#include "progdefs.h" // generated by program cdefs
#include "clprogdefs.h" // generated by program cdefs
-/*
-typedef union vm_eval_s
-{
- string_t string;
- float _float;
- float vector[3];
- func_t function;
- int ivector[3];
- int _int;
- int edict;
-} vm_eval_t;
-
-typedef struct vm_link_s
-{
- int entitynumber;
- struct link_s *prev, *next;
-} vm_link_t;
-
-#define ENTITYGRIDAREAS 16
-
-typedef struct vm_edict_engineprivate_s
-{
- // true if this edict is unused
- qboolean free;
- // sv.time when the object was freed (to prevent early reuse which could
- // mess up client interpolation or obscure severe QuakeC bugs)
- float freetime;
-
- // physics grid areas this edict is linked into
- link_t areagrid[ENTITYGRIDAREAS];
- // since the areagrid can have multiple references to one entity,
- // we should avoid extensive checking on entities already encountered
- int areagridmarknumber;
-
- // old entity protocol, not used
-#ifdef QUAKEENTITIES
- // baseline values
- entity_state_t baseline;
- // LordHavoc: previous frame
- entity_state_t deltabaseline;
-#endif
-
- // LordHavoc: gross hack to make floating items still work
- int suspendedinairflag;
- // used by PushMove to keep track of where objects were before they were
- // moved, in case they need to be moved back
- vec3_t moved_from;
- vec3_t moved_fromangles;
-}
-vm_edict_engineprivate_t;
-
-// the entire server entity structure
-// NOTE: keep this small! priv and v are dynamic but this struct is not!
-typedef struct vm_edict_s
-{
- // engine-private fields (stored in dynamically resized array)
- edict_engineprivate_t *e;
- // QuakeC fields (stored in dynamically resized array)
- entvars_t *v;
-}
-vm_edict_t;
-*/
-
-/*// LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... see pr_edict.c for the functions which use these.
-extern int eval_gravity;
-extern int eval_button3;
-extern int eval_button4;
-extern int eval_button5;
-extern int eval_button6;
-extern int eval_button7;
-extern int eval_button8;
-extern int eval_glow_size;
-extern int eval_glow_trail;
-extern int eval_glow_color;
-extern int eval_items2;
-extern int eval_scale;
-extern int eval_alpha;
-extern int eval_renderamt; // HalfLife support
-extern int eval_rendermode; // HalfLife support
-extern int eval_fullbright;
-extern int eval_ammo_shells1;
-extern int eval_ammo_nails1;
-extern int eval_ammo_lava_nails;
-extern int eval_ammo_rockets1;
-extern int eval_ammo_multi_rockets;
-extern int eval_ammo_cells1;
-extern int eval_ammo_plasma;
-extern int eval_idealpitch;
-extern int eval_pitch_speed;
-extern int eval_viewmodelforclient;
-extern int eval_nodrawtoclient;
-extern int eval_exteriormodeltoclient;
-extern int eval_drawonlytoclient;
-extern int eval_ping;
-extern int eval_movement;
-extern int eval_pmodel;
-extern int eval_punchvector;
-extern int eval_viewzoom;
-extern int eval_clientcolors;
-extern int eval_tag_entity;
-extern int eval_tag_index;*/
-
typedef struct prvm_stack_s
{
int s;
} prvm_required_field_t;
-/*typedef struct prvm_link_s
-{
- int entitynumber;
- struct link_s *prev, *next;
-} prvm_link_t;*/
-
// AK: I dont call it engine private cause it doesnt really belongs to the engine
// it belongs to prvm.
