//cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
-cvar_t mcbsp = {0, "mcbsp", "0", "indicates the current map is mcbsp format (useful to know because of different bounding box sizes)"};
cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
-cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1", "whether to use RGBA (32bit) or RGB (24bit) lightmaps"};
cvar_t r_picmipworld = {CVAR_SAVE, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"};
cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
{
// Cvar_RegisterVariable(&r_subdivide_size);
Cvar_RegisterVariable(&halflifebsp);
- Cvar_RegisterVariable(&mcbsp);
Cvar_RegisterVariable(&r_novis);
- Cvar_RegisterVariable(&r_lightmaprgba);
Cvar_RegisterVariable(&r_picmipworld);
Cvar_RegisterVariable(&r_nosurftextures);
Cvar_RegisterVariable(&r_subdivisions_tolerance);
double t1, t2;
// variables that need to be stored on the stack when recursing
- dclipnode_t *node;
+ mclipnode_t *node;
int side;
double midf, mid[3];
//#if COLLISIONPARANOID < 2
static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
{
+ mplane_t *plane;
+ mclipnode_t *nodes = t->hull->clipnodes;
+ mplane_t *planes = t->hull->planes;
+ vec3_t point;
+ VectorCopy(t->start, point);
while (num >= 0)
- num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
+ {
+ plane = planes + nodes[num].planenum;
+ num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
+ }
num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
t->trace->startsupercontents |= num;
if (num & SUPERCONTENTS_LIQUIDSMASK)
VectorSubtract(boxmaxs, boxmins, boxsize);
if (boxsize[0] < 3)
rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
- else if (model->brush.ismcbsp)
- {
- if (boxsize[2] < 48) // pick the nearest of 40 or 56
- rhc.hull = &model->brushq1.hulls[2]; // 16x16x40
- else
- rhc.hull = &model->brushq1.hulls[1]; // 16x16x56
- }
else if (model->brush.ishlbsp)
{
// LordHavoc: this has to have a minor tolerance (the .1) because of
#endif
}
+static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
+{
+ int num = 0;
+ mplane_t *plane;
+ mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
+ mplane_t *planes = model->brushq1.hulls[0].planes;
+ while (num >= 0)
+ {
+ plane = planes + nodes[num].planenum;
+ num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
+ }
+ return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
+}
+
void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
{
#if 1
#else
RecursiveHullCheckTraceInfo_t rhc;
static hull_t box_hull;
- static dclipnode_t box_clipnodes[6];
+ static mclipnode_t box_clipnodes[6];
static mplane_t box_planes[6];
// fill in a default trace
memset(&rhc, 0, sizeof(rhc));
// check for impact on this node
if (node->numsurfaces)
{
- int i, ds, dt;
+ int i, dsi, dti, lmwidth, lmheight;
+ float ds, dt;
msurface_t *surface;
+ unsigned char *lightmap;
+ int maps, line3, size3;
+ float dsfrac;
+ float dtfrac;
+ float scale, w, w00, w01, w10, w11;
surface = model->data_surfaces + node->firstsurface;
for (i = 0;i < node->numsurfaces;i++, surface++)
if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
continue; // no lightmaps
- ds = (int) (x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0];
- dt = (int) (x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1];
+ // location we want to sample in the lightmap
+ ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
+ dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
+
+ // check the bounds
+ dsi = (int)ds;
+ dti = (int)dt;
+ lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
+ lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
- if (ds >= 0 && ds < surface->lightmapinfo->extents[0] && dt >= 0 && dt < surface->lightmapinfo->extents[1])
+ // is it in bounds?
+ if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
{
- unsigned char *lightmap;
- int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
- lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
- lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
+ // calculate bilinear interpolation factors
+ // and also multiply by fixedpoint conversion factors
+ dsfrac = ds - dsi;
+ dtfrac = dt - dti;
+ w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
+ w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
+ w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
+ w11 = ( dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
+
+ // values for pointer math
line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
- lightmap = surface->lightmapinfo->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
+ // look up the pixel
+ lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
+ // bilinear filter each lightmap style, and sum them
for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
{
- scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[maps]];
- r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale;
- r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale;
- r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
- r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
+ scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
+ w = w00 * scale;VectorMA(ambientcolor, w, lightmap , ambientcolor);
+ w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3 , ambientcolor);
+ w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3 , ambientcolor);
+ w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
lightmap += size3;
}
-/*
-LordHavoc: here's the readable version of the interpolation
-code, not quite as easy for the compiler to optimize...
-
-dsfrac is the X position in the lightmap pixel, * 16
-dtfrac is the Y position in the lightmap pixel, * 16
-r00 is top left corner, r01 is top right corner
-r10 is bottom left corner, r11 is bottom right corner
-g and b are the same layout.
