#include "quakedef.h"
-qsocket_t *net_activeSockets = NULL;
-qsocket_t *net_freeSockets = NULL;
-int net_numsockets = 0;
+qsocket_t *net_activeSockets = NULL;
+mempool_t *net_mempool;
qboolean ipxAvailable = false;
qboolean tcpipAvailable = false;
{
qsocket_t *sock;
- if (net_freeSockets == NULL)
- return NULL;
-
if (net_activeconnections >= svs.maxclients)
return NULL;
- // get one from free list
- sock = net_freeSockets;
- net_freeSockets = sock->next;
+ sock = Mem_Alloc(net_mempool, sizeof(qsocket_t));
// add it to active list
sock->next = net_activeSockets;
Sys_Error ("NET_FreeQSocket: not active\n");
}
- // add it to free list
- sock->next = net_freeSockets;
- net_freeSockets = sock;
- sock->disconnected = true;
+ Mem_Free(sock);
}
Cbuf_AddText ("listen 1\n");
svs.maxclients = n;
- // LordHavoc: resetting deathmatch and coop was silly
- /*
- if (n == 1)
- Cvar_Set ("deathmatch", "0");
- else
- Cvar_Set ("deathmatch", "1");
- */
}
r = sfunc.QSendMessage(sock, data);
if (r == 1 && sock->driver)
messagesSent++;
-
+
return r;
}
====================
*/
-static mempool_t *net_mempool;
-
void NET_Init (void)
{
int i;
int controlSocket;
- qsocket_t *s;
i = COM_CheckParm ("-port");
if (!i)
}
net_hostport = DEFAULTnet_hostport;
- if (COM_CheckParm("-listen") || cls.state == ca_dedicated)
+ if (COM_CheckParm("-listen") || cls.state == ca_dedicated || gamemode == GAME_BLOODBATH)
listening = true;
- net_numsockets = svs.maxclientslimit;
- if (cls.state != ca_dedicated)
- net_numsockets++;
SetNetTime();
net_mempool = Mem_AllocPool("qsocket");
- s = Mem_Alloc(net_mempool, net_numsockets * sizeof(qsocket_t));
- for (i = 0; i < net_numsockets; i++)
- {
- s->next = net_freeSockets;
- net_freeSockets = s;
- s->disconnected = true;
- s++;
- }
// allocate space for network message buffer
SZ_Alloc (&net_message, NET_MAXMESSAGE, "net_message");
proc->next = pp;
prev->next = proc;
}
+