Loads a model
==================
*/
-static model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel)
+model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel)
{
int num;
unsigned int crc;
return mod;
}
-void Mod_CheckLoaded(model_t *mod)
-{
- if (mod)
- {
- if (!mod->loaded)
- Mod_LoadModel(mod, true, true, mod->isworldmodel);
- else
- {
- //if (mod->type == mod_invalid)
- // Host_Error("Mod_CheckLoaded: invalid model\n");
- mod->used = true;
- return;
- }
- }
-}
-
/*
===================
Mod_ClearAll
#if 1
// fast way, using an edge hash
-#define TRIANGLEEDGEHASH 16384
+#define TRIANGLEEDGEHASH 8192
void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles)
{
int i, j, p, e1, e2, *n, hashindex, count, match;