-r0 and r1 are the top and bottom intermediate results
-
-first we interpolate the top two points, to get the top
-edge sample
-
- r0 = (((r01-r00) * dsfrac) >> 4) + r00;
- g0 = (((g01-g00) * dsfrac) >> 4) + g00;
- b0 = (((b01-b00) * dsfrac) >> 4) + b00;
-
-then we interpolate the bottom two points, to get the
-bottom edge sample
-
- r1 = (((r11-r10) * dsfrac) >> 4) + r10;
- g1 = (((g11-g10) * dsfrac) >> 4) + g10;
- b1 = (((b11-b10) * dsfrac) >> 4) + b10;
-
-then we interpolate the top and bottom samples to get the
-middle sample (the one which was requested)
-
- r = (((r1-r0) * dtfrac) >> 4) + r0;
- g = (((g1-g0) * dtfrac) >> 4) + g0;
- b = (((b1-b0) * dtfrac) >> 4) + b0;
-*/
-
- ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
- ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
- ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
return true; // success
}
}
if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
loadmodel->texturepool = R_AllocTexturePool();
- // if sky isn't the right size, just use it as a solid layer
- if (width != 256 || height != 128)
- {
- loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", width, height, src, bytesperpixel == 4 ? TEXTYPE_RGBA : TEXTYPE_PALETTE, TEXF_PRECACHE | (gl_texturecompression_sky.integer ? TEXF_COMPRESS : 0), bytesperpixel == 1 ? palette_complete : NULL);
- loadmodel->brush.alphaskytexture = NULL;
- return;
- }
-
if (bytesperpixel == 4)
{
for (i = 0;i < 128;i++)
unsigned int i;
unsigned char b[4];
}
- rgba;
+ bgra;
r = g = b = 0;
for (i = 0;i < 128;i++)
{
for (j = 0;j < 128;j++)
{
- rgba.i = palette_complete[src[i*256 + j + 128]];
- r += rgba.b[0];
- g += rgba.b[1];
- b += rgba.b[2];
+ p = src[i*256 + j + 128];
+ r += palette_rgb[p][0];
+ g += palette_rgb[p][1];
+ b += palette_rgb[p][2];
}
}
- rgba.b[0] = r/(128*128);
- rgba.b[1] = g/(128*128);
- rgba.b[2] = b/(128*128);
- rgba.b[3] = 0;
+ bgra.b[2] = r/(128*128);
+ bgra.b[1] = g/(128*128);
+ bgra.b[0] = b/(128*128);
+ bgra.b[3] = 0;
for (i = 0;i < 128;i++)
{
for (j = 0;j < 128;j++)
{
- solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
- alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
+ solidpixels[(i*128) + j] = palette_bgra_complete[src[i*256 + j + 128]];
+ p = src[i*256 + j];
+ alphapixels[(i*128) + j] = p ? palette_bgra_complete[p] : bgra.i;
}
}
}
- loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE | (gl_texturecompression_sky.integer ? TEXF_COMPRESS : 0), NULL);
- loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE | (gl_texturecompression_sky.integer ? TEXF_COMPRESS : 0), NULL);
+ loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
+ loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
}
static void Mod_Q1BSP_LoadTextures(lump_t *l)
tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
}
tx->currentframe = tx;
+
+ // clear water settings
+ tx->reflectmin = 0;
+ tx->reflectmax = 1;
+ tx->refractfactor = 1;
+ Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
+ tx->reflectfactor = 1;
+ Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
}
if (!m)
{
if (loadmodel->isworldmodel)
{
- data = loadimagepixels(tx->name, false, 0, 0);
- if (data)
+ data = loadimagepixelsbgra(tx->name, false, false);
+ if (data && image_width == 256 && image_height == 128)
{
R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
Mem_Free(data);
unsigned char *pixels, *freepixels;
pixels = freepixels = NULL;
if (mtdata)
- pixels = W_ConvertWAD3Texture(dmiptex);
+ pixels = W_ConvertWAD3TextureBGRA(dmiptex);
if (pixels == NULL)
- pixels = freepixels = W_GetTexture(tx->name);
+ pixels = freepixels = W_GetTextureBGRA(tx->name);
if (pixels != NULL)
{
tx->width = image_width;
tx->height = image_height;
- skinframe = R_SkinFrame_LoadInternal(tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false, false, pixels, image_width, image_height, 32, NULL, NULL);
+ skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), pixels, image_width, image_height);
}
if (freepixels)
Mem_Free(freepixels);
}
else if (mtdata) // texture included
- skinframe = R_SkinFrame_LoadInternal(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false, r_fullbrights.integer, mtdata, tx->width, tx->height, 8, NULL, NULL);
+ skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height);
}
// if skinframe is still NULL the "missing" texture will be used
if (skinframe)
if (strncmp(tx->name,"*lava",5)
&& strncmp(tx->name,"*teleport",9)
&& strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
- tx->basematerialflags |= MATERIALFLAG_WATERALPHA | MATERIALFLAG_NOSHADOW;
+ tx->basematerialflags |= MATERIALFLAG_WATERALPHA | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERSHADER;
tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
}
else if (!strncmp(tx->name, "sky", 3))
for (i=0; i<l->filelen; i++)
loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
}
- else if (loadmodel->brush.ismcbsp)
- {
- loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
- memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
- }
else // LordHavoc: bsp version 29 (normal white lighting)
{
// LordHavoc: hope is not lost yet, check for a .lit file to load
int i, j, k;
if (!data)
return;
- if (!COM_ParseToken_Simple(&data, false))
+ if (!COM_ParseToken_Simple(&data, false, false))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- if (!COM_ParseToken_Simple(&data, false))
+ if (!COM_ParseToken_Simple(&data, false, false))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strlcpy(key, com_token, sizeof(key));
