#include "mdlnormals.h"
#include "mdlformat.h"
-void istream_read_mdlHeader(PointerInputStream &inputStream, mdlHeader_t &header)
-{
- inputStream.read(header.ident, 4);
- header.version = istream_read_int32_le(inputStream);
- header.scale[0] = istream_read_float32_le(inputStream);
- header.scale[1] = istream_read_float32_le(inputStream);
- header.scale[2] = istream_read_float32_le(inputStream);
- header.scale_origin[0] = istream_read_float32_le(inputStream);
- header.scale_origin[1] = istream_read_float32_le(inputStream);
- header.scale_origin[2] = istream_read_float32_le(inputStream);
- header.boundingradius = istream_read_float32_le(inputStream);
- header.eyeposition[0] = istream_read_float32_le(inputStream);
- header.eyeposition[1] = istream_read_float32_le(inputStream);
- header.eyeposition[2] = istream_read_float32_le(inputStream);
- header.numskins = istream_read_int32_le(inputStream);
- header.skinwidth = istream_read_int32_le(inputStream);
- header.skinheight = istream_read_int32_le(inputStream);
- header.numverts = istream_read_int32_le(inputStream);
- header.numtris = istream_read_int32_le(inputStream);
- header.numframes = istream_read_int32_le(inputStream);
- header.synctype = istream_read_int32_le(inputStream);
- header.flags = istream_read_int32_le(inputStream);
- header.size = istream_read_float32_le(inputStream);
+void istream_read_mdlHeader( PointerInputStream& inputStream, mdlHeader_t& header ){
+ inputStream.read( header.ident, 4 );
+ header.version = istream_read_int32_le( inputStream );
+ header.scale[0] = istream_read_float32_le( inputStream );
+ header.scale[1] = istream_read_float32_le( inputStream );
+ header.scale[2] = istream_read_float32_le( inputStream );
+ header.scale_origin[0] = istream_read_float32_le( inputStream );
+ header.scale_origin[1] = istream_read_float32_le( inputStream );
+ header.scale_origin[2] = istream_read_float32_le( inputStream );
+ header.boundingradius = istream_read_float32_le( inputStream );
+ header.eyeposition[0] = istream_read_float32_le( inputStream );
+ header.eyeposition[1] = istream_read_float32_le( inputStream );
+ header.eyeposition[2] = istream_read_float32_le( inputStream );
+ header.numskins = istream_read_int32_le( inputStream );
+ header.skinwidth = istream_read_int32_le( inputStream );
+ header.skinheight = istream_read_int32_le( inputStream );
+ header.numverts = istream_read_int32_le( inputStream );
+ header.numtris = istream_read_int32_le( inputStream );
+ header.numframes = istream_read_int32_le( inputStream );
+ header.synctype = istream_read_int32_le( inputStream );
+ header.flags = istream_read_int32_le( inputStream );
+ header.size = istream_read_float32_le( inputStream );
}
-inline ArbitraryMeshVertex
-MDLVertex_construct(const mdlHeader_t &header, const mdlXyzNormal_t &xyz, const mdlSt_t &st, bool facesfront)
-{
- return ArbitraryMeshVertex(
- Vertex3f(
- xyz.v[0] * header.scale[0] + header.scale_origin[0],
- xyz.v[1] * header.scale[1] + header.scale_origin[1],
- xyz.v[2] * header.scale[2] + header.scale_origin[2]
- ),
- Normal3f(
- g_mdl_normals[xyz.lightnormalindex][0],
- g_mdl_normals[xyz.lightnormalindex][1],
- g_mdl_normals[xyz.lightnormalindex][2]
- ),
- TexCoord2f(
