cls.state = ca_connected;
cls.signon = 0; // need all the signon messages before playing
cls.protocol = initialprotocol;
+ // reset move sequence numbering on this new connection
+ cls.movesequence = 0;
+ cls.servermovesequence = 0;
if (cls.protocol == PROTOCOL_QUAKEWORLD)
Cmd_ForwardStringToServer("new");
if (cls.protocol == PROTOCOL_QUAKE)