]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
fixed some dynamic lighting bugs related to glowing self
[xonotic/darkplaces.git] / model_brush.c
index 665483c2afa2c505e9462009eac3ff5d4cfea235..c91368de3b2bfd2ca61507ac877135cbcc7e3e5c 100644 (file)
@@ -296,12 +296,12 @@ static void Mod_LoadTextures (lump_t *l)
                        Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
                }
 
-               basepixels = NULL;
-               bumppixels = NULL;
-               nmappixels = NULL;
-               glosspixels = NULL;
-               glowpixels = NULL;
-               maskpixels = NULL;
+               basepixels = NULL;basepixels_width = 0;basepixels_height = 0;
+               bumppixels = NULL;bumppixels_width = 0;bumppixels_height = 0;
+               nmappixels = NULL;nmappixels_width = 0;nmappixels_height = 0;
+               glosspixels = NULL;glosspixels_width = 0;glosspixels_height = 0;
+               glowpixels = NULL;glowpixels_width = 0;glowpixels_height = 0;
+               maskpixels = NULL;maskpixels_width = 0;maskpixels_height = 0;
                detailtexture = NULL;
 
                // LordHavoc: HL sky textures are entirely different than quake
@@ -331,14 +331,30 @@ static void Mod_LoadTextures (lump_t *l)
                }
                else
                {
-                       basepixels = loadimagepixels(tx->name, false, 0, 0);
-                       if (basepixels)
+                       if ((basepixels = loadimagepixels(tx->name, false, 0, 0)) != NULL)
                        {
-                               strcpy(name, tx->name);
-                               strcat(name, "_glow");
-                               glowpixels = loadimagepixels(name, false, 0, 0);
+                               basepixels_width = image_width;
+                               basepixels_height = image_height;
                        }
-                       else
+                       // _luma is supported for tenebrae compatibility
+                       // (I think it's a very stupid name, but oh well)
+                       if ((glowpixels = loadimagepixels(va("%s_glow", tx->name), false, 0, 0)) != NULL
+                        || (glowpixels = loadimagepixels(va("%s_luma", tx->name), false, 0, 0)) != NULL)
+                       {
+                               glowpixels_width = image_width;
+                               glowpixels_height = image_height;
+                       }
+                       if ((bumppixels = loadimagepixels(va("%s_bump", tx->name), false, 0, 0)) != NULL)
+                       {
+                               bumppixels_width = image_width;
+                               bumppixels_height = image_height;
+                       }
+                       if ((glosspixels = loadimagepixels(va("%s_gloss", tx->name), false, 0, 0)) != NULL)
+                       {
+                               glosspixels_width = image_width;
+                               glosspixels_height = image_height;
+                       }
+                       if (!basepixels)
                        {
                                if (loadmodel->ishlbsp)
                                {
@@ -365,15 +381,18 @@ static void Mod_LoadTextures (lump_t *l)
                                                        basepixels_height = tx->height;
                                                        basepixels = Mem_Alloc(loadmodel->mempool, basepixels_width * basepixels_height * 4);
                                                        Image_Copy8bitRGBA(mtdata, basepixels, basepixels_width * basepixels_height, palette_nofullbrights);
-                                                       for (j = 0;j < tx->width*tx->height;j++)
-                                                               if (((qbyte *)&palette_onlyfullbrights[mtdata[j]])[3] > 0) // fullbright
-                                                                       break;
-                                                       if (j < tx->width * tx->height)
+                                                       if (!glowpixels)
                                                        {
-                                                               glowpixels_width = tx->width;
-                                                               glowpixels_height = tx->height;
-                                                               glowpixels = Mem_Alloc(loadmodel->mempool, glowpixels_width * glowpixels_height * 4);
-                                                               Image_Copy8bitRGBA(mtdata, glowpixels, glowpixels_width * glowpixels_height, palette_onlyfullbrights);
+                                                               for (j = 0;j < tx->width*tx->height;j++)
+                                                                       if (((qbyte *)&palette_onlyfullbrights[mtdata[j]])[3] > 0) // fullbright
+                                                                               break;
+                                                               if (j < tx->width * tx->height)
+                                                               {
+                                                                       glowpixels_width = tx->width;
+                                                                       glowpixels_height = tx->height;
+                                                                       glowpixels = Mem_Alloc(loadmodel->mempool, glowpixels_width * glowpixels_height * 4);
+                                                                       Image_Copy8bitRGBA(mtdata, glowpixels, glowpixels_width * glowpixels_height, palette_onlyfullbrights);
+                                                               }
                                                        }
                                                }
                                                else
@@ -431,7 +450,7 @@ static void Mod_LoadTextures (lump_t *l)
                {
                        tx->texture = R_LoadTexture2D (loadmodel->texturepool, tx->name, basepixels_width, basepixels_height, basepixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
                        if (nmappixels)
-                               tx->nmaptexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_nmap", tx->name), basepixels_width, basepixels_height, basepixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+                               tx->nmaptexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_nmap", tx->name), basepixels_width, basepixels_height, nmappixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
                        if (glosspixels)
                                tx->glosstexture = R_LoadTexture2D (loadmodel->texturepool, va("%s_gloss", tx->name), glosspixels_width, glosspixels_height, glosspixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
                        if (glowpixels)
@@ -3511,9 +3530,7 @@ Mod_LoadBrushModel
 */
 extern void R_Model_Brush_DrawSky(entity_render_t *ent);
 extern void R_Model_Brush_Draw(entity_render_t *ent);
-//extern void R_Model_Brush_DrawFakeShadow(entity_render_t *ent);
-extern void R_Model_Brush_DrawBaseLighting(entity_render_t *ent);
-extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int visiblevolume);
+extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
 extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius2, float lightdistbias, float lightsubtract, float *lightcolor);
 void Mod_LoadBrushModel (model_t *mod, void *buffer)
 {
@@ -3607,7 +3624,6 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
                mod->DrawSky = NULL;
                mod->Draw = R_Model_Brush_Draw;
                mod->DrawFakeShadow = NULL;
-               mod->DrawBaseLighting = R_Model_Brush_DrawBaseLighting;
                mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
                mod->DrawLight = R_Model_Brush_DrawLight;
                mod->texturesurfacechains = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(msurface_t *));