/// The "origin" key directly controls the entity's local-to-parent transform.
-class Group {
- EntityKeyValues m_entity;
- KeyObserverMap m_keyObservers;
- MatrixTransform m_transform;
- TraversableNodeSet m_traverse;
+class Group
+{
+EntityKeyValues m_entity;
+KeyObserverMap m_keyObservers;
+MatrixTransform m_transform;
+TraversableNodeSet m_traverse;
- ClassnameFilter m_filter;
- NamedEntity m_named;
- NameKeys m_nameKeys;
+ClassnameFilter m_filter;
+NamedEntity m_named;
+NameKeys m_nameKeys;
- OriginKey m_originKey;
- Vector3 m_origin;
+OriginKey m_originKey;
+Vector3 m_origin;
- RenderableNamedEntity m_renderName;
- mutable Vector3 m_name_origin;
+RenderableNamedEntity m_renderName;
+mutable Vector3 m_name_origin;
- Callback<void()> m_transformChanged;
- Callback<void()> m_evaluateTransform;
+Callback<void()> m_transformChanged;
+Callback<void()> m_evaluateTransform;
- void construct()
- {
- m_keyObservers.insert("classname", ClassnameFilter::ClassnameChangedCaller(m_filter));
- m_keyObservers.insert(Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller(m_named));
- m_keyObservers.insert("origin", OriginKey::OriginChangedCaller(m_originKey));
- }
+void construct(){
+ m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
+ m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
+ m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
+}
public:
- Group(EntityClass *eclass, scene::Node &node, const Callback<void()> &transformChanged,
- const Callback<void()> &evaluateTransform) :
- m_entity(eclass),
- m_filter(m_entity, node),
- m_named(m_entity),
- m_nameKeys(m_entity),
- m_originKey(OriginChangedCaller(*this)),
- m_origin(ORIGINKEY_IDENTITY),
- m_renderName(m_named, m_name_origin),
- m_name_origin(g_vector3_identity),
- m_transformChanged(transformChanged),
- m_evaluateTransform(evaluateTransform)
- {
- construct();
- }
-
- Group(const Group &other, scene::Node &node, const Callback<void()> &transformChanged,
- const Callback<void()> &evaluateTransform) :
- m_entity(other.m_entity),
- m_filter(m_entity, node),
- m_named(m_entity),
- m_nameKeys(m_entity),
- m_originKey(OriginChangedCaller(*this)),
- m_origin(ORIGINKEY_IDENTITY),
- m_renderName(m_named, g_vector3_identity),
- m_transformChanged(transformChanged),
- m_evaluateTransform(evaluateTransform)
- {
- construct();
- }
-
- InstanceCounter m_instanceCounter;
-
- void instanceAttach(const scene::Path &path)
- {
- if (++m_instanceCounter.m_count == 1) {
- m_filter.instanceAttach();
- m_entity.instanceAttach(path_find_mapfile(path.begin(), path.end()));
- m_traverse.instanceAttach(path_find_mapfile(path.begin(), path.end()));
- m_entity.attach(m_keyObservers);
- }
- }
-
- void instanceDetach(const scene::Path &path)
- {
- if (--m_instanceCounter.m_count == 0) {
- m_entity.detach(m_keyObservers);
- m_traverse.instanceDetach(path_find_mapfile(path.begin(), path.end()));
- m_entity.instanceDetach(path_find_mapfile(path.begin(), path.end()));
- m_filter.instanceDetach();
- }
- }
-
- EntityKeyValues &getEntity()
- {
- return m_entity;
- }
-
- const EntityKeyValues &getEntity() const
- {
- return m_entity;
- }
-
- scene::Traversable &getTraversable()
- {
- return m_traverse;
- }
-
- Namespaced &getNamespaced()
- {
- return m_nameKeys;
- }
-
- Nameable &getNameable()
- {
- return m_named;
- }
-
- TransformNode &getTransformNode()
- {
- return m_transform;
- }
-
- void attach(scene::Traversable::Observer *observer)
- {
- m_traverse.attach(observer);
- }
-
- void detach(scene::Traversable::Observer *observer)
- {
- m_traverse.detach(observer);
- }
-
- void renderSolid(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
- {
- renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
- }
-
- void renderWireframe(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld,
- const AABB &childBounds) const
- {
- renderSolid(renderer, volume, localToWorld);
-
- if (g_showNames) {
- // don't draw the name for worldspawn
- if (!strcmp(m_entity.getEntityClass().name(), "worldspawn")) {
- return;
- }
-
- // place name in the middle of the "children cloud"
- m_name_origin = childBounds.origin;
-
- renderer.addRenderable(m_renderName, localToWorld);
- }
- }
-
