server updates entities in looping ranges, a frame consists of a range of visible entities (not always all visible entities),
*/
+#define MAX_ENTITY_HISTORY 64
+#define MAX_ENTITY_DATABASE (MAX_EDICTS * 2)
+
+// build entity data in this, to pass to entity read/write functions
+typedef struct entity_frame_s
+{
+ double time;
+ int framenum;
+ int numentities;
+ int firstentitynum;
+ int lastentitynum;
+ vec3_t eye;
+ entity_state_t entitydata[MAX_ENTITY_DATABASE];
+}
+entity_frame_t;
+
typedef struct entity_frameinfo_s
{
double time;
}
entity_frameinfo_t;
-#define MAX_ENTITY_HISTORY 64
-#define MAX_ENTITY_DATABASE (MAX_EDICTS * 2)
-
typedef struct entityframe_database_s
{
// note: these can be far out of range, modulo with MAX_ENTITY_DATABASE to get a valid range (which may wrap)
entity_frameinfo_t frames[MAX_ENTITY_HISTORY];
// entities
entity_state_t entitydata[MAX_ENTITY_DATABASE];
-}
-entityframe_database_t;
-// build entity data in this, to pass to entity read/write functions
-typedef struct entity_frame_s
-{
- double time;
- int framenum;
- int numentities;
- int firstentitynum;
- int lastentitynum;
- vec3_t eye;
- entity_state_t entitydata[MAX_ENTITY_DATABASE];
+ // structs for building new frames and reading them
+ entity_frame_t deltaframe;
+ entity_frame_t framedata;
}
-entity_frame_t;
+entityframe_database_t;
// LordHavoc: these are in approximately sorted order, according to cost and
// likelyhood of being used for numerous objects in a frame
#define ENTITYFRAME5_MAXPACKETLOGS 64
#define ENTITYFRAME5_MAXSTATES 1024
+#define ENTITYFRAME5_PRIORITYLEVELS 32
typedef struct entityframe5_changestate_s
{
// rather than a memmove to remove them from the start.
//int numchangestates;
//entityframe5_changestate_t changestates[MAX_EDICTS];
+
+ // buffers for building priority info
+ int prioritychaincounts[ENTITYFRAME5_PRIORITYLEVELS];
+ unsigned short prioritychains[ENTITYFRAME5_PRIORITYLEVELS][ENTITYFRAME5_MAXSTATES];
}
entityframe5_database_t;