#include "entity.h"
class EclassModel :
- public Snappable {
- MatrixTransform m_transform;
- EntityKeyValues m_entity;
- KeyObserverMap m_keyObservers;
-
- OriginKey m_originKey;
- Vector3 m_origin;
- AngleKey m_angleKey;
- float m_angle;
- RotationKey m_rotationKey;
- Float9 m_rotation;
- SingletonModel m_model;
-
- ClassnameFilter m_filter;
- NamedEntity m_named;
- NameKeys m_nameKeys;
- RenderablePivot m_renderOrigin;
- RenderableNamedEntity m_renderName;
- ModelSkinKey m_skin;
-
- Callback<void()> m_transformChanged;
- Callback<void()> m_evaluateTransform;
-
- void construct()
- {
- default_rotation(m_rotation);
-
- m_keyObservers.insert("classname", ClassnameFilter::ClassnameChangedCaller(m_filter));
- m_keyObservers.insert(Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller(m_named));
- if (g_gameType == eGameTypeDoom3) {
- m_keyObservers.insert("angle", RotationKey::AngleChangedCaller(m_rotationKey));
- m_keyObservers.insert("rotation", RotationKey::RotationChangedCaller(m_rotationKey));
- } else {
- m_keyObservers.insert("angle", AngleKey::AngleChangedCaller(m_angleKey));
- }
- m_keyObservers.insert("origin", OriginKey::OriginChangedCaller(m_originKey));
- }
+ public Snappable
+{
+MatrixTransform m_transform;
+EntityKeyValues m_entity;
+KeyObserverMap m_keyObservers;
+
+OriginKey m_originKey;
+Vector3 m_origin;
+AngleKey m_angleKey;
+float m_angle;
+RotationKey m_rotationKey;
+Float9 m_rotation;
+SingletonModel m_model;
+
+ClassnameFilter m_filter;
+NamedEntity m_named;
+NameKeys m_nameKeys;
+RenderablePivot m_renderOrigin;
+RenderableNamedEntity m_renderName;
+ModelSkinKey m_skin;
+
+Callback<void()> m_transformChanged;
+Callback<void()> m_evaluateTransform;
+
+void construct(){
+ default_rotation( m_rotation );
+
+ m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
+ m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
+ if ( g_gameType == eGameTypeDoom3 ) {
+ m_keyObservers.insert( "angle", RotationKey::AngleChangedCaller( m_rotationKey ) );
+ m_keyObservers.insert( "rotation", RotationKey::RotationChangedCaller( m_rotationKey ) );
+ }
+ else
+ {
+ m_keyObservers.insert( "angle", AngleKey::AngleChangedCaller( m_angleKey ) );
+ }
+ m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
+}
// vc 2k5 compiler fix
#if _MSC_VER >= 1400
- public:
+public:
#endif
- void updateTransform()
- {
- m_transform.localToParent() = g_matrix4_identity;
- matrix4_translate_by_vec3(m_transform.localToParent(), m_origin);
+void updateTransform(){
+ m_transform.localToParent() = g_matrix4_identity;
+ matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
- if (g_gameType == eGameTypeDoom3) {
- matrix4_multiply_by_matrix4(m_transform.localToParent(), rotation_toMatrix(m_rotation));
- } else {
- matrix4_multiply_by_matrix4(m_transform.localToParent(), matrix4_rotation_for_z_degrees(m_angle));
- }
+ if ( g_gameType == eGameTypeDoom3 ) {
+ matrix4_multiply_by_matrix4( m_transform.localToParent(), rotation_toMatrix( m_rotation ) );
+ }
+ else
+ {
+ matrix4_multiply_by_matrix4( m_transform.localToParent(), matrix4_rotation_for_z_degrees( m_angle ) );
+ }
- m_transformChanged();
- }
+ m_transformChanged();
+}
+typedef MemberCaller<EclassModel, void(), &EclassModel::updateTransform> UpdateTransformCaller;
- typedef MemberCaller<EclassModel, void(), &EclassModel::updateTransform> UpdateTransformCaller;
