int yaw_speed; // ssqc / csqc
int bouncefactor; // ssqc
int bouncestop; // ssqc
+ int sendcomplexanimation; // ssqc
int solid; // ssqc / csqc (physics)
int movetype; // ssqc / csqc (physics)
int userwavefunc_param1; // csqc (userwavefunc)
int userwavefunc_param2; // csqc (userwavefunc)
int userwavefunc_param3; // csqc (userwavefunc)
+
+ int crypto_keyfp; // ssqc (DP_CRYPTO)
+ int crypto_mykeyfp; // ssqc (DP_CRYPTO)
+ int crypto_idfp; // ssqc (DP_CRYPTO)
+ int crypto_encryptmethod; // ssqc (DP_CRYPTO)
+ int crypto_signmethod; // ssqc (DP_CRYPTO)
}
prvm_prog_fieldoffsets_t;
int v_right; // ssqc / csqc
int v_up; // ssqc / csqc
int view_angles; // csqc
+ int view_punchangle; // csqc
+ int view_punchvector; // csqc
int trace_allsolid; // ssqc / csqc
int trace_startsolid; // ssqc / csqc
int trace_fraction; // ssqc / csqc
func_t m_keyup; // mqc
func_t m_shutdown; // mqc
func_t m_toggle; // mqc
+ func_t m_newmap; // mqc
}
prvm_prog_funcoffsets_t;