SV_SendServerinfo(client);
//host_client = client;
//SV_DropClient (true);
- //client->deadsocket = true;
}
// else ignore them
}
NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
SZ_Clear(&net_message);
}
+#if 0
else if (realtime - client->netconnection->lastMessageTime >= net_messagerejointimeout.value)
{
+ SV_SendServerinfo(client);
// the old client hasn't sent us anything
// in quite a while, so kick off and let
// the retry take care of it...
- client->deadsocket = true;
+ //host_client = client;
+ //SV_DropClient (true);
}
+#endif
}
else
{