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseToken_Simple(&data, false))
+ if (!COM_ParseToken_Simple(&data, false, false))
return; // error
dpsnprintf(value, sizeof(value), "%s", com_token);
if (!strcmp("wad", key)) // for HalfLife maps
}
#endif
-static qboolean Mod_Q1BSP_AllocLightmapBlock(int *lineused, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy)
+/* Maximum size of a single LM */
+#define MAX_SINGLE_LM_SIZE 256
+
+struct alloc_lm_row
+{
+ int rowY;
+ int currentX;
+};
+
+struct alloc_lm_state
{
- int y, x2, y2;
- int bestx = totalwidth, besty = 0;
- // find the left-most space we can find
- for (y = 0;y <= totalheight - blockheight;y++)
- {
- x2 = 0;
- for (y2 = 0;y2 < blockheight;y2++)
- x2 = max(x2, lineused[y+y2]);
- if (bestx > x2)
- {
- bestx = x2;
- besty = y;
- }
- }
- // if the best was not good enough, return failure
- if (bestx > totalwidth - blockwidth)
- return false;
- // we found a good spot
- if (outx)
- *outx = bestx;
- if (outy)
- *outy = besty;
- // now mark the space used
- for (y2 = 0;y2 < blockheight;y2++)
- lineused[besty+y2] = bestx + blockwidth;
- // return success
+ int currentY;
+ struct alloc_lm_row rows[MAX_SINGLE_LM_SIZE];
+};
+
+static void init_alloc_lm_state (struct alloc_lm_state* state)
+{
+ int r;
+
+ state->currentY = 0;
+ for (r = 0; r < MAX_SINGLE_LM_SIZE; r++)
+ {
+ state->rows[r].currentX = 0;
+ state->rows[r].rowY = -1;
+ }
+}
+
+static qboolean Mod_Q1BSP_AllocLightmapBlock(struct alloc_lm_state* state, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy)
+{
+ struct alloc_lm_row* row;
+ int r;
+
+ row = &(state->rows[blockheight]);
+ if ((row->rowY < 0) || (row->currentX + blockwidth > totalwidth))
+ {
+ if (state->currentY + blockheight <= totalheight)
+ {
+ row->rowY = state->currentY;
+ row->currentX = 0;
+ state->currentY += blockheight;
+ }
+ else
+ {
+ /* See if we can stuff the block into a higher row */
+ row = NULL;
+ for (r = blockheight; r < MAX_SINGLE_LM_SIZE; r++)
+ {
+ if ((state->rows[r].rowY >= 0)
+ && (state->rows[r].currentX + blockwidth <= totalwidth))
+ {
+ row = &(state->rows[r]);
+ break;
+ }
+ }
+ if (row == NULL) return false;
+ }
+ }
+ *outy = row->rowY;
+ *outx = row->currentX;
+ row->currentX += blockwidth;
+
return true;
}
msurface_t *surface;
int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
float texmins[2], texmaxs[2], val;
-#define LIGHTMAPSIZE 1024
rtexture_t *lightmaptexture, *deluxemaptexture;
- int lightmap_lineused[LIGHTMAPSIZE];
in = (dface_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
totaltris = 0;
for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
{
- numedges = LittleShort(in->numedges);
+ numedges = (unsigned short)LittleShort(in->numedges);
totalverts += numedges;
totaltris += numedges - 2;
}
lightmaptexture = NULL;
deluxemaptexture = r_texture_blanknormalmap;
lightmapnumber = 1;
- lightmapsize = bound(256, gl_max_size.integer, LIGHTMAPSIZE);
+ lightmapsize = max(256, gl_max_size.integer);
totallightmapsamples = 0;
totalverts = 0;
// FIXME: validate edges, texinfo, etc?
firstedge = LittleLong(in->firstedge);
- numedges = LittleShort(in->numedges);
+ numedges = (unsigned short)LittleShort(in->numedges);
if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
- i = LittleShort(in->texinfo);
+ i = (unsigned short)LittleShort(in->texinfo);
if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
surface->texture = surface->lightmapinfo->texinfo->texture;
- planenum = LittleShort(in->planenum);
+ planenum = (unsigned short)LittleShort(in->planenum);
if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
// store
// additionally, never choose a lightmapsize that is smaller than the
// largest surface encountered (as it would fail)
- // and finally, limit it to the size of our lineused array
i = lightmapsize;
- for (lightmapsize = 64;lightmapsize < LIGHTMAPSIZE && (lightmapsize < i || (lightmapsize < gl_max_size.integer && totallightmapsamples*2 > lightmapsize*lightmapsize));lightmapsize*=2)
+ for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < gl_max_size.integer) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
;
// now that we've decided the lightmap texture size, we can do the rest
if (cls.state != ca_dedicated)
{
+ struct alloc_lm_state allocState;
+
for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
{
- // check if we should apply a lightmap to this
- if (surface->cached_dlight)
+ int i, iu, iv, lightmapx, lightmapy;
+ float u, v, ubase, vbase, uscale, vscale;
+
+ smax = surface->lightmapinfo->extents[0] >> 4;
+ tmax = surface->lightmapinfo->extents[1] >> 4;
+ ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
+ tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
+
+ // stainmap for permanent marks on walls
+ surface->lightmapinfo->stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
+ // clear to white
+ memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3);
+
+ if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy))
{
- int i, iu, iv, lightmapx, lightmapy;
- float u, v, ubase, vbase, uscale, vscale;
-
- smax = surface->lightmapinfo->extents[0] >> 4;
- tmax = surface->lightmapinfo->extents[1] >> 4;
- ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
- tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
-
- // stainmap for permanent marks on walls
- surface->lightmapinfo->stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