+void originChanged(){
+ m_origin = m_originKey.m_origin;
+ updateTransform();
+}
+typedef MemberCaller<EclassModel, void(), &EclassModel::originChanged> OriginChangedCaller;
+void angleChanged(){
+ m_angle = m_angleKey.m_angle;
+ updateTransform();
+}
+typedef MemberCaller<EclassModel, void(), &EclassModel::angleChanged> AngleChangedCaller;
+void rotationChanged(){
+ rotation_assign( m_rotation, m_rotationKey.m_rotation );
+ updateTransform();
+}
+typedef MemberCaller<EclassModel, void(), &EclassModel::rotationChanged> RotationChangedCaller;
- void originChanged()
- {
- m_origin = m_originKey.m_origin;
- updateTransform();
- }
+void skinChanged(){
+ scene::Node* node = m_model.getNode();
+ if ( node != 0 ) {
+ Node_modelSkinChanged( *node );
+ }
+}
+typedef MemberCaller<EclassModel, void(), &EclassModel::skinChanged> SkinChangedCaller;
- typedef MemberCaller<EclassModel, void(), &EclassModel::originChanged> OriginChangedCaller;
+public:
- void angleChanged()
- {
- m_angle = m_angleKey.m_angle;
- updateTransform();
- }
+EclassModel( EntityClass* eclass, scene::Node& node, const Callback<void()>& transformChanged, const Callback<void()>& evaluateTransform ) :
+ m_entity( eclass ),
+ m_originKey( OriginChangedCaller( *this ) ),
+ m_origin( ORIGINKEY_IDENTITY ),
+ m_angleKey( AngleChangedCaller( *this ) ),
+ m_angle( ANGLEKEY_IDENTITY ),
+ m_rotationKey( RotationChangedCaller( *this ) ),
+ m_filter( m_entity, node ),
+ m_named( m_entity ),
+ m_nameKeys( m_entity ),
+ m_renderName( m_named, g_vector3_identity ),
+ m_skin( SkinChangedCaller( *this ) ),
+ m_transformChanged( transformChanged ),
+ m_evaluateTransform( evaluateTransform ){
+ construct();
+}
+EclassModel( const EclassModel& other, scene::Node& node, const Callback<void()>& transformChanged, const Callback<void()>& evaluateTransform ) :
+ m_entity( other.m_entity ),
+ m_originKey( OriginChangedCaller( *this ) ),
+ m_origin( ORIGINKEY_IDENTITY ),
+ m_angleKey( AngleChangedCaller( *this ) ),
+ m_angle( ANGLEKEY_IDENTITY ),
+ m_rotationKey( RotationChangedCaller( *this ) ),
+ m_filter( m_entity, node ),
+ m_named( m_entity ),
+ m_nameKeys( m_entity ),
+ m_renderName( m_named, g_vector3_identity ),
+ m_skin( SkinChangedCaller( *this ) ),
+ m_transformChanged( transformChanged ),
+ m_evaluateTransform( evaluateTransform ){
+ construct();
+}
- typedef MemberCaller<EclassModel, void(), &EclassModel::angleChanged> AngleChangedCaller;
+InstanceCounter m_instanceCounter;
+void instanceAttach( const scene::Path& path ){
+ if ( ++m_instanceCounter.m_count == 1 ) {
+ m_filter.instanceAttach();
+ m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
+ m_entity.attach( m_keyObservers );
+ m_model.modelChanged( m_entity.getEntityClass().modelpath() );
+ m_skin.skinChanged( m_entity.getEntityClass().skin() );
+ }
+}
+void instanceDetach( const scene::Path& path ){
+ if ( --m_instanceCounter.m_count == 0 ) {
+ m_skin.skinChanged( "" );
+ m_model.modelChanged( "" );
+ m_entity.detach( m_keyObservers );
+ m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
+ m_filter.instanceDetach();
+ }
+}
- void rotationChanged()
- {
- rotation_assign(m_rotation, m_rotationKey.m_rotation);
- updateTransform();
- }
+EntityKeyValues& getEntity(){
+ return m_entity;
+}
+const EntityKeyValues& getEntity() const {
+ return m_entity;
+}
