#include "os/path.h"
#include "moduleobserver.h"
-class EModel : public ModuleObserver {
- ResourceReference m_resource;
- scene::Traversable &m_traverse;
- scene::Node *m_node;
- Callback<void()> m_modelChanged;
+class EModel : public ModuleObserver
+{
+ResourceReference m_resource;
+scene::Traversable& m_traverse;
+scene::Node* m_node;
+Callback<void()> m_modelChanged;
public:
- EModel(scene::Traversable &traversable, const Callback<void()> &modelChanged)
- : m_resource(""), m_traverse(traversable), m_node(0), m_modelChanged(modelChanged)
- {
- m_resource.attach(*this);
- }
-
- ~EModel()
- {
- m_resource.detach(*this);
- }
-
- void realise()
- {
- m_resource.get()->load();
- m_node = m_resource.get()->getNode();
- if (m_node != 0) {
- m_traverse.insert(*m_node);
- }
- }
-
- void unrealise()
- {
- if (m_node != 0) {
- m_traverse.erase(*m_node);
- }
- }
-
- void modelChanged(const char *value)
- {
- StringOutputStream cleaned(string_length(value));
- cleaned << PathCleaned(value);
- m_resource.detach(*this);
- m_resource.setName(cleaned.c_str());
- m_resource.attach(*this);
- m_modelChanged();
- }
-
- typedef MemberCaller<EModel, void(const char *), &EModel::modelChanged> ModelChangedCaller;
-
- const char *getName() const
- {
- return m_resource.getName();
- }
-
- scene::Node *getNode() const
- {
- return m_node;
- }
+EModel( scene::Traversable& traversable, const Callback<void()>& modelChanged )
+ : m_resource( "" ), m_traverse( traversable ), m_node( 0 ), m_modelChanged( modelChanged ){
+ m_resource.attach( *this );
+}
+~EModel(){
+ m_resource.detach( *this );
+}
+
+void realise(){
+ m_resource.get()->load();
+ m_node = m_resource.get()->getNode();
+ if ( m_node != 0 ) {
+ m_traverse.insert( *m_node );
+ }
+}
+void unrealise(){
+ if ( m_node != 0 ) {
+ m_traverse.erase( *m_node );
+ }
+}
+
+void modelChanged( const char* value ){
+ StringOutputStream cleaned( string_length( value ) );
+ cleaned << PathCleaned( value );
+ m_resource.detach( *this );
+ m_resource.setName( cleaned.c_str() );
+ m_resource.attach( *this );
+ m_modelChanged();
+}
+typedef MemberCaller<EModel, void(const char*), &EModel::modelChanged> ModelChangedCaller;
+
+const char* getName() const {
+ return m_resource.getName();
+}
+scene::Node* getNode() const {
+ return m_node;
+}
};
-class SingletonModel {
- TraversableNode m_traverse;
- EModel m_model;
+class SingletonModel
+{
+TraversableNode m_traverse;
+EModel m_model;
public:
- SingletonModel()
- : m_model(m_traverse, Callback<void()>())
- {
- }
-
- void attach(scene::Traversable::Observer *observer)
- {
- m_traverse.attach(observer);
- }
-
- void detach(scene::Traversable::Observer *observer)
- {
- m_traverse.detach(observer);
- }
-
- scene::Traversable &getTraversable()
- {
- return m_traverse;
- }
-
- void modelChanged(const char *value)
- {
- m_model.modelChanged(value);
- }
-
- typedef MemberCaller<SingletonModel, void(const char *), &SingletonModel::modelChanged> ModelChangedCaller;
-
- scene::Node *getNode() const
- {
- return m_model.getNode();
- }
+SingletonModel()
+ : m_model( m_traverse, Callback<void()>() ){
+}
+
+void attach( scene::Traversable::Observer* observer ){
+ m_traverse.attach( observer );
+}
+void detach( scene::Traversable::Observer* observer ){
+ m_traverse.detach( observer );
+}
+
+scene::Traversable& getTraversable(){
+ return m_traverse;
+}
+
+void modelChanged( const char* value ){
+ m_model.modelChanged( value );
+}
+typedef MemberCaller<SingletonModel, void(const char*), &SingletonModel::modelChanged> ModelChangedCaller;
+
+scene::Node* getNode() const {
+ return m_model.getNode();
+}
};
#endif