typedef struct prvm_edict_private_s
{
prvm_edict_private_t *required;
void *vp;
+ // FIXME: this server pointer really means world, not server
+ // (it is used by both server qc and client qc, but not menu qc)
edict_engineprivate_t *server;
// add other private structs as you desire
// new structs have to start with the elements of prvm_edit_private_t
} fields;
} prvm_edict_t;
-#define PRVM_GETEDICTFIELDVALUE(ed, fieldoffset) (fieldoffset ? (prvm_eval_t *)((unsigned char *)ed->fields.vp + fieldoffset) : NULL)
-#define PRVM_GETGLOBALFIELDVALUE(fieldoffset) (fieldoffset ? (prvm_eval_t *)((unsigned char *)prog->globals.generic + fieldoffset) : NULL)
-
-/*// this struct is the basic requirement for a qc prog
-typedef struct prvm_pr_globalvars_s
-{
- int pad[28];
-} prvm_pr_globalvars_t;
-*/
-/*
-extern mfunction_t *SV_PlayerPhysicsQC;
-extern mfunction_t *EndFrameQC;
-//KrimZon - SERVER COMMANDS IN QUAKEC
-extern mfunction_t *SV_ParseClientCommandQC;
-*/
-//============================================================================
-/*
-typedef struct prvm_builtin_mem_s
-{
- void (*init)(void);
- void (*deinit)(void);
-
- void *mem;
-} prvm_builtin_mem_t;
-*/
+#define PRVM_EDICTFIELDVALUE(ed, fieldoffset) (fieldoffset >= 0 ? (prvm_eval_t *)((int *)ed->fields.vp + fieldoffset) : NULL)
+#define PRVM_GLOBALFIELDVALUE(fieldoffset) (fieldoffset >= 0 ? (prvm_eval_t *)((int *)prog->globals.generic + fieldoffset) : NULL)
//============================================================================
-/*
-#define PRVM_FE_NEXTHINK 2
-#define PRVM_FE_THINK 4
-#define PRVM_FE_FRAME 8
-*/
-#define PRVM_FE_CLASSNAME 8
-#define PRVM_FE_CHAIN 4
#define PRVM_OP_STATE 1
#define PRVM_MAX_STACK_DEPTH 1024
typedef void (*prvm_builtin_t) (void);
+// NOTE: field offsets use -1 for NULL
+typedef struct prvm_prog_fieldoffsets_s
+{
+ // server and client use a lot of similar fields, so this is combined
+ int SendEntity; // ssqc
+ int Version; // ssqc
+ int alpha; // ssqc / csqc
+ int ammo_cells1; // ssqc - Dissolution of Eternity mission pack
+ int ammo_lava_nails; // ssqc - Dissolution of Eternity mission pack
+ int ammo_multi_rockets; // ssqc - Dissolution of Eternity mission pack
+ int ammo_nails1; // ssqc - Dissolution of Eternity mission pack
+ int ammo_plasma; // ssqc - Dissolution of Eternity mission pack
+ int ammo_rockets1; // ssqc - Dissolution of Eternity mission pack
+ int ammo_shells1; // ssqc - Dissolution of Eternity mission pack
+ int angles; // common - used by changeyaw/changepitch
+ int button3; // ssqc
+ int button4; // ssqc
+ int button5; // ssqc
+ int button6; // ssqc
+ int button7; // ssqc
+ int button8; // ssqc
+ int button9; // ssqc
+ int button10; // ssqc
+ int button11; // ssqc
+ int button12; // ssqc
+ int button13; // ssqc
+ int button14; // ssqc
+ int button15; // ssqc
+ int button16; // ssqc
+ int buttonchat; // ssqc
+ int buttonuse; // ssqc
+ int chain; // common - used by find builtins
+ int classname; // common
+ int clientcolors; // ssqc
+ int color; // ssqc
+ int colormod; // ssqc / csqc
+ int contentstransition; // ssqc
+ int cursor_active; // ssqc
+ int cursor_screen; // ssqc
+ int cursor_trace_endpos; // ssqc
+ int cursor_trace_ent; // ssqc
+ int cursor_trace_start; // ssqc
+ int customizeentityforclient; // ssqc
+ int dimension_hit; // ssqc / csqc
+ int dimension_solid; // ssqc / csqc
+ int dphitcontentsmask; // ssqc / csqc
+ int drawonlytoclient; // ssqc
+ int effects; // ssqc / csqc
+ int exteriormodeltoclient; // ssqc
