// Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps)
// jump duration == 2*sv_jumpvelocity / sv_gravity
-// in this case: 0.6888888888 (thus either 20 or 21 frames)
+// in this case: 0.65 (thus either 19 or 20 frames)
// jump height == sv_jumpvelocity^2 / (2*sv_gravity)
// in this case: 42.25
// player: 24+45 qu
// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in
// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump!
sv_jumpvelocity 260
+sv_jumpvelocity_crouch 0
sv_wateraccelerate -1
sv_waterfriction -1
sv_airaccel_sideways_friction 0
sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_aircontrol_backwards 0
+sv_aircontrol_sidewards 0
sv_airspeedlimit_nonqw 900
sv_warsowbunny_turnaccel 0
sv_warsowbunny_accel 0.1593