-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-#include <stdlib.h>\r
-\r
-#include "entity_entitymodel.h"\r
-\r
-//\r
-// CEntityEclassModel implementation\r
-//\r
-\r
-CEntityEclassModel::CEntityEclassModel ()\r
-{\r
- refCount = 1;\r
- m_eclass = NULL;\r
- m_model = NULL;\r
- VectorSet(m_translate, 0,0,0);\r
- VectorSet(m_euler, 0,0,0);\r
- VectorSet(m_scale, 1,1,1);\r
- VectorSet(m_pivot, 0,0,0);\r
- m4x4_identity(m_transform);\r
- m4x4_identity(m_inverse_transform);\r
-}\r
-\r
-CEntityEclassModel::~CEntityEclassModel ()\r
-{\r
- if(m_name.c_str()[0] != '\0'\r
- && m_version.c_str()[0] != '\0')\r
- GetModelCache()->DeleteByID(m_name.c_str(), m_version.c_str());\r
-}\r
-\r
-\r
-// IRender\r
-\r
-void CEntityEclassModel::Draw(int state, int rflags) const\r
-{\r
- // push the current modelview matrix\r
- // FIXME: put in a check for stack recursion depth..\r
- // or avoid recursion of opengl matrix stack\r
- g_QglTable.m_pfn_qglPushMatrix();\r
- // apply the parent-to-local transform\r
- g_QglTable.m_pfn_qglMultMatrixf(m_transform);\r
-\r
- // draw children\r
- if(m_model && m_model->pRender)\r
- {\r
- m_model->pRender->Draw(state, rflags);\r
- }\r
- \r
- g_QglTable.m_pfn_qglPopMatrix();\r
-}\r
-\r
-// ISelect\r
-\r
-bool CEntityEclassModel::TestRay(const ray_t *ray, vec_t *dist) const\r
-{\r
- vec_t dist_start = *dist;\r
- vec_t dist_local = *dist;\r
- ray_t ray_local = *ray;\r
-\r
- if (aabb_intersect_ray(&m_BBox, &ray_local, &dist_local))\r
- *dist = dist_local;\r
- return *dist < dist_start;\r
-}\r
-\r
-\r
-//IEdit\r
-\r
-void CEntityEclassModel::Translate(const vec3_t translation)\r
-{\r
- VectorIncrement(translation, m_translate);\r
- UpdateCachedData();\r
-}\r
-\r
-void CEntityEclassModel::Rotate(const vec3_t pivot, const vec3_t rotation)\r
-{\r
- m4x4_t rotation_matrix;\r
-\r
- m4x4_identity(rotation_matrix);\r
- m4x4_pivoted_rotate_by_vec3(rotation_matrix, rotation, eXYZ, pivot);\r
- m4x4_transform_point(rotation_matrix, m_translate);\r
-\r
- VectorIncrement(rotation, m_euler);\r
-\r
- UpdateCachedData();\r
-}\r
-\r
-void CEntityEclassModel::OnKeyValueChanged(entity_t *e, const char *key, const char* value)\r
-{\r
- if(strcmp(key,"origin") == 0)\r
- {\r
- sscanf(value, "%f %f %f", &m_translate[0], &m_translate[1], &m_translate[2]); \r
- UpdateCachedData();\r
- } \r
- else if(strcmp(key,"angle") == 0)\r
- {\r
- VectorSet(m_euler, 0, 0, (float) atof(value));\r
- UpdateCachedData();\r
- }\r
-}\r
-\r
-void CEntityEclassModel::SetEclass(const eclass_t* eclass)\r
-{\r
- m_eclass = eclass;\r
-}\r
-\r
-void CEntityEclassModel::SetName(const char *name)\r
-{\r
- if(strcmp(m_name.c_str(), name) == 0)\r
- return;\r
-\r
- if(m_name.c_str()[0] != '\0'\r
- && m_version.c_str()[0] != '\0')\r
- GetModelCache()->DeleteByID(m_name.c_str(), m_version.c_str());\r
-\r
- m_model = NULL;\r
- m_name = name;\r
-\r
- if(m_name.c_str()[0] != '\0')\r
- {\r
- const char* dot = strrchr(m_name.c_str(), '.');\r
- if(dot != NULL)\r
- {\r
- m_version = ++dot;\r
- m_model = GetModelCache()->GetByID(m_name.c_str(), m_version.c_str());\r
- }\r
- }\r
-\r
- UpdateCachedData();\r
-}\r
-\r
-//\r
-// CEntityEclassModel\r
-//\r
-\r
-// private:\r
-\r
-void CEntityEclassModel::UpdateCachedData()\r
-{\r
- aabb_t aabb_temp;\r
