#include "generic/callback.h"
#include "stringio.h"
-inline void default_colour(Vector3 &colour)
-{
- colour = Vector3(1, 1, 1);
+inline void default_colour( Vector3& colour ){
+ colour = Vector3( 1, 1, 1 );
+}
+inline void read_colour( Vector3& colour, const char* value ){
+ if ( !string_parse_vector3( value, colour ) ) {
+ default_colour( colour );
+ }
}
+inline void write_colour( const Vector3& colour, Entity* entity ){
+ char value[64];
-inline void read_colour(Vector3 &colour, const char *value)
-{
- if (!string_parse_vector3(value, colour)) {
- default_colour(colour);
- }
+ sprintf( value, "%f %f %f", colour[0], colour[1], colour[2] );
+ entity->setKeyValue( "_color", value );
}
-inline void write_colour(const Vector3 &colour, Entity *entity)
+class Colour
{
- char value[64];
+Callback<void()> m_colourChanged;
+Shader* m_state;
- sprintf(value, "%f %f %f", colour[0], colour[1], colour[2]);
- entity->setKeyValue("_color", value);
+void capture_state(){
+ m_state = colour_capture_state_fill( m_colour );
+}
+void release_state(){
+ colour_release_state_fill( m_colour );
}
-
-class Colour {
- Callback<void()> m_colourChanged;
- Shader *m_state;
-
- void capture_state()
- {
- m_state = colour_capture_state_fill(m_colour);
- }
-
- void release_state()
- {
- colour_release_state_fill(m_colour);
- }
public:
- Vector3 m_colour;
+Vector3 m_colour;
- Colour(const Callback<void()> &colourChanged)
- : m_colourChanged(colourChanged)
- {
- default_colour(m_colour);
- capture_state();
- }
-
- ~Colour()
- {
- release_state();
- }
-
- void colourChanged(const char *value)
- {
- release_state();
- read_colour(m_colour, value);
- capture_state();
+Colour( const Callback<void()>& colourChanged )
+ : m_colourChanged( colourChanged ){
+ default_colour( m_colour );
+ capture_state();
+}
+~Colour(){
+ release_state();
+}
- m_colourChanged();
- }
+void colourChanged( const char* value ){
+ release_state();
+ read_colour( m_colour, value );
+ capture_state();
- typedef MemberCaller<Colour, void(const char *), &Colour::colourChanged> ColourChangedCaller;
+ m_colourChanged();
+}
+typedef MemberCaller<Colour, void(const char*), &Colour::colourChanged> ColourChangedCaller;
- void write(Entity *entity) const
- {
- write_colour(m_colour, entity);
- }
+void write( Entity* entity ) const {
+ write_colour( m_colour, entity );
+}
- Shader *state() const
- {
- return m_state;
- }
+Shader* state() const {
+ return m_state;
+}
};
#endif