#define INCLUDED_SHADERS_H
void Shaders_Construct();
+
void Shaders_Destroy();
+
class ShaderSystem;
-ShaderSystem& GetShaderSystem();
-enum ShaderLanguage
-{
- SHADERLANGUAGE_QUAKE3,
- SHADERLANGUAGE_DOOM3,
- SHADERLANGUAGE_QUAKE4
+ShaderSystem &GetShaderSystem();
+
+enum ShaderLanguage {
+ SHADERLANGUAGE_QUAKE3,
+ SHADERLANGUAGE_DOOM3,
+ SHADERLANGUAGE_QUAKE4
};
-extern const char* g_shadersExtension;
-extern const char* g_shadersDirectory;
+extern const char *g_shadersExtension;
+extern const char *g_shadersDirectory;
extern ShaderLanguage g_shaderLanguage;
extern bool g_enableDefaultShaders;
extern bool g_useShaderList;
struct _QERPlugImageTable;
-extern _QERPlugImageTable* g_bitmapModule;
+extern _QERPlugImageTable *g_bitmapModule;
#endif