-\r
- aabb_clear(&aabb_temp);\r
-\r
- m4x4_identity(m_transform);\r
- m4x4_pivoted_transform_by_vec3(m_transform, m_translate, m_euler, eXYZ, m_scale, m_pivot);\r
- memcpy(m_inverse_transform, m_transform, sizeof(m4x4_t));\r
- if(m4x4_invert(m_inverse_transform) == 1) {\r
- Sys_Printf("ERROR: Singular Matrix, cannot invert");\r
- }\r
-\r
- if(m_eclass)\r
- aabb_construct_for_vec3(&aabb_temp, m_eclass->mins, m_eclass->maxs);\r
- else\r
- VectorSet(aabb_temp.extents, 8, 8, 8);\r
-\r
- aabb_for_transformed_aabb(&m_BBox, &aabb_temp, m_transform);\r
-}\r
+/*
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+///\file
+///\brief Represents any entity which has a fixed size specified in its entity-definition and displays a model (e.g. ammo_bfg).
+///
+/// This entity displays the model specified in its entity-definition.
+/// The "origin" and "angle" keys directly control the entity's local-to-parent transform.
+/// The "rotation" key directly controls the entity's local-to-parent transform for Doom3 only.
+
+#include "eclassmodel.h"
+
+#include "cullable.h"
+#include "renderable.h"
+#include "editable.h"
+
+#include "selectionlib.h"
+#include "instancelib.h"
+#include "transformlib.h"
+#include "traverselib.h"
+#include "entitylib.h"
+#include "render.h"
+#include "eclasslib.h"
+#include "pivot.h"
+
+#include "targetable.h"
+#include "origin.h"
+#include "angle.h"
+#include "rotation.h"
+#include "model.h"
+#include "filters.h"
+#include "namedentity.h"
+#include "keyobservers.h"
+#include "namekeys.h"
+#include "modelskinkey.h"
+
+#include "entity.h"
+
+class EclassModel :
+ public Snappable
+{
+MatrixTransform m_transform;
+EntityKeyValues m_entity;
+KeyObserverMap m_keyObservers;
+
+OriginKey m_originKey;
+Vector3 m_origin;
+AngleKey m_angleKey;
+float m_angle;
+RotationKey m_rotationKey;
+Float9 m_rotation;
+SingletonModel m_model;
+
+ClassnameFilter m_filter;
+NamedEntity m_named;
+NameKeys m_nameKeys;
+RenderablePivot m_renderOrigin;
+RenderableNamedEntity m_renderName;
+ModelSkinKey m_skin;
+
+Callback<void()> m_transformChanged;
+Callback<void()> m_evaluateTransform;
+
+void construct(){
+ default_rotation( m_rotation );
+
+ m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
+ m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
+ if ( g_gameType == eGameTypeDoom3 ) {
+ m_keyObservers.insert( "angle", RotationKey::AngleChangedCaller( m_rotationKey ) );
+ m_keyObservers.insert( "rotation", RotationKey::RotationChangedCaller( m_rotationKey ) );
+ }
+ else
+ {
+ m_keyObservers.insert( "angle", AngleKey::AngleChangedCaller( m_angleKey ) );
+ }
+ m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
+}
+
+// vc 2k5 compiler fix
+#if _MSC_VER >= 1400
+public:
+#endif
+
+void updateTransform(){
+ m_transform.localToParent() = g_matrix4_identity;
+ matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
+
+ if ( g_gameType == eGameTypeDoom3 ) {
+ matrix4_multiply_by_matrix4( m_transform.localToParent(), rotation_toMatrix( m_rotation ) );
+ }
+ else
+ {
+ matrix4_multiply_by_matrix4( m_transform.localToParent(), matrix4_rotation_for_z_degrees( m_angle ) );
+ }
+
+ m_transformChanged();
+}
+typedef MemberCaller<EclassModel, void(), &EclassModel::updateTransform> UpdateTransformCaller;
+