- typedef MemberCaller<EclassModel, void(), &EclassModel::rotationChanged> RotationChangedCaller;
+scene::Traversable& getTraversable(){
+ return m_model.getTraversable();
+}
+Namespaced& getNamespaced(){
+ return m_nameKeys;
+}
+Nameable& getNameable(){
+ return m_named;
+}
+TransformNode& getTransformNode(){
+ return m_transform;
+}
+ModelSkin& getModelSkin(){
+ return m_skin.get();
+}
- void skinChanged()
- {
- scene::Node *node = m_model.getNode();
- if (node != 0) {
- Node_modelSkinChanged(*node);
- }
- }
+void attach( scene::Traversable::Observer* observer ){
+ m_model.attach( observer );
+}
+void detach( scene::Traversable::Observer* observer ){
+ m_model.detach( observer );
+}
- typedef MemberCaller<EclassModel, void(), &EclassModel::skinChanged> SkinChangedCaller;
+void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
+ if ( selected ) {
+ m_renderOrigin.render( renderer, volume, localToWorld );
+ }
-public:
+ renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
+}
+void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
+ renderSolid( renderer, volume, localToWorld, selected );
+ if ( g_showNames ) {
+ renderer.addRenderable( m_renderName, localToWorld );
+ }
+}
- EclassModel(EntityClass *eclass, scene::Node &node, const Callback<void()> &transformChanged,
- const Callback<void()> &evaluateTransform) :
- m_entity(eclass),
- m_originKey(OriginChangedCaller(*this)),
- m_origin(ORIGINKEY_IDENTITY),
- m_angleKey(AngleChangedCaller(*this)),
- m_angle(ANGLEKEY_IDENTITY),
- m_rotationKey(RotationChangedCaller(*this)),
- m_filter(m_entity, node),
- m_named(m_entity),
- m_nameKeys(m_entity),
- m_renderName(m_named, g_vector3_identity),
- m_skin(SkinChangedCaller(*this)),
- m_transformChanged(transformChanged),
- m_evaluateTransform(evaluateTransform)
- {
- construct();
- }
-
- EclassModel(const EclassModel &other, scene::Node &node, const Callback<void()> &transformChanged,
- const Callback<void()> &evaluateTransform) :
- m_entity(other.m_entity),
- m_originKey(OriginChangedCaller(*this)),
- m_origin(ORIGINKEY_IDENTITY),
- m_angleKey(AngleChangedCaller(*this)),
- m_angle(ANGLEKEY_IDENTITY),
- m_rotationKey(RotationChangedCaller(*this)),
- m_filter(m_entity, node),
- m_named(m_entity),
- m_nameKeys(m_entity),
- m_renderName(m_named, g_vector3_identity),
- m_skin(SkinChangedCaller(*this)),
- m_transformChanged(transformChanged),
- m_evaluateTransform(evaluateTransform)
- {
- construct();
- }
-
- InstanceCounter m_instanceCounter;
-
- void instanceAttach(const scene::Path &path)
- {
- if (++m_instanceCounter.m_count == 1) {
- m_filter.instanceAttach();
- m_entity.instanceAttach(path_find_mapfile(path.begin(), path.end()));
- m_entity.attach(m_keyObservers);
- m_model.modelChanged(m_entity.getEntityClass().modelpath());
- m_skin.skinChanged(m_entity.getEntityClass().skin());
- }
- }
-
- void instanceDetach(const scene::Path &path)
- {
- if (--m_instanceCounter.m_count == 0) {
- m_skin.skinChanged("");
- m_model.modelChanged("");
- m_entity.detach(m_keyObservers);
- m_entity.instanceDetach(path_find_mapfile(path.begin(), path.end()));
- m_filter.instanceDetach();
- }
- }
-
- EntityKeyValues &getEntity()
- {
- return m_entity;
- }
-
- const EntityKeyValues &getEntity() const
- {
- return m_entity;
- }
-
- scene::Traversable &getTraversable()
- {
- return m_model.getTraversable();
- }
-
- Namespaced &getNamespaced()
- {
- return m_nameKeys;
