsp)
+ basepixels = loadimagepixels(tx->name, false, 0, 0);
+ if (basepixels)
{
- if (mtdata && (data = W_ConvertWAD3Texture(dmiptex)))
+ strcpy(name, tx->name);
+ strcat(name, "_glow");
+ glowpixels = loadimagepixels(name, false, 0, 0);
+ }
+ else
+ {
+ if (loadmodel->ishlbsp)
{
- // texture included
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
- if (R_TextureHasAlpha(tx->texture))
+ // internal texture overrides wad
+ if (mtdata && (basepixels = W_ConvertWAD3Texture(dmiptex)) != NULL)
{
- // make mask texture
- for (j = 0;j < image_width * image_height;j++)
- data[j*4+0] = data[j*4+1] = data[j*4+2] = 255;
- strcpy(name, tx->name);
- strcat(name, "_fog");
- tx->fogtexture = R_LoadTexture (loadmodel->texturepool, name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
+ basepixels_width = image_width;
+ basepixels_height = image_height;
}
- Mem_Free(data);
- }
- else if ((data = W_GetTexture(tx->name)))
- {
- // get the size from the wad texture
- tx->width = image_width;
- tx->height = image_height;
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
- if (R_TextureHasAlpha(tx->texture))
+ else if ((basepixels = W_GetTexture(tx->name)) != NULL)
{
- // make mask texture
- for (j = 0;j < image_width * image_height;j++)
- data[j*4+0] = data[j*4+1] = data[j*4+2] = 255;
- strcpy(name, tx->name);
- strcat(name, "_fog");
- tx->fogtexture = R_LoadTexture (loadmodel->texturepool, name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
+ // get the size from the wad texture
+ tx->width = basepixels_width = image_width;
+ tx->height = basepixels_height = image_height;
}
- Mem_Free(data);
}
else
{
- tx->width = 16;
- tx->height = 16;
- tx->texture = r_notexture;
- }
- }
- else
- {
- if (mtdata) // texture included
- {
- int fullbrights;
- data = mtdata;
- fullbrights = false;
- if (r_fullbrights.value && tx->name[0] != '*')
+ if (mtdata) // texture included
{
- for (j = 0;j < tx->width*tx->height;j++)
+ if (r_fullbrights.integer && tx->name[0] != '*')
{
- if (data[j] >= 224) // fullbright
+ basepixels_width = tx->width;
+ basepixels_height = tx->height;
+ basepixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4);
+ Image_Copy8bitRGBA(mtdata, basepixels, basepixels_width * basepixels_height, palette_nofullbrights);
+ for (j = 0;j < tx->width*tx->height;j++)
+ if (((qbyte *)&palette_onlyfullbrights[mtdata[j]])[3] > 0) // fullbright
+ break;
+ if (j < tx->width * tx->height)
{
- fullbrights = true;
- break;
+ glowpixels_width = tx->width;
+ glowpixels_height = tx->height;
+ glowpixels = Mem_Alloc(loadmodel->mempool, glowpixels_width * glowpixels_height * 4);
+ Image_Copy8bitRGBA(mtdata, glowpixels, glowpixels_width * glowpixels_height, palette_onlyfullbrights);
}
}
+ else
+ {
+ basepixels_width = tx->width;
+ basepixels_height = tx->height;
+ basepixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4);
+ Image_Copy8bitRGBA(mtdata, basepixels, tx->width * tx->height, palette_complete);
+ }
}
- if (fullbrights)
- {
- data2 = Mem_Alloc(loadmodel->mempool, tx->width*tx->height);
- for (j = 0;j < tx->width*tx->height;j++)
- data2[j] = data[j] >= 224 ? 0 : data[j]; // no fullbrights
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, tx->width, tx->height, data2, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
- strcpy(name, tx->name);
- strcat(name, "_glow");
- for (j = 0;j < tx->width*tx->height;j++)
- data2[j] = data[j] >= 224 ? data[j] : 0; // only fullbrights