- void updateTransform()
- {
- m_transform.localToParent() = g_matrix4_identity;
- matrix4_translate_by_vec3(m_transform.localToParent(), m_origin);
- m_transformChanged();
- }
-
- typedef MemberCaller<Group, void(), &Group::updateTransform> UpdateTransformCaller;
-
- void originChanged()
- {
- m_origin = m_originKey.m_origin;
- updateTransform();
- }
-
- typedef MemberCaller<Group, void(), &Group::originChanged> OriginChangedCaller;
-
- void translate(const Vector3 &translation)
- {
- m_origin = origin_translated(m_origin, translation);
- }
-
- void revertTransform()
- {
- m_origin = m_originKey.m_origin;
- }
-
- void freezeTransform()
- {
- m_originKey.m_origin = m_origin;
- m_originKey.write(&m_entity);
- }
-
- void transformChanged()
- {
- revertTransform();
- m_evaluateTransform();
- updateTransform();
- }
-
- typedef MemberCaller<Group, void(), &Group::transformChanged> TransformChangedCaller;
+Group( EntityClass* eclass, scene::Node& node, const Callback<void()>& transformChanged, const Callback<void()>& evaluateTransform ) :
+ m_entity( eclass ),
+ m_filter( m_entity, node ),
+ m_named( m_entity ),
+ m_nameKeys( m_entity ),
+ m_originKey( OriginChangedCaller( *this ) ),
+ m_origin( ORIGINKEY_IDENTITY ),
+ m_renderName( m_named, m_name_origin ),
+ m_name_origin( g_vector3_identity ),
+ m_transformChanged( transformChanged ),
+ m_evaluateTransform( evaluateTransform ){
+ construct();
+}
+Group( const Group& other, scene::Node& node, const Callback<void()>& transformChanged, const Callback<void()>& evaluateTransform ) :
+ m_entity( other.m_entity ),
+ m_filter( m_entity, node ),
+ m_named( m_entity ),
+ m_nameKeys( m_entity ),
+ m_originKey( OriginChangedCaller( *this ) ),
+ m_origin( ORIGINKEY_IDENTITY ),
+ m_renderName( m_named, g_vector3_identity ),
+ m_transformChanged( transformChanged ),
+ m_evaluateTransform( evaluateTransform ){
+ construct();
+}
+
+InstanceCounter m_instanceCounter;
+void instanceAttach( const scene::Path& path ){
+ if ( ++m_instanceCounter.m_count == 1 ) {
+ m_filter.instanceAttach();
+ m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
+ m_traverse.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
+ m_entity.attach( m_keyObservers );
+ }
+}
+void instanceDetach( const scene::Path& path ){
+ if ( --m_instanceCounter.m_count == 0 ) {
+ m_entity.detach( m_keyObservers );
+ m_traverse.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
+ m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
+ m_filter.instanceDetach();
+ }
+}
+
+EntityKeyValues& getEntity(){
+ return m_entity;
+}
+const EntityKeyValues& getEntity() const {
+ return m_entity;
+}
+
+scene::Traversable& getTraversable(){
+ return m_traverse;
+}
+Namespaced& getNamespaced(){
+ return m_nameKeys;
+}
+Nameable& getNameable(){
+ return m_named;
+}
+TransformNode& getTransformNode(){
+ return m_transform;
+}
+
+void attach( scene::Traversable::Observer* observer ){
+ m_traverse.attach( observer );
+}
+void detach( scene::Traversable::Observer* observer ){
+ m_traverse.detach( observer );
+}
+
+void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
+ renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
+}
+
+void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, const AABB& childBounds ) const {
+ renderSolid( renderer, volume, localToWorld );
+
+ if ( g_showNames ) {
+ // don't draw the name for worldspawn
+ if ( !strcmp( m_entity.getEntityClass().name(), "worldspawn" ) ) {
+ return;
+ }
+
+ // place name in the middle of the "children cloud"
+ m_name_origin = childBounds.origin;
+
+ renderer.addRenderable( m_renderName, localToWorld );
+ }
+}
+
+void updateTransform(){
+ m_transform.localToParent() = g_matrix4_identity;
+ matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
+ m_transformChanged();
+}
+typedef MemberCaller<Group, void(), &Group::updateTransform> UpdateTransformCaller;
+void originChanged(){
+ m_origin = m_originKey.m_origin;
+ updateTransform();
+}
+typedef MemberCaller<Group, void(), &Group::originChanged> OriginChangedCaller;
+
+void translate( const Vector3& translation ){
+ m_origin = origin_translated( m_origin, translation );
+}
+
+void revertTransform(){
+ m_origin = m_originKey.m_origin;