- }
-
- Nameable &getNameable()
- {
- return m_named;
- }
-
- TransformNode &getTransformNode()
- {
- return m_transform;
- }
-
- ModelSkin &getModelSkin()
- {
- return m_skin.get();
- }
-
- void attach(scene::Traversable::Observer *observer)
- {
- m_model.attach(observer);
- }
-
- void detach(scene::Traversable::Observer *observer)
- {
- m_model.detach(observer);
- }
-
- void renderSolid(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld, bool selected) const
- {
- if (selected) {
- m_renderOrigin.render(renderer, volume, localToWorld);
- }
-
- renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
- }
-
- void renderWireframe(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld, bool selected) const
- {
- renderSolid(renderer, volume, localToWorld, selected);
- if (g_showNames) {
- renderer.addRenderable(m_renderName, localToWorld);
- }
- }
-
- void translate(const Vector3 &translation)
- {
- m_origin = origin_translated(m_origin, translation);
- }
-
- void rotate(const Quaternion &rotation)
- {
- if (g_gameType == eGameTypeDoom3) {
- rotation_rotate(m_rotation, rotation);
- } else {
- m_angle = angle_rotated(m_angle, rotation);
- }
- }
-
- void snapto(float snap)
- {
- m_originKey.m_origin = origin_snapped(m_originKey.m_origin, snap);
- m_originKey.write(&m_entity);
- }
-
- void revertTransform()
- {
- m_origin = m_originKey.m_origin;
- if (g_gameType == eGameTypeDoom3) {
- rotation_assign(m_rotation, m_rotationKey.m_rotation);
- } else {
- m_angle = m_angleKey.m_angle;
- }
- }
-
- void freezeTransform()
- {
- m_originKey.m_origin = m_origin;
- m_originKey.write(&m_entity);
- if (g_gameType == eGameTypeDoom3) {
- rotation_assign(m_rotationKey.m_rotation, m_rotation);
- m_rotationKey.write(&m_entity);
- } else {
- m_angleKey.m_angle = m_angle;
- m_angleKey.write(&m_entity);
- }
- }
-
- void transformChanged()
- {
- revertTransform();
- m_evaluateTransform();
- updateTransform();
- }
-
- typedef MemberCaller<EclassModel, void(), &EclassModel::transformChanged> TransformChangedCaller;
+void translate( const Vector3& translation ){
+ m_origin = origin_translated( m_origin, translation );
+}
+void rotate( const Quaternion& rotation ){
+ if ( g_gameType == eGameTypeDoom3 ) {
+ rotation_rotate( m_rotation, rotation );
+ }
+ else
+ {
+ m_angle = angle_rotated( m_angle, rotation );
+ }
+}
+void snapto( float snap ){
+ m_originKey.m_origin = origin_snapped( m_originKey.m_origin, snap );
+ m_originKey.write( &m_entity );
+}
+void revertTransform(){
+ m_origin = m_originKey.m_origin;
+ if ( g_gameType == eGameTypeDoom3 ) {
+ rotation_assign( m_rotation, m_rotationKey.m_rotation );
+ }
+ else
+ {
+ m_angle = m_angleKey.m_angle;
+ }
+}
+void freezeTransform(){
+ m_originKey.m_origin = m_origin;
+ m_originKey.write( &m_entity );
+ if ( g_gameType == eGameTypeDoom3 ) {
+ rotation_assign( m_rotationKey.m_rotation, m_rotation );
+ m_rotationKey.write( &m_entity );
+ }
+ else
+ {
+ m_angleKey.m_angle = m_angle;
+ m_angleKey.write( &m_entity );
+ }
+}
+void transformChanged(){
+ revertTransform();
+ m_evaluateTransform();
+ updateTransform();
+}
+typedef MemberCaller<EclassModel, void(), &EclassModel::transformChanged> TransformChangedCaller;
};
-class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable {
- class TypeCasts {
- InstanceTypeCastTable m_casts;
- public:
- TypeCasts()
- {