- tx->glowtexture = R_LoadTexture (loadmodel->texturepool, name, tx->width, tx->height, data2, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
- Mem_Free(data2);
- }
- else
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, tx->width, tx->height, data, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
}
- else // no texture, and no external replacement texture was found
+ }
+ }
+
+ if (basepixels)
+ {
+ for (j = 3;j < basepixels_width * basepixels_height * 4;j += 4)
+ if (basepixels[j] < 255)
+ break;
+ if (j < basepixels_width * basepixels_height * 4)
+ {
+ maskpixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4);
+ maskpixels_width = basepixels_width;
+ maskpixels_height = basepixels_height;
+ for (j = 0;j < basepixels_width * basepixels_height * 4;j += 4)
{
- tx->width = 16;
- tx->height = 16;
- tx->texture = r_notexture;
+ maskpixels[j+0] = 255;
+ maskpixels[j+1] = 255;
+ maskpixels[j+2] = 255;
+ maskpixels[j+3] = basepixels[j+3];
}
}
+
+ if (!bumppixels)
+ {
+ bumppixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4);
+ bumppixels_width = basepixels_width;
+ bumppixels_height = basepixels_height;
+ memcpy(bumppixels, basepixels, bumppixels_width * bumppixels_height * 4);
+ }
+
+ if (!nmappixels && bumppixels)
+ {
+ nmappixels = Mem_Alloc(loadmodel->mempool, bumppixels_width * bumppixels_height * 4);
+ nmappixels_width = bumppixels_width;
+ nmappixels_height = bumppixels_height;
+ Image_HeightmapToNormalmap(bumppixels, nmappixels, nmappixels_width, nmappixels_height, false, 1);
+ }
}
+ if (!detailtexture)
+ detailtexture = detailtextures[i % NUM_DETAILTEXTURES];
+
+ if (basepixels)
+ {
+ tx->texture = R_LoadTexture2D (loadmodel->texturepool, tx->name, basepixels_width, basepixels_height, basepixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ if (nmappixels)
+ tx->nmaptexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_nmap", tx->name), basepixels_width, basepixels_height, basepixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ if (glosspixels)
+ tx->glosstexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_gloss", tx->name), glosspixels_width, glosspixels_height, glosspixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ if (glowpixels)
+ tx->glowtexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_glow", tx->name), glowpixels_width, glowpixels_height, glowpixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ if (maskpixels)
+ tx->fogtexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_mask", tx->name), maskpixels_width, maskpixels_height, maskpixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ tx->detailtexture = detailtexture;
+ }
+ else
+ {
+ // no texture found
+ tx->width = 16;
+ tx->height = 16;
+ tx->texture = r_notexture;
+ tx->nmaptexture = NULL;
+ tx->glosstexture = NULL;
+ tx->glowtexture = NULL;
+ tx->fogtexture = NULL;
+ tx->detailtexture = NULL;
+ }
+
+ if (basepixels)
+ Mem_Free(basepixels);
+ if (bumppixels)
+ Mem_Free(bumppixels);
+ if (nmappixels)
+ Mem_Free(nmappixels);
+ if (glosspixels)
+ Mem_Free(glosspixels);
+ if (glowpixels)
+ Mem_Free(glowpixels);
+ if (maskpixels)
+ Mem_Free(maskpixels);
+
if (tx->name[0] == '*')
{
tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
|| !strncmp(tx->name,"*teleport",9)
|| !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
+ else
+ tx->flags |= SURF_WATERALPHA;
tx->shader = &Cshader_water;
}
else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
{
tx->flags |= SURF_LIGHTMAP;
if (!tx->fogtexture)