+}
+void freezeTransform(){
+ m_originKey.m_origin = m_origin;
+ m_originKey.write( &m_entity );
+}
+void transformChanged(){
+ revertTransform();
+ m_evaluateTransform();
+ updateTransform();
+}
+typedef MemberCaller<Group, void(), &Group::transformChanged> TransformChangedCaller;
};
#if 0
TransformableSetTranslation( const Translation& value ) : m_value( value ){
}
void operator()( Transformable& transformable ) const {
- transformable.setTranslation( m_value );
+ transformable.setTranslation( m_value );
}
};
TransformableSetRotation( const Rotation& value ) : m_value( value ){
}
void operator()( Transformable& transformable ) const {
- transformable.setRotation( m_value );
+ transformable.setRotation( m_value );
}
};
TransformableSetScale( const Scale& value ) : m_value( value ){
}
void operator()( Transformable& transformable ) const {
- transformable.setScale( m_value );
+ transformable.setScale( m_value );
}
};
TransformableSetType( const TransformModifierType& value ) : m_value( value ){
}
void operator()( Transformable& transformable ) const {
- transformable.setType( m_value );
+ transformable.setType( m_value );
}
};
TransformModifierType m_value;
public:
void operator()( Transformable& transformable ) const {
- transformable.freezeTransform();
+ transformable.freezeTransform();
}
};
template<typename Functor>
inline void Scene_forEachChildTransformable( const Functor& functor, const scene::Path& path ){
- GlobalSceneGraph().traverse_subgraph( ChildInstanceWalker< InstanceApply<Transformable, Functor> >( functor ), path );
+ GlobalSceneGraph().traverse_subgraph( ChildInstanceWalker< InstanceApply<Transformable, Functor> >( functor ), path );
}
#endif
class GroupInstance :
- public TargetableInstance,
- public TransformModifier,
+ public TargetableInstance,
+ public TransformModifier,
#if 0
- public Transformable,
+ public Transformable,
#endif
- public Renderable {
- class TypeCasts {
- InstanceTypeCastTable m_casts;
- public:
- TypeCasts()
- {
- m_casts = TargetableInstance::StaticTypeCasts::instance().get();
- InstanceStaticCast<GroupInstance, Renderable>::install(m_casts);
+ public Renderable
+{
+class TypeCasts
+{
+InstanceTypeCastTable m_casts;
+public:
+TypeCasts(){
+ m_casts = TargetableInstance::StaticTypeCasts::instance().get();
+ InstanceStaticCast<GroupInstance, Renderable>::install( m_casts );
#if 0
- InstanceStaticCast<GroupInstance, Transformable>::install( m_casts );
+ InstanceStaticCast<GroupInstance, Transformable>::install( m_casts );
#endif
- }
-
- InstanceTypeCastTable &get()
- {
- return m_casts;
- }
- };
+}
+InstanceTypeCastTable& get(){
+ return m_casts;
+}
+};
- Group &m_contained;
+Group& m_contained;
public:
- typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
- GroupInstance(const scene::Path &path, scene::Instance *parent, Group &group) :
- TargetableInstance(path, parent, this, StaticTypeCasts::instance().get(), group.getEntity(), *this),
- TransformModifier(Group::TransformChangedCaller(group), ApplyTransformCaller(*this)),
- m_contained(group)
- {
- m_contained.instanceAttach(Instance::path());
- StaticRenderableConnectionLines::instance().attach(*this);
- }
-
- ~GroupInstance()
- {
- StaticRenderableConnectionLines::instance().detach(*this);
- m_contained.instanceDetach(Instance::path());
- }
-
- void renderSolid(Renderer &renderer, const VolumeTest &volume) const
- {
- m_contained.renderSolid(renderer, volume, Instance::localToWorld());
- }
-
- void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
- {
- m_contained.renderWireframe(renderer, volume, Instance::localToWorld(), Instance::childBounds());
- }
-
- STRING_CONSTANT(Name, "GroupInstance");
+typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+GroupInstance( const scene::Path& path, scene::Instance* parent, Group& group ) :
+ TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), group.getEntity(), *this ),
+ TransformModifier( Group::TransformChangedCaller( group ), ApplyTransformCaller( *this ) ),
+ m_contained( group ){
+ m_contained.instanceAttach( Instance::path() );
+ StaticRenderableConnectionLines::instance().attach( *this );
+}
+~GroupInstance(){
+ StaticRenderableConnectionLines::instance().detach( *this );
