}
char *ENGINE_EXTENSIONS =
+"DP_BUTTONCHAT "
+"DP_BUTTONUSE "
"DP_CL_LOADSKY "
"DP_CON_SET "
"DP_CON_SETA "
"NEH_CMD_PLAY2 "
"NEH_RESTOREGAME "
"NXQ_GFX_LETTERBOX "
+"PRYDON_CLIENTCURSOR "
"TENEBRAE_GFX_DLIGHTS "
"TW_SV_STEPCONTROL "
+"NEXUIZ_PLAYERMODEL "
+"NEXUIZ_PLAYERSKIN "
;
qboolean checkextension(char *name)
setmodel(entity, model)
=================
*/
+static vec3_t quakemins = {-16, -16, -16}, quakemaxs = {16, 16, 16};
void PF_setmodel (void)
{
edict_t *e;
- char *m, **check;
model_t *mod;
int i;
PF_WARNING("setmodel: can not modify world entity\n");
if (e->e->free)
PF_WARNING("setmodel: can not modify free entity\n");
- m = G_STRING(OFS_PARM1);
-
-// check to see if model was properly precached
- for (i=0, check = sv.model_precache ; *check ; i++, check++)
- if (!strcmp(*check, m))
- break;
-
- if (!*check)
- PF_WARNING(va("setmodel: no precache for model \"%s\"\n", m));
-
-
- e->v->model = PR_SetString(*check);
+ i = SV_ModelIndex(G_STRING(OFS_PARM1), 1);
+ e->v->model = PR_SetString(sv.model_precache[i]);
e->v->modelindex = i;
- mod = sv.models[ (int)e->v->modelindex];
+ mod = sv.models[i];
if (mod)
- SetMinMaxSize (e, mod->normalmins, mod->normalmaxs, true);
+ {
+ if (mod->type != mod_alias || sv_gameplayfix_setmodelrealbox.integer)
+ SetMinMaxSize (e, mod->normalmins, mod->normalmaxs, true);
+ else
+ SetMinMaxSize (e, quakemins, quakemaxs, true);
+ }
else
SetMinMaxSize (e, vec3_origin, vec3_origin, true);
}
*/
void PF_ambientsound (void)
{
- char **check;
char *samp;
float *pos;
float vol, attenuation;
attenuation = G_FLOAT(OFS_PARM3);
// check to see if samp was properly precached
- for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++)
- if (!strcmp(*check,samp))
- break;
-
- if (!*check)
- {
- Con_Printf("no precache: %s\n", samp);
+ soundnum = SV_SoundIndex(samp, 1);
+ if (!soundnum)
return;
- }
large = false;
if (soundnum >= 256)
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
}
+
void PF_precache_sound (void)
{
- char *s;
- int i;
- int limit = (sv.protocol == PROTOCOL_QUAKE ? 256 : MAX_SOUNDS);
-
- if (sv.state != ss_loading)
- PF_ERROR("PF_Precache_*: Precache can only be done in spawn functions");
-
- s = G_STRING(OFS_PARM0);
+ SV_SoundIndex(G_STRING(OFS_PARM0), 2);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
- PR_CheckEmptyString (s);
-
- for (i=0 ; i<limit ; i++)
- {
- if (!sv.sound_precache[i])
- {
- sv.sound_precache[i] = s;
- return;
- }
- if (!strcmp(sv.sound_precache[i], s))
- return;
- }
- PF_ERROR("PF_precache_sound: overflow");
}
void PF_precache_model (void)
{
- char *s;
- int i;
- int limit = (sv.protocol == PROTOCOL_QUAKE ? 256 : MAX_MODELS);
-
- if (sv.state != ss_loading)
- PF_ERROR("PF_Precache_*: Precache can only be done in spawn functions");
-
- s = G_STRING(OFS_PARM0);
- if (sv.worldmodel->brush.ishlbsp && ((!s) || (!s[0])))
- return;
+ SV_ModelIndex(G_STRING(OFS_PARM0), 2);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
- PR_CheckEmptyString (s);
-
- for (i = 0;i < limit;i++)
- {
- if (!sv.model_precache[i])
- {
- sv.model_precache[i] = s;
- sv.models[i] = Mod_ForName (s, true, false, false);
- return;
- }
- if (!strcmp(sv.model_precache[i], s))
- return;
- }
- PF_ERROR("PF_precache_model: overflow");
}
if (!s || !s[0])
PF_WARNING("effect: no model specified\n");
- i = SV_ModelIndex(s);
- if (i < 0)