- // clear to white
- memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3);
-
- // find a place for this lightmap
- if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(lightmap_lineused, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy))
- {
- // allocate a texture pool if we need it
- if (loadmodel->texturepool == NULL)
- loadmodel->texturepool = R_AllocTexturePool();
- // could not find room, make a new lightmap
- lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
- if (loadmodel->brushq1.nmaplightdata)
- deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
- lightmapnumber++;
- memset(lightmap_lineused, 0, sizeof(lightmap_lineused));
- Mod_Q1BSP_AllocLightmapBlock(lightmap_lineused, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy);
- }
-
- surface->lightmaptexture = lightmaptexture;
- surface->deluxemaptexture = deluxemaptexture;
- surface->lightmapinfo->lightmaporigin[0] = lightmapx;
- surface->lightmapinfo->lightmaporigin[1] = lightmapy;
+ // allocate a texture pool if we need it
+ if (loadmodel->texturepool == NULL)
+ loadmodel->texturepool = R_AllocTexturePool();
+ // could not find room, make a new lightmap
+ lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ if (loadmodel->brushq1.nmaplightdata)
+ deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ lightmapnumber++;
+ init_alloc_lm_state (&allocState);
+ Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy);
+ }
+ surface->lightmaptexture = lightmaptexture;
+ surface->deluxemaptexture = deluxemaptexture;
+ surface->lightmapinfo->lightmaporigin[0] = lightmapx;
+ surface->lightmapinfo->lightmaporigin[1] = lightmapy;
- uscale = 1.0f / (float)lightmapsize;
- vscale = 1.0f / (float)lightmapsize;
- ubase = lightmapx * uscale;
- vbase = lightmapy * vscale;
+ uscale = 1.0f / (float)lightmapsize;
+ vscale = 1.0f / (float)lightmapsize;
+ ubase = lightmapx * uscale;
+ vbase = lightmapy * vscale;
- for (i = 0;i < surface->num_vertices;i++)
- {
- u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
- v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
- (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
- (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
- // LordHavoc: calc lightmap data offset for vertex lighting to use
- iu = (int) u;
- iv = (int) v;
- (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
- }
+ for (i = 0;i < surface->num_vertices;i++)
+ {
+ u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
+ v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
+ (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
+ (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
+ // LordHavoc: calc lightmap data offset for vertex lighting to use
+ iu = (int) u;
+ iv = (int) v;
+ (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
}
+
}
}
}
p = LittleLong(in->planenum);
out->plane = loadmodel->brush.data_planes + p;
- out->firstsurface = LittleShort(in->firstface);
- out->numsurfaces = LittleShort(in->numfaces);
+ out->firstsurface = (unsigned short)LittleShort(in->firstface);
+ out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
for (j=0 ; j<2 ; j++)
{
- p = LittleShort(in->children[j]);
- if (p >= 0)
- out->children[j] = loadmodel->brush.data_nodes + p;
+ // LordHavoc: this code supports broken bsp files produced by
+ // arguire qbsp which can produce more than 32768 nodes, any value
+ // below count is assumed to be a node number, any other value is
+ // assumed to be a leaf number
+ p = (unsigned short)LittleShort(in->children[j]);
+ if (p < count)
+ {
+ if (p < loadmodel->brush.num_nodes)
+ out->children[j] = loadmodel->brush.data_nodes + p;
+ else
+ {
+ Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
+ // map it to the solid leaf
+ out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
+ }
+ }
else
- out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + (-1 - p));
+ {
+ // note this uses 65535 intentionally, -1 is leaf 0
+ p = 65535 - p;
+ if (p < loadmodel->brush.num_leafs)
+ out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
+ else
+ {
+ Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
+ // map it to the solid leaf
+ out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
+ }
+ }
}
}
out->contents = LittleLong(in->contents);
- out->firstleafsurface = loadmodel->brush.data_leafsurfaces + LittleShort(in->firstmarksurface);
- out->numleafsurfaces = LittleShort(in->nummarksurfaces);
- if (out->firstleafsurface < 0 || LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
+ out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
+ out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
+ if (out->firstleafsurface < 0 || (unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
{
Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
out->firstleafsurface = NULL;
static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
{
- dclipnode_t *in, *out;
+ dclipnode_t *in;
+ mclipnode_t *out;
int i, count;
hull_t *hull;
if (l->filelen % sizeof(*in))
Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+ out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->brushq1.clipnodes = out;
loadmodel->brushq1.numclipnodes = count;
- for (i = 1; i < hullinfo->numhulls; i++)
+ for (i = 1; i < MAX_MAP_HULLS; i++)
{
hull = &loadmodel->brushq1.hulls[i];
hull->clipnodes = out;
for (i=0 ; i<count ; i++, out++, in++)
{
out->planenum = LittleLong(in->planenum);
- out->children[0] = LittleShort(in->children[0]);
