size_t size;
qboolean isindexbuffer;
qboolean isdynamic;
+ qboolean isindex16;
char name[MAX_QPATH];
}
r_meshbuffer_t;
TEXTURELAYERTYPE_INVALID,
TEXTURELAYERTYPE_LITTEXTURE,
TEXTURELAYERTYPE_TEXTURE,
- TEXTURELAYERTYPE_FOG,
+ TEXTURELAYERTYPE_FOG
}
texturelayertype_t;
qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qboolean warnmissing, qboolean fallback, int defaulttexflags);
extern cvar_t r_mipskins;
+extern cvar_t r_mipnormalmaps;
typedef struct skeleton_s
{