- m_casts = TargetableInstance::StaticTypeCasts::instance().get();
- InstanceStaticCast<EclassModelInstance, Renderable>::install(m_casts);
- InstanceStaticCast<EclassModelInstance, Transformable>::install(m_casts);
- InstanceIdentityCast<EclassModelInstance>::install(m_casts);
- }
-
- InstanceTypeCastTable &get()
- {
- return m_casts;
- }
- };
-
- EclassModel &m_contained;
+class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable
+{
+class TypeCasts
+{
+InstanceTypeCastTable m_casts;
public:
- typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
- STRING_CONSTANT(Name, "EclassModelInstance");
-
- EclassModelInstance(const scene::Path &path, scene::Instance *parent, EclassModel &contained) :
- TargetableInstance(path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this),
- TransformModifier(EclassModel::TransformChangedCaller(contained), ApplyTransformCaller(*this)),
- m_contained(contained)
- {
- m_contained.instanceAttach(Instance::path());
-
- StaticRenderableConnectionLines::instance().attach(*this);
- }
-
- ~EclassModelInstance()
- {
- StaticRenderableConnectionLines::instance().detach(*this);
-
- m_contained.instanceDetach(Instance::path());
- }
-
- void renderSolid(Renderer &renderer, const VolumeTest &volume) const
- {
- m_contained.renderSolid(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
- }
-
- void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
- {
- m_contained.renderWireframe(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
- }
-
- void evaluateTransform()
- {
- if (getType() == TRANSFORM_PRIMITIVE) {
- m_contained.translate(getTranslation());
- m_contained.rotate(getRotation());
- }
- }
-
- void applyTransform()
- {
- m_contained.revertTransform();
- evaluateTransform();
- m_contained.freezeTransform();
- }
-
- typedef MemberCaller<EclassModelInstance, void(), &EclassModelInstance::applyTransform> ApplyTransformCaller;
+TypeCasts(){
+ m_casts = TargetableInstance::StaticTypeCasts::instance().get();
+ InstanceStaticCast<EclassModelInstance, Renderable>::install( m_casts );
+ InstanceStaticCast<EclassModelInstance, Transformable>::install( m_casts );
+ InstanceIdentityCast<EclassModelInstance>::install( m_casts );
+}
+InstanceTypeCastTable& get(){
+ return m_casts;
+}
+};
+
+EclassModel& m_contained;
+public:
+typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+STRING_CONSTANT( Name, "EclassModelInstance" );
+
+EclassModelInstance( const scene::Path& path, scene::Instance* parent, EclassModel& contained ) :
+ TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this ),
+ TransformModifier( EclassModel::TransformChangedCaller( contained ), ApplyTransformCaller( *this ) ),
+ m_contained( contained ){
+ m_contained.instanceAttach( Instance::path() );
+
+ StaticRenderableConnectionLines::instance().attach( *this );
+}
+~EclassModelInstance(){
+ StaticRenderableConnectionLines::instance().detach( *this );
+
+ m_contained.instanceDetach( Instance::path() );
+}
+void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
+}
+void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
+}
+
+void evaluateTransform(){
+ if ( getType() == TRANSFORM_PRIMITIVE ) {
+ m_contained.translate( getTranslation() );
+ m_contained.rotate( getRotation() );
+ }
+}
+void applyTransform(){
+ m_contained.revertTransform();
+ evaluateTransform();
+ m_contained.freezeTransform();
+}
