// offsetmapping
dpoffsetmapping_technique_t offsetmapping;
float offsetscale;
+ unsigned char offsetbias;
// polygonoffset (only used if Q3TEXTUREFLAG_POLYGONOFFSET)
float biaspolygonoffset, biaspolygonfactor;
// rtlightning ambient addition
float rtlightambient;
-#define Q3SHADERINFO_COMPARE_END specularpowermod
+#define Q3SHADERINFO_COMPARE_END rtlightambient
}
q3shaderinfo_t;
// offsetmapping
dpoffsetmapping_technique_t offsetmapping;
float offsetscale;
+ unsigned char offsetbias;
// gloss
float specularscalemod;