-// Notification area (#4)
+#include "notify.qh"
+
+#include <client/autocvars.qh>
+#include <client/miscfunctions.qh>
+
+// Notifications (#4)
void HUD_Notify_Push(string icon, string attacker, string victim)
{
if (!autocvar_hud_panel_notify)
return;
- HUD_Panel_UpdateCvars();
- HUD_Panel_DrawBg(1);
+ HUD_Panel_LoadCvars();
+
+ if (autocvar_hud_panel_notify_dynamichud)
+ HUD_Scale_Enable();
+ else
+ HUD_Scale_Disable();
+ HUD_Panel_DrawBg();
if (!autocvar__hud_configure)
if (notify_count == 0)
float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
- vector icon_size = (eX * icon_aspect + eY) * entry_height;
+ vector icon_size = vec2(icon_aspect, 1) * entry_height;
vector icon_left = eX * (panel_width_half - icon_width_half);
vector attacker_right = eX * name_maxwidth;
vector victim_left = eX * (size.x - name_maxwidth);
{
attacker = sprintf(_("Player %d"), count + 1);
victim = sprintf(_("Player %d"), count + 2);
- icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
+ icon = Weapons_from(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
alpha = bound(0, 1.2 - count / entry_count, 1);
}
else
icon_pos = pos + icon_left + eY * i * entry_height;
drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
- victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
+ victim = textShortenToWidth(ColorTranslateRGB(victim), name_maxwidth, font_size, stringwidth_colors);
victim_pos = pos + victim_left + name_top;
drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
if (attacker != "")
{
- attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
+ attacker = textShortenToWidth(ColorTranslateRGB(attacker), name_maxwidth, font_size, stringwidth_colors);
attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
}