- tx->flags |= SURF_CLIPSOLID;
+ tx->flags |= SURF_SHADOWCAST | SURF_SHADOWLIGHT;
tx->shader = &Cshader_wall_lightmap;
}
- tx->detailtexture = detailtextures[i % NUM_DETAILTEXTURES];
+ // start out with no animation
+ tx->currentframe[0] = tx;
+ tx->currentframe[1] = tx;
}
// sequence the animations
memcpy(poly->verts, verts, numverts * sizeof(float[3]));
}
+void Mod_ShadowBrush_AddPolygonI(mempool_t *mempool, svbrush_t *brush, int numverts, float *verts)
+{
+ int i;
+ float normal[3], dist, dir0[3], dir1[3], *v0, *v1, *v2;
+ svpolygon_t *poly;
+ for (i = 0, v0 = verts + (numverts - 2) * 3, v1 = verts + (numverts - 1) * 3, v2 = verts;i < numverts;i++, v0 = v1, v1 = v2, v2 += 3)
+ {
+ VectorSubtract(v0, v1, dir0);
+ VectorSubtract(v2, v1, dir1);
+ CrossProduct(dir0, dir1, normal);
+ if (DotProduct(normal, normal) >= 0.1)
+ break;
+ }
+ if (i == numverts)
+ return;
+ VectorNormalize(normal);
+ dist = DotProduct(verts, normal);
+ VectorNegate(normal, normal);
+ dist = -dist;
+
+ poly = Mem_Alloc(mempool, sizeof(svpolygon_t) + numverts * sizeof(float[3]));
+ poly->numverts = numverts;
+ poly->verts = (float *)(poly + 1);
+ VectorCopy(normal, poly->normal);
+ poly->dist = dist;
+ poly->next = brush->polygons;
+ brush->polygons = poly;
+ for (i = 0, v0 = verts + (numverts - 1) * 3, v1 = poly->verts;i < numverts;i++, v0 -= 3, v1 += 3)
+ VectorCopy(v0, v1);
+}
+
void Mod_ShadowBrush_EndBrush(svworld_t *world, svbrush_t *brush)
{
int i;
qbyte *pvs;
for (lnum = 0, e = loadmodel->lights;lnum < loadmodel->numlights;lnum++, e++)
{
- e->cullradius2 = DotProduct(e->light, e->light) * (1.0f / (8192.0f * 8192.0f)) / (e->falloff * e->falloff) + 4096.0f;
+ e->cullradius2 = DotProduct(e->light, e->light) / (e->falloff * e->falloff * 8192.0f * 8192.0f);// + 4096.0f;
if (e->cullradius2 > 4096.0f * 4096.0f)
e->cullradius2 = 4096.0f * 4096.0f;
- e->cullradius = sqrt(e->cullradius2);
+ e->cullradius = e->lightradius = sqrt(e->cullradius2);
leaf = Mod_PointInLeaf(e->origin, loadmodel);
if (leaf->compressed_vis)
pvs = Mod_DecompressVis (leaf->compressed_vis, loadmodel);
if (loadmodel->surfacevisframes[j] == -2)
e->surfaces[e->numsurfaces++] = loadmodel->surfaces + j;
}
- /*
+#if 1
{
// find bounding box and sphere of lit surfaces
+ // (these will be used for creating a shape to clip the light)
float *v, temp[3], radius2;
radius2 = 0;
for (j = 0;j < e->numsurfaces;j++)
e->cullradius = sqrt(e->cullradius2);
}
}
- */
+#endif
+#if 1
+ e->mins[0] = e->origin[0] - e->cullradius;
+ e->maxs[0] = e->origin[0] + e->cullradius;
+ e->mins[1] = e->origin[1] - e->cullradius;
+ e->maxs[1] = e->origin[1] + e->cullradius;
+ e->mins[2] = e->origin[2] - e->cullradius;
+ e->maxs[2] = e->origin[2] + e->cullradius;
+#endif
#if 1
// clip shadow volumes against eachother to remove unnecessary
// polygons (and sections of polygons)
{
+ vec3_t temp;
+ //vec3_t polymins, polymaxs;
+ int maxverts = 4;
+ float *verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
+ float f, *v0, *v1, projectdistance;
svworld_t *svworld;
- float f;
- float temp[3];
- float *verts = NULL;
svbrush_t *svbrush;
- float *v0;
- float projectdistance;
- int maxverts = 0;
- float *v1;
+
svworld = Mod_ShadowBrush_NewWorld(loadmodel->mempool);
+#if 0
+ {
+ vec3_t outermins, outermaxs, innermins, innermaxs;
+ innermins[0] = e->mins[0] - 1;
+ innermins[1] = e->mins[1] - 1;
+ innermins[2] = e->mins[2] - 1;
+ innermaxs[0] = e->maxs[0] + 1;
+ innermaxs[1] = e->maxs[1] + 1;
+ innermaxs[2] = e->maxs[2] + 1;