+ int fatness; // ssqc / csqc
+ int forceshader; // csqc
+ int frame1time; // csqc
+ int frame2; // csqc
+ int frame2time; // csqc
+ int frame; // common - used by OP_STATE
+ int fullbright; // ssqc - Nehahra support
+ int glow_color; // ssqc
+ int glow_size; // ssqc
+ int glow_trail; // ssqc
+ int gravity; // ssqc
+ int groundentity; // ssqc / csqc
+ int hull; // ssqc / csqc
+ int ideal_yaw; // ssqc / csqc
+ int idealpitch; // ssqc / csqc
+ int items2; // ssqc
+ int lerpfrac; // csqc
+ int light_lev; // ssqc
+ int movement; // ssqc
+ int nextthink; // common - used by OP_STATE
+ int nodrawtoclient; // ssqc
+ int pflags; // ssqc
+ int ping; // ssqc
+ int pitch_speed; // ssqc / csqc
+ int playermodel; // ssqc
+ int playerskin; // ssqc
+ int pmodel; // ssqc
+ int punchvector; // ssqc
+ int renderamt; // ssqc - HalfLife support
+ int renderflags; // csqc
+ int rendermode; // ssqc - HalfLife support
+ int scale; // ssqc / csqc
+ int style; // ssqc
+ int tag_entity; // ssqc / csqc
+ int tag_index; // ssqc / csqc
+ int think; // common - used by OP_STATE
+ int viewmodelforclient; // ssqc
+ int viewzoom; // ssqc
+ int yaw_speed; // ssqc / csqc
+}
+prvm_prog_fieldoffsets_t;
+
+// NOTE: global offsets use -1 for NULL
+typedef struct prvm_prog_globaloffsets_s
+{
+ // server and client use a lot of similar globals, so this is combined
+ int SV_InitCmd; // ssqc
+ int self; // common
+ int time; // ssqc / csqc
+ int v_forward; // ssqc / csqc
+ int v_right; // ssqc / csqc
+ int v_up; // ssqc / csqc
+ int trace_allsolid; // ssqc / csqc
+ int trace_startsolid; // ssqc / csqc
+ int trace_fraction; // ssqc / csqc
+ int trace_inwater; // ssqc / csqc
+ int trace_inopen; // ssqc / csqc
+ int trace_endpos; // ssqc / csqc
+ int trace_plane_normal; // ssqc / csqc
+ int trace_plane_dist; // ssqc / csqc
+ int trace_ent; // ssqc / csqc
+ int trace_dphitcontents; // ssqc / csqc
+ int trace_dphitq3surfaceflags; // ssqc / csqc
+ int trace_dphittexturename; // ssqc / csqc
+ int trace_dpstartcontents; // ssqc / csqc
+}
+prvm_prog_globaloffsets_t;
+
+// these are initialized using PRVM_ED_FindFunction
+// NOTE: function offsets use 0 for NULL
+typedef struct prvm_prog_funcoffsets_s
+{
+ func_t CSQC_ConsoleCommand; // csqc
+ func_t CSQC_Ent_Remove; // csqc
+ func_t CSQC_Ent_Update; // csqc
+ func_t CSQC_Event; // csqc [515]: engine call this for its own needs so csqc can do some things according to what engine it's running on. example: to say about edicts increase, whatever...
+ func_t CSQC_Init; // csqc
+ func_t CSQC_InputEvent; // csqc
+ func_t CSQC_Parse_CenterPrint; // csqc
+ func_t CSQC_Parse_Print; // csqc
+ func_t CSQC_Parse_StuffCmd; // csqc
+ func_t CSQC_Parse_TempEntity; // csqc [515]: very helpfull when you want to create your own particles/decals/etc for effects that already exist
+ func_t CSQC_Shutdown; // csqc
+ func_t CSQC_UpdateView; // csqc
+ func_t EndFrame; // ssqc
+ func_t RestoreGame; // ssqc
+ func_t SV_ChangeTeam; // ssqc
+ func_t SV_ParseClientCommand; // ssqc
+ func_t SV_PlayerPhysics; // ssqc
+
+ // menu qc only uses some functions, nothing else
+ func_t m_display; // mqc
+ func_t m_draw; // mqc
+ func_t m_hide; // mqc
+ func_t m_init; // mqc
+ func_t m_keydown; // mqc
+ func_t m_keyup; // mqc
+ func_t m_shutdown; // mqc
+ func_t m_toggle; // mqc
+}
+prvm_prog_funcoffsets_t;
+
// [INIT] variables flagged with this token can be initialized by 'you'
// NOTE: external code has to create and free the mempools but everything else is done by prvm !
