TRANSPARENTSORT_HUD,
}dptransparentsortcategory_t;
-typedef struct q3shaderinfo_s
+typedef struct shader_s
{
char name[Q3PATHLENGTH];
#define Q3SHADERINFO_COMPARE_START surfaceparms
float rtlightambient;
#define Q3SHADERINFO_COMPARE_END rtlightambient
}
-q3shaderinfo_t;
+shader_t;
typedef struct texture_shaderpass_s
{
void Mod_FreeQ3Shaders(void);
void Mod_LoadQ3Shaders(void);
-q3shaderinfo_t *Mod_LookupQ3Shader(const char *name);
+shader_t *Mod_LookupQ3Shader(const char *name);
qboolean Mod_LoadTextureFromQ3Shader(mempool_t *mempool, const char *modelname, texture_t *texture, const char *name, qboolean warnmissing, qboolean fallback, int defaulttexflags, int defaultmaterialflags);
texture_shaderpass_t *Mod_CreateShaderPass(mempool_t *mempool, skinframe_t *skinframe);
texture_shaderpass_t *Mod_CreateShaderPassFromQ3ShaderLayer(mempool_t *mempool, const char *modelname, q3shaderinfo_layer_t *layer, int layerindex, int texflags, const char *texturename);