// is also not a deluxemapped bsp if it has an odd number of lightmaps or
// less than 2
loadmodel->brushq3.deluxemapping = true;
- if (count >= 2 && !(count & 1))
+ if (loadmodel->brushq3.num_lightmaps >= 2 && !(loadmodel->brushq3.num_lightmaps & 1))
{
for (i = 0;i < count;i++)
{