cvar_t developer_networking = {0, "developer_networking", "0", "prints all received and sent packets (recommended only for debugging)"};
cvar_t cl_netlocalping = {0, "cl_netlocalping","0", "lags local loopback connection by this much ping time (useful to play more fairly on your own server with people with higher pings)"};
-static cvar_t cl_netpacketloss = {0, "cl_netpacketloss","0", "drops this percentage of packets (incoming and outgoing), useful for testing network protocol robustness (effects failing to start, sounds failing to play, etc)"};
+static cvar_t cl_netpacketloss_send = {0, "cl_netpacketloss_send","0", "drops this percentage of outgoing packets, useful for testing network protocol robustness (jerky movement, prediction errors, etc)"};
+static cvar_t cl_netpacketloss_receive = {0, "cl_netpacketloss_receive","0", "drops this percentage of incoming packets, useful for testing network protocol robustness (jerky movement, effects failing to start, sounds failing to play, etc)"};
static cvar_t net_slist_queriespersecond = {0, "net_slist_queriespersecond", "20", "how many server information requests to send per second"};
static cvar_t net_slist_queriesperframe = {0, "net_slist_queriesperframe", "4", "maximum number of server information requests to send each rendered frame (guards against low framerates causing problems)"};
static cvar_t net_slist_timeout = {0, "net_slist_timeout", "4", "how long to listen for a server information response before giving up"};
int i;
if (length == 0)
return 0;
- if (cl_netpacketloss.integer)
+ if (cl_netpacketloss_receive.integer)
for (i = 0;i < cl_numsockets;i++)
- if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss.integer)
+ if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_receive.integer)
return 0;
if (developer_networking.integer)
{
{
int ret;
int i;
- if (cl_netpacketloss.integer)
+ if (cl_netpacketloss_send.integer)
for (i = 0;i < cl_numsockets;i++)
- if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss.integer)
+ if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_send.integer)
return length;
ret = LHNET_Write(mysocket, data, length, peeraddress);
if (developer_networking.integer)
packetsSent++;
unreliableMessagesSent++;
- totallen += packetLen + 18;
+ totallen += packetLen + 28;
}
else
{
packetsReSent++;
}
- totallen += packetLen + 18;
+ totallen += packetLen + 28;
}
// if we have a new reliable message to send, do so
packetsSent++;
reliableMessagesSent++;
- totallen += packetLen + 18;
+ totallen += packetLen + 28;
}
// if we have an unreliable message to send, do so
packetsSent++;
unreliableMessagesSent++;
- if (data->cursize)
- totallen += packetLen + 18;
+ totallen += packetLen + 28;
}
}
if (length < 8)
return 0;
- // TODO: add netgraph stuff rather than just packetloss counting...
-
if (protocol == PROTOCOL_QUAKEWORLD)
{
int sequence, sequence_ack;
cls.signon = 0; // need all the signon messages before playing
cls.protocol = initialprotocol;
// reset move sequence numbering on this new connection
- cls.movesequence = 0;
+ cls.movesequence = 1;
cls.servermovesequence = 0;
if (cls.protocol == PROTOCOL_QUAKEWORLD)
Cmd_ForwardStringToServer("new");
Cvar_RegisterVariable(&net_connecttimeout);
Cvar_RegisterVariable(&net_connectfloodblockingtimeout);
Cvar_RegisterVariable(&cl_netlocalping);
- Cvar_RegisterVariable(&cl_netpacketloss);
+ Cvar_RegisterVariable(&cl_netpacketloss_send);
+ Cvar_RegisterVariable(&cl_netpacketloss_receive);
Cvar_RegisterVariable(&hostname);
Cvar_RegisterVariable(&developer_networking);
Cvar_RegisterVariable(&cl_netport);