/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-// entity.h
+#if !defined( INCLUDED_ENTITY_H )
+#define INCLUDED_ENTITY_H
-// external API
+class EntityCreator;
+EntityCreator& GetEntityCreator();
-// construct
-entity_t* Entity_Alloc();
-// destruct
-void Entity_Free (entity_t *e);
-// construct from entity
-entity_t* Entity_Clone (entity_t *e);
+enum EGameType
+{
+ eGameTypeQuake3,
+ eGameTypeRTCW,
+ eGameTypeDoom3,
+};
-// epair interface
-void SetKeyValue (entity_t *ent, const char *key, const char *value);
-void DeleteKey (entity_t *ent, const char *key);
-const char* ValueForKey (entity_t *ent, const char *key);
-float FloatForKey (entity_t *ent, const char *key);
-int IntForKey (entity_t *ent, const char *key);
-void GetVectorForKey (entity_t *ent, const char *key, vec3_t vec);
+extern EGameType g_gameType;
-void Entity_AddToList(entity_t *e, entity_t *lst);
-void Entity_RemoveFromList(entity_t *e);
+class FilterSystem;
+void Entity_Construct( EGameType gameType = eGameTypeQuake3 );
+void Entity_Destroy();
-void Entity_LinkBrush (entity_t *e, brush_t *b);
-void Entity_UnlinkBrush (brush_t *b);
+extern bool g_showNames;
+extern bool g_showAngles;
+extern bool g_newLightDraw;
+extern bool g_lightRadii;
-// for undo
-int Entity_MemorySize(entity_t *e);
-
-epair_t* Entity_AllocateEpair(const char *key, const char *value);
-epair_t** Entity_GetKeyValList(entity_t *e);
-void Entity_SetKeyValList(entity_t *e, epair_t* ep);
+#endif