typedef struct prvm_prog_s
// number of reserved edicts (allocated from 1)
int reserved_edicts; // [INIT]
-
prvm_edict_t *edicts;
void *edictsfields;
void *edictprivate;
// size of the engine private struct
int edictprivate_size; // [INIT]
- // has to be updated every frame - so the vm time is up-to-date
- // AK changed so time will point to the time field (if there is one) else it points to _time
- // actually should be double, but qc doesnt support it
- float *time;
- float _time;
+ prvm_prog_fieldoffsets_t fieldoffsets;
+ prvm_prog_globaloffsets_t globaloffsets;
+ prvm_prog_funcoffsets_t funcoffsets;
// allow writing to world entity fields, this is set by server init and
// cleared before first server frame
// prvm_builtin_mem_t *mem_list;
-// now passes as parameter of PRVM_LoadProgs
+// now passed as parameter of PRVM_LoadProgs
// char **required_func;
// int numrequiredfunc;
void (*init_cmd)(void); // [INIT] used by PRVM_InitProg
void (*reset_cmd)(void); // [INIT] used by PRVM_ResetProg
- void (*error_cmd)(const char *format, ...); // [INIT]
+ void (*error_cmd)(const char *format, ...) DP_FUNC_PRINTF(1); // [INIT]
} prvm_prog_t;
extern const int vm_cl_numbuiltins;
extern const int vm_m_numbuiltins;
-extern char * vm_sv_extensions;
-extern char * vm_cl_extensions;
+extern char * vm_sv_extensions; // client also uses this
extern char * vm_m_extensions;
void VM_SV_Cmd_Init(void);
void PRVM_CrashAll (void);
void PRVM_Crash (void);
-int PRVM_ED_FindFieldOffset(const char *field);
-int PRVM_ED_FindGlobalOffset(const char *global);
-ddef_t *PRVM_ED_FindField (const char *name);
-mfunction_t *PRVM_ED_FindFunction (const char *name);
+ddef_t *PRVM_ED_FindField(const char *name);
+ddef_t *PRVM_ED_FindGlobal(const char *name);
+mfunction_t *PRVM_ED_FindFunction(const char *name);
+
+int PRVM_ED_FindFieldOffset(const char *name);
+int PRVM_ED_FindGlobalOffset(const char *name);
+func_t PRVM_ED_FindFunctionOffset(const char *name);
+#define PRVM_ED_FindFieldOffset_FromStruct(st, field) prog->fieldoffsets . field = ((int *)(&((st *)NULL)-> field ) - ((int *)NULL))
+#define PRVM_ED_FindGlobalOffset_FromStruct(st, field) prog->globaloffsets . field = ((int *)(&((st *)NULL)-> field ) - ((int *)NULL))
void PRVM_MEM_IncreaseEdicts(void);
const char *PRVM_GetString(int num);
int PRVM_SetEngineString(const char *s);
+int PRVM_SetTempString(const char *s);
int PRVM_AllocString(size_t bufferlength, char **pointer);
void PRVM_FreeString(int num);
#define PRVM_End prog = 0
#endif
-
//#define PRVM_SAFENAME
#ifndef PRVM_SAFENAME
# define PRVM_NAME (prog->name)
*/
void PRVM_InitProg(int prognr);
// LoadProgs expects to be called right after InitProg
-void PRVM_LoadProgs (const char *filename, int numrequiredfunc, char **required_func, int numrequiredfields, prvm_required_field_t *required_field);
+void PRVM_LoadProgs (const char *filename, int numrequiredfunc, char **required_func, int numrequiredfields, prvm_required_field_t *required_field, int numrequiredglobals, char **required_global);
void PRVM_ResetProg(void);
qboolean PRVM_ProgLoaded(int prognr);
int PRVM_GetProgNr(void);
-void VM_Warning(const char *fmt, ...);
+void VM_Warning(const char *fmt, ...) DP_FUNC_PRINTF(1);
// TODO: fill in the params
//void PRVM_Create();