*/
// protocol.h -- communications protocols
+#ifndef PROTOCOL_H
+#define PROTOCOL_H
+
#define PROTOCOL_VERSION 15
#define DPPROTOCOL_VERSION1 96
#define DPPROTOCOL_VERSION2 97
// LordHavoc: my svc_ range, 50-59
#define svc_cgame 50 // [short] length [bytes] data
-#define svc_fog 51 // unfinished and obsolete
+#define svc_unusedlh1 51
#define svc_effect 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
#define svc_effect2 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
#define svc_sound2 54 // short soundindex instead of byte
void EntityFrame_Write(entity_database_t *d, entity_frame_t *f, sizebuf_t *msg);
// (client) reads a frame from network stream
void EntityFrame_Read(entity_database_t *d);
-// (client) reads (and interpolates) the eye location from the database,
-// given a current time
-//int EntityFrame_FetchEye(entity_database_t *d, vec3_t eye, double time);
-// (client) fetchs an entity from the frame by index into the entity list
-//int EntityFrame_FetchEntityByIndex(entity_frame_t *f, entity_state_t *e, int index);
-// (client) fetchs an entity from the frame by entity number
-//int EntityFrame_FetchEntityByNumber(entity_frame_t *f, entity_state_t *e, int number);
// (client) returns the frame number of the most recent frame recieved
int EntityFrame_MostRecentlyRecievedFrameNum(entity_database_t *d);
+
+#endif
+