- out->children[1] = LittleShort(in->children[1]);
+ // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
+ out->children[0] = (unsigned short)LittleShort(in->children[0]);
+ out->children[1] = (unsigned short)LittleShort(in->children[1]);
+ if (out->children[0] >= count)
+ out->children[0] -= 65536;
+ if (out->children[1] >= count)
+ out->children[1] -= 65536;
if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
Host_Error("Corrupt clipping hull(out of range planenum)");
- if (out->children[0] >= count || out->children[1] >= count)
- Host_Error("Corrupt clipping hull(out of range child)");
}
}
static void Mod_Q1BSP_MakeHull0(void)
{
mnode_t *in;
- dclipnode_t *out;
+ mclipnode_t *out;
int i;
hull_t *hull;
hull = &loadmodel->brushq1.hulls[0];
in = loadmodel->brush.data_nodes;
- out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(dclipnode_t));
+ out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
hull->clipnodes = out;
hull->firstclipnode = 0;
for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
{
- j = (unsigned) LittleShort(in[i]);
+ j = (unsigned short) LittleShort(in[i]);
if (j >= loadmodel->num_surfaces)
Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
loadmodel->brush.data_leafsurfaces[i] = j;
if (!maptext)
return;
text = maptext;
- if (!COM_ParseToken_Simple(&data, false))
+ if (!COM_ParseToken_Simple(&data, false, false))
return; // error
submodel = 0;
for (;;)
{
- if (!COM_ParseToken_Simple(&data, false))
+ if (!COM_ParseToken_Simple(&data, false, false))
break;
if (com_token[0] != '{')
return; // error
brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
for (;;)
{
- if (!COM_ParseToken_Simple(&data, false))
+ if (!COM_ParseToken_Simple(&data, false, false))
return; // error
if (com_token[0] == '}')
break; // end of entity
}
for (;;)
{
- if (!COM_ParseToken_Simple(&data, false))
+ if (!COM_ParseToken_Simple(&data, false, false))
return; // error
if (com_token[0] == '}')
break; // end of brush
// FIXME: support hl .map format
for (pointnum = 0;pointnum < 3;pointnum++)
{
- COM_ParseToken_Simple(&data, false);
+ COM_ParseToken_Simple(&data, false, false);
for (componentnum = 0;componentnum < 3;componentnum++)
{
- COM_ParseToken_Simple(&data, false);
+ COM_ParseToken_Simple(&data, false, false);
point[pointnum][componentnum] = atof(com_token);
}
- COM_ParseToken_Simple(&data, false);
+ COM_ParseToken_Simple(&data, false, false);
}
- COM_ParseToken_Simple(&data, false);
+ COM_ParseToken_Simple(&data, false, false);
strlcpy(facetexture, com_token, sizeof(facetexture));
- COM_ParseToken_Simple(&data, false);
+ COM_ParseToken_Simple(&data, false, false);
//scroll_s = atof(com_token);
- COM_ParseToken_Simple(&data, false);
+ COM_ParseToken_Simple(&data, false, false);
//scroll_t = atof(com_token);
- COM_ParseToken_Simple(&data, false);
+ COM_ParseToken_Simple(&data, false, false);
//rotate = atof(com_token);
- COM_ParseToken_Simple(&data, false);
+ COM_ParseToken_Simple(&data, false, false);
//scale_s = atof(com_token);
- COM_ParseToken_Simple(&data, false);
+ COM_ParseToken_Simple(&data, false, false);
//scale_t = atof(com_token);
TriangleNormal(point[0], point[1], point[2], planenormal);
VectorNormalizeDouble(planenormal);
Mod_Q1BSP_FinalizePortals();
}
-static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
-{
- int i, j, stylecounts[256], totalcount, remapstyles[256];
- msurface_t *surface;
- memset(stylecounts, 0, sizeof(stylecounts));
- for (i = 0;i < model->nummodelsurfaces;i++)
- {
- surface = model->data_surfaces + model->firstmodelsurface + i;
- for (j = 0;j < MAXLIGHTMAPS;j++)
- stylecounts[surface->lightmapinfo->styles[j]]++;
- }
- totalcount = 0;
- model->brushq1.light_styles = 0;
- for (i = 0;i < 255;i++)
- {
- if (stylecounts[i])
- {
- remapstyles[i] = model->brushq1.light_styles++;
- totalcount += stylecounts[i] + 1;
- }
- }
- if (!totalcount)
- return;
- model->brushq1.light_style = (unsigned char *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(unsigned char));
- model->brushq1.light_stylevalue = (int *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
- model->brushq1.light_styleupdatechains = (msurface_t ***)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
- model->brushq1.light_styleupdatechainsbuffer = (msurface_t **)Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
- model->brushq1.light_styles = 0;
- for (i = 0;i < 255;i++)
- if (stylecounts[i])
- model->brushq1.light_style[model->brushq1.light_styles++] = i;
- j = 0;
- for (i = 0;i < model->brushq1.light_styles;i++)
- {
- model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
- j += stylecounts[model->brushq1.light_style[i]] + 1;
- }
- for (i = 0;i < model->nummodelsurfaces;i++)
- {
- surface = model->data_surfaces + model->firstmodelsurface + i;
- for (j = 0;j < MAXLIGHTMAPS;j++)
- if (surface->lightmapinfo->styles[j] != 255)
- *model->brushq1.light_styleupdatechains[remapstyles[surface->lightmapinfo->styles[j]]]++ = surface;
- }
- j = 0;
- for (i = 0;i < model->brushq1.light_styles;i++)
- {
- *model->brushq1.light_styleupdatechains[i] = NULL;
- model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
- j += stylecounts[model->brushq1.light_style[i]] + 1;
- }
-}
-
//Returns PVS data for a given point
//(note: can return NULL)
static unsigned char *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
//Calculates a PVS that is the inclusive or of all leafs within radius pixels
//of the given point.