+ outermins[0] = loadmodel->normalmins[0] - 1;
+ outermins[1] = loadmodel->normalmins[1] - 1;
+ outermins[2] = loadmodel->normalmins[2] - 1;
+ outermaxs[0] = loadmodel->normalmaxs[0] + 1;
+ outermaxs[1] = loadmodel->normalmaxs[1] + 1;
+ outermaxs[2] = loadmodel->normalmaxs[2] + 1;
+ // add bounding box around the whole shadow volume set,
+ // facing inward to limit light area, with an outer bounding box
+ // facing outward (this is needed by the shadow rendering method)
+ // X major
+ svbrush = Mod_ShadowBrush_BeginBrush(loadmodel->mempool);
+ verts[ 0] = innermaxs[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermaxs[0];verts[ 7] = innermaxs[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermaxs[0];verts[10] = innermaxs[1];verts[11] = innermaxs[2];
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermaxs[0];verts[ 7] = outermins[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermaxs[0];verts[10] = outermins[1];verts[11] = outermaxs[2];
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+ Mod_ShadowBrush_EndBrush(svworld, svbrush);
+ // X minor
+ svbrush = Mod_ShadowBrush_BeginBrush(loadmodel->mempool);
+ verts[ 0] = innermins[0];verts[ 1] = innermaxs[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermins[0];verts[ 4] = innermaxs[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermins[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+ verts[ 0] = outermins[0];verts[ 1] = outermins[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermins[0];verts[ 4] = outermins[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermins[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+ Mod_ShadowBrush_EndBrush(svworld, svbrush);
+ // Y major
+ svbrush = Mod_ShadowBrush_BeginBrush(loadmodel->mempool);
+ verts[ 0] = innermaxs[0];verts[ 1] = innermaxs[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermaxs[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermaxs[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermins[0];verts[10] = innermaxs[1];verts[11] = innermaxs[2];
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+ verts[ 0] = outermins[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermins[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermaxs[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermaxs[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+ Mod_ShadowBrush_EndBrush(svworld, svbrush);
+ // Y minor
+ svbrush = Mod_ShadowBrush_BeginBrush(loadmodel->mempool);
+ verts[ 0] = innermins[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermins[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermaxs[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermaxs[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermins[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermins[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermins[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermins[0];verts[10] = outermins[1];verts[11] = outermaxs[2];
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+ Mod_ShadowBrush_EndBrush(svworld, svbrush);
+ // Z major
+ svbrush = Mod_ShadowBrush_BeginBrush(loadmodel->mempool);
+ verts[ 0] = innermaxs[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermaxs[1];verts[ 5] = innermaxs[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermaxs[1];verts[ 8] = innermaxs[2];
+ verts[ 9] = innermins[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermins[1];verts[ 5] = outermaxs[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermins[1];verts[ 8] = outermaxs[2];
