float dist;
// for texture axis selection and fast side tests
int type;
- // LordHavoc: faster than id's signbits system
- int (*BoxOnPlaneSideFunc) (vec3_t emins, vec3_t emaxs, struct mplane_s *p);
+ int signbits;
}
mplane_t;
// if lightmap was lit by dynamic lights, force update on next frame
short cached_dlight;
// to cause lightmap to be rerendered when v_overbrightbits changes
- short cached_lightscalebit;
+ short cached_lightmapscalebit;
// rerender lightmaps when r_ambient changes
float cached_ambient;
}