-static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength)
+static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
{
int bytes = model->brush.num_pvsclusterbytes;
bytes = min(bytes, pvsbufferlength);
memset(pvsbuffer, 0xFF, bytes);
return bytes;
}
- memset(pvsbuffer, 0, bytes);
+ if (!merge)
+ memset(pvsbuffer, 0, bytes);
Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
return bytes;
}
const hull_t *hull;
VectorSubtract(inmaxs, inmins, size);
- if (cmodel->brush.ismcbsp)
- {
- if (size[0] < 3)
- hull = &cmodel->brushq1.hulls[0]; // 0x0x0
- else if (size[2] < 48) // pick the nearest of 40 or 56
- hull = &cmodel->brushq1.hulls[2]; // 16x16x40
- else
- hull = &cmodel->brushq1.hulls[1]; // 16x16x56
- }
- else if (cmodel->brush.ishlbsp)
+ if (cmodel->brush.ishlbsp)
{
if (size[0] < 3)
hull = &cmodel->brushq1.hulls[0]; // 0x0x0
float dist, modelyawradius, modelradius, *vec;
msurface_t *surface;
int numshadowmeshtriangles;
- dheader_t _header;
hullinfo_t hullinfo;
+ int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
+ model_brush_lightstyleinfo_t styleinfo[256];
+ unsigned char *datapointer;
mod->modeldatatypestring = "Q1BSP";
mod->type = mod_brushq1;
- if (!memcmp (buffer, "MCBSPpad", 8))
- {
- unsigned char *index;
-
- mod->brush.ismcbsp = true;
- mod->brush.ishlbsp = false;
-
- mod_base = (unsigned char*)buffer;
+ header = (dheader_t *)buffer;
- index = mod_base;
- index += 8;
- i = SB_ReadInt (&index);
- if (i != MCBSPVERSION)
- Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i)", mod->name, i, MCBSPVERSION);
-
- // read hull info
- hullinfo.numhulls = LittleLong(*(int*)index); index += 4;
- hullinfo.filehulls = hullinfo.numhulls;
- VectorClear (hullinfo.hullsizes[0][0]);
- VectorClear (hullinfo.hullsizes[0][1]);
- for (i = 1; i < hullinfo.numhulls; i++)
- {
- hullinfo.hullsizes[i][0][0] = SB_ReadFloat (&index);
- hullinfo.hullsizes[i][0][1] = SB_ReadFloat (&index);
- hullinfo.hullsizes[i][0][2] = SB_ReadFloat (&index);
- hullinfo.hullsizes[i][1][0] = SB_ReadFloat (&index);
- hullinfo.hullsizes[i][1][1] = SB_ReadFloat (&index);
- hullinfo.hullsizes[i][1][2] = SB_ReadFloat (&index);
- }
+ i = LittleLong(header->version);
+ if (i != BSPVERSION && i != 30)
+ Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
+ mod->brush.ishlbsp = i == 30;
- // read lumps
- _header.version = 0;
- for (i = 0; i < HEADER_LUMPS; i++)
- {
- _header.lumps[i].fileofs = SB_ReadInt (&index);
- _header.lumps[i].filelen = SB_ReadInt (&index);
- }
+// fill in hull info
+ VectorClear (hullinfo.hullsizes[0][0]);
+ VectorClear (hullinfo.hullsizes[0][1]);
+ if (mod->brush.ishlbsp)
+ {
+ mod->modeldatatypestring = "HLBSP";
- header = &_header;
+ hullinfo.filehulls = 4;
+ VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
+ VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
+ VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
+ VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
+ VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
+ VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
}
else
{
- header = (dheader_t *)buffer;
-
- i = LittleLong(header->version);
- if (i != BSPVERSION && i != 30)
- Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
- mod->brush.ishlbsp = i == 30;
- mod->brush.ismcbsp = false;
-
- // fill in hull info
- VectorClear (hullinfo.hullsizes[0][0]);
- VectorClear (hullinfo.hullsizes[0][1]);
- if (mod->brush.ishlbsp)
- {
- mod->modeldatatypestring = "HLBSP";
-
- hullinfo.numhulls = 4;
- hullinfo.filehulls = 4;
- VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
- VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
- VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
- VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
- VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
- VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
- }
- else
- {
- hullinfo.numhulls = 3;
- hullinfo.filehulls = 4;
- VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
- VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
- VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
- VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
- }
+ hullinfo.filehulls = 4;
+ VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
+ VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
+ VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
+ VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
+ }
- // read lumps
- mod_base = (unsigned char*)buffer;
- for (i = 0; i < HEADER_LUMPS; i++)
- {
- header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
- header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
- }
+// read lumps
+ mod_base = (unsigned char*)buffer;
+ for (i = 0; i < HEADER_LUMPS; i++)
+ {
+ header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
+ header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
}
mod->soundfromcenter = true;
mod->TraceBox = Mod_Q1BSP_TraceBox;
+ mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
if (loadmodel->isworldmodel)
- {
Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
- Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
- }
// load into heap
- // store which lightmap format to use
- mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
-
mod->brush.qw_md4sum = 0;
mod->brush.qw_md4sum2 = 0;
for (i = 0;i < HEADER_LUMPS;i++)
if (loadmodel->brush.numsubmodels)
loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
- if (loadmodel->isworldmodel)
- {
- // clear out any stale submodels or worldmodels lying around
- // if we did this clear before now, an error might abort loading and
- // leave things in a bad state
- Mod_RemoveStaleWorldModels(loadmodel);
- }
-
// LordHavoc: to clear the fog around the original quake submodel code, I
// will explain:
// first of all, some background info on the submodels:
// LordHavoc: now the explanation of my sane way (which works identically):
// set up the world model, then on each submodel copy from the world model
// and set up the submodel with the respective model info.
