-.vector HookStart;
-.vector HookEnd;
-.float HookKillTime;
-.vector LGBeamStart;
-.vector LGBeamEnd;
-.float LGBeamKillTime;
-.float LGBeamSound;
-.float LGBeamSilent;
-.vector GauntletBeamStart;
-.vector GauntletBeamEnd;
-.float GauntletBeamKillTime;
-.float GauntletBeamSound;
-.float GauntletBeamSilent;
-
-
-void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float alpha, float drawflag)
+.float HookType; // ENT_CLIENT_*
+.vector origin;
+.vector velocity;
+.float HookSound;
+.float HookSilent;
+.float HookRange;
+
+void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float alpha, float drawflag, vector vieworg)
{
// I want to draw a quad...
// from and to are MIDPOINTS.
length_tex = aspect * vlen(to - from) / thickness;
// direction is perpendicular to the view normal, and perpendicular to the axis
- thickdir = normalize(cross(axis, view_origin - from));
+ thickdir = normalize(cross(axis, vieworg - from));
/*
print("from ", vtos(from), "\n");
string Draw_GrapplingHook_trace_callback_tex;
float Draw_GrapplingHook_trace_callback_rnd;
+vector Draw_GrapplingHook_trace_callback_rgb;
+float Draw_GrapplingHook_trace_callback_a;
void Draw_GrapplingHook_trace_callback(vector start, vector hit, vector end)
{
- Draw_CylindricLine(hit, start, 8, Draw_GrapplingHook_trace_callback_tex, 0.25, Draw_GrapplingHook_trace_callback_rnd, '1 1 1', 1, DRAWFLAG_NORMAL);
+ float i;
+ vector vorg;
+ vorg = WarpZone_TransformOrigin(WarpZone_trace_transform, view_origin);
+ for(i = 0; i < Draw_GrapplingHook_trace_callback_a; ++i)
+ Draw_CylindricLine(hit, start, 8, Draw_GrapplingHook_trace_callback_tex, 0.25, Draw_GrapplingHook_trace_callback_rnd, Draw_GrapplingHook_trace_callback_rgb, min(1, Draw_GrapplingHook_trace_callback_a - i), DRAWFLAG_NORMAL, vorg);
Draw_GrapplingHook_trace_callback_rnd += 0.25 * vlen(hit - start) / 8;
}
void Draw_GrapplingHook()
{
- vector a, b;
- string tex;
+ vector a, b, atrans;
+ string tex, snd;
vector rgb;
float t;
float s;
vector vs;
+ float intensity, offset;
- if(time < self.HookKillTime)
- {
- s = cvar("cl_gunalign");
- if(s != 1 && s != 2 && s != 4)
- s = 3; // default value
- --s;
- vs = hook_shotorigin[s];
+ InterpolateOrigin_Do();
- if(self.sv_entnum == player_localentnum - 1)
- a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
- else
- a = self.HookStart;
- b = self.HookEnd;
-
- t = GetPlayerColorForce(self.sv_entnum);
+ s = cvar("cl_gunalign");
+ if(s != 1 && s != 2 && s != 4)
+ s = 3; // default value
+ --s;
+ switch(self.HookType)
+ {
+ default:
+ case ENT_CLIENT_HOOK:
+ vs = hook_shotorigin[s];
+ break;
+ case ENT_CLIENT_LGBEAM:
+ vs = electro_shotorigin[s];
+ break;
+ case ENT_CLIENT_GAUNTLET:
+ vs = gauntlet_shotorigin[s];
+ break;
+ }
- if(t == COLOR_TEAM1)
- {
- tex = "particles/hook_red";
- rgb = '1 .3 .3';
- }
- else if(t == COLOR_TEAM2)
- {
- tex = "particles/hook_blue";
- rgb = '.3 .3 1';
- }
- else if(t == COLOR_TEAM3)
- {
- tex = "particles/hook_yellow";
- rgb = '1 1 .3';
- }
- else if(t == COLOR_TEAM4)
+ if((self.owner.sv_entnum == player_localentnum - 1))
+ {
+ switch(self.HookType)
{
- tex = "particles/hook_pink";
- rgb = '1 .3 1';
+ default:
+ case ENT_CLIENT_HOOK:
+ a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
+ b = self.origin;
+ break;
+ case ENT_CLIENT_LGBEAM:
+ case ENT_CLIENT_GAUNTLET:
+ if(self.HookRange)
+ b = view_origin + view_forward * self.HookRange;
+ else
+ b = view_origin + view_forward * vlen(self.velocity - self.origin); // honor original length of beam!
