#define SURF_SHADOWCAST 0x1000 // this polygon can cast stencil shadows
#define SURF_SHADOWLIGHT 0x2000 // this polygon can be lit by stencil shadowing
#define SURF_WATERALPHA 0x4000 // this polygon's alpha is modulated by r_wateralpha
+#define SURF_SOLIDCLIP 0x8000 // this polygon blocks movement
#define SURFRENDER_OPAQUE 0
#define SURFRENDER_ALPHA 1
// avoid redundent addition of dlights
int lightframe;
+ // avoid multiple collision traces with a surface polygon
+ int colframe;
+
// these are just 3D points defining the outline of the polygon,
// no texcoord info (that can be generated from these)
int poly_numverts;