+ totalstylesurfaces = 0;
+ totalstyles = 0;
+ for (i = 0;i < mod->brush.numsubmodels;i++)
+ {
+ memset(stylecounts, 0, sizeof(stylecounts));
+ for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
+ {
+ surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ stylecounts[surface->lightmapinfo->styles[j]]++;
+ }
+ for (k = 0;k < 255;k++)
+ {
+ totalstyles++;
+ if (stylecounts[k])
+ totalstylesurfaces += stylecounts[k];
+ }
+ }
+ datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
for (i = 0;i < mod->brush.numsubmodels;i++)
{
// LordHavoc: this code was originally at the end of this loop, but
mod->nummodelsurfaces = bm->numfaces;
// make the model surface list (used by shadowing/lighting)
- mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
+ mod->surfacelist = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
for (j = 0;j < mod->nummodelsurfaces;j++)
mod->surfacelist[j] = mod->firstmodelsurface + j;
- // this gets altered below if sky is used
+ // this gets altered below if sky or water is used
mod->DrawSky = NULL;
+ mod->DrawAddWaterPlanes = NULL;
mod->Draw = R_Q1BSP_Draw;
mod->DrawDepth = R_Q1BSP_DrawDepth;
+ mod->DrawDebug = R_Q1BSP_DrawDebug;
mod->GetLightInfo = R_Q1BSP_GetLightInfo;
mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
mod->brush.LightPoint = NULL;
mod->brush.AmbientSoundLevelsForPoint = NULL;
}
- Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod);
if (mod->nummodelsurfaces)
{
// LordHavoc: calculate bmodel bounding box rather than trusting what it says
// we only need to have a drawsky function if it is used(usually only on world model)
if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
mod->DrawSky = R_Q1BSP_DrawSky;
+ if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
+ mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
// calculate bounding shapes
for (k = 0, vec = (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3)
{
mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
mod->radius = modelradius;
mod->radius2 = modelradius * modelradius;
+
+ // build lightstyle update chains
+ // (used to rapidly mark surface->cached_dlight on many surfaces
+ // when d_lightstylevalue changes)
+ memset(stylecounts, 0, sizeof(stylecounts));
+ for (k = 0;k < mod->nummodelsurfaces;k++)
+ {
+ surface = mod->data_surfaces + mod->firstmodelsurface + k;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ stylecounts[surface->lightmapinfo->styles[j]]++;
+ }
+ mod->brushq1.num_lightstyles = 0;
+ for (k = 0;k < 255;k++)
+ {
+ if (stylecounts[k])
+ {
+ styleinfo[mod->brushq1.num_lightstyles].style = k;
+ styleinfo[mod->brushq1.num_lightstyles].value = 0;
+ styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
+ styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
+ remapstyles[k] = mod->brushq1.num_lightstyles;
+ mod->brushq1.num_lightstyles++;
+ }
+ }
+ for (k = 0;k < mod->nummodelsurfaces;k++)
+ {
+ surface = mod->data_surfaces + mod->firstmodelsurface + k;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ {
+ if (surface->lightmapinfo->styles[j] != 255)
+ {
+ int r = remapstyles[surface->lightmapinfo->styles[j]];
+ styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
+ }
+ }
+ }
+ mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
+ memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
}
else
{
if (i != Q2BSPVERSION)
Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
mod->brush.ishlbsp = false;
- mod->brush.ismcbsp = false;
if (loadmodel->isworldmodel)
- {
Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
- Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
- }
mod_base = (unsigned char *)header;
for (i = 0;i < (int) sizeof(*header) / 4;i++)
((int *)header)[i] = LittleLong(((int *)header)[i]);
- // store which lightmap format to use
- mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
-
mod->brush.qw_md4sum = 0;
mod->brush.qw_md4sum2 = 0;
for (i = 0;i < Q2HEADER_LUMPS;i++)
memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
data = loadmodel->brush.entities;
// some Q3 maps override the lightgrid_cellsize with a worldspawn key
- if (data && COM_ParseToken_Simple(&data, false) && com_token[0] == '{')
+ if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
{
while (1)
{
- if (!COM_ParseToken_Simple(&data, false))
+ if (!COM_ParseToken_Simple(&data, false, false))
break; // error
if (com_token[0] == '}')
break; // end of worldspawn
strlcpy(key, com_token, sizeof(key));
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseToken_Simple(&data, false))
+ if (!COM_ParseToken_Simple(&data, false, false))
break; // error
strlcpy(value, com_token, sizeof(value));
if (!strcmp("gridsize", key))
c = 0;
for (i = 0;i < count;i++, in++, out++)
- if (Mod_LoadTextureFromQ3Shader(out, out->name, false, true, false))
+ if (!Mod_LoadTextureFromQ3Shader(out, out->name, false, true, false))
c++;
if (c)
Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
{
q3dlightmap_t *in;
- int i, j, count, power, power2, mask, endlightmap, mergewidth, mergeheight;
+ int i, j, k, count, power, power2, mask, endlightmap, mergewidth, mergeheight;
unsigned char *c;
+ unsigned char convertedpixels[128*128*4];
if (!l->filelen)
return;
}
}
}
- if (endlightmap < 2)
- loadmodel->brushq3.deluxemapping = false;
// q3map2 sometimes (or always?) makes a second blank lightmap for no
// reason when only one lightmap is used, which can throw off the
// deluxemapping detection method, so check 2-lightmap bsp's specifically
// to see if the second lightmap is blank, if so it is not deluxemapped.
