/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined(INCLUDED_MD3NORMALS_H)
+#if !defined( INCLUDED_MD3NORMALS_H )
#define INCLUDED_MD3NORMALS_H
#include "render.h"
typedef unsigned char byte;
// latitude-longditude to normal conversion
-inline Normal3f DecodeNormal(const byte bytes[2])
-{
- double lat = bytes[0] * (c_pi/128.0);
- double lng = bytes[1] * (c_pi/128.0);
+inline Normal3f DecodeNormal( const byte bytes[2] ){
+ double lat = bytes[0] * ( c_pi / 128.0 );
+ double lng = bytes[1] * ( c_pi / 128.0 );
return Normal3f(
- static_cast<float>(cos(lat) * sin(lng)),
- static_cast<float>(sin(lat) * sin(lng)),
- static_cast<float>(cos(lng))
- );
+ static_cast<float>( cos( lat ) * sin( lng ) ),
+ static_cast<float>( sin( lat ) * sin( lng ) ),
+ static_cast<float>( cos( lng ) )
+ );
}
#endif
-
-
-