- ((float) st.s / header.skinwidth) + ((st.onseam == MDL_ONSEAM && !facesfront) ? 0.5f : 0.0f),
- (float) st.t / header.skinheight
- )
- );
+inline ArbitraryMeshVertex MDLVertex_construct( const mdlHeader_t& header, const mdlXyzNormal_t& xyz, const mdlSt_t& st, bool facesfront ){
+ return ArbitraryMeshVertex(
+ Vertex3f(
+ xyz.v[0] * header.scale[0] + header.scale_origin[0],
+ xyz.v[1] * header.scale[1] + header.scale_origin[1],
+ xyz.v[2] * header.scale[2] + header.scale_origin[2]
+ ),
+ Normal3f(
+ g_mdl_normals[xyz.lightnormalindex][0],
+ g_mdl_normals[xyz.lightnormalindex][1],
+ g_mdl_normals[xyz.lightnormalindex][2]
+ ),
+ TexCoord2f(
+ ( (float)st.s / header.skinwidth ) + ( ( st.onseam == MDL_ONSEAM && !facesfront ) ? 0.5f : 0.0f ),
+ (float)st.t / header.skinheight
+ )
+ );
}
-class mdlVertex_t {
+class mdlVertex_t
+{
public:
- inline mdlVertex_t(int vertindex, int facesfront)
- : m_vertindex(vertindex), m_facesfront(facesfront)
- {}
-
- inline bool operator<(const mdlVertex_t &other) const
- {
- if (m_facesfront < other.m_facesfront) {
- return true;
- }
- if (other.m_facesfront < m_facesfront) {
- return false;
- }
-
- if (m_vertindex < other.m_vertindex) {
- return true;
- }
- if (other.m_vertindex < m_vertindex) {
- return false;
- }
-
- return false;
- }
-
- inline bool operator==(const mdlVertex_t &other) const
- {
- return m_vertindex == other.m_vertindex
- && m_facesfront == other.m_facesfront;
- }
-
- int m_vertindex;
- int m_facesfront;
-};
+inline mdlVertex_t( int vertindex, int facesfront )
+ : m_vertindex( vertindex ), m_facesfront( facesfront )
+{}
+inline bool operator<( const mdlVertex_t& other ) const {
+ if ( m_facesfront < other.m_facesfront ) {
+ return true;
+ }
+ if ( other.m_facesfront < m_facesfront ) {
+ return false;
+ }
+
+ if ( m_vertindex < other.m_vertindex ) {
+ return true;
+ }
+ if ( other.m_vertindex < m_vertindex ) {
+ return false;
+ }
+
+ return false;
+}
+inline bool operator==( const mdlVertex_t& other ) const {
+ return m_vertindex == other.m_vertindex
+ && m_facesfront == other.m_facesfront;
+}
-typedef const mdlTriangle_t *mdlTriangleIterator;
+int m_vertindex;
+int m_facesfront;
+};
-void MDLSurface_read(Surface &surface, const byte *buffer, const char *name)
-{
- mdlHeader_t header;
-
- PointerInputStream inputStream(buffer);
- istream_read_mdlHeader(inputStream, header);
-
- for (int i = 0; i < header.numskins; ++i) {
- switch (istream_read_int32_le(inputStream)) {
- case MDL_SKIN_SINGLE:
- inputStream.seek(header.skinwidth * header.skinheight);
- break;
- case MDL_SKIN_GROUP:
- int numskins = istream_read_int32_le(inputStream);
- inputStream.seek(numskins * (4 + (header.skinwidth * header.skinheight)));
- break;
- }
- }
-
- Array<mdlSt_t> mdlSts(header.numverts);
- for (Array<mdlSt_t>::iterator i = mdlSts.begin(); i != mdlSts.end(); ++i) {
- (*i).onseam = istream_read_int32_le(inputStream);
- (*i).s = istream_read_int32_le(inputStream);
- (*i).t = istream_read_int32_le(inputStream);
- }
-
- Array<mdlTriangle_t> mdlTriangles(header.numtris);
- for (Array<mdlTriangle_t>::iterator i = mdlTriangles.begin(); i != mdlTriangles.end(); ++i) {
- (*i).facesfront = istream_read_int32_le(inputStream);