+ m_contained.instanceDetach( Instance::path() );
+}
+void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ m_contained.renderSolid( renderer, volume, Instance::localToWorld() );
+}
+void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), Instance::childBounds() );
+}
+
+STRING_CONSTANT( Name, "GroupInstance" );
#if 0
- void setType( TransformModifierType type ){
- Scene_forEachChildTransformable( TransformableSetType( type ), Instance::path() );
- }
- void setTranslation( const Translation& value ){
- Scene_forEachChildTransformable( TransformableSetTranslation( value ), Instance::path() );
- }
- void setRotation( const Rotation& value ){
- Scene_forEachChildTransformable( TransformableSetRotation( value ), Instance::path() );
- }
- void setScale( const Scale& value ){
- Scene_forEachChildTransformable( TransformableSetScale( value ), Instance::path() );
- }
- void freezeTransform(){
- Scene_forEachChildTransformable( TransformableFreezeTransform(), Instance::path() );
- }
-
- void evaluateTransform(){
- }
+void setType( TransformModifierType type ){
+ Scene_forEachChildTransformable( TransformableSetType( type ), Instance::path() );
+}
+void setTranslation( const Translation& value ){
+ Scene_forEachChildTransformable( TransformableSetTranslation( value ), Instance::path() );
+}
+void setRotation( const Rotation& value ){
+ Scene_forEachChildTransformable( TransformableSetRotation( value ), Instance::path() );
+}
+void setScale( const Scale& value ){
+ Scene_forEachChildTransformable( TransformableSetScale( value ), Instance::path() );
+}
+void freezeTransform(){
+ Scene_forEachChildTransformable( TransformableFreezeTransform(), Instance::path() );
+}
+
+void evaluateTransform(){
+}
#endif
- void evaluateTransform()
- {
- if (getType() == TRANSFORM_PRIMITIVE) {
- m_contained.translate(getTranslation());
- }
- }
-
- void applyTransform()
- {
- m_contained.revertTransform();
- evaluateTransform();
- m_contained.freezeTransform();
- }
-
- typedef MemberCaller<GroupInstance, void(), &GroupInstance::applyTransform> ApplyTransformCaller;
+void evaluateTransform(){
+ if ( getType() == TRANSFORM_PRIMITIVE ) {
+ m_contained.translate( getTranslation() );
+ }
+}
+void applyTransform(){
+ m_contained.revertTransform();
+ evaluateTransform();
+ m_contained.freezeTransform();
+}
+typedef MemberCaller<GroupInstance, void(), &GroupInstance::applyTransform> ApplyTransformCaller;
};
class GroupNode :
- public scene::Node::Symbiot,
- public scene::Instantiable,
- public scene::Cloneable,
- public scene::Traversable::Observer {
- class TypeCasts {
- NodeTypeCastTable m_casts;
- public:
- TypeCasts()
- {
- NodeStaticCast<GroupNode, scene::Instantiable>::install(m_casts);
- NodeStaticCast<GroupNode, scene::Cloneable>::install(m_casts);
- NodeContainedCast<GroupNode, scene::Traversable>::install(m_casts);
- NodeContainedCast<GroupNode, TransformNode>::install(m_casts);
- NodeContainedCast<GroupNode, Entity>::install(m_casts);
- NodeContainedCast<GroupNode, Nameable>::install(m_casts);
- NodeContainedCast<GroupNode, Namespaced>::install(m_casts);
- }
-
- NodeTypeCastTable &get()
- {
- return m_casts;
- }
- };
-
-
- scene::Node m_node;
- InstanceSet m_instances;
- Group m_contained;
-
- void construct()
- {
- m_contained.attach(this);
- }
-
- void destroy()
- {
- m_contained.detach(this);
- }
+ public scene::Node::Symbiot,
+ public scene::Instantiable,
+ public scene::Cloneable,
+ public scene::Traversable::Observer
+{
+class TypeCasts
+{
+NodeTypeCastTable m_casts;
+public:
+TypeCasts(){
+ NodeStaticCast<GroupNode, scene::Instantiable>::install( m_casts );
+ NodeStaticCast<GroupNode, scene::Cloneable>::install( m_casts );
+ NodeContainedCast<GroupNode, scene::Traversable>::install( m_casts );
+ NodeContainedCast<GroupNode, TransformNode>::install( m_casts );
+ NodeContainedCast<GroupNode, Entity>::install( m_casts );
+ NodeContainedCast<GroupNode, Nameable>::install( m_casts );
+ NodeContainedCast<GroupNode, Namespaced>::install( m_casts );
+}
+NodeTypeCastTable& get(){
+ return m_casts;
+}
+};
+
+
+scene::Node m_node;
+InstanceSet m_instances;
+Group m_contained;
+
+void construct(){
