//
// in memory representation
//
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
typedef struct
{
vec3_t position;
{
vec3_t normal;
float dist;
- byte type; // for texture axis selection and fast side tests
- byte pad[3];
+ int type; // for texture axis selection and fast side tests
+ // LordHavoc: faster than id's signbits system
int (*BoxOnPlaneSideFunc) (vec3_t emins, vec3_t emaxs, struct mplane_s *p);
} mplane_t;
typedef struct texture_s
{
- char name[16];
- unsigned width, height;
- int gl_texturenum;
- int gl_glowtexturenum; // LordHavoc: fullbrights on walls
- struct msurface_s *texturechain; // for gl_texsort drawing
- int anim_total; // total tenths in sequence ( 0 = no)
- int anim_min, anim_max; // time for this frame min <=time< max
- struct texture_s *anim_next; // in the animation sequence
- struct texture_s *alternate_anims; // bmodels in frame 1 use these
- unsigned offsets[MIPLEVELS]; // four mip maps stored
- int transparent; // LordHavoc: transparent texture support
+ char name[16];
+ unsigned width, height;
+ rtexture_t *texture;
+ rtexture_t *glowtexture; // LordHavoc: fullbrights on walls
+ int anim_total; // total frames in sequence (0 = not animated)
+ struct texture_s *anim_frames[10]; // LordHavoc: direct pointers to each of the frames in the sequence
+ struct texture_s *alternate_anims; // bmodels in frame 1 use these
+ int transparent; // LordHavoc: transparent texture support
} texture_t;
#define SURF_DRAWTILED 0x20
#define SURF_DRAWBACKGROUND 0x40
//#define SURF_UNDERWATER 0x80
-// LordHavoc: added these for lava and teleport textures
#define SURF_DRAWNOALPHA 0x100
#define SURF_DRAWFULLBRIGHT 0x200
+#define SURF_LIGHTBOTHSIDES 0x400
+#define SURF_CLIPSOLID 0x800 // this polygon can obscure other polygons
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
typedef struct
{
unsigned short v[2];
- unsigned int cachededgeoffset;
} medge_t;
typedef struct
{
float vecs[2][4];
- float mipadjust;
texture_t *texture;
int flags;
} mtexinfo_t;
-// LordHavoc: was 7, I added two more for raw lightmap coordinates
-#define VERTEXSIZE 9
+// LordHavoc: was 7, I added one more for raw lightmap position
+// (xyz st uv l)
+#define VERTEXSIZE 8
typedef struct glpoly_s
{
struct glpoly_s *next;
- struct glpoly_s *chain;
int numverts;
- int flags; // for SURF_UNDERWATER
- float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
+ float verts[4][VERTEXSIZE]; // variable sized
} glpoly_t;
+typedef struct glpolysizeof_s
+{
+ struct glpoly_s *next;
+ int numverts;
+ int flags; // for SURF_UNDERWATER
+} glpolysizeof_t;
+
typedef struct msurface_s
{
int visframe; // should be drawn when node is crossed
int firstedge; // look up in model->surfedges[], negative numbers
int numedges; // are backwards edges
-
+
short texturemins[2];
short extents[2];
- int light_s, light_t; // gl lightmap coordinates
+ short light_s, light_t; // gl lightmap coordinates
glpoly_t *polys; // multiple if warped
- struct msurface_s *texturechain;
mtexinfo_t *texinfo;
-
+
// lighting info
int dlightframe;
int dlightbits[8];
int lightframe; // avoid redundent addition of dlights
+ int worldnodeframe; // only render each surface once
int lightmaptexturenum;
byte styles[MAXLIGHTMAPS];
- int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
-// qboolean cached_dlight; // true if dynamic light in cache
- qboolean cached_lighthalf; // LordHavoc: to cause lightmap to be rerendered when lighthalf changes
+ unsigned short cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
+ short cached_dlight; // LordHavoc: if lightmap was lit by dynamic lights, update on frame after end of effect to erase it
+ short cached_lightscalebit; // LordHavoc: to cause lightmap to be rerendered when lighthalf changes
float cached_ambient; // LordHavoc: rerender lightmaps when r_ambient changes
byte *samples; // [numstyles*surfsize]
} msurface_t;
{
// common with leaf
int contents; // 0, to differentiate from leafs
- int visframe; // node needs to be traversed if current
- int lightframe; // LordHavoc: to avoid redundent parent chasing in R_VisMarkLights
-
- float minmaxs[6]; // for bounding box culling
struct mnode_s *parent;
+ struct mportal_s *portals;
- // LordHavoc: node based dynamic lighting
- int dlightbits[8];
- int dlightframe;
+ // for bounding box culling
+ vec3_t mins;
+ vec3_t maxs;
// node specific
mplane_t *plane;
- struct mnode_s *children[2];
+ struct mnode_s *children[2];
unsigned short firstsurface;
unsigned short numsurfaces;
typedef struct mleaf_s
{
// common with node
- int contents; // wil be a negative contents number
- int visframe; // node needs to be traversed if current
- int lightframe; // LordHavoc: to avoid redundent parent chasing in R_VisMarkLights
-
- float minmaxs[6]; // for bounding box culling
+ int contents; // will be a negative contents number
struct mnode_s *parent;
+ struct mportal_s *portals;
+
+ // for bounding box culling
+ vec3_t mins;
+ vec3_t maxs;
+
+// leaf specific
+ int visframe; // visible if current (r_framecount)
+ int worldnodeframe; // used by certain worldnode variants to avoid processing the same leaf twice in a frame
+ int portalmarkid; // used by polygon-through-portals visibility checker
- // LordHavoc: node based dynamic lighting
+ // LordHavoc: leaf based dynamic lighting
int dlightbits[8];
int dlightframe;
-// leaf specific
byte *compressed_vis;
- efrag_t *efrags;
msurface_t **firstmarksurface;
int nummarksurfaces;
- int key; // BSP sequence number for leaf's contents
byte ambient_sound_level[NUM_AMBIENTS];
} mleaf_t;
vec3_t clip_mins;
vec3_t clip_maxs;
} hull_t;
+
+typedef struct mportal_s
+{
+ struct mportal_s *next; // the next portal on this leaf
+ mleaf_t *here; // the leaf this portal is on
+ mleaf_t *past; // the leaf through this portal (infront)
+ mvertex_t *points;
+ int numpoints;
+ mplane_t plane;
+ int visframe; // is this portal visible this frame?
+}
+mportal_t;
+
+extern void CL_ParseEntityLump(char *entdata);
+extern rtexture_t *r_notexture;
+extern texture_t r_notexture_mip;
+
+struct model_s;
+extern void Mod_LoadBrushModel (struct model_s *mod, void *buffer);
+extern void Mod_BrushInit(void);