// byte type=1 short frames[2] short times[2] byte lerps[2]
// byte type=2 short frames[3] short times[3] byte lerps[3]
// byte type=3 short frames[4] short times[4] byte lerps[4]
-// byte type=4 short modelindex byte numbones {short pose6s[6]}
+// byte type=4 short modelindex byte numbones {short pose7s[7]}
// see also RENDER_COMPLEXANIMATION
#define E5_COMPLEXANIMATION (1<<25)
// ushort traileffectnum