This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
#include "quakedef.h"
+cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2"}; //"0.93"}; // LordHavoc: disabled autoaim by default
+
#define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e))
{
int i;
static char out[256];
-
+
out[0] = 0;
for (i=first ; i<pr_argc ; i++)
{
VectorCopy (min, bounds[0]);
VectorCopy (max, bounds[1]);
-
+
rmin[0] = rmin[1] = rmin[2] = 9999;
rmax[0] = rmax[1] = rmax[2] = -9999;
for (i=0, check = sv.model_precache ; *check ; i++, check++)
if (!strcmp(*check, m))
break;
-
+
if (!*check)
PR_RunError ("no precache: %s\n", m);
-
+
e->v.model = m - pr_strings;
e->v.modelindex = i; //SV_ModelIndex (m);
mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true);
-
+
if (mod)
/*
{ // LordHavoc: corrected model bounding box, but for compatibility that means I have to break it here
SetMinMaxSize (e, mod->mins, mod->maxs, true);
}
*/
- SetMinMaxSize (e, mod->mins, mod->maxs, true);
+ SetMinMaxSize (e, mod->normalmins, mod->normalmaxs, true);
else
SetMinMaxSize (e, vec3_origin, vec3_origin, true);
}
{
float *value1;
float new;
-
+
value1 = G_VECTOR(OFS_PARM0);
new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2];
for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++)
if (!strcmp(*check,samp))
break;
-
+
if (!*check)
{
Con_Printf ("no precache: %s\n", samp);
nomonsters = G_FLOAT(OFS_PARM2);
ent = G_EDICT(OFS_PARM3);
- trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent);
+ trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters ? MOVE_NOMONSTERS : MOVE_NORMAL, ent);
pr_global_struct->trace_allsolid = trace.allsolid;
pr_global_struct->trace_startsolid = trace.startsolid;
pr_global_struct->trace_inopen = trace.inopen;
VectorCopy (trace.endpos, pr_global_struct->trace_endpos);
VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal);
- pr_global_struct->trace_plane_dist = trace.plane.dist;
+ pr_global_struct->trace_plane_dist = trace.plane.dist;
if (trace.ent)
pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent);
else
pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts);
+ // FIXME: add trace_endcontents
}
nomonsters = G_FLOAT(OFS_PARM4);
ent = G_EDICT(OFS_PARM5);
- trace = SV_Move (v1, m1, m2, v2, nomonsters, ent);
+ trace = SV_Move (v1, m1, m2, v2, nomonsters ? MOVE_NOMONSTERS : MOVE_NORMAL, ent);
pr_global_struct->trace_allsolid = trace.allsolid;
pr_global_struct->trace_startsolid = trace.startsolid;
void PF_localcmd (void)
{
char *str;
-
+
str = G_STRING(OFS_PARM0);
Cbuf_AddText (str);
}
if (sv.state != ss_loading)
PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions");
-
+
s = G_STRING(OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PR_CheckEmptyString (s);
PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions");
s = G_STRING(OFS_PARM0);
- if (hlbsp && ((!s) || (!s[0])))
+ if (sv.worldmodel->ishlbsp && ((!s) || (!s[0])))
return;
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PR_CheckEmptyString (s);
if (!sv.model_precache[i])
{
sv.model_precache[i] = s;
- sv.models[i] = Mod_ForName (s, true);
+ sv.models[i] = Mod_ForName (s, true, true, false);
return;
}
if (!strcmp(sv.model_precache[i], s))
VectorCopy (ent->v.origin, end);
end[2] -= 256;
- trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent);
+ trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
if (trace.fraction == 1 || trace.allsolid)
G_FLOAT(OFS_RETURN) = 0;
vector aim(entity, missilespeed)
=============
*/
-cvar_t sv_aim = {"sv_aim", "0.93"};
void PF_aim (void)
{
edict_t *ent, *check, *bestent;
// try sending a trace straight
VectorCopy (pr_global_struct->v_forward, dir);
VectorMA (start, 2048, dir, end);
- tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
+ tr = SV_Move (start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent);
if (tr.ent && tr.ent->v.takedamage == DAMAGE_AIM
- && (!teamplay.value || ent->v.team <=0 || ent->v.team != tr.ent->v.team) )
+ && (!teamplay.integer || ent->v.team <=0 || ent->v.team != tr.ent->v.team) )
{
VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN));
return;
continue;
if (check == ent)
continue;
- if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team)
+ if (teamplay.integer && ent->v.team > 0 && ent->v.team == check->v.team)
continue; // don't aim at teammate
for (j=0 ; j<3 ; j++)
end[j] = check->v.origin[j]
dist = DotProduct (dir, pr_global_struct->v_forward);
if (dist < bestdist)
continue; // to far to turn
- tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
+ tr = SV_Move (start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent);
if (tr.ent == check)
{ // can shoot at this one
bestdist = dist;