int firstareaportal;
} q2darea_t;
+
+//Q3 bsp stuff
+
+#define Q3BSPVERSION 46
+
+#define Q3LUMP_ENTITIES 0 // entities to spawn (used by server and client)
+#define Q3LUMP_TEXTURES 1 // textures used (used by faces)
+#define Q3LUMP_PLANES 2 // planes used (used by bsp nodes)
+#define Q3LUMP_NODES 3 // bsp nodes (used by bsp nodes, bsp leafs, rendering, collisions)
+#define Q3LUMP_LEAFS 4 // bsp leafs (used by bsp nodes)
+#define Q3LUMP_LEAFFACES 5 // array of ints indexing faces (used by leafs)
+#define Q3LUMP_LEAFBRUSHES 6 // array of ints indexing brushes (used by leafs)
+#define Q3LUMP_MODELS 7 // models (used by rendering, collisions)
+#define Q3LUMP_BRUSHES 8 // brushes (used by effects, collisions)
+#define Q3LUMP_BRUSHSIDES 9 // brush faces (used by brushes)
+#define Q3LUMP_VERTICES 10 // mesh vertices (used by faces)
+#define Q3LUMP_TRIANGLES 11 // mesh triangles (used by faces)
+#define Q3LUMP_EFFECTS 12 // fog (used by faces)
+#define Q3LUMP_FACES 13 // surfaces (used by leafs)
+#define Q3LUMP_LIGHTMAPS 14 // lightmap textures (used by faces)
+#define Q3LUMP_LIGHTGRID 15 // lighting as a voxel grid (used by rendering)
+#define Q3LUMP_PVS 16 // potentially visible set; bit[clusters][clusters] (used by rendering)
+#define Q3HEADER_LUMPS 17
+
+#define Q3PATHLENGTH 64
+
+typedef struct
+{
+ int ident;
+ int version;
+ lump_t lumps[HEADER_LUMPS];
+} q3dheader_t;
+
+typedef struct
+{
+ char name[Q3PATHLENGTH];
+ int surfaceflags;
+ int contents;
+}
+q3dtexture_t;
+
+// note: planes are paired, the pair of planes with i and i ^ 1 are opposites.
+typedef struct
+{
+ float normal[3];
+ float dist;
+}
+q3dplane_t;
+
+typedef struct
+{
+ int planeindex;
+ int childrenindex[2];
+ int mins[3];
+ int maxs[3];
+}
+q3dnode_t;
+
+typedef struct
+{
+ int clusterindex; // pvs index
+ int areaindex; // area index
+ int mins[3];
+ int maxs[3];
+ int firstleafface;
+ int numleaffaces;
+ int firstleafbrush;
+ int numleafbrushes;
+}
+q3dleaf_t;
+
+typedef struct
+{
+ float mins[3];
+ float maxs[3];
+ int firstface;
+ int numfaces;
+ int firstbrush;
+ int numbrushes;
+}
+q3dmodel_t;
+
+typedef struct
+{
+ int firstbrushside;
+ int numbrushsides;
+ int textureindex;
+}
+q3dbrush_t;
+
+typedef struct
+{
+ int planeindex;
+ int textureindex;
+}
+q3dbrushside_t;
+
+typedef struct
+{
+ float origin3f[3];
+ float texcoord2f[2];
+ float lightmap2f[2];
+ float normal3f[3];
+ unsigned char color4ub[4];
+}
+q3dvertex_t;
+
+typedef struct
+{
+ int offset; // first vertex index of mesh
+}
+q3dmeshvertex_t;
+
+typedef struct
+{
+ char shadername[Q3PATHLENGTH];
+ int brushindex;
+ int unknown; // I read this is always 5 except in q3dm8 which has one effect with -1
+}
+q3deffect_t;
+
+#define Q3FACETYPE_POLYGON 1 // common
+#define Q3FACETYPE_PATCH 2 // common
+#define Q3FACETYPE_MESH 3 // common
+#define Q3FACETYPE_BILLBOARD 4 // rare (is this ever used?)
+
+typedef struct
+{
+ int textureindex;
+ int effectindex; // -1 if none
+ int type; // Q3FACETYPE
+ int firstvertex;
+ int numvertices;
+ int firstelement;
+ int numelements;
+ int lightmapindex;
+ int lightmap_base[2]; // only needed by lighting util
+ int lightmap_size[2]; // only needed by lighting util
+ float lightmap_origin[3]; // only needed by lighting util
+ float lightmap_vectors[2][3]; // only needed by lighting util
+ float normal[3]; // only needed by lighting util
+ int patchsize[2]; // size for Q3FACETYPE_PATCH
+}
+q3dface_t;
+
+typedef struct
+{
+ unsigned char rgb[128][128][3];
+}
+q3dlightmap_t;
+
+typedef struct
+{
+ unsigned char ambientrgb[3];
+ unsigned char diffusergb[3];
+ unsigned char diffusepitch;
+ unsigned char diffuseyaw;
+}
+q3dlightgrid_t;
+
+typedef struct
+{
+ int numclusters;
+ int chainlength;
+ // unsigned char chains[];
+ // containing bits in 0-7 order (not 7-0 order),
+ // pvschains[mycluster * chainlength + (thatcluster >> 3)] & (1 << (thatcluster & 7))
+}
+q3dpvs_t;
+
#endif