int *firstleafsurface;
int numleafbrushes; // q3bsp
int *firstleafbrush; // q3bsp
- qbyte ambient_sound_level[NUM_AMBIENTS]; // q1bsp
+ unsigned char ambient_sound_level[NUM_AMBIENTS]; // q1bsp
int contents; // q1bsp: // TODO: remove (only used temporarily during loading when making collision hull 0)
int portalmarkid; // q1bsp // used by see-polygon-through-portals visibility checker
}
{
int ident;
int version;
- lump_t lumps[HEADER_LUMPS];
+ lump_t lumps[Q2HEADER_LUMPS];
} q2dheader_t;
typedef struct q2dmodel_s
{
int ident;
int version;
- lump_t lumps[HEADER_LUMPS];
+ lump_t lumps[Q3HEADER_LUMPS];
} q3dheader_t;
typedef struct q3dtexture_s