#include "chat.qh"
+#include <client/autocvars.qh>
+#include <client/defs.qh>
+#include <client/miscfunctions.qh>
+
// Chat (#12)
void HUD_Chat()
panel_bg = strcat(hud_skin_path, "/border_default");
if(precache_pic(panel_bg) == "")
panel_bg = "gfx/hud/default/border_default";
- if(panel.current_panel_bg)
- strunzone(panel.current_panel_bg);
- panel.current_panel_bg = strzone(panel_bg);
+ strcpy(panel.current_panel_bg, panel_bg);
chat_panel_modified = true;
}
panel_bg_alpha = max(0.75, panel_bg_alpha);
if(autocvar__hud_configure)
{
- vector chatsize;
- chatsize = '1 1 0' * autocvar_con_chatsize;
+ vector chatsize = '1 1 0' * autocvar_con_chatsize;
cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
- float i, a;
- for(i = 0; i < autocvar_con_chat; ++i)
+ string str = textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors);
+ for(int i = 0; i < autocvar_con_chat; ++i)
{
- if(i == autocvar_con_chat - 1)
- a = panel_fg_alpha;
- else
- a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
- drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
+ // engine displays chat text at full alpha
+ drawcolorcodedstring(pos, str, chatsize, 1, DRAWFLAG_NORMAL);
pos.y += chatsize.y;
}
}