+ verts[ 9] = outermins[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+ Mod_ShadowBrush_EndBrush(svworld, svbrush);
+ // Z minor
+ svbrush = Mod_ShadowBrush_BeginBrush(loadmodel->mempool);
+ verts[ 0] = innermaxs[0];verts[ 1] = innermaxs[1];verts[ 2] = innermins[2];
+ verts[ 3] = innermaxs[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
+ verts[ 6] = innermins[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
+ verts[ 9] = innermins[0];verts[10] = innermaxs[1];verts[11] = innermins[2];
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+ verts[ 0] = outermaxs[0];verts[ 1] = outermins[1];verts[ 2] = outermins[2];
+ verts[ 3] = outermaxs[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
+ verts[ 6] = outermins[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
+ verts[ 9] = outermins[0];verts[10] = outermins[1];verts[11] = outermins[2];
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+ Mod_ShadowBrush_EndBrush(svworld, svbrush);
+ }
+#endif
+#define SHADOWCASTFRONT 1
+#if SHADOWCASTFRONT
+ for (j = 0;j < e->numsurfaces;j++)
+ {
+ surf = e->surfaces[j];
+#else
for (j = 0, surf = loadmodel->surfaces + loadmodel->firstmodelsurface;j < loadmodel->nummodelsurfaces;j++, surf++)
{
+#endif
if (!(surf->flags & SURF_CLIPSOLID))
continue;
f = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
if (surf->flags & SURF_PLANEBACK)
f = -f;
+#if SHADOWCASTFRONT
+ projectdistance = e->cullradius - f;
+#else
projectdistance = e->cullradius + f;
+#endif
if (projectdistance < 0.1 || projectdistance > e->cullradius)
continue;
VectorSubtract(e->origin, surf->poly_center, temp);
if (DotProduct(temp, temp) > (surf->poly_radius2 + e->cullradius2))
continue;
+ /*
+ VectorCopy(surf->poly_verts, polymins);
+ VectorCopy(surf->poly_verts, polymaxs);
+ for (k = 0, v0 = surf->poly_verts;k < surf->poly_numverts;k++, v0 += 3)
+ {
+ if (polymins[0] > v0[0]) polymins[0] = v0[0];if (polymaxs[0] < v0[0]) polymaxs[0] = v0[0];
+ if (polymins[1] > v0[1]) polymins[1] = v0[1];if (polymaxs[1] < v0[1]) polymaxs[1] = v0[1];
+ if (polymins[2] > v0[2]) polymins[2] = v0[2];if (polymaxs[2] < v0[2]) polymaxs[2] = v0[2];
+ }
+ if (polymins[0] > e->maxs[0] || polymaxs[0] < e->mins[0]
+ || polymins[1] > e->maxs[1] || polymaxs[1] < e->mins[1]
+ || polymins[2] > e->maxs[2] || polymaxs[2] < e->mins[2])
+ continue;
+ */
if (maxverts < surf->poly_numverts)
{
maxverts = surf->poly_numverts;
verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
}
svbrush = Mod_ShadowBrush_BeginBrush(loadmodel->mempool);
+#if SHADOWCASTFRONT
+ // copy the original polygon, for the front cap of the volume
+ for (k = 0, v0 = surf->poly_verts, v1 = verts;k < surf->poly_numverts;k++, v0 += 3, v1 += 3)
+ VectorCopy(v0, v1);
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, surf->poly_numverts, verts);
+ // project the original polygon, reversed, for the back cap of the volume
+ for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = verts;k < surf->poly_numverts;k++, v0 -= 3, v1 += 3)
+ {
+ VectorSubtract(v0, e->origin, temp);
+ VectorNormalize(temp);
+ VectorMA(v0, projectdistance, temp, v1);
+ }
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, surf->poly_numverts, verts);
+ // project the shadow volume sides
+ for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;k < surf->poly_numverts;k++, v0 = v1, v1 += 3)
+ {
+ VectorCopy(v1, &verts[0]);
+ VectorCopy(v0, &verts[3]);