+ WarpZone_TraceLine(view_origin, b, MOVE_NORMAL, world);
+ b = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
+ a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
+ break;
}
- else
+ }
+ else
+ {
+ switch(self.HookType)
{
- tex = "particles/hook_green";
- rgb = '.3 1 .3';
+ default:
+ case ENT_CLIENT_HOOK:
+ a = self.velocity;
+ b = self.origin;
+ break;
+ case ENT_CLIENT_LGBEAM:
+ case ENT_CLIENT_GAUNTLET:
+ a = self.origin;
+ b = self.velocity;
+ break;
}
-
- Draw_GrapplingHook_trace_callback_tex = tex;
- Draw_GrapplingHook_trace_callback_rnd = random();
- WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, MOVE_NOMONSTERS, world, world, Draw_GrapplingHook_trace_callback);
- Draw_GrapplingHook_trace_callback_tex = string_null;
}
- if(time < self.LGBeamKillTime)
- {
- s = cvar("cl_gunalign");
- if(s != 1 && s != 2 && s != 4)
- s = 3; // default value
- --s;
- vs = electro_shotorigin[s];
+ t = GetPlayerColorForce(self.owner.sv_entnum);
- if(self.sv_entnum == player_localentnum - 1)
- {
- b = view_origin + view_forward * MAX_SHOT_DISTANCE;
- WarpZone_TraceLine(view_origin, b, MOVE_NORMAL, world);
- a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
- }
- else
- {
- a = self.LGBeamStart;
- b = self.LGBeamEnd;
- }
+ switch(self.HookType)
+ {
+ default:
+ case ENT_CLIENT_HOOK:
+ intensity = 1;
+ offset = 0;
+ if(t == COLOR_TEAM1)
+ {
+ tex = "particles/hook_red";
+ rgb = '1 .3 .3';
+ }
+ else if(t == COLOR_TEAM2)
+ {
+ tex = "particles/hook_blue";
+ rgb = '.3 .3 1';
+ }
+ else if(t == COLOR_TEAM3)
+ {
+ tex = "particles/hook_yellow";
+ rgb = '1 1 .3';
+ }
+ else if(t == COLOR_TEAM4)
+ {
+ tex = "particles/hook_pink";
+ rgb = '1 .3 1';
+ }
+ else
+ {
+ tex = "particles/hook_green";
+ rgb = '.3 1 .3';
+ }
+ break;
+ case ENT_CLIENT_LGBEAM:
+ intensity = bound(0.2, 1 + Noise_Pink(self, frametime) * 1 + Noise_Burst(self, frametime, 0.03) * 0.3, 2);
+ offset = Noise_Brown(self, frametime) * 10;
+ tex = "particles/lgbeam";
+ rgb = '1 1 1';
+ break;
+ case ENT_CLIENT_GAUNTLET:
+ intensity = 1;
+ offset = Noise_White(self, frametime);
+ tex = "particles/gauntletbeam";
+ rgb = '1 1 1';
+ break;
+ }
- tex = "particles/lgbeam";
- rgb = '1 1 1';
+ Draw_GrapplingHook_trace_callback_tex = tex;
+ Draw_GrapplingHook_trace_callback_rnd = offset;
+ Draw_GrapplingHook_trace_callback_rgb = rgb;
+ Draw_GrapplingHook_trace_callback_a = intensity;
+ WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, ((self.HookType == ENT_CLIENT_HOOK) ? MOVE_NOTHING : MOVE_NORMAL), world, world, Draw_GrapplingHook_trace_callback);
+ Draw_GrapplingHook_trace_callback_tex = string_null;
- Draw_GrapplingHook_trace_callback_tex = tex;
- Draw_GrapplingHook_trace_callback_rnd = random();
- WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, MOVE_NORMAL, world, world, Draw_GrapplingHook_trace_callback);
- Draw_GrapplingHook_trace_callback_tex = string_null;
+ atrans = WarpZone_TransformOrigin(WarpZone_trace_transform, a);
- // helps the sound
- setorigin(self, a);
+ switch(self.HookType)
+ {
+ default:
+ case ENT_CLIENT_HOOK:
+ setorigin(self, trace_endpos); // hook endpoint!
+ self.angles = vectoangles(trace_endpos - atrans);
+ break;
+ case ENT_CLIENT_LGBEAM:
+ case ENT_CLIENT_GAUNTLET:
+ setorigin(self, a); // beam origin!