+ i = SV_ModelIndex(s, 1);
+ if (!i)
PF_WARNING("effect: model not precached\n");
SV_StartEffect(G_VECTOR(OFS_PARM0), i, G_FLOAT(OFS_PARM2), G_FLOAT(OFS_PARM3), G_FLOAT(OFS_PARM4));
}
//float(string filename, float mode) fopen = #110; // opens a file inside quake/gamedir/data/ (mode is FILE_READ, FILE_APPEND, or FILE_WRITE), returns fhandle >= 0 if successful, or fhandle < 0 if unable to open file for any reason
void PF_fopen(void)
{
- int filenum, mode, i;
+ int filenum, mode;
char *modestring, *filename;
for (filenum = 0;filenum < MAX_PRFILES;filenum++)
if (pr_files[filenum] == NULL)
return;
}
filename = G_STRING(OFS_PARM0);
- // control characters do not cause issues with any platforms I know of, but they are usually annoying to deal with
- // ../ is parent directory on many platforms
- // // is parent directory on Amiga
- // / at the beginning of a path is root on unix, and parent directory on Amiga
- // : is root of drive on Amiga (also used as a directory separator on Mac, but / works there too, so that's a bad idea)
- // \ is a windows-ism (so it's naughty to use it, / works on all platforms)
- for (i = 0;filename[i];i++)
- {
- if (filename[i] < ' ' || (filename[i] == '/' && filename[i+1] == '/') || (filename[i] == '.' && filename[i+1] == '.') || filename[i] == ':' || filename[i] == '\\' || filename[0] == '/')
- {
- Con_Printf("PF_fopen: dangerous/confusing/annoying/non-portable filename \"%s\" not allowed. (contains control characters or // or .. or : or \\ or begins with /)\n", filename);
- G_FLOAT(OFS_RETURN) = -4;
- return;
- }
- }
+ // -4 failure (dangerous/non-portable filename) removed, FS_Open checks
pr_files[filenum] = FS_Open(va("data/%s", filename), modestring, false);
if (pr_files[filenum] == NULL && modestring == "rb")
int tagindex, i;
model_t *model;
- model = sv.models[(int)e->v->modelindex];
+ i = e->v->modelindex;
+ if (i < 1 || i >= MAX_MODELS)
+ return -1;
+ model = sv.models[i];
tagindex = -1;
if (model->data_overridetagnamesforskin && (unsigned int)e->v->skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)e->v->skin].num_overridetagnames)
{
attachent = EDICT_NUM(val->edict); // to this it entity our entity is attached
val = GETEDICTFIELDVALUE(ent, eval_tag_index);
- if (val->_float)
- {// got tagname on parent entity attachment tag via tag_index (and got it's matrix)
+ Matrix4x4_CreateIdentity(&attachmatrix);
+ if (val->_float >= 1 && attachent->v->modelindex >= 1 && attachent->v->modelindex < MAX_MODELS)
+ {
model = sv.models[(int)attachent->v->modelindex];
- reqtag = (val->_float - 1) + attachent->v->frame*model->alias.aliasnum_tags;
- Matrix4x4_Copy(&attachmatrix, &model->alias.aliasdata_tags[reqtag].matrix);
+ if (val->_float < model->alias.aliasnum_tags)
+ {
+ // got tagname on parent entity attachment tag via tag_index (and got it's matrix)
+ model = sv.models[(int)attachent->v->modelindex];
+ reqtag = (val->_float - 1) + attachent->v->frame*model->alias.aliasnum_tags;
+ Matrix4x4_Copy(&attachmatrix, &model->alias.aliasdata_tags[reqtag].matrix);
+ }
}
- else
- Matrix4x4_CreateIdentity(&attachmatrix);
// apply transformation by child entity matrix
val = GETEDICTFIELDVALUE(ent, eval_scale);
attachloop += 1;
if (attachloop > 255) // prevent runaway looping
return 5;
- }
+ }
while ((val = GETEDICTFIELDVALUE(ent, eval_tag_entity)) && val->edict);
}