+typedef MemberCaller<EclassModelInstance, void(), &EclassModelInstance::applyTransform> ApplyTransformCaller;
};
class EclassModelNode :
- public scene::Node::Symbiot,
- public scene::Instantiable,
- public scene::Cloneable,
- public scene::Traversable::Observer {
- class TypeCasts {
- NodeTypeCastTable m_casts;
- public:
- TypeCasts()
- {
- NodeStaticCast<EclassModelNode, scene::Instantiable>::install(m_casts);
- NodeStaticCast<EclassModelNode, scene::Cloneable>::install(m_casts);
- NodeContainedCast<EclassModelNode, scene::Traversable>::install(m_casts);
- NodeContainedCast<EclassModelNode, Snappable>::install(m_casts);
- NodeContainedCast<EclassModelNode, TransformNode>::install(m_casts);
- NodeContainedCast<EclassModelNode, Entity>::install(m_casts);
- NodeContainedCast<EclassModelNode, Nameable>::install(m_casts);
- NodeContainedCast<EclassModelNode, Namespaced>::install(m_casts);
- NodeContainedCast<EclassModelNode, ModelSkin>::install(m_casts);
- }
-
- NodeTypeCastTable &get()
- {
- return m_casts;
- }
- };
-
-
- scene::Node m_node;
- InstanceSet m_instances;
- EclassModel m_contained;
-
- void construct()
- {
- m_contained.attach(this);
- }
-
- void destroy()
- {
- m_contained.detach(this);
- }
+ public scene::Node::Symbiot,
+ public scene::Instantiable,
+ public scene::Cloneable,
+ public scene::Traversable::Observer
+{
+class TypeCasts
+{
+NodeTypeCastTable m_casts;
+public:
+TypeCasts(){
+ NodeStaticCast<EclassModelNode, scene::Instantiable>::install( m_casts );
+ NodeStaticCast<EclassModelNode, scene::Cloneable>::install( m_casts );
+ NodeContainedCast<EclassModelNode, scene::Traversable>::install( m_casts );
+ NodeContainedCast<EclassModelNode, Snappable>::install( m_casts );
+ NodeContainedCast<EclassModelNode, TransformNode>::install( m_casts );
+ NodeContainedCast<EclassModelNode, Entity>::install( m_casts );
+ NodeContainedCast<EclassModelNode, Nameable>::install( m_casts );
+ NodeContainedCast<EclassModelNode, Namespaced>::install( m_casts );
+ NodeContainedCast<EclassModelNode, ModelSkin>::install( m_casts );
+}
+NodeTypeCastTable& get(){
+ return m_casts;
+}
+};
+
+
+scene::Node m_node;
+InstanceSet m_instances;
+EclassModel m_contained;
+
+void construct(){
+ m_contained.attach( this );
+}
+void destroy(){
+ m_contained.detach( this );
+}
public:
- typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
- scene::Traversable &get(NullType<scene::Traversable>)
- {
- return m_contained.getTraversable();
- }
-
- Snappable &get(NullType<Snappable>)
- {
- return m_contained;
- }
-
- TransformNode &get(NullType<TransformNode>)
- {
- return m_contained.getTransformNode();
- }
-
- Entity &get(NullType<Entity>)
- {
- return m_contained.getEntity();
- }
-
- Nameable &get(NullType<Nameable>)
- {
- return m_contained.getNameable();
- }
-
- Namespaced &get(NullType<Namespaced>)
- {
- return m_contained.getNamespaced();
- }
-
- ModelSkin &get(NullType<ModelSkin>)
- {
- return m_contained.getModelSkin();
- }
-
- EclassModelNode(EntityClass *eclass) :
- m_node(this, this, StaticTypeCasts::instance().get()),
- m_contained(eclass, m_node, InstanceSet::TransformChangedCaller(m_instances),
- InstanceSetEvaluateTransform<EclassModelInstance>::Caller(m_instances))
- {
- construct();
- }
-
- EclassModelNode(const EclassModelNode &other) :
- scene::Node::Symbiot(other),
- scene::Instantiable(other),
- scene::Cloneable(other),