+ break;
}
- if(time < self.GauntletBeamKillTime)
+ switch(self.HookType)
{
- s = cvar("cl_gunalign");
- if(s != 1 && s != 2 && s != 4)
- s = 3; // default value
- --s;
- vs = gauntlet_shotorigin[s];
+ default:
+ case ENT_CLIENT_HOOK:
+ break;
+ case ENT_CLIENT_LGBEAM:
+ pointparticles(particleeffectnum("electro_lightning"), trace_endpos, normalize(atrans - trace_endpos), frametime * intensity);
+ break;
+ case ENT_CLIENT_GAUNTLET:
+ pointparticles(particleeffectnum("gauntlet_lightning"), b, normalize(a - b), frametime * intensity);
+ break;
+ }
+}
- if(self.sv_entnum == player_localentnum - 1)
- {
- b = view_origin + view_forward * MAX_SHOT_DISTANCE;
- WarpZone_TraceLine(view_origin, b, MOVE_NORMAL, world);
- a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
- }
- else
- {
- a = self.GauntletBeamStart;
- b = self.GauntletBeamEnd;
- }
+void Remove_GrapplingHook()
+{
+ sound (self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
+}
+
+void Ent_ReadHook(float bIsNew, float type)
+{
+ self.HookType = type;
- tex = "particles/gauntletbeam";
- rgb = '1 1 1';
+ float sf;
+ sf = ReadByte();
- Draw_GrapplingHook_trace_callback_tex = tex;
- Draw_GrapplingHook_trace_callback_rnd = random();
- WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, MOVE_NORMAL, world, world, Draw_GrapplingHook_trace_callback);
- Draw_GrapplingHook_trace_callback_tex = string_null;
+ self.HookSilent = (sf & 0x80);
+ self.iflags = IFLAG_VELOCITY;
- // helps the sound
- setorigin(self, a);
- }
+ InterpolateOrigin_Undo();
- if(time < self.LGBeamKillTime && !self.LGBeamSilent)
+ if(sf & 1)
{
- if(!self.LGBeamSound)
+ self.owner = playerslots[ReadByte() - 1];
+ switch(self.HookType)
{
- sound (self, CHAN_PROJECTILE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM);
- self.LGBeamSound = 1;
+ default:
+ case ENT_CLIENT_HOOK:
+ case ENT_CLIENT_GAUNTLET:
+ self.HookRange = 0;
+ break;
+ case ENT_CLIENT_LGBEAM:
+ self.HookRange = ReadCoord();
+ break;
}
}
- else
+ if(sf & 2)
{
- if(self.LGBeamSound)
- {
- sound (self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
- self.LGBeamSound = 0;
- }
+ self.origin_x = ReadCoord();
+ self.origin_y = ReadCoord();
+ self.origin_z = ReadCoord();
+ setorigin(self, self.origin);
}
-
- if(time < self.GauntletBeamKillTime && !self.GauntletBeamSilent)
+ if(sf & 4)
{
- if(!self.GauntletBeamSound)
- {
- sound (self, CHAN_PROJECTILE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM);
- self.GauntletBeamSound = 1;
- }
+ self.velocity_x = ReadCoord();
+ self.velocity_y = ReadCoord();
+ self.velocity_z = ReadCoord();
}
- else
- {
- if(self.GauntletBeamSound)
- {
- sound (self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
- self.GauntletBeamSound = 0;
- }
- }
-}
-
-void Net_GrapplingHook()
-{
- float i, t;
- vector start, end;
- entity p;
-
- i = ReadByte();
- t = ReadByte();
- end_x = ReadCoord();
- end_y = ReadCoord();
- end_z = ReadCoord();
- start_x = ReadCoord();
- start_y = ReadCoord();
- start_z = ReadCoord();
-
- if(i <= 0 || i >= 256) // not owned by a client
- return;
- --i;
- p = playerslots[i];
- if(!p)
- return;
+ InterpolateOrigin_Note();
- switch(t)
+ if(bIsNew)
{
- case 0: // hook beam
- p.HookKillTime = time + 0.1;
- p.HookStart = start;
- p.HookEnd = end;
- p.draw = Draw_GrapplingHook;
- break;
- case 1: // electro lgbeam
- p.LGBeamKillTime = time + 0.1;
- p.LGBeamStart = start;
- p.LGBeamEnd = end;
- p.LGBeamSilent = 0;
- p.draw = Draw_GrapplingHook;
- break;
- case 2: // silent electro lgbeam
- p.LGBeamKillTime = time + 0.1;
- p.LGBeamStart = start;
- p.LGBeamEnd = end;
- p.LGBeamSilent = 1;
- p.draw = Draw_GrapplingHook;
- break;
- case 3: // gauntlet beam
- p.GauntletBeamKillTime = time + 0.1;
- p.GauntletBeamStart = start;
- p.GauntletBeamEnd = end;
- p.GauntletBeamSilent = 0;
- p.draw = Draw_GrapplingHook;
- break;
+ self.draw = Draw_GrapplingHook;
+ self.entremove = Remove_GrapplingHook;
+
+ switch(self.HookType)
+ {
+ default:
+ case ENT_CLIENT_HOOK:
+ // for the model
+ setmodel(self, "models/hook.md3");
+ self.drawmask = MASK_NORMAL;
+ break;
+ case ENT_CLIENT_LGBEAM:
+ sound (self, CHAN_PROJECTILE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM);
+ break;
+ case ENT_CLIENT_GAUNTLET:
+ sound (self, CHAN_PROJECTILE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM);
+ break;
+ }
}
}
{
precache_sound("weapons/lgbeam_fly.wav");
precache_sound("weapons/gauntletbeam_fly.wav");
+ precache_model("models/hook.md3");
}
+
+// TODO: hook: temporarily transform self.origin for drawing the model along warpzones!