typedef float Float9[9];
-inline void default_rotation( Float9 rotation ){
- rotation[0] = 1;
- rotation[1] = 0;
- rotation[2] = 0;
- rotation[3] = 0;
- rotation[4] = 1;
- rotation[5] = 0;
- rotation[6] = 0;
- rotation[7] = 0;
- rotation[8] = 1;
-}
-inline void write_rotation( const Float9 rotation, Entity* entity, const char* key = "rotation" ){
- if ( rotation[0] == 1
- && rotation[1] == 0
- && rotation[2] == 0
- && rotation[3] == 0
- && rotation[4] == 1
- && rotation[5] == 0
- && rotation[6] == 0
- && rotation[7] == 0
- && rotation[8] == 1 ) {
- entity->setKeyValue( key, "" );
- }
- else
- {
- StringOutputStream value( 256 );
- value << rotation[0] << ' '
- << rotation[1] << ' '
- << rotation[2] << ' '
- << rotation[3] << ' '
- << rotation[4] << ' '
- << rotation[5] << ' '
- << rotation[6] << ' '
- << rotation[7] << ' '
- << rotation[8];
- entity->setKeyValue( key, value.c_str() );
- }
-}
-inline void read_rotation( Float9 rotation, const char* value ){
- if ( !string_parse_vector( value, rotation, rotation + 9 ) ) {
- default_rotation( rotation );
- }
+inline void default_rotation(Float9 rotation)
+{
+ rotation[0] = 1;
+ rotation[1] = 0;
+ rotation[2] = 0;
+ rotation[3] = 0;
+ rotation[4] = 1;
+ rotation[5] = 0;
+ rotation[6] = 0;
+ rotation[7] = 0;
+ rotation[8] = 1;
}
-inline Matrix4 rotation_toMatrix( const Float9 rotation ){
- return Matrix4(
- rotation[0],
- rotation[1],
- rotation[2],
- 0,
- rotation[3],
- rotation[4],
- rotation[5],
- 0,
- rotation[6],
- rotation[7],
- rotation[8],
- 0,
- 0,
- 0,
- 0,
- 1
- );
+inline void write_rotation(const Float9 rotation, Entity *entity, const char *key = "rotation")
+{
+ if (rotation[0] == 1
+ && rotation[1] == 0
+ && rotation[2] == 0
+ && rotation[3] == 0
+ && rotation[4] == 1
+ && rotation[5] == 0
+ && rotation[6] == 0
+ && rotation[7] == 0
+ && rotation[8] == 1) {
+ entity->setKeyValue(key, "");
+ } else {
+ StringOutputStream value(256);
+ value << rotation[0] << ' '
+ << rotation[1] << ' '
+ << rotation[2] << ' '
+ << rotation[3] << ' '
+ << rotation[4] << ' '
+ << rotation[5] << ' '
+ << rotation[6] << ' '
+ << rotation[7] << ' '
+ << rotation[8];
+ entity->setKeyValue(key, value.c_str());
+ }
}
-inline void rotation_fromMatrix( Float9 rotation, const Matrix4& matrix ){
- rotation[0] = matrix.xx();
- rotation[1] = matrix.xy();
- rotation[2] = matrix.xz();
- rotation[3] = matrix.yx();
- rotation[4] = matrix.yy();
- rotation[5] = matrix.yz();
- rotation[6] = matrix.zx();
- rotation[7] = matrix.zy();
- rotation[8] = matrix.zz();
+inline void read_rotation(Float9 rotation, const char *value)
+{
+ if (!string_parse_vector(value, rotation, rotation + 9)) {
+ default_rotation(rotation);
+ }
}
-inline void rotation_assign( Float9 rotation, const Float9 other ){
- rotation[0] = other[0];
- rotation[1] = other[1];
- rotation[2] = other[2];
- rotation[3] = other[3];
- rotation[4] = other[4];
- rotation[5] = other[5];
- rotation[6] = other[6];
- rotation[7] = other[7];
- rotation[8] = other[8];
+inline Matrix4 rotation_toMatrix(const Float9 rotation)
+{
+ return Matrix4(
+ rotation[0],
+ rotation[1],
+ rotation[2],
+ 0,
+ rotation[3],
+ rotation[4],
+ rotation[5],
+ 0,
+ rotation[6],
+ rotation[7],
+ rotation[8],
+ 0,
+ 0,
+ 0,
+ 0,
+ 1
+ );
}
-inline void rotation_rotate( Float9 rotation, const Quaternion& rotate ){
- rotation_fromMatrix( rotation,
- matrix4_multiplied_by_matrix4(
- rotation_toMatrix( rotation ),