+void originChanged(){
+ m_origin = m_originKey.m_origin;
+ updateTransform();
+}
+typedef MemberCaller<EclassModel, void(), &EclassModel::originChanged> OriginChangedCaller;
+void angleChanged(){
+ m_angle = m_angleKey.m_angle;
+ updateTransform();
+}
+typedef MemberCaller<EclassModel, void(), &EclassModel::angleChanged> AngleChangedCaller;
+void rotationChanged(){
+ rotation_assign( m_rotation, m_rotationKey.m_rotation );
+ updateTransform();
+}
+typedef MemberCaller<EclassModel, void(), &EclassModel::rotationChanged> RotationChangedCaller;
+
+void skinChanged(){
+ scene::Node* node = m_model.getNode();
+ if ( node != 0 ) {
+ Node_modelSkinChanged( *node );
+ }
+}
+typedef MemberCaller<EclassModel, void(), &EclassModel::skinChanged> SkinChangedCaller;
+
+public:
+
+EclassModel( EntityClass* eclass, scene::Node& node, const Callback<void()>& transformChanged, const Callback<void()>& evaluateTransform ) :
+ m_entity( eclass ),
+ m_originKey( OriginChangedCaller( *this ) ),
+ m_origin( ORIGINKEY_IDENTITY ),
+ m_angleKey( AngleChangedCaller( *this ) ),
+ m_angle( ANGLEKEY_IDENTITY ),
+ m_rotationKey( RotationChangedCaller( *this ) ),
+ m_filter( m_entity, node ),
+ m_named( m_entity ),
+ m_nameKeys( m_entity ),
+ m_renderName( m_named, g_vector3_identity ),
+ m_skin( SkinChangedCaller( *this ) ),
+ m_transformChanged( transformChanged ),
+ m_evaluateTransform( evaluateTransform ){
+ construct();
+}
+EclassModel( const EclassModel& other, scene::Node& node, const Callback<void()>& transformChanged, const Callback<void()>& evaluateTransform ) :
+ m_entity( other.m_entity ),
+ m_originKey( OriginChangedCaller( *this ) ),
+ m_origin( ORIGINKEY_IDENTITY ),
+ m_angleKey( AngleChangedCaller( *this ) ),
+ m_angle( ANGLEKEY_IDENTITY ),
+ m_rotationKey( RotationChangedCaller( *this ) ),
+ m_filter( m_entity, node ),
+ m_named( m_entity ),
+ m_nameKeys( m_entity ),
+ m_renderName( m_named, g_vector3_identity ),
+ m_skin( SkinChangedCaller( *this ) ),
+ m_transformChanged( transformChanged ),
+ m_evaluateTransform( evaluateTransform ){
+ construct();
+}
+
+InstanceCounter m_instanceCounter;
+void instanceAttach( const scene::Path& path ){
+ if ( ++m_instanceCounter.m_count == 1 ) {
+ m_filter.instanceAttach();
+ m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
+ m_entity.attach( m_keyObservers );
+ m_model.modelChanged( m_entity.getEntityClass().modelpath() );
+ m_skin.skinChanged( m_entity.getEntityClass().skin() );
+ }
+}
+void instanceDetach( const scene::Path& path ){
+ if ( --m_instanceCounter.m_count == 0 ) {
+ m_skin.skinChanged( "" );
+ m_model.modelChanged( "" );
+ m_entity.detach( m_keyObservers );
+ m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
+ m_filter.instanceDetach();
+ }
+}
+
+EntityKeyValues& getEntity(){
+ return m_entity;
+}
+const EntityKeyValues& getEntity() const {
+ return m_entity;
+}
+
+scene::Traversable& getTraversable(){
+ return m_model.getTraversable();
+}
+Namespaced& getNamespaced(){
+ return m_nameKeys;
+}
+Nameable& getNameable(){
+ return m_named;
+}
+TransformNode& getTransformNode(){
+ return m_transform;
+}
+ModelSkin& getModelSkin(){
+ return m_skin.get();
+}
+
+void attach( scene::Traversable::Observer* observer ){
+ m_model.attach( observer );
+}
