// if this is an update on our player, update interpolation state
if (enumber == cl.playerentity)
{
+ // force a recalculation of the player prediction
+ cl.movement_replay = true;
+
VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);