- if (endlightmap == 1 && count == 2)
+ //
+ // further research has shown q3map2 sometimes creates a deluxemap and two
+ // blank lightmaps, which must be handled properly as well
+ if (endlightmap == 1 && count > 1)
{
c = in[1].rgb;
for (i = 0;i < 128*128*3;i++)
if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
loadmodel->texturepool = R_AllocTexturePool();
- if (loadmodel->brushq3.num_lightmapmergepower > 0)
+ power = loadmodel->brushq3.num_lightmapmergepower;
+ power2 = power * 2;
+ mask = (1 << power) - 1;
+ for (i = 0;i < count;i++)
{
- power = loadmodel->brushq3.num_lightmapmergepower;
- power2 = power * 2;
- mask = (1 << power) - 1;
- for (i = 0;i < count;i++)
+ // figure out which merged lightmap texture this fits into
+ int lightmapindex = i >> (loadmodel->brushq3.deluxemapping + power2);
+ for (k = 0;k < 128*128;k++)
+ {
+ convertedpixels[k*4+2] = in[i].rgb[k*3+0];
+ convertedpixels[k*4+1] = in[i].rgb[k*3+1];
+ convertedpixels[k*4+0] = in[i].rgb[k*3+2];
+ convertedpixels[k*4+3] = 255;
+ }
+ if (loadmodel->brushq3.num_lightmapmergepower > 0)
{
- // figure out which merged lightmap texture this fits into
- int lightmapindex = i >> (loadmodel->brushq3.deluxemapping + power2);
// if the lightmap has not been allocated yet, create it
if (!loadmodel->brushq3.data_lightmaps[lightmapindex])
{
for (mergeheight = 1;mergewidth*mergeheight < j && mergeheight < (1 << power);mergeheight *= 2)
;
Con_DPrintf("lightmap merge texture #%i is %ix%i (%i of %i used)\n", lightmapindex, mergewidth*128, mergeheight*128, min(j, mergewidth*mergeheight), mergewidth*mergeheight);
- loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
+ loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
if (loadmodel->brushq3.data_deluxemaps)
- loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
+ loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
}
mergewidth = R_TextureWidth(loadmodel->brushq3.data_lightmaps[lightmapindex]) / 128;
mergeheight = R_TextureHeight(loadmodel->brushq3.data_lightmaps[lightmapindex]) / 128;
j = (i >> loadmodel->brushq3.deluxemapping) & ((1 << power2) - 1);
if (loadmodel->brushq3.deluxemapping && (i & 1))
- R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[lightmapindex], in[i].rgb, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128);
+ R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[lightmapindex], convertedpixels, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128);
else
- R_UpdateTexture(loadmodel->brushq3.data_lightmaps [lightmapindex], in[i].rgb, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128);
+ R_UpdateTexture(loadmodel->brushq3.data_lightmaps [lightmapindex], convertedpixels, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128);
}
- }
- else
- {
- for (i = 0;i < count;i++)
+ else
{
// figure out which merged lightmap texture this fits into
- int lightmapindex = i >> loadmodel->brushq3.deluxemapping;
if (loadmodel->brushq3.deluxemapping && (i & 1))
- loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), 128, 128, in[i].rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
+ loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), 128, 128, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
else
- loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), 128, 128, in[i].rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
+ loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), 128, 128, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
}
}
}
q3dlightgrid_t *a, *s;
// scale lighting by lightstyle[0] so that darkmode in dpmod works properly
- stylescale = r_refdef.lightstylevalue[0] * (1.0f / 264.0f);
+ stylescale = r_refdef.scene.rtlightstylevalue[0];
if (!model->brushq3.num_lightgrid)
{
colbrushf_t *brush;
// find which leaf the point is in
while (node->plane)
- node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist];
+ node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
// point trace the brushes
leaf = (mleaf_t *)node;
for (i = 0;i < leaf->numleafbrushes;i++)
}
}
+static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
+{
+ int i;
+ int supercontents = 0;
+ q3mbrush_t *brush;
+ // test if the point is inside each brush
+ if (model->brush.submodel)
+ {
+ // submodels are effectively one leaf
+ for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+ if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
+ supercontents |= brush->colbrushf->supercontents;
+ }
+ else
+ {
+ mnode_t *node = model->brush.data_nodes;
+ mleaf_t *leaf;
+ // find which leaf the point is in
+ while (node->plane)
+ node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
+ leaf = (mleaf_t *)node;
+ // now check the brushes in the leaf
+ for (i = 0;i < leaf->numleafbrushes;i++)
+ {
+ brush = model->brush.data_brushes + leaf->firstleafbrush[i];
+ if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
+ supercontents |= brush->colbrushf->supercontents;
+ }
+ }
+ return supercontents;
+}
+
static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
{
int supercontents = 0;
if (i != Q3BSPVERSION)
Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
mod->brush.ishlbsp = false;
- mod->brush.ismcbsp = false;
if (loadmodel->isworldmodel)
- {
Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
- Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
- }
mod->soundfromcenter = true;
mod->TraceBox = Mod_Q3BSP_TraceBox;
+ mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
mod->Draw = R_Q1BSP_Draw;
mod->DrawDepth = R_Q1BSP_DrawDepth;
+ mod->DrawDebug = R_Q1BSP_DrawDebug;
mod->GetLightInfo = R_Q1BSP_GetLightInfo;
mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
mod->DrawLight = R_Q1BSP_DrawLight;
+ mod->DrawAddWaterPlanes = NULL;
mod_base = (unsigned char *)header;
loadmodel->brush.num_leafs = 0;
Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
- if (loadmodel->isworldmodel)
- {
- // clear out any stale submodels or worldmodels lying around
- // if we did this clear before now, an error might abort loading and
- // leave things in a bad state
- Mod_RemoveStaleWorldModels(loadmodel);
- }
-
mod = loadmodel;
for (i = 0;i < loadmodel->brush.numsubmodels;i++)
{
mod->radius2 = modelradius * modelradius;
for (j = 0;j < mod->nummodelsurfaces;j++)
- if (mod->data_surfaces[j + mod->firstmodelsurface].texture->surfaceflags & Q3SURFACEFLAG_SKY)
+ if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
break;
if (j < mod->nummodelsurfaces)
mod->DrawSky = R_Q1BSP_DrawSky;
else
mod->DrawSky = NULL;
+
+ for (j = 0;j < mod->nummodelsurfaces;j++)
+ if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
+ break;
+ if (j < mod->nummodelsurfaces)
+ mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
+ else
+ mod->DrawAddWaterPlanes = NULL;
}
}