+void detach( scene::Traversable::Observer* observer ){
+ m_model.detach( observer );
+}
+
+void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
+ if ( selected ) {
+ m_renderOrigin.render( renderer, volume, localToWorld );
+ }
+
+ renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
+}
+void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
+ renderSolid( renderer, volume, localToWorld, selected );
+ if ( g_showNames ) {
+ renderer.addRenderable( m_renderName, localToWorld );
+ }
+}
+
+void translate( const Vector3& translation ){
+ m_origin = origin_translated( m_origin, translation );
+}
+void rotate( const Quaternion& rotation ){
+ if ( g_gameType == eGameTypeDoom3 ) {
+ rotation_rotate( m_rotation, rotation );
+ }
+ else
+ {
+ m_angle = angle_rotated( m_angle, rotation );
+ }
+}
+void snapto( float snap ){
+ m_originKey.m_origin = origin_snapped( m_originKey.m_origin, snap );
+ m_originKey.write( &m_entity );
+}
+void revertTransform(){
+ m_origin = m_originKey.m_origin;
+ if ( g_gameType == eGameTypeDoom3 ) {
+ rotation_assign( m_rotation, m_rotationKey.m_rotation );
+ }
+ else
+ {
+ m_angle = m_angleKey.m_angle;
+ }
+}
+void freezeTransform(){
+ m_originKey.m_origin = m_origin;
+ m_originKey.write( &m_entity );
+ if ( g_gameType == eGameTypeDoom3 ) {
+ rotation_assign( m_rotationKey.m_rotation, m_rotation );
+ m_rotationKey.write( &m_entity );
+ }
+ else
+ {
+ m_angleKey.m_angle = m_angle;
+ m_angleKey.write( &m_entity );
+ }
+}
+void transformChanged(){
+ revertTransform();
+ m_evaluateTransform();
+ updateTransform();
+}
+typedef MemberCaller<EclassModel, void(), &EclassModel::transformChanged> TransformChangedCaller;
+};
+
+class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable
+{
+class TypeCasts
+{
+InstanceTypeCastTable m_casts;
+public:
+TypeCasts(){
+ m_casts = TargetableInstance::StaticTypeCasts::instance().get();
+ InstanceStaticCast<EclassModelInstance, Renderable>::install( m_casts );
+ InstanceStaticCast<EclassModelInstance, Transformable>::install( m_casts );
+ InstanceIdentityCast<EclassModelInstance>::install( m_casts );
+}
+InstanceTypeCastTable& get(){
+ return m_casts;
+}
+};
+
+EclassModel& m_contained;
+public:
+typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+STRING_CONSTANT( Name, "EclassModelInstance" );
+
+EclassModelInstance( const scene::Path& path, scene::Instance* parent, EclassModel& contained ) :
+ TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this ),
+ TransformModifier( EclassModel::TransformChangedCaller( contained ), ApplyTransformCaller( *this ) ),
+ m_contained( contained ){
+ m_contained.instanceAttach( Instance::path() );
+
+ StaticRenderableConnectionLines::instance().attach( *this );
+}
+~EclassModelInstance(){
+ StaticRenderableConnectionLines::instance().detach( *this );
+
+ m_contained.instanceDetach( Instance::path() );
+}
+void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
+}
+void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
+}
+
+void evaluateTransform(){
+ if ( getType() == TRANSFORM_PRIMITIVE ) {
+ m_contained.translate( getTranslation() );
+ m_contained.rotate( getRotation() );
+ }
+}
+void applyTransform(){
+ m_contained.revertTransform();
+ evaluateTransform();
+ m_contained.freezeTransform();
+}