+ VectorCopy(v0, &verts[6]);
+ VectorCopy(v1, &verts[9]);
+ VectorSubtract(&verts[6], e->origin, temp);
+ VectorNormalize(temp);
+ VectorMA(&verts[6], projectdistance, temp, &verts[6]);
+ VectorSubtract(&verts[9], e->origin, temp);
+ VectorNormalize(temp);
+ VectorMA(&verts[9], projectdistance, temp, &verts[9]);
+ Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
+ }
+#else
// copy the original polygon, reversed, for the front cap of the volume
for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = verts;k < surf->poly_numverts;k++, v0 -= 3, v1 += 3)
VectorCopy(v0, v1);
VectorMA(&verts[9], projectdistance, temp, &verts[9]);
Mod_ShadowBrush_AddPolygon(loadmodel->mempool, svbrush, 4, verts);
}
+#endif
Mod_ShadowBrush_EndBrush(svworld, svbrush);
}
+ // clip away hidden polygons
+ Mod_ShadowBrush_ProcessWorld(loadmodel->mempool, svworld);
+ // build the triangle mesh
e->shadowvolume = Mod_ShadowBrush_BuildMeshs(loadmodel->mempool, svworld);
Mod_ShadowBrush_FreeWorld(svworld);
}
#if 1
for (j = 0, surf = loadmodel->surfaces + loadmodel->firstmodelsurface;j < loadmodel->nummodelsurfaces;j++, surf++)
{
- if (!(surf->flags & SURF_CLIPSOLID))
+ if (!(surf->flags & SURF_SHADOWCAST))
continue;
/*
if (surf->poly_maxs[0] < e->mins[0]
for (j = 0;j < e->numsurfaces;j++)
{
surf = e->surfaces[j];
- if (!(surf->flags & SURF_CLIPSOLID))
+ if (!(surf->flags & SURF_SHADOWCAST))
continue;
f = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
if (surf->flags & SURF_PLANEBACK)
}
#endif
+surfmesh_t *Mod_AllocSurfMesh(int numverts, int numtriangles)
+{
+ surfmesh_t *mesh;
+ mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (4 + 4 + 4 + 4 + 4 + 4 + 4 + 1) * sizeof(float));
+ mesh->numverts = numverts;
+ mesh->numtriangles = numtriangles;
+ mesh->verts = (float *)(mesh + 1);
+ mesh->str = mesh->verts + mesh->numverts * 4;
+ mesh->uvw = mesh->str + mesh->numverts * 4;
+ mesh->abc = mesh->uvw + mesh->numverts * 4;
+ mesh->svectors = (float *)(mesh->abc + mesh->numverts * 4);
+ mesh->tvectors = mesh->svectors + mesh->numverts * 4;
+ mesh->normals = mesh->tvectors + mesh->numverts * 4;
+ mesh->lightmapoffsets = (int *)(mesh->normals + mesh->numverts * 4);
+ mesh->index = mesh->lightmapoffsets + mesh->numverts;
+ mesh->triangleneighbors = mesh->index + mesh->numtriangles * 3;
+ return mesh;
+}
+
void Mod_GenerateWallMesh (msurface_t *surf, int vertexonly)
{
int i, iu, iv, *index, smax, tmax;
if (r_miplightmaps.integer)
{
surf->lightmaptexturestride = (surf->extents[0]>>4)+1;
- surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_PRECACHE);
+ surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_PRECACHE, NULL);
}
else
{
surf->lightmaptexturestride = R_CompatibleFragmentWidth((surf->extents[0]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
- surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE);
+ surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE, NULL);
}
R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
uscale = (uscale - ubase) * 16.0 / ((surf->extents[0] & ~15) + 16);
vscale = (vscale - vbase) * 16.0 / ((surf->extents[1] & ~15) + 16);
}
- surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + (surf->poly_numverts - 2) * sizeof(int[6]) + surf->poly_numverts * (4 + 2 + 2 + 2 + 1 + 3) * sizeof(float));
- mesh->numverts = surf->poly_numverts;
- mesh->numtriangles = surf->poly_numverts - 2;
- mesh->verts = (float *)(mesh + 1);
- mesh->st = mesh->verts + mesh->numverts * 4;
