int eval_movement;
int eval_pmodel;
int eval_punchvector;
+int eval_viewzoom;
dfunction_t *SV_PlayerPhysicsQC;
dfunction_t *EndFrameQC;
eval_movement = FindFieldOffset("movement");
eval_pmodel = FindFieldOffset("pmodel");
eval_punchvector = FindFieldOffset("punchvector");
+ eval_viewzoom = FindFieldOffset("viewzoom");
// LordHavoc: allowing QuakeC to override the player movement code
SV_PlayerPhysicsQC = ED_FindFunction ("SV_PlayerPhysics");