+ m_contained.attach( this );
+}
+void destroy(){
+ m_contained.detach( this );
+}
public:
- typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
- scene::Traversable &get(NullType<scene::Traversable>)
- {
- return m_contained.getTraversable();
- }
-
- TransformNode &get(NullType<TransformNode>)
- {
- return m_contained.getTransformNode();
- }
-
- Entity &get(NullType<Entity>)
- {
- return m_contained.getEntity();
- }
-
- Nameable &get(NullType<Nameable>)
- {
- return m_contained.getNameable();
- }
-
- Namespaced &get(NullType<Namespaced>)
- {
- return m_contained.getNamespaced();
- }
-
- GroupNode(EntityClass *eclass) :
- m_node(this, this, StaticTypeCasts::instance().get()),
- m_contained(eclass, m_node, InstanceSet::TransformChangedCaller(m_instances),
- InstanceSetEvaluateTransform<GroupInstance>::Caller(m_instances))
- {
- construct();
- }
-
- GroupNode(const GroupNode &other) :
- scene::Node::Symbiot(other),
- scene::Instantiable(other),
- scene::Cloneable(other),
- scene::Traversable::Observer(other),
- m_node(this, this, StaticTypeCasts::instance().get()),
- m_contained(other.m_contained, m_node, InstanceSet::TransformChangedCaller(m_instances),
- InstanceSetEvaluateTransform<GroupInstance>::Caller(m_instances))
- {
- construct();
- }
-
- ~GroupNode()
- {
- destroy();
- }
-
- void release()
- {
- delete this;
- }
-
- scene::Node &node()
- {
- return m_node;
- }
-
- scene::Node &clone() const
- {
- return (new GroupNode(*this))->node();
- }
-
- void insert(scene::Node &child)
- {
- m_instances.insert(child);
- }
-
- void erase(scene::Node &child)
- {
- m_instances.erase(child);
- }
-
- scene::Instance *create(const scene::Path &path, scene::Instance *parent)
- {
- return new GroupInstance(path, parent, m_contained);
- }
-
- void forEachInstance(const scene::Instantiable::Visitor &visitor)
- {
- m_instances.forEachInstance(visitor);
- }
-
- void insert(scene::Instantiable::Observer *observer, const scene::Path &path, scene::Instance *instance)
- {
- m_instances.insert(observer, path, instance);
- }
-
- scene::Instance *erase(scene::Instantiable::Observer *observer, const scene::Path &path)
- {
- return m_instances.erase(observer, path);
- }
+typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+scene::Traversable& get( NullType<scene::Traversable>){
+ return m_contained.getTraversable();
+}
+TransformNode& get( NullType<TransformNode>){
+ return m_contained.getTransformNode();
+}
+Entity& get( NullType<Entity>){
+ return m_contained.getEntity();
+}
+Nameable& get( NullType<Nameable>){
+ return m_contained.getNameable();
+}
+Namespaced& get( NullType<Namespaced>){
+ return m_contained.getNamespaced();
+}
+
+GroupNode( EntityClass* eclass ) :
+ m_node( this, this, StaticTypeCasts::instance().get() ),
+ m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<GroupInstance>::Caller( m_instances ) ){
+ construct();
+}
+GroupNode( const GroupNode& other ) :
+ scene::Node::Symbiot( other ),
+ scene::Instantiable( other ),
+ scene::Cloneable( other ),
+ scene::Traversable::Observer( other ),
+ m_node( this, this, StaticTypeCasts::instance().get() ),
+ m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<GroupInstance>::Caller( m_instances ) ){
+ construct();
+}
+~GroupNode(){
+ destroy();
+}
+
+void release(){
+ delete this;
+}
+scene::Node& node(){
+ return m_node;
+}
+
+scene::Node& clone() const {
+ return ( new GroupNode( *this ) )->node();
+}
+
+void insert( scene::Node& child ){
+ m_instances.insert( child );
+}
+void erase( scene::Node& child ){
+ m_instances.erase( child );
+}
+
+scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
+ return new GroupInstance( path, parent, m_contained );
+}
+void forEachInstance( const scene::Instantiable::Visitor& visitor ){
+ m_instances.forEachInstance( visitor );
+}
+void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
+ m_instances.insert( observer, path, instance );
+}
+scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
+ return m_instances.erase( observer, path );
+}
};
-scene::Node &New_Group(EntityClass *eclass)
-{
- return (new GroupNode(eclass))->node();
+scene::Node& New_Group( EntityClass* eclass ){
+ return ( new GroupNode( eclass ) )->node();
}