- mesh->uv = mesh->st + mesh->numverts * 2;
- mesh->ab = mesh->uv + mesh->numverts * 2;
- mesh->lightmapoffsets = (int *)(mesh->ab + mesh->numverts * 2);
- mesh->index = mesh->lightmapoffsets + mesh->numverts;
- mesh->triangleneighbors = mesh->index + mesh->numtriangles * 3;
- mesh->normals = (float *)(mesh->triangleneighbors + mesh->numtriangles * 3);
+ surf->mesh = mesh = Mod_AllocSurfMesh(surf->poly_numverts, surf->poly_numverts - 2);
index = mesh->index;
for (i = 0;i < mesh->numtriangles;i++)
mesh->verts[i * 4 + 0] = in[0];
mesh->verts[i * 4 + 1] = in[1];
mesh->verts[i * 4 + 2] = in[2];
- mesh->st[i * 2 + 0] = s / surf->texinfo->texture->width;
- mesh->st[i * 2 + 1] = t / surf->texinfo->texture->height;
- mesh->uv[i * 2 + 0] = u;
- mesh->uv[i * 2 + 1] = v;
- mesh->ab[i * 2 + 0] = s * (1.0f / 16.0f);
- mesh->ab[i * 2 + 1] = t * (1.0f / 16.0f);
+ mesh->str[i * 4 + 0] = s / surf->texinfo->texture->width;
+ mesh->str[i * 4 + 1] = t / surf->texinfo->texture->height;
+ mesh->uvw[i * 4 + 0] = u;
+ mesh->uvw[i * 4 + 1] = v;
+ mesh->abc[i * 4 + 0] = s * (1.0f / 16.0f);
+ mesh->abc[i * 4 + 1] = t * (1.0f / 16.0f);
mesh->lightmapoffsets[i] = ((iv * (smax+1) + iu) * 3);
- mesh->normals[i * 3 + 0] = normal[0];
- mesh->normals[i * 3 + 1] = normal[1];
- mesh->normals[i * 3 + 2] = normal[2];
}
+ Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->verts, mesh->str, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals);
}
void Mod_GenerateVertexMesh (msurface_t *surf)
surf->lightmaptexturestride = 0;
surf->lightmaptexture = NULL;
- surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + (surf->poly_numverts - 2) * sizeof(int[6]) + surf->poly_numverts * (4 + 2 + 2 + 3) * sizeof(float));
- mesh->numverts = surf->poly_numverts;
- mesh->numtriangles = surf->poly_numverts - 2;
- mesh->verts = (float *)(mesh + 1);
- mesh->st = mesh->verts + mesh->numverts * 4;
- mesh->ab = mesh->st + mesh->numverts * 2;
- mesh->index = (int *)(mesh->ab + mesh->numverts * 2);
- mesh->triangleneighbors = mesh->index + mesh->numtriangles * 3;
- mesh->normals = (float *)(mesh->triangleneighbors + mesh->numtriangles * 3);
+ surf->mesh = mesh = Mod_AllocSurfMesh(surf->poly_numverts, surf->poly_numverts - 2);
index = mesh->index;
for (i = 0;i < mesh->numtriangles;i++)
mesh->verts[i * 4 + 0] = in[0];
mesh->verts[i * 4 + 1] = in[1];
mesh->verts[i * 4 + 2] = in[2];
- mesh->st[i * 2 + 0] = s / surf->texinfo->texture->width;
- mesh->st[i * 2 + 1] = t / surf->texinfo->texture->height;
- mesh->ab[i * 2 + 0] = s * (1.0f / 16.0f);
- mesh->ab[i * 2 + 1] = t * (1.0f / 16.0f);
- mesh->normals[i * 3 + 0] = normal[0];
- mesh->normals[i * 3 + 1] = normal[1];
- mesh->normals[i * 3 + 2] = normal[2];
+ mesh->str[i * 4 + 0] = s / surf->texinfo->texture->width;
+ mesh->str[i * 4 + 1] = t / surf->texinfo->texture->height;
+ mesh->uvw[i * 4 + 0] = 0;
+ mesh->uvw[i * 4 + 1] = 0;
+ mesh->abc[i * 4 + 0] = s * (1.0f / 16.0f);
+ mesh->abc[i * 4 + 1] = t * (1.0f / 16.0f);
}
+ Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->verts, mesh->str, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals);
}
void Mod_GenerateSurfacePolygon (msurface_t *surf)
Mod_FinalizePortals();
}
+static void Mod_BuildSurfaceNeighbors (msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
+{
+ #if 0
+ int surfnum, vertnum, snum, vnum;
+ msurface_t *surf, *s;
+ float *v0, *v1, *v2, *v3;
+ for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
+ {
+ surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