- (*i).vertindex[0] = istream_read_int32_le(inputStream);
- (*i).vertindex[1] = istream_read_int32_le(inputStream);
- (*i).vertindex[2] = istream_read_int32_le(inputStream);
- }
-
- {
- bool found = false;
- for (int i = 0; i < header.numframes && found == false; i++) {
- switch (istream_read_int32_le(inputStream)) {
- case MDL_FRAME_SINGLE:
- inputStream.seek(MDL_FRAME_SIZE);
- found = true;
- break;
- case MDL_FRAME_GROUP:
- int numframes = istream_read_int32_le(inputStream);
- inputStream.seek((MDL_XYZNORMAL_SIZE * 2) + (numframes * 4));
- found = true;
- break;
- }
- }
- }
-
- Array<mdlXyzNormal_t> mdlXyzNormals(header.numtris);
- for (Array<mdlXyzNormal_t>::iterator i = mdlXyzNormals.begin(); i != mdlXyzNormals.end(); ++i) {
- inputStream.read((*i).v, 3);
- inputStream.read(&(*i).lightnormalindex, 1);
- }
-
- {
- VertexBuffer<mdlVertex_t> mdl_vertices;
-
- {
- UniqueVertexBuffer<mdlVertex_t> inserter(mdl_vertices);
- for (Array<mdlTriangle_t>::iterator i = mdlTriangles.begin(); i != mdlTriangles.end(); ++i) {
- surface.indices().insert(inserter.insert(mdlVertex_t((*i).vertindex[0], (*i).facesfront)));
- surface.indices().insert(inserter.insert(mdlVertex_t((*i).vertindex[1], (*i).facesfront)));
- surface.indices().insert(inserter.insert(mdlVertex_t((*i).vertindex[2], (*i).facesfront)));
- }
- }
-
- {
- surface.vertices().reserve(mdl_vertices.size());
-
- for (VertexBuffer<mdlVertex_t>::iterator i = mdl_vertices.begin(); i != mdl_vertices.end(); ++i) {
- surface.vertices().push_back(
- MDLVertex_construct(header, mdlXyzNormals[(*i).m_vertindex], mdlSts[(*i).m_vertindex],
- (*i).m_facesfront == MDL_FACES_FRONT));
- }
- }
- }
-
- surface.setShader(name);
- surface.updateAABB();
+typedef const mdlTriangle_t* mdlTriangleIterator;
+
+void MDLSurface_read( Surface& surface, const byte* buffer, const char* name ){
+ mdlHeader_t header;
+
+ PointerInputStream inputStream( buffer );
+ istream_read_mdlHeader( inputStream, header );
+
+ for ( int i = 0; i < header.numskins; ++i )
+ {
+ switch ( istream_read_int32_le( inputStream ) )
+ {
+ case MDL_SKIN_SINGLE:
+ inputStream.seek( header.skinwidth * header.skinheight );
+ break;
+ case MDL_SKIN_GROUP:
+ int numskins = istream_read_int32_le( inputStream );
+ inputStream.seek( numskins * ( 4 + ( header.skinwidth * header.skinheight ) ) );
+ break;
+ }
+ }
+
+ Array<mdlSt_t> mdlSts( header.numverts );
+ for ( Array<mdlSt_t>::iterator i = mdlSts.begin(); i != mdlSts.end(); ++i )
+ {
+ ( *i ).onseam = istream_read_int32_le( inputStream );
+ ( *i ).s = istream_read_int32_le( inputStream );
+ ( *i ).t = istream_read_int32_le( inputStream );
+ }
+
+ Array<mdlTriangle_t> mdlTriangles( header.numtris );
+ for ( Array<mdlTriangle_t>::iterator i = mdlTriangles.begin(); i != mdlTriangles.end(); ++i )
+ {
+ ( *i ).facesfront = istream_read_int32_le( inputStream );
+ ( *i ).vertindex[0] = istream_read_int32_le( inputStream );
+ ( *i ).vertindex[1] = istream_read_int32_le( inputStream );
+ ( *i ).vertindex[2] = istream_read_int32_le( inputStream );
+ }
+
+ {
+ bool found = false;
+ for ( int i = 0; i < header.numframes && found == false; i++ )
+ {
+ switch ( istream_read_int32_le( inputStream ) )
+ {
+ case MDL_FRAME_SINGLE:
+ inputStream.seek( MDL_FRAME_SIZE );