- scene::Traversable::Observer(other),
- m_node(this, this, StaticTypeCasts::instance().get()),
- m_contained(other.m_contained, m_node, InstanceSet::TransformChangedCaller(m_instances),
- InstanceSetEvaluateTransform<EclassModelInstance>::Caller(m_instances))
- {
- construct();
- }
-
- ~EclassModelNode()
- {
- destroy();
- }
-
- void release()
- {
- delete this;
- }
-
- scene::Node &node()
- {
- return m_node;
- }
-
- void insert(scene::Node &child)
- {
- m_instances.insert(child);
- }
-
- void erase(scene::Node &child)
- {
- m_instances.erase(child);
- }
-
- scene::Node &clone() const
- {
- return (new EclassModelNode(*this))->node();
- }
-
- scene::Instance *create(const scene::Path &path, scene::Instance *parent)
- {
- return new EclassModelInstance(path, parent, m_contained);
- }
-
- void forEachInstance(const scene::Instantiable::Visitor &visitor)
- {
- m_instances.forEachInstance(visitor);
- }
-
- void insert(scene::Instantiable::Observer *observer, const scene::Path &path, scene::Instance *instance)
- {
- m_instances.insert(observer, path, instance);
- }
-
- scene::Instance *erase(scene::Instantiable::Observer *observer, const scene::Path &path)
- {
- return m_instances.erase(observer, path);
- }
+typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+scene::Traversable& get( NullType<scene::Traversable>){
+ return m_contained.getTraversable();
+}
+Snappable& get( NullType<Snappable>){
+ return m_contained;
+}
+TransformNode& get( NullType<TransformNode>){
+ return m_contained.getTransformNode();
+}
+Entity& get( NullType<Entity>){
+ return m_contained.getEntity();
+}
+Nameable& get( NullType<Nameable>){
+ return m_contained.getNameable();
+}
+Namespaced& get( NullType<Namespaced>){
+ return m_contained.getNamespaced();
+}
+ModelSkin& get( NullType<ModelSkin>){
+ return m_contained.getModelSkin();
+}
+
+EclassModelNode( EntityClass* eclass ) :
+ m_node( this, this, StaticTypeCasts::instance().get() ),
+ m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
+ construct();
+}
+EclassModelNode( const EclassModelNode& other ) :
+ scene::Node::Symbiot( other ),
+ scene::Instantiable( other ),
+ scene::Cloneable( other ),
+ scene::Traversable::Observer( other ),
+ m_node( this, this, StaticTypeCasts::instance().get() ),
+ m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
+ construct();
+}
+~EclassModelNode(){
+ destroy();
+}
+void release(){
+ delete this;
+}
+scene::Node& node(){
+ return m_node;
+}
+
+void insert( scene::Node& child ){
+ m_instances.insert( child );
+}
+void erase( scene::Node& child ){
+ m_instances.erase( child );
+}
+
+scene::Node& clone() const {
+ return ( new EclassModelNode( *this ) )->node();
+}
+
+scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
+ return new EclassModelInstance( path, parent, m_contained );
+}
+void forEachInstance( const scene::Instantiable::Visitor& visitor ){
+ m_instances.forEachInstance( visitor );
+}
+void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
+ m_instances.insert( observer, path, instance );
+}
+scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
+ return m_instances.erase( observer, path );
+}
};
-scene::Node &New_EclassModel(EntityClass *eclass)
-{
- return (new EclassModelNode(eclass))->node();
+scene::Node& New_EclassModel( EntityClass* eclass ){
+ return ( new EclassModelNode( eclass ) )->node();
}