+ for (vertnum = 0;vertnum < surf->poly_numverts;vertnum++)
+ {
+ v0 = surf->poly_verts + ((vertnum + 1) % surf->poly_numverts) * 3;
+ v1 = surf->poly_verts + vertnum * 3;
+ surf->neighborsurfaces[vertnum] = NULL;
+ for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
+ {
+ if (s == surf)
+ continue;
+ for (vnum = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum < s->poly_numverts;vnum++, v2 = v3, v3 += 3)
+ {
+ if (v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
+ {
+ surf->neighborsurfaces[vertnum] = s;
+ break;
+ }
+ }
+ if (vnum < s->poly_numverts)
+ break;
+ }
+ }
+ }
+ #endif
+}
+
/*
=================
Mod_LoadBrushModel
=================
*/
-extern void R_DrawBrushModelShadowVolume (entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int visiblevolume);
+extern void R_Model_Brush_DrawSky(entity_render_t *ent);
+extern void R_Model_Brush_Draw(entity_render_t *ent);
+//extern void R_Model_Brush_DrawFakeShadow(entity_render_t *ent);
+extern void R_Model_Brush_DrawBaseLighting(entity_render_t *ent);
+extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int visiblevolume);
+extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius2, float lightdistbias, float lightsubtract, float *lightcolor);
void Mod_LoadBrushModel (model_t *mod, void *buffer)
{
int i, j;
mod->firstmodelsurface = bm->firstface;
mod->nummodelsurfaces = bm->numfaces;
+ // this gets altered below if sky is used
mod->DrawSky = NULL;
+ mod->Draw = R_Model_Brush_Draw;
+ mod->DrawFakeShadow = NULL;
+ mod->DrawBaseLighting = R_Model_Brush_DrawBaseLighting;
+ mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
+ mod->DrawLight = R_Model_Brush_DrawLight;
+ mod->texturesurfacechains = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(msurface_t *));
if (mod->nummodelsurfaces)
{
// LordHavoc: calculate bmodel bounding box rather than trusting what it says
{
// we only need to have a drawsky function if it is used (usually only on world model)
if (surf->texinfo->texture->shader == &Cshader_sky)
- mod->DrawSky = R_DrawBrushModelSky;
+ mod->DrawSky = R_Model_Brush_DrawSky;
+ // link into texture chain
+ surf->texturechain = mod->texturesurfacechains[surf->texinfo->texture - mod->textures];
+ mod->texturesurfacechains[surf->texinfo->texture - mod->textures] = surf;
+ // calculate bounding shapes
for (k = 0;k < surf->numedges;k++)
{
l = mod->surfedges[k + surf->firstedge];
// (only used for shadow volumes)
mod->shadowmesh = Mod_ShadowMesh_Begin(originalloadmodel->mempool);
for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
- if (surf->flags & SURF_CLIPSOLID)
+ if (surf->flags & SURF_SHADOWCAST)
Mod_ShadowMesh_AddPolygon(originalloadmodel->mempool, mod->shadowmesh, surf->poly_numverts, surf->poly_verts);
mod->shadowmesh = Mod_ShadowMesh_Finish(originalloadmodel->mempool, mod->shadowmesh);
Mod_ShadowMesh_CalcBBox(mod->shadowmesh, mod->shadowmesh_mins, mod->shadowmesh_maxs, mod->shadowmesh_center, &mod->shadowmesh_radius);
mod->radius2 = 0;
mod->shadowmesh = NULL;
}
+ Mod_BuildSurfaceNeighbors(mod->surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, originalloadmodel->mempool);
mod->numleafs = bm->visleafs;
- mod->Draw = R_DrawBrushModelNormal;
- mod->DrawFakeShadow = NULL;
- mod->DrawShadowVolume = R_DrawBrushModelShadowVolume;
-
// LordHavoc: only register submodels if it is the world
// (prevents bsp models from replacing world submodels)
if (loadmodel->isworldmodel && i < (mod->numsubmodels - 1))