case HUD_NORMAL:
// do some accuracy var caching
float i;
+ if(cvar_string("hud_panel_weapons_accuracy_color_levels") != acc_color_levels)
if(!(gametype == GAME_RACE || gametype == GAME_CTS))
{
- acc_levels = tokenize(cvar_string("hud_panel_weapons_accuracy_color_levels"));
+ acc_color_levels = cvar_string("hud_panel_weapons_accuracy_color_levels");
+ acc_levels = tokenize(acc_color_levels);
if (acc_levels > MAX_ACCURACY_LEVELS)
acc_levels = MAX_ACCURACY_LEVELS;