tx->skinframerate = 1;
tx->skinframes[0] = skinframe;
tx->currentskinframe = tx->skinframes[0];
- tx->basematerialflags = 0;
}
tx->basematerialflags = MATERIALFLAG_WALL;
if (i == loadmodel->num_textures - 1)
else if (!strncmp(tx->name, "sky", 3))
tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
else if (!strcmp(tx->name, "caulk"))
- tx->basematerialflags = MATERIALFLAG_NODRAW;
+ tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
else if (tx->skinframes[0] && tx->skinframes[0]->fog)
tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
{
char key[128], value[4096];
- char wadname[128];
int i, j, k;
if (!data)
return;
{
k = value[i];
value[i] = 0;
- strlcpy(wadname, "textures/", sizeof(wadname));
- strlcat(wadname, &value[j], sizeof(wadname));
- W_LoadTextureWadFile(wadname, false);
+ W_LoadTextureWadFile(&value[j], false);
j = i+1;
if (!k)
break;
VectorCopy(bm->mins, mod->normalmins);
VectorCopy(bm->maxs, mod->normalmaxs);
dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
- modelyawradius = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
+ modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
modelyawradius = dist*dist+modelyawradius*modelyawradius;
modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
modelradius = modelyawradius + modelradius * modelradius;
}
}
- convertedpixels = Mem_Alloc(tempmempool, size*size*4);
+ convertedpixels = (unsigned char *) Mem_Alloc(tempmempool, size*size*4);
loadmodel->brushq3.lightmapsize = size;
loadmodel->brushq3.num_originallightmaps = count;
loadmodel->num_surfaces = count;
if(count > 0)
- patchtess = Mem_Alloc(tempmempool, count * sizeof(*patchtess));
+ patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
i = 0;
oldi = i;
cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
// bound to user settings
- cxtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_collision_maxtess.integer);
- cytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_collision_maxtess.integer);
+ cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
+ cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
// bound to sanity settings
- cxtess = bound(1, xtess, 1024);
- cytess = bound(1, ytess, 1024);
+ cxtess = bound(1, cxtess, 1024);
+ cytess = bound(1, cytess, 1024);
// store it for the LOD grouping step
patchtess[patchtesscount].surface_id = i;
patchtess[patchtesscount].lodgroup[4] = in->specific.patch.maxs[1];
patchtess[patchtesscount].lodgroup[5] = in->specific.patch.maxs[2];
- patchtess[patchtesscount].cxtess = xtess;
- patchtess[patchtesscount].cytess = ytess;
+ patchtess[patchtesscount].cxtess = cxtess;
+ patchtess[patchtesscount].cytess = cytess;
++patchtesscount;
break;
case Q3FACETYPE_FLARE: