//
#include "shaders.h"
+#include "globaldefs.h"
#include <stdio.h>
#include <stdlib.h>
if ( result ) {
// do we already have this shader?
if ( !g_shaderDefinitions.insert( ShaderDefinitionMap::value_type( shaderTemplate->getName(), ShaderDefinition( shaderTemplate.get(), ShaderArguments(), filename ) ) ).second ) {
- #ifdef _DEBUG
+ #if GDEF_DEBUG
globalOutputStream() << "WARNING: shader " << shaderTemplate->getName() << " is already in memory, definition in " << filename << " ignored.\n";
#endif
}