+typedef MemberCaller<EclassModelInstance, void(), &EclassModelInstance::applyTransform> ApplyTransformCaller;
+};
+
+class EclassModelNode :
+ public scene::Node::Symbiot,
+ public scene::Instantiable,
+ public scene::Cloneable,
+ public scene::Traversable::Observer
+{
+class TypeCasts
+{
+NodeTypeCastTable m_casts;
+public:
+TypeCasts(){
+ NodeStaticCast<EclassModelNode, scene::Instantiable>::install( m_casts );
+ NodeStaticCast<EclassModelNode, scene::Cloneable>::install( m_casts );
+ NodeContainedCast<EclassModelNode, scene::Traversable>::install( m_casts );
+ NodeContainedCast<EclassModelNode, Snappable>::install( m_casts );
+ NodeContainedCast<EclassModelNode, TransformNode>::install( m_casts );
+ NodeContainedCast<EclassModelNode, Entity>::install( m_casts );
+ NodeContainedCast<EclassModelNode, Nameable>::install( m_casts );
+ NodeContainedCast<EclassModelNode, Namespaced>::install( m_casts );
+ NodeContainedCast<EclassModelNode, ModelSkin>::install( m_casts );
+}
+NodeTypeCastTable& get(){
+ return m_casts;
+}
+};
+
+
+scene::Node m_node;
+InstanceSet m_instances;
+EclassModel m_contained;
+
+void construct(){
+ m_contained.attach( this );
+}
+void destroy(){
+ m_contained.detach( this );
+}
+
+public:
+typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+scene::Traversable& get( NullType<scene::Traversable>){
+ return m_contained.getTraversable();
+}
+Snappable& get( NullType<Snappable>){
+ return m_contained;
+}
+TransformNode& get( NullType<TransformNode>){
+ return m_contained.getTransformNode();
+}
+Entity& get( NullType<Entity>){
+ return m_contained.getEntity();
+}
+Nameable& get( NullType<Nameable>){
+ return m_contained.getNameable();
+}
+Namespaced& get( NullType<Namespaced>){
+ return m_contained.getNamespaced();
+}
+ModelSkin& get( NullType<ModelSkin>){
+ return m_contained.getModelSkin();
+}
+
+EclassModelNode( EntityClass* eclass ) :
+ m_node( this, this, StaticTypeCasts::instance().get() ),
+ m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
+ construct();
+}
+EclassModelNode( const EclassModelNode& other ) :
+ scene::Node::Symbiot( other ),
+ scene::Instantiable( other ),
+ scene::Cloneable( other ),
+ scene::Traversable::Observer( other ),
+ m_node( this, this, StaticTypeCasts::instance().get() ),
+ m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
+ construct();
+}
+~EclassModelNode(){
+ destroy();
+}
+void release(){
+ delete this;
+}
+scene::Node& node(){
+ return m_node;
+}
+
+void insert( scene::Node& child ){
+ m_instances.insert( child );
+}
+void erase( scene::Node& child ){
+ m_instances.erase( child );
+}
+
+scene::Node& clone() const {
+ return ( new EclassModelNode( *this ) )->node();
+}
+
+scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
+ return new EclassModelInstance( path, parent, m_contained );
+}
+void forEachInstance( const scene::Instantiable::Visitor& visitor ){
+ m_instances.forEachInstance( visitor );
+}
+void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
+ m_instances.insert( observer, path, instance );
+}
+scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
+ return m_instances.erase( observer, path );
+}
+};
+
+scene::Node& New_EclassModel( EntityClass* eclass ){
+ return ( new EclassModelNode( eclass ) )->node();
+}