+ found = true;
+ break;
+ case MDL_FRAME_GROUP:
+ int numframes = istream_read_int32_le( inputStream );
+ inputStream.seek( ( MDL_XYZNORMAL_SIZE * 2 ) + ( numframes * 4 ) );
+ found = true;
+ break;
+ }
+ }
+ }
+
+ Array<mdlXyzNormal_t> mdlXyzNormals( header.numtris );
+ for ( Array<mdlXyzNormal_t>::iterator i = mdlXyzNormals.begin(); i != mdlXyzNormals.end(); ++i )
+ {
+ inputStream.read( ( *i ).v, 3 );
+ inputStream.read( &( *i ).lightnormalindex, 1 );
+ }
+
+ {
+ VertexBuffer<mdlVertex_t> mdl_vertices;
+
+ {
+ UniqueVertexBuffer<mdlVertex_t> inserter( mdl_vertices );
+ for ( Array<mdlTriangle_t>::iterator i = mdlTriangles.begin(); i != mdlTriangles.end(); ++i )
+ {
+ surface.indices().insert( inserter.insert( mdlVertex_t( ( *i ).vertindex[0], ( *i ).facesfront ) ) );
+ surface.indices().insert( inserter.insert( mdlVertex_t( ( *i ).vertindex[1], ( *i ).facesfront ) ) );
+ surface.indices().insert( inserter.insert( mdlVertex_t( ( *i ).vertindex[2], ( *i ).facesfront ) ) );
+ }
+ }
+
+ {
+ surface.vertices().reserve( mdl_vertices.size() );
+
+ for ( VertexBuffer<mdlVertex_t>::iterator i = mdl_vertices.begin(); i != mdl_vertices.end(); ++i )
+ {
+ surface.vertices().push_back( MDLVertex_construct( header, mdlXyzNormals[( *i ).m_vertindex], mdlSts[( *i ).m_vertindex], ( *i ).m_facesfront == MDL_FACES_FRONT ) );
+ }
+ }
+ }
+
+ surface.setShader( name );
+ surface.updateAABB();
}
-void MDLModel_read(Model &model, const byte *buffer, const char *name)
-{
- MDLSurface_read(model.newSurface(), buffer, name);
- model.updateAABB();
+void MDLModel_read( Model& model, const byte* buffer, const char* name ){
+ MDLSurface_read( model.newSurface(), buffer, name );
+ model.updateAABB();
}
-scene::Node &MDLModel_new(const byte *buffer, const char *name)
-{
- ModelNode *modelNode = new ModelNode();
- MDLModel_read(modelNode->model(), buffer, name);
- return modelNode->node();
+scene::Node& MDLModel_new( const byte* buffer, const char* name ){
+ ModelNode* modelNode = new ModelNode();
+ MDLModel_read( modelNode->model(), buffer, name );
+ return modelNode->node();
}
-scene::Node &MDLModel_default()
-{
- ModelNode *modelNode = new ModelNode();
- Model_constructNull(modelNode->model());
- return modelNode->node();
+scene::Node& MDLModel_default(){
+ ModelNode* modelNode = new ModelNode();
+ Model_constructNull( modelNode->model() );
+ return modelNode->node();
}
-scene::Node &MDLModel_fromBuffer(unsigned char *buffer, const char *name)
-{
- if (!ident_equal(buffer, MDL_IDENT)) {
- globalErrorStream() << "MDL read error: incorrect ident\n";
- return MDLModel_default();
- } else {
- return MDLModel_new(buffer, name);
- }
+scene::Node& MDLModel_fromBuffer( unsigned char* buffer, const char* name ){
+ if ( !ident_equal( buffer, MDL_IDENT ) ) {
+ globalErrorStream() << "MDL read error: incorrect ident\n";
+ return MDLModel_default();
+ }
+ else
+ {
+ return MDLModel_new( buffer, name );
+ }
}
-scene::Node &loadMDLModel(ArchiveFile &file)
-{
- ScopedArchiveBuffer buffer(file);
- return MDLModel_fromBuffer(buffer.buffer, file.getName());
+scene::Node& loadMDLModel( ArchiveFile& file ){
+ ScopedArchiveBuffer buffer( file );
+ return MDLModel_fromBuffer( buffer.buffer, file.getName() );
}