- matrix4_rotation_for_quaternion_quantised( rotate )
- )
- );
+inline void rotation_fromMatrix(Float9 rotation, const Matrix4 &matrix)
+{
+ rotation[0] = matrix.xx();
+ rotation[1] = matrix.xy();
+ rotation[2] = matrix.xz();
+ rotation[3] = matrix.yx();
+ rotation[4] = matrix.yy();
+ rotation[5] = matrix.yz();
+ rotation[6] = matrix.zx();
+ rotation[7] = matrix.zy();
+ rotation[8] = matrix.zz();
}
-inline void read_angle( Float9 rotation, const char* value ){
- float angle;
- if ( !string_parse_float( value, angle ) ) {
- default_rotation( rotation );
- }
- else
- {
- rotation_fromMatrix( rotation, matrix4_rotation_for_z_degrees( angle ) );
- }
+inline void rotation_assign(Float9 rotation, const Float9 other)
+{
+ rotation[0] = other[0];
+ rotation[1] = other[1];
+ rotation[2] = other[2];
+ rotation[3] = other[3];
+ rotation[4] = other[4];
+ rotation[5] = other[5];
+ rotation[6] = other[6];
+ rotation[7] = other[7];
+ rotation[8] = other[8];
}
-class RotationKey
+inline void rotation_rotate(Float9 rotation, const Quaternion &rotate)
{
-Callback m_rotationChanged;
-public:
-Float9 m_rotation;
-
-
-RotationKey( const Callback& rotationChanged )
- : m_rotationChanged( rotationChanged ){
- default_rotation( m_rotation );
+ rotation_fromMatrix(rotation,
+ matrix4_multiplied_by_matrix4(
+ rotation_toMatrix(rotation),
+ matrix4_rotation_for_quaternion_quantised(rotate)
+ )
+ );
}
-void angleChanged( const char* value ){
- read_angle( m_rotation, value );
- m_rotationChanged();
+inline void read_angle(Float9 rotation, const char *value)
+{
+ float angle;
+ if (!string_parse_float(value, angle)) {
+ default_rotation(rotation);
+ } else {
+ rotation_fromMatrix(rotation, matrix4_rotation_for_z_degrees(angle));
+ }
}
-typedef MemberCaller1<RotationKey, const char*, &RotationKey::angleChanged> AngleChangedCaller;
-void rotationChanged( const char* value ){
- read_rotation( m_rotation, value );
- m_rotationChanged();
-}
-typedef MemberCaller1<RotationKey, const char*, &RotationKey::rotationChanged> RotationChangedCaller;
-
-void write( Entity* entity ) const {
- Vector3 euler = matrix4_get_rotation_euler_xyz_degrees( rotation_toMatrix( m_rotation ) );
- if ( euler[0] == 0 && euler[1] == 0 ) {
- entity->setKeyValue( "rotation", "" );
- write_angle( euler[2], entity );
- }
- else
- {
- entity->setKeyValue( "angle", "" );
- write_rotation( m_rotation, entity );
- }
-}
+class RotationKey {
+ Callback<void()> m_rotationChanged;
+public:
+ Float9 m_rotation;
+
+
+ RotationKey(const Callback<void()> &rotationChanged)
+ : m_rotationChanged(rotationChanged)
+ {
+ default_rotation(m_rotation);
+ }
+
+ void angleChanged(const char *value)
+ {
+ read_angle(m_rotation, value);
+ m_rotationChanged();
+ }
+
+ typedef MemberCaller<RotationKey, void(const char *), &RotationKey::angleChanged> AngleChangedCaller;
+
+ void rotationChanged(const char *value)
+ {
+ read_rotation(m_rotation, value);
+ m_rotationChanged();
+ }
+
+ typedef MemberCaller<RotationKey, void(const char *), &RotationKey::rotationChanged> RotationChangedCaller;
+
+ void write(Entity *entity) const
+ {
+ Vector3 euler = matrix4_get_rotation_euler_xyz_degrees(rotation_toMatrix(m_rotation));
+ if (euler[0] == 0 && euler[1] == 0) {
+ entity->setKeyValue("rotation", "");
+ write_angle(euler[2], entity);
+ } else {
+ entity->setKeyValue("angle", "");
+ write_rotation(m_rotation, entity);
+ }
+ }
};
#endif