#include "quakedef.h"
#include "polygon.h"
+#include "portals.h"
#define MAXRECURSIVEPORTALPLANES 1024
#define MAXRECURSIVEPORTALS 256
VectorCopy(vertex3f + elements[1] * 3, v + 3);
VectorCopy(vertex3f + elements[2] * 3, v + 6);
if (PointInfrontOfTriangle(info->eye, v + 0, v + 3, v + 6)
- && (insidebox || TriangleOverlapsBox(v, v + 3, v + 6, info->boxmins, info->boxmaxs))
+ && (insidebox || TriangleBBoxOverlapsBox(v, v + 3, v + 6, info->boxmins, info->boxmaxs))
&& (!info->exact || Portal_PortalThroughPortalPlanes(&portalplanes[firstclipplane], numclipplanes, v, 3, &portaltemppoints2[0][0], 256) > 0))
{
addedtris = true;