#define INCLUDED_SHADERS_H
void Shaders_Construct();
-
void Shaders_Destroy();
-
class ShaderSystem;
+ShaderSystem& GetShaderSystem();
-ShaderSystem &GetShaderSystem();
-
-enum ShaderLanguage {
- SHADERLANGUAGE_QUAKE3,
- SHADERLANGUAGE_DOOM3,
- SHADERLANGUAGE_QUAKE4
+enum ShaderLanguage
+{
+ SHADERLANGUAGE_QUAKE3,
+ SHADERLANGUAGE_DOOM3,
+ SHADERLANGUAGE_QUAKE4
};
-extern const char *g_shadersExtension;
-extern const char *g_shadersDirectory;
+extern const char* g_shadersExtension;
+extern const char* g_shadersDirectory;
extern ShaderLanguage g_shaderLanguage;
extern bool g_enableDefaultShaders;
extern bool g_useShaderList;
struct _QERPlugImageTable;
-extern _QERPlugImageTable *g_bitmapModule;
+extern _QERPlugImageTable* g_bitmapModule;
#endif